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Found 234 results

  1. This is a mod request based on this thread: All the code needed is within : CombatEngine.class Sadly programming is not my strength, i do well enough reading it and plan to learn when i have more time and motivation to do so. Lines of code to be changed i don't know how hard this will be but i have done everything i can to help. flavour text suggestions:
  2. This post is in regards to : Spying and infiltration is and has always been a huge part of any warfare. The more rules you place for gm's to manage the less of a sandbox and more of a document people need to read before they can even play the game. You have all the deed permission and can allow the players to govern themselves. Loyalty is built through trust and cooperation not GM rules! This is all part of the grander problem with pvp. There is nothing to fight for, no value or achievement to gain. At least back when permachamps where a thing the wl and bl held value. Now they serve as nothing more than a point of reference in travel, or top up points. Giving faith, some Dr or recharge the little used and over valued artifacts. You need to stop making PvP a hand holding contest, repair the economy of wurm. Especially in PvP in relation to deeds and kingdoms. Beyond that you require a huge overhaul of objective based war. With meaningful gains beyond a few numbers (land,rank) and a few lumps of metal that had once been rare. Beyond this everyone is see a thread of PvP ban, warning. The GM team are quickly becoming more prominent and invasive on PvP servers, often. Making quick irrational calls with little thought or regards to the long term effects it will have. I myself and many people I have played with directly refuse to build a pmk due to how a situation had been handled. When you(Enki) yourself took a banned item(crown) and handed it to a player with no deed, no title or any really claim to have out any long term monitery value in to the kingdom. This is a perfect example of how harsh and incomprehensive decisions can allenate players, many of them have not and will not return from this single event alone. I myself had been burnt out and hardly played wurm online, everyone I look to return I see another failing moment of judgement with the community of the remains players out crying against the decision. This can only be reflected in the slowly reducing premium membership. I have a special place for wurm and really hope it succeeds in the ever growing and competitive market it is in but things need to change and more rules enforced by GM rulling, taking up valuable time that the few good ones have to deal with these senarios such as infiltration that already have game mechanics to prevent. Stop going beyond the required intervention unless absolutely necessary and if you do, make sure all players are equally compensated. Update: General agreements/over arching and repeated comments.
  3. Wurm University is a training Player Made Kingdom (PMK) in Wurm Online that exists to train new players in the basics of life on the Chaos PvP server. The University will build a strong PvP reputation in HOTA, roaming PvP and raiding when required. It will have robust management with Chaos veteran players to help build knowledgeable lecturers (instructors) and quality students. The heart of the kingdom resides in teamwork through PvP, kingdom events and cooperative help in the alliance chat channel. Wurm University’s objective is to teach players how to play Wurm Online on Chaos and create more content for all players on Chaos. In order to accomplish this mission we will constantly adapt, evolve and change as Wurm changes. Players are welcome to join us to learn what they can and either strive for a higher position within the Kingdom to help with the newer players, or join another PMK that they are interested in. Wurm University can provide guidance and knowledge on how to survive and thrive on the Chaos server. Our experienced players known as Dean's, can help newer or older players to establish themselves and gain know-how to play as a successful Chaos player. The Kingdom can currently provide: an escort from freedom servers to Chaos established deed (currently the capital) - with room for player built housing. horses kingdom armour sets kingdom weapons basic tools food (nutrition and CCFP) Other kingdom provided wares can be added as the kingdom grows and we have more players to share the load. Wurm University wants newer or older players that are willing to give the Chaos server a try. We want keen and enthusiastic students to learn all there is about Wurm Online and we want the experienced freedom players to shorten the newer players learning curve; and possibly learn a thing or two about the different game mechanics that the Chaos server provides. Our only requirements for player involvement in the kingdom are simply that you: have a premium active account; can ride a horse (21 Body Control); and have a minimum of 70 fight skill. On specific request, we will accept very new players without the two skill requirements if the person is requiring the knowledge or assistance to grind these two specific skills. However, these skill levels will be mandatory before a player can receive Kingdom armour or weapons. If you are new to the game or a veteran freedom player that would like to experience the rush of full loot drop PvP, then consider joining Wurm University. You can apply to join on our forums at: http://www.wurmuniversity.com/f2-applications
  4. sold
  5. Visit: http://sklotopolis.co.nf We are LIVE! Livemap: http://andistyr.github.io/wu-map/ We will be hosting a modded Wurm Unlimited PVE server. This server will have many features which will remove most of the hard grinding and make Wurm even more fun to play. On this server there will be an Wurm style economy with one big market place where people can sell there items to other people. There also will be many events (we try to make them weekly) where you can earn items and coins. With this server we hope to give you and us a fun experience playing and surviving together in the big world of Wurm Unlimited. Down below we have listed a bunch of the features our server will have: PVE: Server specs: -1 Server -200 Slots -4096x4096 map - http://andistyr.github.io/wu-map/ -40k mobs The Team The Team is playing Wurm Online since now more than 8 years and this mostly excessively. Furthermore it also happens that both Dominikk and myself are versed in programming and specially Dominikk has already impressively shown some great features. Combined we have a service record that pretty much covers every server and gameplay aspect, we slayed Dragons on snowy peaks, fought great battles on land and see, laid siege to impressive fortresses, made a living as merchants, worked as a low level staff member for some time, hosted events and constructed dozen of villages. This experience gives us a really good understanding of how this game works, not just mechanically, but also how it can excite you every time again. Dominikk, Sklo, Engineer Everyone is dedicated to make this work and guarantee the best wurming experience. Dominikk is working as Linux and Windows server admin for a living and is determined to keep your progress save. He put down a backup plan so you can see how serious we take it. Data Safety Backups will happen every 3 hours daily and every Monday there will be a weekly backup. They will be stored local on the server in Germany and all backups are transferred to a server in Austria about 800km away too. Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months. Below you will find a feature list of implemented features, new features will be added time by time. If you got ideas and recommendations visit our Forum a give us a though there. Features: START WITH: 20 in all skills & 21 BC to ride horses 30ql Leather Armor, Long Sword & Shield Pelt, 4 ropes, waterskin, pendulum, compass, sickle, +Normal starting tools and equipment SKILLS & CRAFTING: NO skill loss on death. 5x Faster Skill Gain 4x faster Actions (including all actions) Decreased weapon smiting difficulty. Action Timer cap during imping has been lowered. ECONOMY: Free Premium Free Starter Deeds. (4s worth of deed is free) Free upkeep for all villages. Free Mail Bounty for burying corpses. Bounty for killing monsters. Bounty just for being online. People receive coins for highway building. (1s per 20 tiles) People receive coins for building a guard tower. (5s per tower) Payer made events (will be supported with coins and GM help) No Cooldown to change Bank locations. Receive voting bounties for voting at https://wurm-unlimited.com/server/28/vote PRIESTS: No priest penalties. No spell cooldowns. Unlimited prayers per day. (every 20 minutes for faith gain) Doubled faith gain, Triple favor gain. Rite of spring fixed MEDITATION: Unlimited Meditations per day. (every 30 minutes for skill tic) No more "You fail to relax" messages during meditation. You no longer need to move for meditation skill gain. Cooldown between meditation path levels has been decreased by 80% from WO standards. Meditating is now also part of the skill multiplier. TRANSPORTATION & STORAGE: You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh) Faster movement on animals, carts, boats and ships Forges will fit 100 ores. Forges work when loaded. All the different forges will produce ash now. 19 Body Strenght to load items. (crates, forges, ovens, etc.) Decreased loading timer. Increased loading radius. Crates now hold a lot more items. Moving of bulk goods is no longer limited to inventory capacity. (drag more than 100 items) Meat, Fish and filets fit into Fsb and Crates. Mushrooms Fit into Fsb and Crates. You can drop Hot items into the bsb and fsb. Hitch animals to ships to transport them Items put in Crates or Bulks will be sorted by QL level (base 10) automatically. FARMING: Crops only take 1 day to grow and NEVER rot. Decreased Sowing timer. Harvest from Cart or Mount. TERRAFORMING: ~45 mining hits per wall Digging and leveling works like mining. Surface Mining will lower the rock on every hit. FUNCTIONALITY: Added /seasons command which shows when the next fruits etc get ripe. Added a season MOTD. Added an inbreed warning message. Drowning is now completely disabled. NEWS: One week bridge cooldown due to a WU bug has been removed. Now a welcome message for new players appears in Event. CA Help is now enabled for newbies by default. Fix for characteristics skill multiplier. Fixed a dredging bug. Donation System is live. Tools can improve themselves now (hammer on hammer etc.) Dragon loot has been increased. Drake loot has been increased. GMs and DEVs no can use the powers of Zeus Action timers are fixed Receive karma for being online Animal creature ratio on deeds is tripled Lightning on player death Creature spawn bug is fixed. All kind of creatures will spawn everywhere Lowered amount of crabs KOS has been disabled Steamid bans can be issued more properly now Bulks can be loaded even if they are not empty Bulk can be used when loaded Wagon volume has been more than doubled Sheep Shearing cooldown is now 50% lower A bug where corpses fit into food storage bins was fixed Some GM commands have been improved You will now be able to obtain glimmersteel, adamantine, seryll like gems during mining Fog spiders have been disabled due to lag, they are replaced by spawning lots of horses all over the server. Thanks to nekoexmachina! A few other possible lag issues have been addressed and fixed Wooden house parts only need 10 planks instead of 20 to be more newbie friendly Buying premium from tokens has been disabled because people purchased premium by accident Move to center and move to nearest corner have been added to the moving options. Thanks to Bdew! All gods share an alchemy affinity now, which means the same double favor items as Libila Added voting bounties. You will now receive a small bounty for voting at https://wurm-unlimited.com/server/28/vote use the commando /voted to receive the money to your bank. Treasure chests should no longer spawn with locks. Creature slaying bounties will now go directly to bank. The different pauldron types are now craftable with a high difficulty. We added the Fireburntime Mod, which shows the remaining fire time. Changelog (Warning long list) If you want to keep track on updates and announcements join our: Website Steam Group Forum
  6. A little over a year ago I bought Wurm and joined some friends on a server called Redneck Solutions, we had fun in the beginning learning the game, crafting, competition and comraderie all in one, I looked forward to playing. Then it turned kinddah ugly, you find out on private servers thaty the people who have the server have clicks and they can pretty much do whatever they want, like spawning 15 Nogumps and a gazillion trolls around your property because they want your group to go away...so we did..(And we all did the happy dance when they imploded and disappearred) to move on......So then you get your own server and it is a headache, especially PVE and dealing with new folks and keeping everything friendly.....in lies an oxymoron....friendly game.......well I come and go at this quite steady, really feeling underappreciated for dealing with new people and it is a struggle to have an independent open to the public server and cover all bases. Finally this chapter closes, alittle under duress and some friendships may never be the same. part of the group stayed with Redneck, but the majority left, some went on to the new map in the PVE after a bigh ole fat wipe, and some moved on.....So now we try server hopping, man there are alot out there that have good and bad points, same with some of the people. Tamureil, Mythmoor, Skotopolis, Highborne, and a few other I am sure I lost count...Its almost like feast or famine with this game. Finally settle into Fields of Conquest PVP, play for a while meet some folks, but never a steady stream, never the same....always feel like your just playing to beat boredom......so maybe to go try something new....Well if you are a noob, do not go to a very active PVP server, more lessons learned over the next couple of days.....then I think did I really buy into this to be this frustrated.....I mean the level of tedium in the game is fierce even on the modded servers, and thats another thing, this server has this mod and that one has this and generally there is no where to find out and the maps are all different does anyone have a link?, It is completely maddening and its not fun anymore....well I guess some people were right PVE is to quiet and PVP if its an active server might not be your cup of tea, for there are surely days when you feel like you have been jumped by the mob. All in all it was great and it was depressing at times...I just can not find a happy medium I guess....any suggestions? there are aspects of the game I like but there are some that are not so nice....
