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Found 193 results

  1. server

    Hi everyone. In an attempt to not "spam" these forums since I keep making more and more server mods, I am going to condense them all into one thread like the other smart modders out there like Ago, Bdew and WalkerInTheVoid. You can download them all individually or simply browse the folder where I'm storing all of them: Sindusk Server Mod Folder (Google Drive) Here's some details about everything you'll find in there: Better Combat Log Download This mod improves combat log text in a variety of ways: Misses are colored brown. When your target parries, the message will be yellow. When you parry, the message will be tealish-green. When your attack glances, the message will be gray. When an attack glances off you, the message will be light blue. When an enemy blocks, the message will be purple-magenta. When you successfully block, the message will be gold-green. Successful enemy attacks are now a gradient of red based on the damage dealt. Successful attacks performed are now a gradient of green based on damage dealt. Successful offense spells show in green for the caster, and orange for the defender, with color strength based on the cast power. Most fizzled offense spells will display a teal failure message to the caster and defender, with color strength based on the cast power. When a spell is resisted, it shows up in purple to both parties. Again, power of cast dictates the color strength. Added messages for some combat spells that had none for either the caster or victim. They previously just had effects without any message whatsoever unless they did damage. Healing spells also show in the combat window instead of the event window. Targets of healing spells now get a message toast saying they've been healed, and who did it. Healers will finally get the recognition they deserve! Libila Fixes Download This mod isn't really named well, I know. Basically, it's for Freedom Isle PvE Servers Only! It allows you to place a Bone Altar and allow players to have Libila as their god without converting them to HOTS and being attacked and murdered by everything in sight. It also allows Dark Messenger and Courier to work together. Players from any god can use either box without it throwing an error. This allows Fo priests to cast Courier for Libila players, and Libila priests to cast Dark Messenger for WL players, without causing issues. Server Player Counter Download This mod is meant to "correct" player count in the client Server List when launching the game. Because of some weird mechanics of how Steam counts players, the count on the server list can very commonly become incorrect. This solves the following problems: Invisible/Offline Steam users not counting towards the server list. Players on other maps in your cluster not counting towards the server list. Players who lose connection and become de-auth'd from Steam, despite reconnecting, not counting towards the server list. Alt accounts of players do not show on the server list. Server Tweaks Download This has a ton of configurable options. It has been the culmination of about 1 month of bugfixes and minor tweaks to my server, Wyvern Reborn. Some of them may not be applicable to other servers, but I'm opening it up nonetheless to those who would like to use the options available. Instead of trying to explain them all myself, here's the configuration options: #Adds developer commands addDevCommands=true #Makes traders & merchants immortal to disable exploits for fight skill & economy. immortalTraders=true #When true, will put players into CA HELP by default, instaed of requiring it to be turned on through profile. # Note: This method might not work all the time! # If you want a sure-fire way to enable it always, set PAWINDOW to true by default in your wurmplayers.db caHelpDefault=true #When true, sets the server's "Chaos" setting to false. disableChaos=true #When enabled, reduces the timer for which new uniques can spawn by the amount set. Default is 14 days. # uniqueTimerReduction: Listed in milliseconds. Higher values reduce the value. Lower values increase the timer. reduceUniqueTimer=true uniqueTimerReduction=950400000 #Logs a message saying the server tried to spawn a unique when enabled. logUniques=true #Fixes the Steam Duplicate Authentication error. fixSteamDupeAuthentication=true #Enables structures and fences to be built within 20 tiles of the Altar of Three and Huge Bone Altar. buildOnHolyGround=true #Disables twitter messages like "Libila summons the Drakespirits" and others from the Valrei Hex Map if enabled. disableEpicMapTwitter=true #Enables WL and BL priests to work together, casting defensive spells and heals on eachother. # The default mechanic will say "Libila does not accept the infidel (player)!" or similar when you try to cast something. # Setting this to true disables that message from occuring, and allows Libila to be accepted by WL players and vice-versa. removeInfidelError=true #When enabled, "leecher" players no longer get hide or scale from dragon and hatchling slayings. # A "leecher" is defined by the base WU game as NOT having one of the following be true: # 65 Fighting OR 30 Body Strength OR 30 Body Stamina OR Priesthood for any god. noDragonLeeching=true #When enabled, disables sermons entirely. disableSermons=true #When enabled, disables fatigue from exhausting player actions. # Fatigue values are still tracked, but when the player is out of fatigue, they can still make actions. disableFatigue=true #GM Improvements: # gmUncapEnchants - Allows GM's to use the Item -> Enchants menu to set items above 104. The new max is 999. gmUncapEnchants=true # gmRemoveConditionChecks - Allows GM's to spawn conditioned animals (Greenish, Lurking, Raging, Champion, etc.) # with Specials -> Summon for animals that normally are unable to have that setting. gmRemoveConditionChecks=true #If true, will print debug messages and log heavily. debug=true v2 - 11/23/2016 New Settings Disable Sermons - Sermons are disabled from the server. Disable Fatigue - Fatigue is disable from the server. Dev Commands - New commands for CM+ and DEV characters. Dev Commands ##event (message) - CM and above. Creates a message in the Srv-Event channel. This is visible to the whole server, but can only be posted in by CM's and above. Meant for running events. ##unique - DEV-ONLY. Does a