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  1. Valoria v2 - A Modded WU Server The community and staff team of Valoria have decided they would like to see a fresh start. An all new custom map, new mods, basically new everything! Valoria was open for almost a year and during that time we have pooled together all of our experience to try to come up with something unique and epic for a great pve server! Opened 18th March! Website: www.valoria-rpg.com Teamspeak: valoria.teamspeak3.com Steamgroup: http://steamcommunity.com/groups/wu-valoria Server Specifications PVE. PVP Island (1kx1k in size and will have HOTA and supply depots). Freedom Kingdom. WL and BL deities. 8192x8192 Custom map. 70k Creatures. 2x Skill & 2x Action. Skills start at 1 (except for char stats which start at 20). CR 1x. 200 Players slots. Server is located in the UK. Deeds are not free and there is upkeep. The Map The map is made up of a central 4k sized mainland, surrounded by four, 2k sized, islands. There are also another nine, separate, 1k sized islands. Many waterways and rivers, and lots of islands to sail to, make boats very important. Some of the remote islands will be themed; a desert island for example, where only olive and orange trees grow, a fiery volcanic island with lava, tundra and pine woods, or perhaps a cold island with snowy mountains and glaciers with steppe on the plains. Some islands will have rare trees or creatures on them, meaning that if players want lots of a certain type of tree they may have to travel there to get the sprouts themselves. Creatures on the remote islands may drop rare or strange loot - so a greenish lava fiend might drop bone shoulder pads or a greenish troll might drop a cavalier helmet for example - you'll have to find them and kill them to see! As smaller islands have themes for their biomes, so will they have creatures living there based upon what the island is like. Lava fiends and lava spiders on the volcanic island for example, whilst wolves and bears might inhabit the snowier regions. More than one volcano on the map! More source springs and fountains, and having them spread out across the entire map area. The spawn will be on it's own little mini island within the mainland area. We are planning to have portals to each of the four larger islands, but not to the smaller themed hunting islands however. Religion All four different religions available, both white light and black light Priest restrictions are off. Sermons are disabled. Prayer timer is faster. Sacrifice timer is faster. You can pray for faith gain an unlimited number of times per day, every 20 minutes apart. Sacrifice rares for a 1/100 chance of a rare bone. Alters can be pushed or loaded. Meditating Meditating restrictions are turned off. Waiting time between questions is halved. Above 20 meditating skill, you can meditate an unlimited number of times for skill gain per day, every 30 minutes apart. Meditating timer only 30 seconds (not 2 minutes). Farming & Forestry Certain tree types are more rare and are harder to find than others. 5x sprouts when picking. Action timer for sowing is quicker. Crop rotting is disabled. Harvest helper lets you do /seasons to see what is in season currently, how long until the next harvest cycle, and when other harvests will be available. Inbreeding warnings appear when trying to breed creatures that are related. Absolutely crazy and random horse names that will make you smile and want to breed horses just for the names! Terraforming Dirt, sand, clay, etc drops to the ground when digging; if dragging or riding a cart, it will go into that instead. 100% success rate when surface mining. Unique 'Clear Soil' mod only found on Valoria. Allows you to dig all four corners in one new action after your digging skill is above thirty. 5x clay dug per action. Alternative concrete crafting recipe. Economy No traders - standard trader items will be sold by Merchants at the spawn area. Monthly trade fair. Mailing items is free, unless you are sending COD, which is then 1c per item. Bounties for burying creatures. Personal merchants can hold and sell more items. Travel Boats, carts and wagons are faster. Hitching restrictions lifted for hostile creatures - have fun seeing what you can hitch! Portals from the spawn area to the main islands. Great for new players! CA Help opens automatically for new players. No skill loss on death. No drowning. No 24hr waiting time to move your bank. Loading can be done immediately, 23 body strength is not required. Information and Event tabs, with lots of helpful links and dates regarding the server. Active, friendly and experienced staff team made up of multiple GM's, CA's and CM's. Misc. Customised start-up equipment, including a basic pelt and pendulum. There is a chance of getting moon metals when mining. Prospecting a mine floor works in the same way as surface prospecting. Healing covers show their strength in the name. Action timers for destroying and alchemy are faster. Cave dwellings allow all wall types, with less decay for underground off deed buildings, and walls can be planned directly next to cave walls. BSB's can hold more items then normal, and both crate types have double the normal capacity. More dragon scale and hide is dropped than normal at slaying events. Easily move items to the centre or the corner of tiles. Fires show the time left to burn when examined. No holy ground limits. Improved combat log. Joust against other players! Unique mod for Valoria only.