  7. Discord: v5k3apk Teamspeak: ts3.hyper-core.net Website: http://hyper-core.net IP for those who have issues with it- 204.12.250.202 Port: 3724 This time around on the server, Mobs will drop loot (Thanks to Friya's Awesome Mod) Low Skill Gain Rate is meant to encourage people to go find gear versus making it but still requires people to level up there skills to keep there awesome gear repaired or to get more control over the kind of gear your getting. No Local Mod is on for this too so watch your back =) Priests are normal - Fast Prays, No Cooldown on faith ticks, but you can't cast all spells. Meditation is disabled Its going to be a pretty different play style so will need feedback on changes opposed to just crying about it then quitting. (Before you ask, No, Blinksy) Map - No Biomes shown on Purpose, Just elevation. Hota will be in the middle. Made by Ausimus Mods Ash Produce Mod Better Combat log Better Digging Big Container Mod - Not currently enabled Bounty Mod Careful Harvest Mod Clay+Shards for Concrete Craftable Pauldrons Creature Age Mod Crop Mod Double Bulk Capacity - Applies to crates, Currently 4x Fire Burn Time Forage Sprouts Forever in Season - Fruit Trees Harvest Helper Hitching Post Inbred Warning Max Skills - Body Stats capped at 50 Meditate Mod Mod Tree Farm - Grow trees faster by watering them Moonmetal mining Mod Move Mod - Increased Carry Weight Move to Center/Corner No Fatigue No Fog Spiders - Anti Lag No Local Tab players - Won't see enemies sneaking up on you Pick More Sprouts - 5x Sprouts Picked Prospect Mod Quality damage Tool Tips - Disabled Currently getting some crash errors Remove Animal Hording Limits Sacrifice Mod Salve Power Mod Sever Packs Mod Server Play Counter - Does not count alts but does reflect offline steam accounts Server Tweaks Skillmod Spell Mod Starter Gear Mod - You start with only a flint and steel Survival Mod - Alot of changes to survival in WU, Recommend reading Talor's Page on it - Only Setting disabled currently is no crops during winter months Timer Fix Tweak Range Weapons - Bows/Siege Weapons can not be fired more then 20 tiles away
  8. Hello! Have settings: Freedom, PVP On. If someone try to do illigal action (with enabled Lawful) -- Instead of a message "It would be illigal here" -- player get status "Hunted" and some error in server log: Tested on server with mods and clean server.
  9. Alot of thought has gone in to this over years of playing. What made pvp so fun on wild and why did it do so well for how small the community was? Purpose for MR and JK was control over the WL, deeds upon deeds where built to push and capture the WL. This created long term and lasting pvp not just skirmishs that epic had with hota but real kingdom building stuff. Why did this work? Champions where powerful and had a permadeath so every single life mattered, the only issue came from the lack of balls to let a massive amount of champions fight it out until they where all dead. 14 people? Champed up all at once, i personally seen this as a huge stimulation to pvp but people where concerned with the inability to compete. What non champs had over champs was infinite time, several champions did permadie. Most in very memorable ways, one for me was the blunderful death of spider's Maincorpse champion of libila. Had all those people died it would have lead the way for new champions or players to fill their place on the battlefield. However, it may have been a bit much and a new system was placed to limit champion numbers. This should have increased the worth of lives for champions but instead they removed lives. This made champions no longer valued becomming little more than a gimic something to play with nothing more. The WL became a thing only to recharge artifacts that even now most have little use or are deemed to valuable to use in open combat. 1. Restore champions to a permadeath system will create better communites and more pvp. Why? With PMK's ready to be built quickly and rather cheaply you can have more than a v k battle for ownership over the ability to create champions without fear of dying. War deeds would become a thing again with kingdoms having a goal to work on and a defence to mount. Rather than some ticking numbers that ultimatly hold little value(rank). It would breed new life in to elevation with the need to secure you respective light from the enemy. Not only to deny access to others but to remove a life from a valuable component. 3.. Make champion limits tied to land ownership. You want more champ slots claim more land. At 5% ownership per champion that would give 20 champions possible. 4. Buff champions (yes buff) as of current i personally see that champions are no long a big thing on the field of battle they require a greater value to risk permadeath. Faith above 100 or cast cost reduced Channeling difficulty made easier Bonus damage delt Higher crit chance (doubled for artifact weapons). These are just a few quick ideas. 5. (Some may not like) Disable the ability for default kingdoms to be able to create new gods. Allowing only pmks to establish gods while the kingdom is active, god that are no longer worshiped will fade away. Removing the flood and abundance of gods. This may require a system to reward current gods to remove them or enable them to create a pmk/following for their religion. Perhaps a new defaul bl kingdom could be added and some gods be divided up among them. Sadly either way pvp and godhood needs changed. This is but a few ideas to bring back some of the value that once existed on pvp. Edit: Question what a out restoring lives and people who just never leave deed after 1 life left. I think 3 respawns (4 deaths) was a good system before and should be the start and max limit of storable lives. Maybe when a champ perma kills another gods champion their god restores all their lives. It would make taking champ lives more valuable as time goes on for someone to try reset their lives. Something of that accord might work. It is also good idea to remeber with a fixed spot allocation your own kingdom may turn on you if you hold it for 1 life. However for added safety, add in requirement to be on a rank giving kill every 6 months or loose a life.