natural unique spawn attempt. It checks each unique and gives a 1/300 chance (if default) of it spawning. Spamming this will eventually spawn a natural unique. ##kingme - DEV-ONLY. Makes you king of your current kingdom. Only works if there is not a current king. Skill Gain Control Download Fixes the 31 "soft" cap for characteristics. This also allows you to configure just how fast you want players to gain body stats by using a divisor. I've wanted to increase the functionality of this system for some time, but haven't done so yet. Starter Gear Download This mod allows you to fully control what is created for new players on your server. It has an implementation where you can configure in the properties exactly what you want, what quality, and whether or not to make it repairable. Here's the default config, using the starting items for a normal server without epic or challenge settings: #Format: Item-[internal id]=(templateId),(quality),(amount),(isStarter) # internal id - This is just an internal index for debugging purposes. If your config is incorrect, it will reference this value. # templateId - The ID for the item you want to create. Reference to find the template ID for the items you want. # quality - The quality you want the item to spawn in. Floating point values accepted. # amount - It will give this many of the item to the player. # isStarter - Whether or not it can be improved. When true, item cannot be repaired. When false, acts as if created normally. #After weapons and armour are created, the player attempts to "equip" everything available. weapon-1=swordLong,50.0,1,true weapon-2=shieldMediumWood,30.0,1,true armour-1=leatherGlove,30.0,2,true armour-2=leatherBoot,30.0,2,true armour-3=leatherSleeve,30.0,2,true armour-4=leatherJacket,30.0,1,true armour-5=leatherCap,30.0,1,true armour-6=leatherHose,30.0,1,true armour-7=toolbelt,20.0,1,true armour-8=backPack,10.0,1,true #Recommend keeping the mirror as-is. item-1=handMirror,20.0,1,false item-2=flintSteel,50.0,1,true item-3=bowlPottery,2.0,1,true item-4=rope,10.0,1,true item-5=compass,30.0,1,true item-6=tent,30.0,1,true item-7=deedStake,30.0,1,true item-8=hatchet,30.0,1,true item-9=knifeCarving,10.0,1,true item-10=shovel,10.0,1,true item-11=saw,10.0,1,true item-12=pickAxe,10.0,1,true item-13=rake,10.0,1,true Tax Config Download Primarily used to clean up abandoned deeds on servers, this allows you to start increasing the amount of upkeep on a deed depending on when the mayor last logged in. You can see an explanation of how it's being used on my server by taking a look at this patch notes post I made. I'm open to adding more functionality in the future for it, but I'm not sure when I'll get around to doing so. Thank you for visiting and I'll try to keep this up to date with anything new I make. Please click subscribe, like this video, and let me know what you'd like to see next in the comments below!
  2. Filter: Calysto or use ip port 3724 Hosted in the Eastern US 300x skill 100x action 45-50 Hits per rock tile 0.1 Glimmer 0.1 Ada 12 Hr Backups 100k creatures 50% Hostile New players spawn with a 99ql Spy Glass, Small Barrel, 50ql Hammer. Current Mods More Chests (Currently 512) Chest Claim More Chest Items ( Scale Red Dragon Eggs (Random Dragon) Sleep Powder Rods of transmutation Tomes (all but key to heavens) Supreme auxdata 7+) Stable master Announcer Better dig Big Container BAE Bounty mod (10x bounty on all creatures) Bulk Transport Creature Age Mod Creature Mod (newer Version) crop mod (30 min per tick no weeds +10 yield) Meditate mod (no cool, downs no level cap, < 1 second meditation timer) moon metal mining mod move mod no fatigue prospect mod sacrifice mod (50 percent rare item = rare bone, supreme item = supreme bone) skill mod spell mod (no priest restrictions no prayer cool down) Surface mining fix timer fix Map Dump Live Map I probably forgot something so ill just add it when i remember it.
  3. How do I remove the artifacts from my server? I deleted my altars and spawned new ones they were working but now if I turn endgame items off my altars don't work, I cant seem to delete the artifacts in the db in "endgameitems"
  4. 3/19/2017 Added in Taxidermy and sub skill Stuffing, Tanning, Grooming, Mounting in Taxidermy more in time as I get stuff done. Map Online I GM as if I was still with SOE so be warned I don't allow griefing of a single person. Read the rules obey the rules and you want find your self banned. PVE Server Only mods are my mods no out side mods. Map size 4096 x 4096 Non Profit Server no items sold for cash by server owner. Wurm Online Exp with slight skill progress increase and action speed increase. Year of 2017 paid in full for service at Pingperfect. This Server will be a 10+ year server and going as long as there are players playing this Server will go on to 20+ years. We have a unlimited GameVox voice server SKILLGAINRATE = '3.0' ACTIONTIMER = '3.0' SKILLBASICSTART = '25.0' SKILLMINDLOGICSTART = '25.0' SKILLBODYCONTROLSTART = '25.0' SKILLFIGHTINGSTART = '25.0' SKILLOVERALLSTART = '20.0' 50% hostel mob ratio. Starting area has a public mine near by to help at the start, starter town has a inn with free beds to sleep in, so when you log off you can gain sleep bonus. Very Active GM with 7 years of Exp in customer service and game enjoyment. Not only much any more deep studying but I'm still active if issues contact me threw email. an I will contact you shortly as long as I'm not sleeping. Deed purchase and upkeep to control over deeding landmass you can't afford. Altar of 3 in center of the world so becoming a priest is easier. Boat required or you will drown. Coin can be butchered from mobs. "Only mods on this server are what I do. There will be no out side mods ever.". New Online map system updated every Sunday at 7 am est.. Added Our own Forums site 50 QL Compass, Deed Stake, and Tent. Added Bag of Holding, Frying pan, Pelt, Pendulum, Small bucket, and Pottery jar. Increased animal spawns for: HellScorpion, HellHorse, FogSpider, BlueWhale, Dolphin, Octopus, Seal, Boar, WildCats, CaveBugs, Tortoise, Crab, Lion, Large rats, Unicorn, BrownBear, Dog, Deer, and Bison. Added Worg, Hyena, Gorilla Mounds Added Worg, Hyena, Gorilla to the map becareful Increased max age of animals HellHound, Hyena, Shark, Whale, Dolphin, Octopus, Seal, Gorilla, WildCat, Lion, Rat, Goblin, Dog, Wolf, Chicken, Hen, Rooster, deer, Horse, Bison, Bull, Cow, Lamb, Sheep, Ram, LavaFiends