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Found 131 results

  1. Both jewels and shoulder pads were never worn. Contact me (Luttuosa) or Davih here, in game or leaving a message on the forum. Feel free to make an offer for all the items without a specific price. Below you can find the links explaining how all the different kind of shoulder pads and jewels work. Here a complete list of what we have. SHOULDER PADS: boar shoulder pad (Ql 75). chain shoulder pad (Ql 75). crafted shoulder pad (Ql 75, Ql 25). curved shouder pad (Ql 25, cotton). double shoulder pad (Ql 75, cotton). dragon shoulder pad (Ql 75, Ql 50, steel) 4 silver the 75 Ql and 2 silver the 50 Ql.. exquisite shoulder pad (Ql 75, leather). human skull shoulder pad (Ql 75) 5 silver. left basic shoulder pad (Ql 75, iron). left elaborate shoulder pad (Ql 75, Ql 25, leather). left layered shoulder pad (Ql 75, steel). left shielding shoulder pad (Ql 75, iron). ribboned shoulder pad (Ql 75). right basic shoulder pads (Ql 75, iron). right elaborate shoulder pad (Ql 75, leather). right layered shoulder pads (Ql 75, steel). skull shoulder pad (Ql 75). small shoulder pad (Ql 75, cotton). JEWELS: artisan necklace (Ql 75, seryll). bracelet of inspiration (Ql 75, seryll). dark ring (Ql 75, seryll). fist bracelet (Ql 50, seryll). huge sword bracelet (Ql 75, seryll). necklace of focus (Ql 75, Ql 50, Ql 25, seryll). necklace of protection (Ql 75, seryll). ring of the eye (Ql 75, seryll). short sword bracelet (Ql 75, seryll). socketed ring (Ql 75, seryll). soul stealer necklace (Ql 75, seryll). soul stealer necklace (Ql 75, seryll). spear bracelet (Ql 75, seryll). spear bracelet (Ql 50, seryll). Here the Wurmpedia page for shoulders pads: http://www.wurmpedia.com/index.php/Category:Shoulders Here the page about jewels: http://forum.wurmonline.com/index.php?/topic/141729-wsa-guide-to-rift-gear/#comment-1455942
  2. They can be combined so that cod cost is 1c for 50x of the same kind/QL Quantities won't be updated often, so check for availability PM Davih in game, or message on forum 15ql Rift Crystal = 9c each 17ql Rift Stone Shard = 7c each 20ql Rift Wood = 8c each 52ql Rift Wood = 18c each 52ql Rift Stone shards = 16c each 53ql Rift Crystal = 20c each 80ql Rift Wood = 30c each 80ql Rift Stone shards = 25c each 78ql Rift Crystal = 35c each It is possible that the QL will be slightly higher than the one showed in the screen.
  3. I'm selling the list of items below, drop a message here or contact me ingame: TOOLS and related: Dirt, Mortar, Bricks, Concrete, Meat, Animal parts, Hides: RARES/SUPREMES/SPECIALS: Birdcage 75c Adamantine Great helm 75ql 96AosP 14s Rare needle 2s Rare chain gauntlet 1.5s Rare Fine High Chair 2s Rare small barrel 2s Rare sign 1.5s Rare Unfinished Fireplace 2.5s RIFT DROPS: COC casted materials: Runes: NEW PRICING SYSTEM!! (lower pricing) Prices are based on a formula) (more runes will comes soon) NEW! Runing service! Got low Souldepth and tired of too many attaching failures? We offer a guaranteed runing service on all mailable items for just 90 copper! (for all runes except for the moonmetal ones) Simply mail your item, renamed to your name + desired rune to: Macoofer and we rune it and cod it back for 90 copper Stone Rune Of Magranon, Zinc (works on all items) 5% Increase in size, 5% increase in vehicle speed. This rune increases Mailbox size, so it allows larger items like: logs, planks fishing poles etc to be mailed. This rune also allows you to load FSB and BSB in your wagon (The stone rune works on both stone and wood mailboxes