  2. Visit: http://sklotopolis.co.nf We are LIVE! Livemap: http://andistyr.github.io/wu-map/ We will be hosting a modded Wurm Unlimited PVE server. This server will have many features which will remove most of the hard grinding and make Wurm even more fun to play. On this server there will be an Wurm style economy with one big market place where people can sell there items to other people. There also will be many events (we try to make them weekly) where you can earn items and coins. With this server we hope to give you and us a fun experience playing and surviving together in the big world of Wurm Unlimited. Down below we have listed a bunch of the features our server will have: PVE: Server specs: -1 Server -200 Slots -4096x4096 map - http://andistyr.github.io/wu-map/ -40k mobs The Team The Team is playing Wurm Online since now more than 8 years and this mostly excessively. Furthermore it also happens that both Dominikk and myself are versed in programming and specially Dominikk has already impressively shown some great features. Combined we have a service record that pretty much covers every server and gameplay aspect, we slayed Dragons on snowy peaks, fought great battles on land and see, laid siege to impressive fortresses, made a living as merchants, worked as a low level staff member for some time, hosted events and constructed dozen of villages. This experience gives us a really good understanding of how this game works, not just mechanically, but also how it can excite you every time again. Dominikk, Sklo, Engineer Everyone is dedicated to make this work and guarantee the best wurming experience. Dominikk is working as Linux and Windows server admin for a living and is determined to keep your progress save. He put down a backup plan so you can see how serious we take it. Data Safety Backups will happen every 3 hours daily and every Monday there will be a weekly backup. They will be stored local on the server in Germany and all backups are transferred to a server in Austria about 800km away too. Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months. Below you will find a feature list of implemented features, new features will be added time by time. If you got ideas and recommendations visit our Forum a give us a though there. Features: START WITH: 20 in all skills & 21 BC to ride horses 30ql Leather Armor, Long Sword & Shield Pelt, 4 ropes, waterskin, pendulum, compass, sickle, +Normal starting tools and equipment SKILLS & CRAFTING: NO skill loss on death. 5x Faster Skill Gain 4x faster Actions (including all actions) Decreased weapon smiting difficulty. Action Timer cap during imping has been lowered. ECONOMY: Free Premium Free Starter Deeds. (4s worth of deed is free) Free upkeep for all villages. Free Mail Bounty for burying corpses. Bounty for killing monsters. Bounty just for being online. People receive coins for highway building. (1s per 20 tiles) People receive coins for building a guard tower. (5s per tower) Payer made events (will be supported with coins and GM help) No Cooldown to change Bank locations. Receive voting bounties for voting at https://wurm-unlimited.com/server/28/vote PRIESTS: No priest penalties. No spell cooldowns. Unlimited prayers per day. (every 20 minutes for faith gain) Doubled faith gain, Triple favor gain. Rite of spring fixed MEDITATION: Unlimited Meditations per day. (every 30 minutes for skill tic) No more "You fail to relax" messages during meditation. You no longer need to move for meditation skill gain. Cooldown between meditation path levels has been decreased by 80% from WO standards. Meditating is now also part of the skill multiplier. TRANSPORTATION & STORAGE: You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh) Faster movement on animals, carts, boats and ships Forges will fit 100 ores. Forges work when loaded. All the different forges will produce ash now. 19 Body Strenght to load items. (crates, forges, ovens, etc.) Decreased loading timer. Increased loading