have started to Glow Goblins were put on racks and stretched to make them a bit taller BlackBears, BrownBears, dogs, Octopus, and Wildcats were feed mystery potion that made them larger Dogs have been trained to be better fighters Some animals learned to swim some still afraid of the water Made so can dye wagon,guard towers, lot of the new furniture models and some old ones that you couldn't before. Added my hitching post to the server Fixed red dragon scale chest it is now visible in game You can create any of the 4 guard towers glimmering steel viens adamantine viens Charcoal Viens Added 4 new containers = top_cabinet_long Bottom_cabinet_long top_cabinet _small dinner_table Added Hota Statues to crafting recipes Added All wagons to crafting recipes Added new Illusions to the illusion potion list Increased the amount of animals you can care for to 20 max you can care for a new animal every 5 skill points rather than 10 Animal gear now has a better benefit on animals "horseshoes" give better boost large crates now hold 600 items and small crates hold 300 items to help lower the clutter of space. Antique top cabinet works like a FSB and Antique bottom cabinet works like a BSB Molr,Jenn,Hots flags & banners can be created all flags, banners, kingdom banner can be dyed. token banks now hold 100 items instead of 5 Affinity potions can now be bought from world trader for 35s each. 1 use potions and can buy and use as many as you like there is no limit on how many affinities you can have. added lumps to be stored in bank Added mini cyclop mob to map tougher than troll. Increased all boats, large cart, boat carrier, an wagon speeds. There is land purchase and deed upkeep, there is no silver to buy you must earn it in game and I have many ways for you to earn silver to pay for deed and deed upkeep. If you're looking for free land and no upkeep this isn't the server for you. If interested head over to to find out more info on our web site. 3/26/2017 Added a PVP area today for those who want to pvp. Build and live there or you can live else where and travel there. Be warned no griefing in the non pvp lands area. I will catch you and ban you if you grief people out side this area designed for you. In side this area do what you wish you leave this area put on your best behaviour. Our new Web site is I can be reached in game as Arkonik Or In Dev mode as TheBigNasty Other way to contact me is or use the contacts on the website. If I am not online in Game this is the way to get me. I check my Email all the time when I'm awake. Even when I study.
  5. Download: The mod configuration file in the zip contain most of the useful information (pasted below). # # WHO IS THIS FOR? # """""""""""""""" # Sqlite is a fine piece of software, hands down. If you do not know why you # would want MySQL in place of it, this is most likely NOT something you # should install on your server. # # I started this project because we had around a dozen million objects in our # item database, so I got grand plans to make Zenath handle that kind of # database comfortably. But yes, ... plans ... WTB time and money for hobby # projects. :) # # Note that this definitely has its uses without additional tweaks to Wurm. # # It comes without warranty. # # -- Friya 2017, you can maybe reach me on Discord as Friya#7934 # # # INSTALLATION # """""""""""" # 1. In the game world's wurm.ini file: # Enter connection settings to your MySQL server. The fields are: # DB_HOST=<probably or localhost> # DB_PORT=<probably 3306> # DB_USER=<a username> # DB_PASS=<that username's password> # # 2. This is probably already set to true, but verify that this setting # is indeed true when you install the mod: # CREATE_TEMPORARY_DATABASE_INDICES_AT_STARTUP=true # # You probably want to change to false at subsequent restarts or you # will get some (harmless) errors saying indices already exists. # # Save and close wurm.ini # # 3. Copy .jar files in lib into /Wurm Unlimited/WurmServerLauncher/lib/ # # 4. Other than that, install like any other server mod: # - Copy folder mysql into mods # - Copy file into mods # # 5. Make sure you check the settings below before starting the server. # # # OPTIMIZING # """""""""" # Optimizing your MySQL install and databases is beyond the scope of this # mod. Note that chances are it is a bit slower than Sqlite by default. # # What you get is a lot more options to optimize things (especially larger # databases). Personally I want to use MySQL to get more logging, # transparency and not have to worry about filelocks. A nice bonus is # naturally that I can have external applications fetch data from the game # a bit easier. # # # CHANGING A LIVE DATABASE # """""""""""""""""""""""" # In 99% of all cases you will not be able to write to a live database and # have the changes propagate into the game properly, simply because your # Wurm server put a lot of data into memory when it starts up. You'd still # need to restart your server if you make changes (or have MySQL trigger a # reload of the data in the game, but that's a whole different can of worms). # # IMPORTING AN EXISTING WORLD # """"""""""""""""""""""""""" # This is actually beyond the scope of this mod as there are plenty of # tools out there that can help you with this. # # You can simply google "sqlite to MySQL" or have a look at this if you # are comfortable with getting your hands dirty: # # # Setting insertDefaultDataInNewDatabases=true in the settings below # will create a fully working world, though (Creative or Adventure). # classname=com.friya.wurmonline.server.mysql.Mod classpath=mysql.jar # Description: Whether this mod uses a shared class loader # Notes: # Recommended: Must be true. sharedClassLoader=true # Description: Set to false to completely disable this mod. # Notes: # Recommended: true enabled=true # Description: The name of the folder your game map and database recide in. # Notes: You MUST fill this in to a value of your own. # This is the folder we will place the modsupport.db and where # we will load database scripts from. # Recommended: (e.g. Creative, Adventure, ...) gameName=Creative_org # Description: Create MySQL databases if they do not exist. # Notes: Have to be set to true when you first install the mod. Keeping # it at true at subsequent restarts will not do any harm as it # will only create databases if they did not