and boats) Stone rune of magranon, zinc 7,59ql 14c Stone rune of magranon, zinc 9,55ql 16c Stone rune of magranon, zinc 9,66ql 16c Stone rune of magranon, zinc 14,65ql 23c Stone rune of magranon, zinc 16,20ql 26c Stone rune of magranon, zinc 16,67ql 26c Stone rune of magranon, zinc 20,05ql 32c Stone rune of magranon, zinc 26,67ql 47c Stone rune of magranon, zinc 27,80ql 49c Stone rune of magranon, zinc 31,47ql 58c Stone rune of magranon, zinc 32,07ql 60c Stone rune of magranon, zinc 32,38ql 61c Stone rune of magranon, zinc 36,26ql 71c Stone rune of magranon, zinc 38,35ql 77c Stone rune of magranon, zinc 40,51ql 84c Stone rune of magranon, zinc 45,75ql 1s Stone rune of magranon, zinc 48,83ql 1s11c Stone rune of magranon, zinc 54,69ql 1s32c Stone rune of magranon, zinc 57,92ql 1s44c Stone rune of magranon, zinc 58,11ql 1s45c Stone rune of magranon, zinc 66,30ql 1s78c Stone rune of magranon, zinc 82,16ql 2s49c Wood Rune of Vynora, Bronze (boat speed rune) 7.5% wind speed, 5% vehicle speed: Wooden rune of vynora, bronze 5,92ql 12c Wooden rune of vynora, bronze 10,38ql 17c Wooden rune of vynora, bronze 17,30ql 27c Wooden rune of vynora, bronze 33,89ql 65c Wooden rune of vynora, bronze 39,82ql 82c Wooden rune of vynora, bronze 54,76ql 1s32c Wooden rune of vynora, bronze 57,42ql 1s42c Wooden rune of vynora, bronze 57,80ql 1s44c Wooden rune of vynora, bronze 60,37ql 1s54c Wood Rune Of Fo, Bronze 10% wind speed (on any item): Wood rune of Fo, bronze 10,55ql 17c Wood rune of Fo, bronze 21,64ql 36c Wood rune of Fo, bronze 35,95ql 70c Wood rune of Fo, bronze 74,86ql 2s15c Crystal Rune Of Libila, Bronze 10% higher ql on gathering resources: Crystal rune of Libila, bronze 9,54ql 16c Crystal rune of Libila, bronze 9,59ql 16c Crystal rune of Libila, bronze 9,72ql 16c Crystal rune of Libila, bronze 10,50ql 17c Crystal rune of Libila, bronze 10,62ql 17c Crystal rune of Libila, bronze 11,51ql 18c Crystal rune of Libila, bronze 11,70ql 19c Crystal rune of Libila, bronze 11,79ql 19c Crystal rune of Libila, bronze 11,84ql 19c Crystal rune of Libila, bronze 13,91ql 22c Crystal rune of Libila, bronze 15,14ql 24c Crystal rune of Libila, bronze 15,67ql 25c Crystal rune of Libila, bronze 15,70ql 25c Crystal rune of Libila, bronze 16,34ql 26c Crystal rune of Libila, bronze 16,63ql 26c Crystal rune of Libila, bronze 17,96ql 29c Crystal rune of Libila, bronze 20,51ql 33c Crystal rune of Libila, bronze 23,28ql 39c Crystal rune of Libila, bronze 33,67ql 64c Crystal rune of Libila, bronze 34,01ql 65c Crystal rune of Libila, bronze 34,99ql 68c Crystal rune of Libila, bronze 43,45ql 93c Crystal rune of Libila, bronze 54,73ql 1s32c Crystal Rune Of Vynora, Tin 10% increased rarity chance: Crystal rune of Vynora, Tin 15,52ql 24c Crystal rune of Vynora, Tin 15,87ql 25c Crystal rune of Vynora, Tin 20,58ql 33c Crystal rune of Vynora, Tin 25,84ql 45c Crystal rune of Vynora, Tin 25,91ql 45c Crystal rune of Vynora, Tin 26,33ql 46c Crystal rune of Vynora, Tin 30,90ql 57c Crystal rune of Vynora, Tin 31,07ql 57c Crystal rune of Vynora, Tin 47,02ql 1s5c Crystal rune of Vynora, Tin 52,82ql 1s24c Wooden rune of vynora, Tin 33,28ql 63c Wooden rune of vynora, Tin 37,32ql 74c Wooden rune of vynora, Tin 59,35ql 1s50c Stone rune of Vynora, Tin 16,67ql 26c Stone rune of Vynora, Tin 17,41ql 28c Stone rune of Vynora, Tin 17,57ql 28c Stone rune of Vynora, Tin 22,28ql 37c Stone rune of Vynora, Tin 23,66ql 40c Stone rune of Vynora, Tin 24,58ql 42c Stone rune of Vynora, Tin 25,01ql 43c Stone rune of Vynora, Tin 27,07ql 47c Stone rune of Vynora, Tin 27,48ql 48c Stone rune