radius. Crates now hold a lot more items. Moving of bulk goods is no longer limited to inventory capacity. (drag more than 100 items) Meat, Fish and filets fit into Fsb and Crates. Mushrooms Fit into Fsb and Crates. You can drop Hot items into the bsb and fsb. Hitch animals to ships to transport them Items put in Crates or Bulks will be sorted by QL level (base 10) automatically. FARMING: Crops only take 1 day to grow and NEVER rot. Decreased Sowing timer. Harvest from Cart or Mount. TERRAFORMING: ~45 mining hits per wall Digging and leveling works like mining. Surface Mining will lower the rock on every hit. FUNCTIONALITY: Added /seasons command which shows when the next fruits etc get ripe. Added a season MOTD. Added an inbreed warning message. Drowning is now completely disabled. NEWS: One week bridge cooldown due to a WU bug has been removed. Now a welcome message for new players appears in Event. CA Help is now enabled for newbies by default. Fix for characteristics skill multiplier. Fixed a dredging bug. Donation System is live. Tools can improve themselves now (hammer on hammer etc.) Dragon loot has been increased. Drake loot has been increased. GMs and DEVs no can use the powers of Zeus Action timers are fixed Receive karma for being online Animal creature ratio on deeds is tripled Lightning on player death Creature spawn bug is fixed. All kind of creatures will spawn everywhere Lowered amount of crabs KOS has been disabled Steamid bans can be issued more properly now Bulks can be loaded even if they are not empty Bulk can be used when loaded Wagon volume has been more than doubled Sheep Shearing cooldown is now 50% lower A bug where corpses fit into food storage bins was fixed Some GM commands have been improved You will now be able to obtain glimmersteel, adamantine, seryll like gems during mining Fog spiders have been disabled due to lag, they are replaced by spawning lots of horses all over the server. Thanks to nekoexmachina! A few other possible lag issues have been addressed and fixed Wooden house parts only need 10 planks instead of 20 to be more newbie friendly Buying premium from tokens has been disabled because people purchased premium by accident Move to center and move to nearest corner have been added to the moving options. Thanks to Bdew! All gods share an alchemy affinity now, which means the same double favor items as Libila Added voting bounties. You will now receive a small bounty for voting at https://wurm-unlimited.com/server/28/vote use the commando /voted to receive the money to your bank. Treasure chests should no longer spawn with locks. Creature slaying bounties will now go directly to bank. The different pauldron types are now craftable with a high difficulty. We added the Fireburntime Mod, which shows the remaining fire time. Changelog (Warning long list) If you want to keep track on updates and announcements join our: Website Steam Group Forum
  3. Filter: Calysto or use ip 198.50.235.85 port 3724 Hosted in the Eastern US 300x skill 100x action 45-50 Hits per rock tile 0.1 Glimmer 0.1 Ada 12 Hr Backups 100k creatures 50% Hostile New players spawn with a 99ql Spy Glass, Small Barrel, 50ql Hammer. Current Mods More Chests (Currently 512) Chest Claim More Chest Items ( Scale Red Dragon Eggs (Random Dragon) Sleep Powder Rods of transmutation Tomes (all but key to heavens) Supreme auxdata 7+) Stable master Announcer Better dig Big Container BAE Bounty mod (10x bounty on all creatures) Bulk Transport Creature Age Mod Creature Mod (newer Version) crop mod (30 min per tick no weeds +10 yield) Meditate mod (no cool, downs no level cap, < 1 second meditation timer) moon metal mining mod move mod no fatigue prospect mod sacrifice mod (50 percent rare item = rare bone, supreme item = supreme bone) skill mod spell mod (no priest restrictions no prayer cool down) Surface mining fix timer fix Map Dump Live Map http://calysto.tk/map I probably forgot something so ill just add it when i remember it.