exist. # Recommended: true createDatabasesIfTheyDoNotExist=true # Description: When MySQL databases are created, should we create the tables? # Notes: Must be true when you first install the mod. Keeping it at # true will not do any harm as this will only happen if a # database was created. # Recommended: true createTablesOnDatabaseCreation=true # Description: Insert default data into new MySQL databases. # Notes: This will only happen to databases that were just created. # If you are importing an existing world, set to false. # If you are creating a world from scratch, set to true. # Recommended: true insertDefaultDataInNewDatabases=true # Description: Import world "gameName" into MySQL # Notes: Set this OR insertDefaultDataInNewDatabases to true to create # a world in MySQL. If both of importExistingWorld and # insertDefaultDataInNewDatabases are set to false you have to # have data in your database or the server will not start up. # Recommended: n/a # # NOT IMPLEMENTED, SEE "IMPORTING AN EXISTING WORLD" AT THE TOP OF THIS FILE! # importExistingWorld=false # Description: Name of modsupport database. # Notes: Ago's modloader creates a Sqlite database. We will keep it # intact and USE, you can specify the name of that database # here. It is probably recommended that you do not use the # default name of 'modsupport.db' in case something goes wrong # in the transition from Sqlite. # If you are importing a world into MySQL, a copy will be made # from modsupport.db to this name. # Individual mods can of course choose to use MySQL, but by # default they will use Sqlite. # Recommended: modsupport-with-MySQL.db modSupportDbName=modsupport-with-mysql.db # Description: Delete all Wurm related data, tables and databases in MySQL. # Notes: Use if you want a new world or something went wrong with # creating your old world. I use this mostly for testing. # WARNING: You probably don't want to change this to true unless you are # sure what you are doing. # Recommended: false (really, keep at false) deleteDatabasesIfTheyExist=false
  6. Accelerated Forestry & Gardening Server Mod for Wurm Unlimited This mod allows to speed up the growth of trees, bushes, fruit (and other harvestables), hedges, grass, kelp, reed, flowers, trellises, herb planters and to refresh foraging and botanizing for tiles that allow it. Every action to start a task consumes a certain amount of a watering or fertilizing item. After the action is performed, a certain time span is required for the task to be performed. After the task has been finished, another task can be started for that tile/object. While there can exist only one task for a particular tile/object at a time, the number of simultaneous tasks for different tiles/objects is potentially infinite. The default items for watering and fertilizing are water and ash, respectively. Possible tasks are (if enabled, actions use and increase either the forestry or gardening skill; the skill governing an action is indicated in parentheses): Make trees and bushes grow by watering them. (forestry) Make hedges grow by watering them. (gardening) Have trees and bushes grow fruit (or other harvestables) out of season by fertilizing them. (forestry) Increase the grass height on grass and tree tiles by watering the ground. (gardening) Grow (random) flowers on a grass tile by watering it when at maximum height. In contrast to conventional flower growth, all flowers have the same probability. (gardening) Make kelp and reed grow by fertilizing them. Note that there is no visual indicator of height for these tiles. (gardening) Refresh the ability to forage and/or botanize tiles that allow it by fertilizing them. (gardening) Make trellises (except ivy) harvestable out of season by fertilizing them. (gardening) Make herb planters age faster by watering them to reach the age at which they can be harvested. (gardening) Make herb planters harvestable by fertilizing them when at the right age. (gardening) Almost every aspect can be modified via the configuration file. Time required by tasks and polling interval (see below). Cost, time and item required for actions. Influence of skill, item quality and age on task time, action time and action cost. Other options are: Block certain actions or tile/object types. Show status on examine if a task is enqueued for the examined tile/object. Enforce a cool down time for an object or tile after a task has been finished. Continuous growth until the maximum age or height is reached. Age limit for trees and bushes. Gain skill for performing actions. Persistent task list when shutting down the server. Obey tile protection. Active protection against conventional server poll for tracked objects. Use the original growth functions with all related effects and chances. Task time can be defined by a base time and several multipliers for task type, object/tile type, species, age, modifier (normal, enchanted, mycelium), skill and item quality. The time required to grow a tree, t, is TaskTime < t < TaskTime + PollInterval where TaskTime is the time required for a task as specified by BaseTaskTime and a collection of multipliers. TaskTime = BaseTaskTime * task_multiplier * type_multiplier * species_multiplier * age_multiplier * modifier_multiplier * skill_multiplier * quality_multiplier Multipliers can be tweaked separately for all kinds of conditions. For more information, see the mod's properties file. Other information: Accelerated tree and bush growth ignores all related effects that otherwise would be invoked when a tree or bush grows.* Accelerated fruit/harvestable growth ignores seasons. Accelerated grass growth ignores seasonal growth rates. * Such as tree death & self re-plant, mycelium decay, killing area checks for oaks and willows, sprouting to nearby tiles, mushrooms, etc. These effects still occur, but at a normal rate. Planned features: What else could need acceleration? Any suggestions? Requirements: Ago's Mod Launcher, version 0.24 (Wurm Forum page) Intended for Wurm Unlimited As always with modded content, I rid me of all liability. Although the mod in non-invasive and can be removed at any time without any effect on the world, make a backup. Just to be sure. Get it here GitHub page Installation: Just extract the contents of the .zip file into the mods folder in your WurmServerLauncher directory. If you don't have a mods directory, you need to install Agos's mod launcher.
