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Found 1 result

  1. I've been playing a few months, and I feel like I've killed everything available in the game besides the few "rare" spawns that usually end up being killed by small groups of friends. I think the strongest mob I've encountered is Champion Trolls and they are very trivial even with my 76 fighting skill. A lot of people seem to be against the thought of any addition to mobs/loot tables, and I understand almost everything in the game is crafted.. but there is no variety when it comes down to that either. Everybody makes the exact same items.. there is no mystery, nor can you travel to a vast new land where tables are different.. or maybe leather armor is more revealing etc etc.. (of course the same stats) to keep everything balanced. It's a sandbox MMO.. where the possibility's seem to be pretty limited in variety. I have been noticing a lot of the updates since I began playing to be all about crafting/storage/building, and that is great, any addition of content in any direction is great, but I've personally been feeling neglected since my primary reason to play the game is exploration and hunting, and that has not gotten any love from the devs lately. Since a lot of people are adamant about new things in their old game, I wanted to suggest something more of a compromise that could please those looking for a challenge while not changing much of the game: Night time is always somewhat of an adventure on it's own, seeing that fiery glow at the distance and knowing it's a hell hound.. or seeing the full blown flames of lava spider.. and that is usually the end of it.. these mobs stop being scary as soon as you kill them the first time, so the magic evaporates just like their body's. I would like to see mobs get stronger/faster at night and harder to escape, with slightly better QL drops on top of whatever your skill in butchering is. Another idea would be just like we have fog spiders spawn when it's foggy.. maybe have other things capable of spawning in other weathers like rain or snow and so on. It's a sandbox after all.. so why is everything so predictable? And before you go and say this would be punishing to newbs.. spawning rules can be implemented were these "strong" mobs only spawn a certain distance from a starting town.