  4. The Beginning Mission Our mission is to create a fast, reliable, and stable wurm unlimited server that all players can enjoy. We pride ourselves in finding solutions to problems quickly and utilizing a 'hands-on' approach to server management, PVP situations are not included, of course. Our primary goal is fast response, whether it be for crashes, in game tickets, bugs or toxic players, response will be prompt. No more absent administration. Our secondary intention is to create a enjoyable server for players of most play types. Utilizing mods, we are able to reduce the mundane tasks usually associated with wurm. And our final goal is to make something unique. What we have to offer Currently we have one PVE server well as a linked PVP server. The PVE server launched September 7, 2016. Read on the server configuration Here or check out the quick look below. The PVP server launched September 29, 2016 and you can read on the server configuration Here. The server is hosted on a dedicated box in Montreal, Canada, providing ample uplink to both Europe and USA which gives the most even playing field between the US and EU in terms of ping. Quick look for the Reign of Man PVE server: Quick look At the PVP server: So... Are you in? Join the official Discord Check out our website Take a peek at the PVE map Or maybe the PvP map?
  5. Behold Taumriel 2k ! A different flavor of wurm. did you ever wish you could perform actions as fast as a shaolin monk? or ride a scorpion up a 160 slope? well this is like a dream of that stuffed inside a circus attached to some lollerskates and thrown down a 300 slope into a pit of greenish nogumps! -!Caution if you like the slow grind this server may not be for you. one can explore most everything in wurm relatively quickly as most things happen near instantly!- you are given a nice combat advantage and in some cases you can solo a dragon, and even dominating them is much easier and possible! I aim to keep this a fun and chill server. I'll try to update it as soon as updates come out. and keep it running for at least a year. I'm not a coding expert but i would like to add a few more mods over time. I am not on it every day as I still like to play wurm online and other games, but it is up for your enjoyment! Server is paid till 10/01/2017 http://taumriel-wu.weebly.com/ --->LIVE MAP DUMP<--- updated daily Settings & Mods: PVE-with valrie mob spawners + Extra greenish mobs Custom Painted 2048 Map of Tamriel 10,000x Skill gain 200x Action timer speed +mod fix 5 mining hits for rock start with 40 skills and stats +10 cr boost instant crop growth 25k Max creatures 80% agressive Accelerated Automatic Breeding (put male n female in a pen) Reduced Favor Costs - max 30 Glimmersteel/Adamantine Veins No Priest Restrictions + Spell mod Meditation mod, no limits Bounty Mod - 10x Boat Mod - Constant speeds Bag of holding spell - 10x Sacrifice rare mod - 50%chance Harvest helper - Harvest from carts Crop mod - Crops don't rot Better Digging mod Surface Mining Mod Timer fix Treasure chest claiming Dirt Spell +100 dirt per cast Prospect in Caves Concrete Mod Moon Metal Mining Mod Movement Tweaks Mod Move to Center Mod Bulk Limits Mod More Craftables, helms, masks, shoulder pads, etc. No Fatigue ORIGINAL MAP
  6. Prenote: Terms such as "Offensive CR" and "Defensive CR" are used throughout the suggestion. This does not necassairly mean actual CR codewise but rather modifiers that gives bonus hit chance for offensive actions or miss chance for defensive actions that would equate to the CR mentioned. Basics All 5 paths (Love, Hate, Insanity, Power, Knowledge) got their own individual passives. These passives scale linearly based on player level starting with level 2. (10 levels in total) Meditation abilities are not dispellable... since they arent spells. The max cooldown between path levels is reduced to 1 week and thus lets players experiment with diffrent paths without feeling they are horribly gimped by doing so. The skill level is what truly restricts the player. Love performs 3x healing for all non-spell sources. (+20% per level. This includes cotton, lifetransfer, regen and mycelium absorbation) Hate gets 20% dmg bonus and 20% offensive cr bonus. (2% per level. does not stack with passive faith bonuses.) Insanity gets 20% dmg reduction (2% per level.) Power gets 30% stamina reduction (3% per level) Knowledge gets 25% skill increase (2.5% per