  10. VOLANTIS A custom map which offers a mixture of PVE and PVP playing styles with missions and events anyone can participate in. The Server Offers: A mixed PVE / PVP Map Battle Arena to fight waves of monsters based on skill level Vampire vs Vampire Hunter 8x Skill and 10x Actions Free Deed but Paid Upkeep Free Horse for new explorers Comprehensive Training Ground for New Players We welcome any improvement suggestions and would appreciate any glitches to be reported. If you would like to get in touch, please use the following link: Survey Volantis - Starter City Nighttime: The Server Map and Stats: https://wurm-unlimited.com/server/3656/ http://195.154.183.171:83/7366/mapvieweroutput/ Mods Installed Include: Training Grounds for New Players: All new players will enter the Training Grounds however, you have the option to skip the scenario by using the portal to the North which will transport you to the Docks on Volantis. The training grounds gives a guided tour of the game, teaching new members skills in Digging, Mining, Chopping Trees, Fighting and Crafting. Please note: once you leave the training grounds it is not possible to return! Free Horse: Receive a Free Horse by examining the sign near the stables on the docks of Volantis: Free Deed but Paid Upkeep An Introductory Offer until 13/08/2017, where all new players will be entitled to create their first deed for free. Normal deed upkeep costs will still apply, so be mindful of the amount of guards you hire and the initial starting size. Money can be earned through the Battle Arena, Hunting or utilising the Volantis Trader. Battle Arena: The battle arena offers 5 levels, each of increasing difficulty, which summons waves of monsters for you to battle. There are currently two arenas: Basic: Hell Horse Intermediate: (1) Brown Bear, (2) Scorpion, (3) Crocodile, (4) Fire Fiend and (5) Troll. To activate a battle, examine either the Basic or Intermediate level signs. The Battle Arenas can be found in Volantis near the castle: PVP and HOTA Portals: Portals are located throughout the map, allowing easy exploration for new settlers. Those seeking to play PVP / HOTA may jump through one of these portals in Volantis: The Crypt of Vampires: Ever fancied becoming a Vampire or Vampire Hunter? You will benefit from increased skill gains in exchange for the risk of being bitten / staked! This is essentially PVP but without the risk of your buildings being destroyed (if built in the PVE zone). The full instructions on this mini-game can be found below: Choose a Religion in the Gardens of Eden: Explore the Volantis Zoo: We welcome new event and server update suggestions so feel free to get in touch and we will try our best to accommodate requests Happy Playing, R
  11. Crossed into chaos and kingdom didnt auto change, logged off for /lotime and even crossed back, still didnt rejoin my kingdom, still getting freedom chat tabs and trade chat and self examine shows im still freedom. Checked with Kingdom and i wasnt kicked and did /converts and [02:48:34] You may change kingdom in 13 days, 16 hours and 12 minutes. Update: Enki assisted with the issue, but still had to get reinvited to the deed.
  12. Prenote: Terms such as "Offensive CR" and "Defensive CR" are used throughout the suggestion. This does not necassairly mean actual CR codewise but rather modifiers that gives bonus hit chance for offensive actions or miss chance for defensive actions that would equate to the CR mentioned. Basics All 5 paths (Love, Hate, Insanity, Power, Knowledge) got their own individual passives. These passives scale linearly based on player level starting with level 2. (10 levels in total) Meditation abilities are not dispellable... since they arent spells. The max cooldown between path levels is reduced to 1 week and thus lets players experiment with diffrent paths without feeling they are horribly gimped by doing so. The skill level is what truly restricts the player. Love performs 3x healing for all non-spell sources. (+20% per level. This includes cotton, lifetransfer, regen and mycelium absorbation) Hate gets 20% dmg bonus and 20% offensive cr bonus. (2% per level. does not stack with passive faith bonuses.) Insanity gets 20% dmg reduction (2% per level.) Power gets 30% stamina reduction (3% per level) Knowledge gets 25% skill increase (2.5% per level) Now with that out of the way, here comes the fun stuff. Each path has 4 abilities that are choosen when to unlock. New ability choices are given at level 4, 7, 9, 11. One ability is unlocked at a time. Love Refresh Unchanged. Enchanted tile same functionality except that enchanted tree tiles yield 3x harvest. Love effect When used on the ground it makes all hostiles in local friendly for 10 minutes. If used towards a specific non-unique non-tamed non-valrei non-human creature it will perform a strong charm/dominate effect and turn it into a pet. Includes unusual types of creatures that normally cant be turned into pets, like whales and kingdom animals. (sidenote: You can currently ride aquatic creatures like crocodiles in water. Human and Humanoid isn't the same thing.) Cooldowns are unchanged. Soothing presence Permanent aggro-range reducing buff (similar to the newbie buff). Also makes taming and breeding easier. Power Erupt/Freeze Allows the creation of lava on rock/cliff tiles aswell as turning lava into rock. Same timers as currently but domain influence doesn't matter. Erupt only works inside your own kingdom like currently. Erupt can also be used on forges and ovens. Thereby lighting the oven/forge, fueling it and turning all items inside them searing hot. Freeze can be used on any container and instantly cools all content within. Elemental Immunity / Lava Walker Passive buff that gives permanent 50% reduction to all sources of fire, ice, acid and water. Active 30 minute ability with 3h cooldown. 50% reduction to all sources of fire, ice, acid and water. (the passive and active ability stack as additions. thus giving full immunity togheter) Might 2 hour ability with 4h cooldown. 50% increased carrying capacity and 50% longer stuns. Wanderer 60% stam reduction for movement (includes walking, swimming, riding, sailing, climbing, dragging). Does not stack with the level-based passive. Knowledge Get Info Combination of level 1 and 3 get info. Thus giving general information, affinities and carrying weight all at once. Also gives +4CR in combat against that specific target for the user. 1h cooldown and the effect last 15 minutes. Survey Area Slightly modified Get info level 3. Informs you of all creatures and settlements in local aswell as showing all tracks of the past 3 wurm days (same as tracking) at your location. 1h cooldown. No skill loss Unchanged. Attention to detail Passive that gives +2 radius for prospecting/analyzing, 10% higher chance for rarity rolls to succeed and +2 passive CR. Hate Rage Rage: Gives 4x increased damage from bashing and 25% dmg bonus to siege engines for 15 minutes. 1h cooldown. Frenzy +50% attack speed and -35% defensive CR for 1 minutes. 15 minute cooldown. (also modifies minimum swing timers) Roar Turns all agressive entities in local passive against the character for 2 minutes and breaks their combat with the character. (This includes guards and kingdom animals) Also provides 2 defensive cr for the duration. 30 min cooldown. Targeted at the ground. Hatred Passively adds a 1 minute debuff to anything that hurts you. If the person who gave the debuff attack the person/creature with the debuff they receive +2 offensive CR. Insanity Break Reality Teleports the character to a random tile on the server, heals all wounds, removes all spell effects, gives a 10 minute +25% speed boost and +5 CR. Also performs a Fill effect. Same restrictions as normal teleports. Makes the eyes of the user go black for the duration of the effect. Unstable Passively gives 15% dmg reduction in two resistances that shifts to random new ones every minute. Imagination Activated ability that removes the largest wound of the user and gives single-target spell immunity for 5 minutes. 45 min cd. Also spawns 2 random insanity illusions that only the user sees. Nightmare Activated ability that spawns a neutral shadow being (translucent and black shaded fog spider, wolf or wraith) that attack the closest hostile entity with the power of a dominated troll and dissapear after 30 seconds. 30min cooldown. Summary Poor abilities removed New abilities added Choices Rewards the player from the get go and keeps giving more things as skill and level progress. Thus keeping it very newbie friendly More choices in how the player wish to progress and if they want to try a new path after achieving high skill it wont take long to get high meditation level again.