of Vynora, Tin 28,07ql 50c Stone rune of Vynora, Tin 28,41ql 51c Stone rune of Vynora, Tin 34,62ql 67c Stone rune of Vynora, Tin 38,79ql 79c Stone rune of Vynora, Tin 46,17ql 1s2c Stone rune of Vynora, Tin 46,82ql 1s4c Crystal rune Of Fo, Gold 10% Raking/harvesting bonus: Crystal rune of Fo, gold 8,36ql 15c Crystal rune of Fo, gold 11,31ql 18c Crystal rune of Fo, gold 12,86ql 20c Crystal rune of Fo, gold 14,40ql 23c Crystal rune of Fo, gold 14,45ql 23c Crystal rune of Fo, gold 14,52ql 23c Crystal rune of Fo, gold 16,73ql 26c Crystal rune of Fo, gold 17,25ql 27c Crystal rune of Fo, gold 20,22ql 33c Crystal rune of Fo, gold 22,70ql 38c Crystal rune of Fo, gold 22,77ql 38c Crystal rune of Fo, gold 32,15ql 60c Crystal rune of Fo, gold 34,45ql 66c Crystal rune of Fo, gold 37,55ql 75c Wood / Stone Rune Of Magranon, Silver 10% Increased volume: (Wood for example: bsbs, carts, wagons, boats, Stone for example: Coffin, forge, oven, backpacks, waterskin) (allows for example to put 13 large crates in a wagon, instead of 12 or 48 large crates in a knarr, instead of 43) Wooden rune of Magranon, silver 6,72ql 13c Wooden rune of Magranon, silver 6,98ql 13c Wooden rune of Magranon, silver 20,57ql 33c Wooden rune of Magranon, silver 25,24ql 43c Wooden rune of Magranon, silver 27,33ql 48c Wooden rune of Magranon, silver 27,58ql 49c Stone rune of Magranon, silver 21,11ql 35c Stone rune of Magranon, silver 22,37ql 37c Stone rune of Magranon, silver 25,48ql 44c Stone rune of Magranon, silver 26,69ql 47c Stone rune of Magranon, silver 28,41ql 51c Stone rune of Magranon, silver 31,07ql 57c Stone rune of Magranon, silver 33,02ql 62c Stone rune of Magranon, silver 33,91ql 65c Stone rune of Magranon, silver 41,97ql 88c Stone rune of Magranon, silver 42,69ql 91c Stone rune of Magranon, silver 48,49ql 1.10s Stone rune of Magranon, silver 53,30ql 1.27s Crystal Rune Of Jackal, Brass Decent glow: Crystal rune of Jackal, brass 30.80ql 62c SOLD Crystal Rune Of Vynora, Steel: 10% less damage taken Crystal rune of Vynora, Steel 42,61ql 90c Crystal rune of Vynora, Steel 47,27ql 1s6c Crystal rune of Vynora, Steel 49,61ql 1s14c Crystal rune of Vynora, Steel 56,95ql 1s40c Crystal rune of Vynora, Steel 60,93ql 1s56c Crystal rune of Vynora, Steel 67,61ql 1s83c Stone / Crystal Rune of Libila, Zinc Reduce weight by 10%: (Stone for example: Leather armor, backpacks, toolbelts and the new heavy Almanac!) (Crystal to reduce weight on Plate armour) Stone rune of Libila, zinc 23.05ql 39c Stone rune of Libila, zinc 30.20ql 55c Stone rune of Libila, zinc 30.74ql 56c Stone rune of Libila, zinc 32.19ql 60c Stone rune of Libila, zinc 36.47ql 72c Stone rune of Libila, zinc 49.95ql 1s15c Stone rune of Libila, zinc 75.85ql 2s20c Crystal rune of Libila, zinc 10.95ql 18c Crystal rune of Libila, zinc 11.81ql 19c Crystal rune of Libila, zinc 11.85ql 19c Crystal rune of Libila, zinc 12.32ql 20c Crystal rune of Libila, zinc 14.04ql 22c Crystal rune of Libila, zinc 14.27ql 22c Crystal rune of Libila, zinc 14.73ql 22c Crystal rune of Libila, zinc 14.79ql 23c Crystal rune of Libila, zinc 18.904ql 30c Crystal rune of Libila, zinc 21.67ql 36c Crystal rune of Libila, zinc 25.27ql 43c Crystal rune of Libila, zinc 26.80ql 47c Crystal rune of Libila, zinc 29.19ql 53c Crystal rune of Libila, zinc 33.99ql 65c Crystal rune of Libila, zinc 51.21ql 1s19c
  4. rift

    Good morning/afternoon/night ladies and gents. New rift due to open June 24 @ 8:50 AM EST. Location is top left corner of P22. exact location in picture. Not sure if I'll be there myself due to work but will try my best.