level) Now with that out of the way, here comes the fun stuff. Each path has 4 abilities that are choosen when to unlock. New ability choices are given at level 4, 7, 9, 11. One ability is unlocked at a time. Love Refresh Unchanged. Enchanted tile same functionality except that enchanted tree tiles yield 3x harvest. Love effect When used on the ground it makes all hostiles in local friendly for 10 minutes. If used towards a specific non-unique non-tamed non-valrei non-human creature it will perform a strong charm/dominate effect and turn it into a pet. Includes unusual types of creatures that normally cant be turned into pets, like whales and kingdom animals. (sidenote: You can currently ride aquatic creatures like crocodiles in water. Human and Humanoid isn't the same thing.) Cooldowns are unchanged. Soothing presence Permanent aggro-range reducing buff (similar to the newbie buff). Also makes taming and breeding easier. Power Erupt/Freeze Allows the creation of lava on rock/cliff tiles aswell as turning lava into rock. Same timers as currently but domain influence doesn't matter. Erupt only works inside your own kingdom like currently. Erupt can also be used on forges and ovens. Thereby lighting the oven/forge, fueling it and turning all items inside them searing hot. Freeze can be used on any container and instantly cools all content within. Elemental Immunity / Lava Walker Passive buff that gives permanent 50% reduction to all sources of fire, ice, acid and water. Active 30 minute ability with 3h cooldown. 50% reduction to all sources of fire, ice, acid and water. (the passive and active ability stack as additions. thus giving full immunity togheter) Might 2 hour ability with 4h cooldown. 50% increased carrying capacity and 50% longer stuns. Wanderer 60% stam reduction for movement (includes walking, swimming, riding, sailing, climbing, dragging). Does not stack with the level-based passive. Knowledge Get Info Combination of level 1 and 3 get info. Thus giving general information, affinities and carrying weight all at once. Also gives +4CR in combat against that specific target for the user. 1h cooldown and the effect last 15 minutes. Survey Area Slightly modified Get info level 3. Informs you of all creatures and settlements in local aswell as showing all tracks of the past 3 wurm days (same as tracking) at your location. 1h cooldown. No skill loss Unchanged. Attention to detail Passive that gives +2 radius for prospecting/analyzing, 10% higher chance for rarity rolls to succeed and +2 passive CR. Hate Rage Rage: Gives 4x increased damage from bashing and 25% dmg bonus to siege engines for 15 minutes. 1h cooldown. Frenzy +50% attack speed and -35% defensive CR for 1 minutes. 15 minute cooldown. (also modifies minimum swing timers) Roar Turns all agressive entities in local passive against the character for 2 minutes and breaks their combat with the character. (This includes guards and kingdom animals) Also provides 2 defensive cr for the duration. 30 min cooldown. Targeted at the ground. Hatred Passively adds a 1 minute debuff to anything that hurts you. If the person who gave the debuff attack the person/creature with the debuff they receive +2 offensive CR. Insanity Break Reality Teleports the character to a random tile on the server, heals all wounds, removes all spell effects, gives a 10 minute +25% speed boost and +5 CR. Also performs a Fill effect. Same restrictions as normal teleports. Makes the eyes of the user go black for the duration of the effect. Unstable Passively gives 15% dmg reduction in two resistances that shifts to random new ones every minute. Imagination Activated ability that removes the largest wound of the user and gives single-target spell immunity for 5 minutes. 45 min cd. Also spawns 2 random insanity illusions that only the user sees. Nightmare Activated ability that spawns a neutral shadow being (translucent and black shaded fog spider, wolf or wraith) that attack the closest hostile entity with the power of a dominated troll and dissapear after 30 seconds. 30min cooldown. Summary Poor abilities removed New abilities added Choices Rewards the player from the get go and keeps giving more things as skill and level progress. Thus keeping it very newbie friendly More choices in how the player wish to progress and if they want to try a new path after achieving high skill it wont take long to get high meditation level again.