  13. The Beginning Mission Our mission is to create a fast, reliable, and stable wurm unlimited server that all players can enjoy. We pride ourselves in finding solutions to problems quickly and utilizing a 'hands-on' approach to server management, PVP situations are not included, of course. Our primary goal is fast response, whether it be for crashes, in game tickets, bugs or toxic players, response will be prompt. No more absent administration. Our secondary intention is to create a enjoyable server for players of most play types. Utilizing mods, we are able to reduce the mundane tasks usually associated with wurm. And our final goal is to make something unique. What we have to offer Currently we have one PVE server well as a linked PVP server. The PVE server launched September 7, 2016. Read on the server configuration Here or check out the quick look below. The PVP server launched September 29, 2016 and you can read on the server configuration Here. The server is hosted on a dedicated box in Montreal, Canada, providing ample uplink to both Europe and USA which gives the most even playing field between the US and EU in terms of ping. Quick look for the Reign of Man PVE server: Quick look At the PVP server: Zenath’s PvP Kingdom System So... Are you in? Join the official Discord Check out our website Take a peek at the PVE map Or maybe the PvP map?
  14. Welcome to the Grats Me Village Market, we are located on Northern Xanadu providing tools, weapons, armor, and much more! [This is currently reserved for the Grats Me Village Market, classifieds to be posted soon] PM Rolandt or theBigpingvin for more information
  15. As the title says I am looking to purchase a high end PvP ready toon. Minimum requirements are as follows: 70+ Meditation - Preferrably already full SoTG 50+ Body Stats (Or close to it) 50+ Archery 70+ Fight Skill with decent combat stats (Weapon skills/fighting stance ect) Atleast 70+ in most gathering skills (Mining/Woodcutting/Digging) Note: The above requirements are not NEEDED but preferred! Please PM me with a skill dump, Name of the toon and a price range! -Cheers -=Jakeii=-
  16. Ages Of Urath Closed to the public: Must apply for access. Apply on the website to get access. Live Maps: Irata Laoks (Advanced PVE) Featured on MMORPG Stat Perk System (unique) Boosted Starting skills http://forums.mmorpg.com/discussion/430193/razors-edge-online-urath-online-saga Home City No pay-to-win In game Live map HUD. Mount Ticketing system: ADDED Dungeon Exploration, Adventure Maps Huge 4096 Maps Multiple Cluster servers. Hunt of the Ancients(HotA) Reduced Priest restrictions. In PVE priests can cast any spell. 5x Exp 5x Action Timers 5x combat In game map, New ships. Running Ago modloader Support for Ago Client modloader Event Timer Mod No crop decay Horse Names, ages, breeding MOD spawned random Boss encounters, with multiple stages (event timers) New sound effects (complete overhaul) Only map displayed on PVE Main Cluster: Live Map: Long time WO players. Very newbie friendly and helpful. Search "Urath" on the server list and it'll come up every time [in response to servers disappearing randomly from list]. Vote for us at: http://wurm-unlimited.com/server/1004/ : Trade Packs: (Archeage Style) A simple explanation of the trade system breaks it down into three steps. A player first crafts a trade pack using raw materials or goods harvested from the game world, then carries that pack across the game world before depositing it for a profit at a target destination. The transportation process is not without its dangers, however, as trade packs reduce a player's movement speed and make him vulnerable to other players who may steal his goods. If a player is killed by a bandit or pirate, the trade pack is dropped and may be captured by the criminal, who may then deposit it themselves and usurp the profits. These would be interactive boards (much like the village recruitment boards) where players can choose the pact runs they wish to carry out. AI Pirate Ships: I have sloop models completed but need the AI behind it. The goal of the encounters is to create more of a PVE and PVP fear at sea. Pirates would also tap into the routes frequently used by Trade Pacts. Named captains. Bounties (see below) Bounties: ADDED As pirates sink player ships the fleets of the Captain grow. Bounty boards would also be created much like the village recruitment boards and the reward would be based on the strength of the fleet as it grows. Mount Ticketing system: ADDED Player made Harbormasters that can exchange a mount for a ticket which can be loaded into a cargo hold of a ship. The weight of the ticket would reflect the weight of the animal. Tickets can then be unloaded and activated to spawn the original animal without the use of the harbormaster. No more Lead ropes on ships! Revamp Player Economy Money system. Foreign currency for reach realm. Web based currency exchange rate. Investments in business. Stock market. Kingdom and Realm Hierarchy Titles & Nobility Voting & political system (PVE areas only) Realm vs Realm System The map is broken into 16 4096 maps with 36 fortresses. Keep defenses are rebuilt / repaired / NPC defended based on the success or failures of pact runs for each of those Realms. This encourages Realm owners to promote pact runs. Realm perks for capture of each keep. Complete MOD list Annoucer MOD Server greeting for each player which displays on the screen in and in the event log as they join the server Event MOD Custom Boss and minion generator for re spawning events. This will soon incorporate NPC movement, schedules, quest offerings in the future. Bagofholding MOD A spell a priest can cast to increase the storage capacity on a container. Betterdig MOD Changes dirt from digging/flattening/leveling to drop on the ground instead of going to the inventory of the player. Allows dirt from digging/flattening/leveling/dredging to go into a