  5. Glimmersteel lump ql85.89 0.34kg (3s) Glimmersteel lump ql86.24 0.35kg (3s) Glimmersteel lump ql36.66 0.14kg (1s) Seryll lump ql83.50 0.25kg (1s) right stylish shoulder pad, gold ql75 (2.5s) ribboned shoulder pad ql75 (75c) or make reasonable offer make offer: huge sword bracelet, seryll ql25 0.3kg artisan ring, seryll ql75 0.05kg (Staff) 3x rift stone shard ql23.33 19.70 13.74 4x rift wood, birchwood ql37.4 35.46 26.95 23.96 1x rift crystal ql21.98
  6. Found at 50x, 29y on the community map Found at J-20 on the in-game map Timer:
  7. Server: Deliverance Date: May 26 Item: Seryll lump, QL 54.35, Rift reward Ingame ticket: #62655 The seryll lump, weight 0.25, was placed in a BSB. When retrieved shortly afterward, the lump was weight 0.22. There was no material in the BSB. Effect was tested again. Input weight was 0.22. Retrieved weight was 0.19. No seryll remained inside BSB.
  8. Hey guys, as the new rift has spawned, does anyone have any rough estimate or maybe precise knowledge of the location? Details can be posted here and I can add them to this main post. I would love to join 24th June's Rift fight.
  9. Server: [RU] GameComa.ru [RIFTS] in list. About video: 1st public Rift test. Action from 2h55m. 2nd test planned in near feature (17-18 or 24-25 of June) with bug fixes, balance and adding skills to mobs. You can follow the news on our forum https://gamecoma.ru/forum/forums/novosti-proekta.24/ Note: If you decide to join us, please note - this is a Russian server, be more reserved in a game chat with your native language. More info about rift: 3 waves + 1 boss wave Rift resources can be collected Players have 3 hours for killing mobs/collecting resources and killing the boss After killing boss - all in rift zone get reward: adamantine/glimmer/seryll lump and chance to get shoulder pads + rift accessory and rift resources from tiles disappear More screenshoots from dev-testing:
  10. Back down to the south east again, to P20 this time. Wolfey got there before me...
  11. Wanting to sell a variety of stuff Lump Adamantine 88.56ql 0.35kg - 3.2s Lump Seryll 85.05ql 0.26kg - 2.5s Leather Should pad give dodge bonus vs bashing when wearing light armor For all items that don't have a price, feel free post an offer. Feel free to pm offers on any item too