  7. Hello there! I create my own server, install new map(with cleaning db via bat file), type: creative:home kingdom:start kingdom 4(freedom), find good place to spawn point. 1. Exit from game, stop server, find my character in server launcher and copy-paste coords to Spawn point in server launcher, tell mate to login -- he spawn in ocean. Ok , delete mate character and goto :2 2. Open goold and trying to searching my problem. Ok. I found: RMB on Ebony Wand -> Set Focus Zone -> Name "Spawn -> Type: Premium User spawn point -> Delete other places in focus zones -> Tell mate to join -> He again spawn in ocean with another coords. Ideas?
  8. We have been using Citadel Servers and are very pleased with 99% up-time, fast servers and excellent support. Just wanted to share this information!! Citadel Servers
  9. pve

    Wurm Haven - Server name: Western Union. Hello everybody! Redbearing here on behalf of Wurm Haven, In regards to our server Western Union!. I'm here to welcome you the reader to come join us on wurm unlimited to enjoy the company of other players. We are a small group of experienced wurm online players hosting a server in hopes of fun times and building a good community Western union is a 24/7 dedicated server with 200 player slots, we have regular maintenance's, and a GM/CA support group- To help you with any technical issues. details regarding our server can be found at I will answer any questions regarding this topic below in the comments section. As always thank you and have a nice day. Notable game modifications Faster carts, Priest restrictions= False, rare minerals from mining, creatures drop coins, No crop decay.
  10. A server mod to add a stable master on the server-side which can exchange animals for animal tokens which can then be loaded onto boats for transport. It requires the latest version of Ago's server modloader, v0.18. Trade/Sell On Personal Merchants Added in version 0.4 it should now be possible to trade animal tokens and thus animals. Server transfers Added in version 0.3 is the ability to transfer animal tokens (and the associated animals) between servers. I would consider this capability beta and in need of further testing as if there is a bug it can make a mess of the database on both sides. If you intend to use this feature please wait until more testing occurs or use only for test. The other features from 0.2 haven't really changed outside of resizing the stable master payment dialog. I consider this functionality to be stable and released. I will update this post when testing completes on server transferring. Note that brands and village permissions are lost on transferring animals attached to tokens because they are tied to villages that don't exist in the new server. In version 0.5 additional server transfer logging has been added and there is an option to disable transfers but if a player transfers with tokens on a boat (despite the warning) those tokens will be lost. Tokens on the player will be available when the player comes back to the originating server. This mod was created because I thought it was an interesting idea when I read Razor's request in this thread. I am providing it for no charge and have removed all donation links. Release Latest Release on github Readme on github Changelog on github Credits ago for making the modloader, posting all his code, and posting useful information about wurm unlimited modding. It was very helpful. Razor for requesting the mod, showing there was interest and providing good ideas. Instructions (Copied from Readme link above) Download Extract into Wurm Unlimited server folder (for example, C:/Program Files/SteamLibrary/SteamApps/common/Wurm Unlimited Dedicated Server). The StableMaster.jar file should end up in mods/StableMaster/StableMaster.jar. Optionally modify the properties. Start the server and connect. Effects (Copied from Readme link above) Adds a new NPC to the game, Stable Master. By default the Stable Master is assigned an auto-generated template ID. This can be overridden to set a specific ID by setting "specifyStableMasterId=true" and setting the ID as "stableMasterId=". You can right-click the Stable Master while leading one or more animals and use the "Exchange animal" action to have the animals exchanged for Animal Tokens. There is a fee (configurable) associated with exchanging each animal into an Animal Token. The Animal Token weighs what the animal weighs (which can be excessive). There are configuration options to limit this to a minimum ("animalTokenMinimumWeightGrams") and a maximum ("animalTokenMaximumWeightGrams") value. Note that the maximum is applied after the minimum in case the minimum is larger than the maximum. The Animal Token takes up the volume of a corpse by default but is configurable (X, Y, Z in centimeters.) By default the Animal Token is assigned an auto-generated template ID. This can be overridden to set a specific ID by setting "specifyAnimalTokenId=true" and setting the ID as "animalTokenId=". You can right-click on the Animal Token and use the "Redeem animal token" action to turn the token back into a animal at your current location. The Animal Token can be loaded onto boats by activating the token, right-clicking the boat and selecting the "Load animal token" action. By default the token cannot be loaded onto rowboats or sailboats but this is configurable with 'enableSmallBoatsLoad=true'. The Animal Token can be unloaded from a boat by right-clicking on the token in the boat inventory and selecting the "Unload animal token" action. Disabled by default, there is an option to enable directly right-clicking on a led animal and using the "Exchange animal" action for no cost. To enable set "enableNoNpcExchange=true" Video Youtube video showing partial usage from an early release when it uses mounts not lead animals (I need to update this at some point but it takes time to make good short videos): Have fun! -Tyson