vehicle being dragged or ridden. If there are crates in it's cargo - it can automatically go into those. Uses dirt from the ground, a vehicle and even crates inside the vehicle when leveling. Allows overriding which actions can be performed from a mount or vehicle. Allows overriding amount of clay dug per action. Almost everything is configurable. Biggerhouses MOD Allows larger floor plans by increasing carpenter skill when laying out a floor plan for a building beyond the limit of 99 skill level. (only temporary math calculation change to skill level) Chestclaim MOD Allows players to "claim" random treasure chests, unlocking the chest and rewarding the players with some karma CreatureAge MOD Slows down the aging process of bred animals. Creature MOD New types of creatures and various new types and looks to some creatures in the game. Crop MOD Prevents crops from turning to weeds. FixGuards MOD Fixes villages spawning infinite number of templars due to a database error HarvestHelper MOD The command /season tells you what is in season and time to other seasons in real days. Hitching Post MOD Allows you to hitch mounts to a post to prevent them from roaming off. InBreedWarning MOD Meditation MOD Enables guaranteed skill success (no more "You fail to relax" or not getting a path question you qualify for) No delay between first 5 skill gains of the day No difference in delay requirements after the first 5 meditations (if the above setting is on, there's no delay requirements for meditation skill gain at all, if it's off, always 30 minutes between meditation skill gains, never 3 hours) Disable distance requirements for meditation skill gains (No more need to move 11 tiles for skillgain) A configurable multiplier for path question cooldowns. This can be set to half to cut these delays in half, set to 0 to disable them entirely, the choice is yours. Specify custom action duration for meditation (NEW) Configure the delay before joining a new path after leaving an old one (NEW) Now imposes a configurable maximum level a player may reach in any path Movement MOD Allows server admins to tweak many things related to movement of players, mounts and vehicles Speeds Weight limits for players Min/Max heights, depths and slopes Wind impact for boats Loading ranges Required skills Prospct MOD Prospecting cave floors provides the same information as prospecting a rock tile on the surface above (i.e. detect nearby ore veins) QualityDamageToolTip MOD Gives you a hover ability to see Ql and damage, from a distance, to any object in the game without doing an inspect command Sacrifice MOD Adds a configurable chance for a rare item to award a bone of the same rarity, instead of the usual benefits Salve MOD Adds "power - " to the beginning of newly made healing cover names, so you no longer have to figure it out in your head. Spell MOD SpellMod: a mod that makes all spells available and removes many priest restrictions to make playing a priest with only one character more enjoyable. Allows all spells to be cast by any priest on PVE cluster only. increase spell timers, removes penalties for offending actions by your deity. Settings: removePriestRestrictions=true allowAllSpells=true unlimitedPrayers=true noPrayerDelay=true favorLimit=99 StableMaster MOD Any animal that can be led can be exchanged into a ticket to load into a cargo ship or cart for easier travel, especially to other cluster maps within the world of Urath. See patch notes and video tutorial on using this NPC. TimerFix MOD fixes action timers in the game for various functions. LiveMap MOD An in game mini map that shows objects, terrain, around you as you move about the map. Menu / Live map toggles this feature on an off. Better Sound FX MOD Over 100 new types of the sound FX have been done by me to give you a better submersion experience in the game. More updates to the sound file as i get time. ClusterTalk MOD Better communication between cluster servers and login server. RMITool MOD Custom tool for Server wrapper to check server health, and reboot the server during maintenance windows. Ago Server Modlauncher v.20 This allows the mods to work and communicate with each other. Bulk Items Separated MOD Mod that allows you to use one BSB for any quality material. It separates items stored based on items QL, so you would have e.g. 10 stacks of iron lumps in ranges 0-10, 10-20, 20-30, etc up to 90QL. After 90QL each QL unit gets its own stack. There is an option to revert the mod functionality, by simply blessing BSB. Don't forget to rename your blessed BSB, however, since blessing is not visible on "Examine"! Bounty MOD You recieve bounties for killed creatures, when you bury them. Harder the creature, better the bounty! Decay tick MOD This is one of several bandaids mods that we run. Wood scraps, rock shards, dirts and logs left on ground off-deed would be rmoved on first damage increase. Tweaks MOD Sets number of sleeping powders on every trader to 9. Domestics replacement MOD This is one of several bandaids mods that we run. Most of domestic spawns are replaced by hostile creatures, so it is harder to find a horse or a ram, but easier to find an adventure. Kingdom stuff MOD Mod that adds every single kingdom item available to list of craftable items. Tabards and towers are not craftable yet! Event & Loot MOD Adds various non-craftable loot items to creatures killed. During events,adds higher chance of dropping specific items from specific kills. Nofogspiders MOD This is one of several bandaids mods that we run. Removes fog spider event from game, because said event drastically affects server performance. Dead Shoulders MOD Adds rift shoulderpads to riftcreatures loot table. You can even get rare,supreme or fantastic shoulderpad if you're lucky! Dead critters MOD Adds progressively increasing chance for every creature to die, starting from "Old" age. Cared, bred, unique and champion creatures are not affected.