  12. Selling low to mid quality rift materials, 5c each, buyer pays COD.
  13. oil of the weaponsmith QL84, 1.5s potion of frost QL99 x2, 50c ea all 3 for 2s sleep pwder, 1s left elaborate shoulder pad, leather QL75, 50c rare seryll lump (QL87, 0.265kg), offer rare frying pan, 2.5s obo rare dirt, 10c rare wool, 10c rare recipe (goblin liver & onion x3, 10c ea rare frying pan, 2.5s rare fsb, offer rare camilla sprout, 10c potion of mining QL98.99, 5.5s potion of mining QL65, 2.75s potion of mining QL75, 3s potion of mining QL75, 3s oil of the blacksmith QL85 x2, 2s ea oil of the weaponsmith QL69, 1.5s oil of the weaponsmith QL66, 1.5s both sold for 2.5 ointment of stonecutting QL89, 2s ointment of stonecutting QL85, 2s (both for 3s) glimmersteel lump QL85 (0.34kg), 3s tripple shoulder pad, leather QL75, 50c referal, 6.5s ofc, feel free to offer if you re not happy with the pricing for buyout or offer -> pls pm me
  14. Shoulder pads: 50c each
  15. They can be combined so that cod cost is 1c for 64x of the same kind/QL Quantities won't be updated often, so check for availability PM Davih in game, or message on forum 24ql Rift Crystal = 9c each 17ql Rift Stone Shard = 7c each 19ql Rift Wood = 7c each 51ql Rift Wood = 15c each 51ql Rift Stone shards = 16c each 51ql Rift Crystal = 20c each 81ql Rift Wood = 30c each 81ql Rift Stone shards = 25c each 81ql Rift Crystal = 35c each
  16. the sword enchants: [2017-05-28] [09:26:14] A long and slender sword. This is a very rare and interesting version of the item. It could be improved with a lump. [2017-05-28] [09:26:14] You can barely make out the signature of its maker, 'Cerber.s'. [2017-05-28] [09:26:14] It is enchanted to deal frost damage. [2017-05-28] [09:26:14] Nimbleness has been cast on it, so it increase the chance to hit. [80] [2017-05-28] [09:26:14] Frostbrand has been cast on it, so it will cause frost wounds. [99] [2017-05-28] [09:26:14] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [72] [2017-05-28] [09:26:14] Mind stealer has been cast on it, so it will steal knowledge from non-players. [90] also for sale: rocks - 70c/1k dirt - 70c/1k clay - 1s/1k 90ql logs - 2c/1 100ql logs - 5c/1 100ql metals - pm for info 100ql digging mats - pm not on picture star emerald also for sale
  17. So we are going to H18 this time. --- Now over, after a little over 3 hours.
  18. Timer:
  19. [2017-05-26] [15:39:32] A new Rift has been reported! Looks to be about J12... Terrain is old abandoned terraforming. Good fighting area to the West.
  20. Its in O19, looks like its sandwiched between 2 previous rift sites.
  21. If you need anything, send a message to me (Luttuosa) or Davih and make an offer or write us in game. Both jewels and pads were never worn. Here the complete list of what we have. SHOULDER PADS: 2x crafted shoulder pad (Ql 75). exquisite shoulder pad (Ql 75, leather). left basic shoulder pad (Ql 75, iron). 2x left elaborate shoulder pad (Ql 75, leather). 4x left shielding shoulder pad (Ql 75, iron). ribboned shoulder pad (Ql 75). right basic shoulder pads (Ql 75, iron). right layered shoulder pads (Ql 75, steel). JEWELS: huge sword bracelet (Ql 75, seryll). 3x necklace of focus (Ql 75, seryll). 2x ring of the eye (Ql 75, seryll). short sword bracelet (Ql 75, seryll). soul stealer necklace (Ql 75, seryll). spear bracelet (Ql 50, seryll). MOONMETAL LUMPS: adamantine lump 0.36 Kg 91,77 Ql. adamantine lump 0.38 Kg 96,30 Ql. glimmersteel lump 0,39 Kg 92,81 Ql. glimmersteel lump 0,38 Kg 98,81 Ql. glimmersteel lump 0,40 Kg 99,99 Ql. glimmersteel lump 0,36 Kg 89,56 Ql. glimmersteel lump 0,07 Kg 86,60 Ql. glimmersteel lump 0,11 Kg 45,84 Ql. rare glimmersteel lump 0,30 Kg 52,12 Ql. rare glimmersteel lump 0,37 Kg 94,08 Ql. seryll lump 0,27 Kg 11,56 Ql. seryll lump 0,27 Kg 12,58 Ql. seryll lump 0,27 Kg 11,78 Ql. seryll lump 0,29 Kg 95,90 Ql. seryll lump 0,27 Kg 15,41 Ql. seryll lump 0,27 Kg 18,10 Ql. seryll lump 0,29 Kg 98,78 Ql. seryll lump 0,29 Kg 95,66 Ql. seryll lump 0,29 Kg 97,62 Ql. seryll lump 0,29 Kg 97,55 Ql. seryll lump 0,07 Kg 49,93 Ql. seryll lump 0,23 Kg 78,63 Ql. SOLD:
  22. 10th Bulk! : ) Three separate auctions for 3 separate High QL material Bulks: - Stone Bulk : 40x Rift Stone Shards (see 1st pic) - Wood Bulk : 30x Rift Wood (see 2nd pic) - Crystal Bulk: 30x Rift Crystals (see 3rd pic) All three auctions follow these same rules: Starting price : 1s min increase : 50c Reserve : nope Buyout : 8s each Sniper protection : 30mins