  11. Notice to everyone: If you are using the mod, please update to the latest version (1.0.2+) there was a typo that happened between testing and publishing that makes it have a game breaking bug. This mod adds a new craftable item that makes it possible to make clay tiles into dirt without needing GM powers or magic. Decay Bed More Images By placing wooden items in this and letting them decay, the organic matter contained within these will seep into the ground and make the soil once again able to support plants. The process takes time and might need some dedication to be successful. The decay bed is craftable by using a plank and large nails. The total required materials are: 13x Planks 4x Small Nails 1x Large Nails How it works You have to put wooden items inside the decay bed (it's a container), it works best with logs but any wooden item will work, and every time an item inside decays there will be a chance roll based on the weight and volume of the specific item. It is designed to achieve maximum chance by having the same weight and volume as one wood log. If you place an item with less weight or less volume than a log it will still have a chance, just lower. Bigger items do not provide bonus. Outside of villages, there's a maximum of 10% chance, and weight counts towards 6% while volume 4%. Inside of villages, there's a maximum of 50% chance, and weight counts towards 30% while volume 20%. These percentages and values are configurable. If the roll is successful, the tile beneath will turn into dirt. Note this does not work if any corner of the tile is under water. Download & Other Links Download latest version Github Moddb Instructions Extract into mods folder Configure the properties files or use JPWM Mod GUI Manager
  12. Features Azbantium Fist enchantment that allows faster surface mining dependant on power Seafloor Mining Rig item to mine underwater Azbantium Pickaxe item alternative to Azbantium Fist (off by default) Remove surface mining restriction altogether (off by default) Don't require all corners to be uncovered (off by default) Detailed configuration Ago's Mod Loader required Information Azbantium Fist (Enchantment) Azbantium Fist works just like Wind of Ages (requires statuette, etc.) but is for the Magranon deity by default. The power directly relates to the chance you have to mine a slope down. Without the enchantment, you have a 25% chance. As the power increases, the chance goes up till you get to 100% at power 100. Seafloor Mining Rig (Item) Seafloor Mining Rig acts like a dredge but is for mining. The ingredients are: 5kg of iron lump 1kg of steel lump Continue: 2kg of lead lump 1 thick rope Azbantium Pickaxe (Item) Similar to a pickaxe, made exactly the same as one, but the ql of the pickaxe also decides the chance of lowering a rock slope. Off by default. Other features You can enable 'alwaysLowerRockSlope' in the configs and any mining will always lower rock slope. Doing so will make AF and Azbantium Pickaxe useless. You can enable 'noNeedToUnconverRock' in the configs and you will no longer need to uncover all rock tiles. This is an experimental feature and is known to convert some surrounding tiles into rock tiles. Enable at your own risk. Remember, this is an alpha, expect big changes and some bugs. Installation: Make sure you have ago's mod loader - Download here Extract contents into the mods folder Enjoy! Download:
  13. I am trying to make a server modification to create a new chat channel at player login. I would like to display some info about the server and such in it. I would prefer it if the channel was strictly informative and chat was disabled. I tried going through some of the wurmxxxx.db files and could not find anything useful. If anyone would be so kind as to pint me in the right direction I would greatly appreciate it. Thank you.
  14. Quality Level Limit Mod for Wurm Unlimited A very special purpose mod that allows to limit the quality level of items obtained by several actions based on the corresponding skill level of the player. Adding the quality limit to other actions may be added on request. Actions for which QL can be limited (can be disabled separately in the properties file): Foraging & rummaging Botanizing Digging Picking flowers Harvesting farms Picking sprouts Harvesting trees Harvesting bushes Chopping trees Cutting grass Cutting grass around trees Surface mining (including gems, etc.) Mining (including gems, etc.) Fishing Requirements: Ago's Mod Launcher, version 0.21 (Wurm Forum page) Intended for Wurm Unlimited As always with modded content, I rid me of all liability. Although the mod is non-invasive and can be removed at any time without any effect on the world, make a backup. Just to be sure. get it here GitHub page Installation: Just extract the contents of the .zip file into the mods folder in your WurmServerLauncher directory. If you don't have a mods directory, you need to install Agos's mod launcher.
  15. I am running two dedicated servers in Wurm Unlimited and have two Steam Accounts. It's a pain but for updates I copy one of the servers to a second computer where I run my second account get the client and server updated, then copy it back to the normal host server and that has worked fine until May. With the last update I forgot to change the Steam user account I was running and the end result is that I have a Dedicated Server running, but the client for that account is already updated to How can I get the dedicated server to update to the current version?
  16. Could someone please tell me how to put freedom as a kingdom to choose on top of the list when joining the server. EXAMPLE :
  17. Hi guys, need a bit of advice. I stopped playing but I keep a server for people who still play. The ISP is changing address range and I had to switch server to a new IP. I have updated DNS, updated settings in WurmLauncher, restarted the server. I opened the client, double click on my server and... Connection refused. I have checked using Wireshark and apparently client connects to old IP address. If I use "Connect by IP" and enter new IP, it connects. To make sure serwer will get re-registered I have slightly changed it's name. Name gets refreshed on server list but game attempts to connect with old IP again. Any ideas how to force IP update on the server list?