  17. Hi! I run and manage, along with a couple other dedicated GM's a fairly new Wurm Unlimited server called Dreamlands! We want to invite any & all to come play on our server. Its a Custom map with a lot of Custom Content, and GM ran events, Best & Highly wanted Mods, Great Dedicated Server Hardware, Low Ping compared to most servers!, Teamspeak, Friendly Community! Come Check Us Out! :Some Server Features & Highlights: * Custom 4k Map! * Custom(non-vanilla) Mobs! * Free Deeds & Upkeep(upkeep may change at a later date)! * Dedicated GM's to handle any issues! * 3 Starting Kingdoms with prebuilt Starting Citys! * 30+ of the most wanted and best Mods! * 3x Skill gain(not too fast, not too slow)! * MORE CRAFTABLE ITEMS! * Server runs on great hardware! * Dedicated TeamSpeak server! * 25k+ Mobs! * GM hand placed hidden Treasure chests throughout the Map! * Custom Dungeons with Mobs, Boss's and Treasure Await! * PVP!!! * Grid-Map available for not getting lost! * Improved Combat Dialogue Output! * Better Cave-Dwelling Building Options! * Stable Masters! * No Priest Limitations and multi faction spell Sharing! * and More! Come check out the server Dreamlands, Lots of great places to build on the custom map, and we would love to have you! Thanks for reading and we hope to see you soon! I try to personally welcome new joiners when I have the time. - Adan.
  18. Hello there! I've come to the decision, that it's time to sell these wonderfull characters. I'd like to know their value; I'll sell for the right price. _________________________________________________________________________________ PvP Crafter: Name: Jotz Premium time: "[22:30:45] You now have premier playing time until 30 Mar 2017" Med. path: Hate Med. level: Infection (9) https://niarja.com/skill_compare/Joe _________________________________________________________________________________ Vynora Priest: Name: Bathor Premium time: "[17:14:45] You have premium time until 7 Mar 2017" Med. path: Love Med. level: Goodhearted (5) https://niarja.com/skill_compare/Thenamewastaken _________________________________________________________________________________ Secondary items will be added later. You can expect; rare tools, knarr, 40 (ish) sleep powder, several thousand stone bricks, deed, (Blackrock Mountain - C21, Xanadu) rare forge, silver (in-game money), and much more! All items will be put up for sale individually. Feel free to ask any question you might have, below! Best regards Jones
  19. The Happening is a fresh Alliance/Village based Free-for-All PvP Server with a custom map and custom mods. There is only one kingdom, Freedom. Server Map: The War of the Ancients, or just WotA, is the servers custom mingame replacing the default HotA game. Every village is fighting against each other, even alliances. The system is simple: 3 capture towers will spawn in the WotA area at the map center. Standing near a tower will capture it for your village, but only if there are no enemies around. Towers can be captured back by other villages. The first village that owns all 3 towers wins and gets a reward statue wich will appear at the settlement token. This mode is still a bit experimental, so report any bugs if you find them. If everything works as expected, more features like temporary buffs will be added to it. Server IP: 185.101.92.240 Some features: - Free for All, anyone can attack anyone (villages can form alliances) - No hunted status - No fatigue system - No champions - Reduced local range - Custom supply depots - Increased timer speeds (many instant actions) - Many actions possible from carts - Custom affinity stealing system on death - Custom ranking system (use /rank, /ranks) - Faster carts and horses - Characteristics limited to 60 - Palisades built with logs - Adjusted bashing damage against structures (and disabled carving knife for bashing) - Higher BSB capacity - Guard Towers only spawn guards on deeds - Modified trap system - HotA is replaced with a custom minigame, called War of the Ancients (WotA) One of the goals is to change the classical Wurm PvP experience into something unique. To achieve this, more stuff will be customized and new features will be added. If you have any suggestions feel free to post them here. Rules: - Think twice before you name your character, any item, house, boat or your deed - Don't abuse bugs and report them using /support - Don't use any kind of cheats or hacks (all public client mods are allowed) - Insults and direct provocations are not allowed in global chat channels (CA HELP, Trade, Freedom and GL-Freedom are moderated) Staff Policy: All staff members are bound to strict rules to prevent giving them any kind of unfair advantage. If you have a problem with any staff member, please contact Army via PM on the WO Forums or contact the 'Army' account on the server using /tell Army. Just don't discuss such problems in public please.
  20. Building of the "FUD in pvp" discussion in Town Hall, why not implement a more easily obtained hard cap on DR? I don't want to get bogged down on what overall % this would be, but it would obviously need to be high enough to still tank Uniques with good heals. Personally, I was thinking something equivalent to 70 Body Str. max SotG and 90 ql plate. Champions should probably get a reasonable increase (read an exception) to the hard cap. The actual Max DR cap would need to be tested and revised overtime, but making it reasonably attainable would, in my opinion, get more people into PVP. At the same time this cap would be implemented, I would like to see a change to the Character Sheet. When you mouse over each body part, you would get a DR value from 1.0 to 100, where 100 = the DR cap. Also an overall weighted average of DR could be added to the info displayed in the upper left hand corner of the character sheet. (And while we are adding things to the character sheet, why not a current CR and/or damage/dps value.) This may allow for more choices on armor types and med paths etc. while maintaining a competitive DR. I do think reducing uncertainty would make pvp more fun, and shouldn't that be the goal?
  21. Olloch is in desperate need of an account, please sell it to him. Not buying for now so he can get his.
  22. Want to buy a starter fighter account, range 30-70usd. Im looking for mainly body stats, weapon/shield/bow wouldn't hurt and if it's a priest all the better, but 80 farming won't raise the price.