  7. pve

    Wurm Haven - Server name: Western Union. Hello everybody! Redbearing here on behalf of Wurm Haven, In regards to our server Western Union!. I'm here to welcome you the reader to come join us on wurm unlimited to enjoy the company of other players. We are a small group of experienced wurm online players hosting a server in hopes of fun times and building a good community Western union is a 24/7 dedicated server with 200 player slots, we have regular maintenance's, and a GM/CA support group- To help you with any technical issues. details regarding our server can be found at http://wurmhaven.com I will answer any questions regarding this topic below in the comments section. As always thank you and have a nice day. Notable game modifications Faster carts, Priest restrictions= False, rare minerals from mining, creatures drop coins, No crop decay.
  8. Hello Wurminites! 173.170.18.241:3724 I would like to introduce you to the top class premiere server of the unlimited branch: Darwinia RP Notable Features: 1 x skill gain 1 x action speed Custom built, hand painted 4096x4096 map. Holiday events. Handwritten quests and storyline. Regular events. Meaningful seasons. For example better harvests in the fall, and no crop growth in the winter. More animals in the spring time. Active GMs who care about the server and server health. Server owner who will keep the server online so long as there is at least 1 person playing on it. Live Map mod available, but not a larger overall map, to increase the need for a proper cartographer. Patreon to help keep the server online, with sleep powder and cosmetic items for rewards. www.patreon.com/drakedge2000 (( patreon rewards ARE NOT PAY TO WIN they are only cosmetic, and only 1 sleep powder a month. for wurm will be listed in the steam group soon. )) Steam group for ease of calendar events and forums... http://steamcommunity.com/groups/Drakedge2000 What makes this server unique is that we have active GMs writing quests, improving the lore, and genuinely making the server a one of a kind experience. Ontop of that, we have a hand painted carefully manicured map with plenty of interesting land features just RIPE for your exploration. As of today (October 30th, 2016) the new map I have been working on for some time is going LIVE!@##! We have a very friendly community and it has been steadily growing everyday. In fact a lot of that has been generated from my live streams at www.twitch.tv/drakedge2000 . I would personally love to see you on the server. However we do not allow cheating, or mods outside of the ones given out to our community through our teamspeak. Speaking of mods, we're working on another one at the moment that will be exclusive to our server in which it will make teamspeak "local" only to your character. What that means is, if I am standing here \o/ and you are over here \o then we would be able to chat normally... but the further that distance the less we can hear each other until we can no longer do so. Meaning again, that if there are 50 people in the same channel, you will only hear people that are within conversation range of you. We do not have an eta on release of the mod, but, the alpha is proving fruitful. My good fellow Wurmlings, come join us on the best server since Tim Berners-Lee With all due respect and admiration, Drake Oh and P.S. we have PVP in the southern server, with increased skill gains, increased available resources, however there's also a harsher death penalty, and more deadly creatures there. With great risk, comes great rewards.