  18. The focus of this mod is to remove the soft cap on Characteristic skills after 31 with the new skill gain system of Wurm Unlimited. Here is essentially what it does: I will possibly expand this to give even greater control over skillgains, allowing you to implement your own soft or even hard caps on skills. For now, this is limited to characteristics. Settings: #Amount to divide characteristic skills by. Higher values will result in lower skill gain ticks. characteristicDivider = 5.0f #If true, will print debug messages and log heavily. debug=false For use with Ago's Server Modloader. Download (Google Drive)
  19. This simple little server mod adds Glimmersteel and Ada to the Transmutation OreQuestion. Can be configured to allow either of the 2, or both by default. Download / Source
  20. Brief disclaimer: I'm not going to lie, I'm sharing these mods in the hope that they'll be useful to you, but I can not guarantee continued support/development. I'm investing time in them because I'm admin on a friend's small private server at this time, that I play on as well. There's always the odd chance I'm up for taking requests, feel free to PM me about it. And don't hesitate to report bugs, I'm likely to address them! Development of the 1.4 update was kindly sponsored by! See the update post for details. All mods are built upon ago's server mod loader: Releases can be found here: This was built on ModLoader version v0.21-c34b1f1. This was built on Wurm Unlimited version (seems compatible down to Extract files into your server's mod folder. We're playing on an Epic settings, PvP enabled homeserver, and discussed some things, which I'm trying to implement. Its name is vaguely dedicated to a rubber duck, hence the name Unlimited Quacks (formerly Unlimited Tweaks). Epic mission hints Tree cut down missions will centre the tree on the tile, and set it to 69 damage (we don't want to raze our perimeters). Always shows traitor creatures like using the Locate soul spell when tracking (Note: traitor creatures seem to disappear on server restarts), not sure about performance issues with large numbers of players spamming tracking. Can customise mission generation, disable mission types (e.g. building pylons), and tweak numbers required. No holy ground Allows founding settlements, terraforming, and building structures (not even GMs can do it) near the white and black light altar (we're using them decoratively in the spawn town), also allows founding settlements despite aggressive creatures and creature dens. No mail cost Removes postage from mailing items, also removes postage from returned/rejected mails. Looking into placing 30 power enchants on newly created mailboxes. Newly created mailboxes will have a 30 power Courier enchant placed on them. Configurable (any feature can be toggled, and the power can be specified). The enchant actually works now. Well done, Ulvi, only took you forever to add that one line of code *self cynicism*. PvP surface mining slope On Epic, the slope limit for surface mining is 1.0 times your mining skill, this reverts it to 3.0 times (like on PvE). Ash produce Items that have cooling ticks can produce ash. Ash producing items are configureable now (don't want kilns to produce ash? no problem!). Chance per second is now configurable globally and per item now. Limit the number of stacks produced globally and per item now! Should no longer create ghost ash. Fire burn time Displays pretty much the exact time until a fire becomes a layer of glowing coals. Example: [17:03:54] It will burn steadily for about 72 minutes and 10 seconds. (50QL forge not inside a structure) Target temperature now configurable, see config file for further details and figures. Now displays target temperature specific messages (e.g. the fire will be a bed of glowing red coals in x minutes). Double bulk capacity Newly created BSBs and FSBs capacity is quadrupled (4x). All crates capacity is doubled. Both values can be configured. Crates trimmed their items back down to 150 and 300 respectively, because I overlooked another place that needed a change. Pick more sprouts Pick more sprouts with one action. Configurable (defaults to 5). Right now there's nothing else definitively planned, that isn't provided by other mods already. Feel free to fork the git repository, contribute, or build upon it. Always test new mods on a local test server before pushing things live, and make a backup.
  21. I'm sure this has been suggested before, but I don't think it's ever made it to its own thread. There needs to be a server strictly for hunting. Currently, the main Freedom cluster has hardly any hunting. I've traveled around everywhere on all four servers, and the hunting was great when they first opened. After people start breeding and collecting aggressive such as hell horses, the hunting has gone down. What hunting there is, Spirit Templars usually kill them. What I propose is a strictly hunting only server East of Independence, sailable by boat. Building, breeding, and penning of animals would not be allowed. There would be no deeds, guard towers, or Spirit Templars. The server should remain PvP-free simply for the fact that I know that Freedom players would enjoy hunting on it as well. After such a server would be implemented, it should solve a lot of problems for people who can't find decent hunting to get their Fighting and Weapon skills up. It would also add value to larger boats as you could transport a mass quantity of meats, hides, and pelts. It would open up a new trade window for people who want to supply bulk meats and other animal produce, which is only a GOOD thing for the economy. The size of such a server shouldn't be too big, perhaps GV sized 1024, or 2048. Items can be crossed between the servers, and perhaps some unique, non-game breaking items could be found on the server for hunters to collect. The animals would be more difficult, and would be a lot more prominent. Horses would be abundant so you could bring some gear to ride on them with. A few ideas that could be implemented along with this server would include: Sleeping Bag (Non-Repairable) - Cloth Tailoring 2 Furs 2 Sheets 10 Strings of Cloth --- Offers 1/3 Sleep Bonus compared to a bed --- 5 Minute logout timer Tents (Non-Repairable) - Leatherworking 5 Shafts 4 Leather (3kg each) 10 Wires 2 Sleeping Bags --- Offers 1/2 Sleep Bonus compared to a bed --- 5 Minute logout timer Ivory Ivory has a number of functions, but mostly decorational, which wouldn't be game breaking at all. What could be made from Ivory includes Horned Helmets, Ivory Musical Horns, Drinking Horns, and other decorational Ivory items. Unique Respawns Uniques could occasionally respawn here with no messages. This means that each new server that is added wouldn't be plagued with people who only join the server to kill the uniques. The uniques that spawn from new servers would randomly spawn here every couple of weeks after the newest servers are added. Stronger Animals This server could showcase animals far stronger than the typical animals on the other servers. Unique creatures such as the God's animals (Avatars) could respawn here, aggressive, and perhaps would drop loot such as 50-60QL weaponry (not high QL, but mostly trophy material). A server like this could be used to test stronger animals before implemented to mainstream servers, and perhaps one day Rolf could test smarter animal AI, such as troll and goblin outposts, or even NPC strongholds. Item Fixes Branches - Make Kindling out of them I don't really see a downside to this, and a server such as this would have the least strain out of any other server as there would be no buildings or deeds. I'd like to see people's thoughts on an idea such as this.