  23. I've spent some time this week going over a bunch of different issues brought up over the past few months, and I think I've put together enough to start some testing with everyone. First thing to keep in mind is that these tests will be ongoing over the next couple/few weeks - so don't assume that anything listed below is set in stone, everything is up for changing and tweaking if there is a good reason. There will also be more changes coming in the next couple of weeks, so the below list is not the final list of changes either. These changes are in direct response to PvP issues, but will also effect PvE servers in some manner. If you're not a PvP player, please still feel free to jump on and test the changes that might effect you. With that said, you can jump on test (if you're going to, I suggest you use the test unstable client, and help us kill two birds with one stone here), and see how these changes feel and work. Changes as at 26/08: Tweaked special move damage higher (2.5x higher than what it was) Possible fix for village invite being blocked when inside an unrelated village. Possible fix for not being able to lockpick a friendly structure in PvP servers. Possible fix for catapulting friendly kingdom villages in PvP servers. Possible fix for not being able to do a not-allowed action on deed with no guards present. Possible fix for equip timers not acting as expected when in combat. Fix stun timers not ticking down and removing as they should. Removed the shooting at boats feature. Changed the calculations for boat speed bonuses. PvP servers will get 9/12 bonus from seats occupied, and 3/12 bonus from QL. PvE servers will get 3/12 bonus from seats occupied, and 9/12 bonus from QL. Increased difficulty of blocking arrows with a shield when positioned in the right angle to the attacker: re: http://forum.wurmonline.com/index.php?/topic/143437-public-pvp-changes-testing-feedback/&do=findComment&comment=1479533 Difficulty reduction from shield type now takes QL and damage of the shield into account. Added curve modifier to wound damage reduced via Body Strength for PvP damage only Was = (120 - BS) / 100 Now = 1 - (0.15 * log(BS * 0.8 - 15)) Curve preview: http://www.wolframalpha.com/input/?i=y%3D1+-+(0.15+*+log(x+*+0.8+-+15))+where+20 Removed stacking of Web Armour speed modifier and Hurting Status speed modifier. Higher of the two will now take effect. Swing timer modifier from Web Armour now a multiplier of base swing timer instead of flat seconds added. Web Armour debuff should now apply for a more reliable time instead of clearing semi-randomly. Fix range limit of continuing on buildings to 2 tiles. Changes as at 07/08: Changes as at 15/07: Changes as at 08/07: Test Client http://www.wurmonline.com/client/wurmclient_test.jnlp Unstable Test Client http://www.wurmonline.com/client/wurmclient_test_unstable.jnlp So jump on and get testing - post your findings and data and feedback here :). Final Note: This thread will be heavily policed in accordance with feature feedback threads. Anything that I don't find useful knowledge relating to these changes in one way or another will be removed. This thread is for feedback on the above functionality and how it actually feels in game, not how you think it might feel without actually trying it. If you have suggestions for more changes unrelated to the ones listed above, start a new thread in the suggestions forums.
  24. BIENVENIDO A HISPANOLISTO IP:188.165.217.135 PORT:3734 DISCORD LINK www.discord.gg/cHvADWT CUSTOM MAP 4k x 4k Therra (by Miretta) Full Cleaned! Muy buenas porfin un servidor 100% para la comunidad hispana, se intentara ir traduciendo todo poco a poco y añadiendo mas mods dia a dia! Caracteristicas del servidor -High EXP x1000SKILL -x100ACTION -FAST-MINING/FLATTERN -Muchisimos mods! -Aldeas gratis para quien empieza -Costes de arriendo para evitar AFK! -EVENTS DIARIOS -Staff activa y preparada para antenderte No hay ciudades principales aun construidas, tras un mes de juego las mejores aldeas seran premiadas y se estableceran como ciudades principales de los distintos reinos. El alcalde de dicha aldea sera premiado también! Eso si, empiezas desde casi 0, creemos que por un pequeño esfuerzo que hagas te lo pasaras incluso mejor! Maquina dedicada en Francia, si el proyecto sigue adelante pondremos una en España y otra en Sud-America! Una de las cosas que caracterizará el servidor es que este hecho por y para vosotros. Que quiere decir? Vosotros sereis quienes sugirais nuevas modificaciones y nuevos eventos o circunstancias. Actualmente disponemos de canal DISCORD (https://discord.gg/cHvADWT) Cualquier cosa que necesitas entra y habla con los que estén ahí! Welcome to HispaSmart!This wanna be a full spanish server but we allow other lenguages, we trust in the compatibility of a lot of lenguajes in the same server! Full dedicated server!! Dedicated machine located in FRANCE (Full EU cover) FAST SERVER! x1000 SKILL x100 ACTION FAST MINING/FLATTERN/DIG/ A LOT OF MODS! UPKEEP COST BUT FREE STARTER DEEDS!!! FULL MAP CUSTOM! Therra (by Miretta) Active staff and ready to help you DAILY EVENTS! We wanna characterice this server as a player-formed server, what do i mean? No starter cities built yet, best starter deeds would be set as MAIN CITY and the villagers gonna be premiated! If you need some help or you want to report any issue until the forum is ready come to our Discord channel discord.gg/cHvADWT
  25. Discord: v5k3apk Teamspeak: ts3.hyper-core.net Website: http://hyper-core.net New Hard Survival Server - Spawn in with just a flint and steel, No Local Range and many many mods Announcer Mod Ash Produce Mod Better Combat log Better Digging Big Container Mod - Not currently enabled Bounty Mod Careful Harvest Mod Clay+Shards for Concrete Craftable Pauldrons Creature Age Mod Crop Mod Double Bulk Capacity - Applies to crates, Currently 4x Fire Burn Time Forage Sprouts Forever in Season - Fruit Trees Harvest Helper Hitching Post Inbred Warning Max Skills - Body Stats capped at 50 Meditate Mod Mod Tree Farm - Grow trees faster by watering them Moonmetal mining Mod Move Mod - Increased Carry Weight Move to Center/Corner No Fatigue No Fog Spiders - Anti Lag No Local Tab players - Won't see enemies sneaking up on you Pick More Sprouts - 5x Sprouts Picked Prospect Mod Quality damage Tool Tips - Disabled Currently getting some crash errors Remove Animal Hording Limits Sacrifice Mod Salve Power Mod Sever Packs Mod Server Play Counter - Does not count alts but does reflect offline steam accounts Server Tweaks Skillmod Spell Mod Starter Gear Mod - You start with only a flint and steel Survival Mod - Alot of changes to survival in WU, Recommend reading Talor's Page on it - Only Setting disabled currently is no crops during winter months Timer Fix Tweak Range Weapons - Bows/Siege Weapons can not be fired more then 20 tiles away Map made by: Laren X on steam