  23. Since apparently we are taking a look at the whole mission system, let's take it a step farther. We need more PVE content. You can only kill so many bears and scorpions before you feel like you've seen it all. Stagnation is death. Rifts are a good idea on the surface, and they're fun. But, they're over quick, destroy an area, and take a ton of travel in some cases (looking at you, Xanadu). I have two ideas/suggestions, and please chime in and add on ideas and thoughts so we might be able to help the dev team turn this into a workable update that breathes new life into our beloved game. This first one is rather straightforward. Let's get some new lairs spawning on the maps with new and interesting creatures. Allow them to spawn within 1 tile of a deed perimeter to distribute well across the map, but keep their range from lair limited. Some lair ideas: 1. Polar bears lair in winter (with maybe a new rug to match with a low fur drop rate) 2. Termite mounds that would damage wooden and timber framed construction (away from deeds, faster than off deed standard decay would destroy unattended structures within 2 months, fairly easy to kill so as to not punish new players, drop something to create yellow dye) 3. Bandits within 10 tiles of a road that is at least 2 tiles wide and extends no less than 20 tiles long (have a few irons to loot, burying gives alignment, killing a certain number of bandits gives title "Defender of Justice" title) 4. Wild magic - Treants and creeping vines (give small uncommon logs such as lavender, oleander or rosewood) 5. Salamander dens in deserts or something that's not scorpions and a bit easier on new players 6. Grey or Brown wolves in forests (more rug colors?) The second, and more difficult would be to take the current rift system, and make it a portaled instance event. The lore is already fleshed out pretty well for Valrei, but what about Seris and Jackal? Take the current Valrei mission items that pop up, and allow a certain number to be sacrificed at a special portal to give the Gods power to activate a portal to Valrei to battle the Rift... Changing the lore instead of them coming to us, an army is being formed and needs to be stopped before it reaches blah blah blah... Magranon urges you to stop the army, gather these items so a portal can be opened.... Then a group of x people are able to go through the portal and do battle. Only allow a player to travel once every week or two weeks through a portal (You have been empowered by the Gods too recently and must allow your soul rest). Now let's make it better! Seris, Haven for the Dead. As we already have Spirit Templars, how about other spirits? Stop them from breaching the veil between worlds... Jackal, flowing with the blood of the damned. The undead pay allegiance to Libila have activated portal from the underworld. Assemble the pieces in a mine x tiles away from the surface or entrance and confront them... Where are the portals? The can be built and enchanted like epic portals, or available in each starter town. Activation requires x players chanting together at a portal calls the attention of the Gods to the sacrifice and asks for their favor. If there are too few players, the portal fails. This solves a few things. One, it makes alliances much more useful, especially regional. Two, most players are within a reasonable distance to a starter town and can travel there regularly. Third, the loot can be limited based on whatever the number of x players is, so the market for certain things (seryll, possibly a new metal or two, other rift items) is based on participation on a population scale, not just on a per server scale. Mission items can be obtained from mobs that spawn from special lairs, such as open graves (zombies and ghosts), or found in the world like the Valrei items are now. Thoughts? Additions? Suggestions?
  24. 9th Bulk! : D Three separate auctions for 3 separate High QL material Bulks: - Stone Bulk : 40x Rift Stone Shards (see 1st pic) - Wood Bulk : 30x Rift Wood (see 2nd pic) - Crystal Bulk: 30x Rift Crystals (see 3rd pic) All three auctions follow these same rules: Starting price : 1s min increase : 50c Reserve : nope Buyout : 8s each Sniper protection : 30mins