  22. The purpose of this mod is to correct the player count displayed on the Server List to accurately match the /who command in-game. The reason I'm releasing this mod is because of a recent attack on myself and Zenath's server that you can see my response to here. I'd rather server owners simply use this mod themselves rather than fight against the servers that use it. I'm no stranger to being lynched for sharing "controversial" mods, and I expect this to be no different. If you want to attack me for making this public, go for it. I kind of hate myself, honestly, a little bit for doing this. But at the end of the day, it's probably for the best of the server landscape. Server Player Counter (Google Drive) I just really hope people don't push this over the edge to the point where it's unreasonable. I know that myself and Zenath currently aren't, despite already using this method.
  23. Hello all...! I am trying to migrate an existing server onto another computer. I was given all of the data but I cannot get it working. I need some help from you smart people! Here are the files I have: Server.jar Database folder Mods folder I put them in the following file directory: "Steam> SteamApps> common> Wurm Unlimited Dedicated Server" After I try starting to server, this is what happens: After I try to start it again, I get the message "internal error objid is already in use" Do I need to put the files somewhere else? Is there anything special I need to do? I'm trying to learn this myself but am getting stuck here. Any suggestions would be incredibly helpful. Thank you all ahead of time!
  24. crossposted from here: Hello. My friend is hosting a server over Tunngle in Canada while my other friend and I are in Australia, my other friend cannot join his server at all, while I am sometimes able to join, and when I do, I see this: We can see the server in the LAN tab. We can also direct connect sometimes. It's not very stable so we can't see a pattern. To make things work, my Canadian friend has an American friend who CAN connect properly without any problems at all. Any ideas on how to fix this? I can provide information about the server setup on request. Also recently, another Australian friend of ours tried joining and it worked perfectly! We have no idea. UPDATE: I joined as a different name, selected a kingdom but the character select form didnt show up. But I did retrieve this crash report, as the game crashed immediately after. I hope this helps. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you. Contents of console.log: Time is Thu Dec 22 15:14:39 AEST 2016 Running client version === System information === Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_60 (Oracle Corporation) <> Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 Loading character why wont my game work Loading config default Loading props file PlayerFiles\configs\default\gamesettings.txt Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T >>> Main thread exiting. Dec 22, 2016 3:22:09 PM com.sun.javafx.css.StyleManager getCachedImage WARNING: Error loading image: jar:file:/C:/Program%20Files%20(x86)/Steam/SteamApps/common/Wurm%20Unlimited/WurmLauncher/client.jar!/gear_hover.png Changed profile someone Loading character someone Could not find character 'someone', creating it. true Saving props file PlayerFiles\configs\default\gamesettings.txt Keybindings saved. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Preparing to enable console logging. Now logging to PlayerFiles\console.someone.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 4 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = connectByIpport = 11155 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 3 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = true multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = true render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true start_dedicated_server = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 7 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 ( OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon HD 7800 Series OpenGL version: 4.5.14008 Compatibility Profile Context OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.50 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 No positions file for 1920x1080 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for selected No position data stored for toolbelt No position data stored for compass No position data stored for timers No position data stored for helpbutton No position data stored for skillTracker No position data stored for quickbar No position data stored for Character No position data stored for personalGoalsWindow No position data stored for friend No position data stored for support No position data stored for notification No position data stored for statusEffect No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\someone\test_logs\_Event.2016-12.txt Login successful Executing PlayerFiles\configs\default\autorun.txt Resized terrain FBOs to 1024 Now using reflection FBO (1024) Initializing font texture for SansSerif (12). Texture Size: 128 Initializing font texture for SansSerif (11, bold). Texture Size: 128 No mapping found for hair0 Execution aborted at connection 1, iteration 409 Run time 22s, local time Thu Dec 22 15:23:04 AEST 2016 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.nio.BufferUnderflowException at java.nio.HeapByteBuffer.get(Unknown Source) at com.wurmonline.client.comm.SimpleServerConnectionClass.readStringGivenLength( at com.wurmonline.client.comm.SimpleServerConnectionClass.readStringByteLength( at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandleCmdSetSkill( at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandle( at com.wurmonline.communication.SocketConnection.tick( at com.wurmonline.client.comm.SimpleServerConnectionClass.update( at com.wurmonline.client.WurmClientBase.serverUpdate( at com.wurmonline.client.WurmClientBase.runGameLoop( at com.wurmonline.client.WurmClientBase.runConnectionLoop( at com.wurmonline.client.WurmClientBase.runGame( at at Source)
  25. When players create new character, select Mol Reah of another kingdom. They spawn near Winkshir So.. i have standart settings of spawn points for all 4 kingdoms. Home server disabled. Help me please fix this