  9. Thanks for checking us out. We'd love for you to join us! Here are some of our server features: 4x Action & 2.5x Skill Very unique HotA zone - you guys will love it! Begin with 25 Body Control & Mind Logic 60K max creatures - 75% are agressive 4K Map (Made by Drathania) - Forum Link Interactive Map automatically updated every 24 hours - Click Here to view it Server hosted in Pennsylvania, in my home. Took over in December 2016. Exceptional GM Service 35 Hour Crop Times Free deed with no upkeep BOUNTIES! With awesome prizes Stable Masters, portals and traders are available for purchase Unrestricted Priests Many many more...check out our website for everything our server offers! Requiem of Wurm Mods include: 1) Announcer (Server wide announcement of player logins)2) Bag of Holding (New spell to enlarge vehicles, boats, and containers) 3) Better Combat Log (Displays colored combat text to easily distinguish combat actions)4) Better Dig (Dig 20kg of clay at once, dig from cart)5) Bounty Mod (Gives coin when animals are killed)6) Chest Claim (Claim random treasure chests, unlocking the chest and rewarding the players with karma)7) Christmas Mod (Modifiable presents) 8) Creature Age Mod9) Crop Mod (Prevents crops from overgrowing and can add a few extras on harvest)10) Dig to Ground (Drop dirt on ground or in vehicle instead of inventory)11) Fire Burn Time (Displays pretty much the exact time until a fire becomes a layer of glowing coals-charcoal piles excluded)12) Fix Guards (Fixes villages spawning infinite number of templars)13) Harvest Helper (Displays what is in season on log in)14) Hitching Post (Explanation HERE)15) Hitch Limits (Allows you to hitch other animals, allow older non-domestic animals to be hitched ans also champions)16) HotS Fixes (Become a Libila follower/priest and not be killed by guards)17) Inbreed Warning (Warns of inbreeding)18) Clay Removal (See HERE on how to use)19) Meditate Mod (No time limit for meditating and do not have to move 10 tiles away)20) More Cartable Items (Create more items. List of items HERE)21) Move Mod22) Move to Center (Adds 2 entries under Move menu to allow moving items to the center or corner of a tile)23) No Mail Cost (Free mail [10c to return],newly created mailboxes will have a 30 power Courier enchant)24) Pick More Sprouts (Pick 3 sprouts instead of one)25) Portals Mod (Makes portals work)26) Prospect Mod (Prospecting cave floors provides the same info as prospecting a tile on the surface above)27) Sacrifice Mod (Adds a chance for a rare item to award a BONE of the same rarity)28) Server Packs (A mod that allows other mods to publish additional graphics packs to the client)29) Spell Mod (A mod that makes all spells available and removes many priest restrictions)30) Stable Master (Adds stable masters to the game that allow you to exchange a lead animal for a token for easy teleporting or sale)31) Surface Mining Fix (Feature list HERE)32) Timer Fix (Fixes many action timers that ignore the action time multiplier setting) Please check out our website! https://requiemofwurm.wordpress.com/ We have so much we are doing on this server! Including a PvP map contest! We would love for you to come play on our server. We also have a local resident named Gamer Guy Joe who records awesome Wurm videos for the world to see. Check his videos out HERE! We also have a Twitter and Facebook page for our daily news updates - Check them out!! We hope to see you soon!
  10. Midnight Wurm A custom game world by the Midnight Watchmen Gaming Community. Midnight Wurm's primary server is a custom 4,096 x 4,096 game map known as the "Realm of the Celestial Paladins". Starts, Gains, Configuration: Skill Rate Gain: 2x faster Player Combat Modifier: 2x Action Speed Multipiler: 3x faster Custom gain modifiers for each Characteristic Mind Logic/Body Control Start: 21 Max Creatures: 20,000 (over 13k actual) Aggressive Creatures: 30% Total Population Field Growth tick rate: Every 5 hours (~24 hour harvests) Breeding Time Modifier: default rate Server Modifications Made: Announcer - Players will be announced when they join. BetterCombatLog - Ingame combat log is colorized to help read combat text actions easier. BountyMod - You will receive a bounty for each creature you kill, rather than random chance. CropMod - (Partial) Crops will not wither and will remain until harvested. HarvestHelper - (Partial) Server will broadcast when various harvest times are happening and close to ready. Players can also type /seasons to get detailed harvest/seasons information. DigtoGround - When you dig piles will appear on the ground rather than going to your inventory. FireBurnTime - Examining an oven or forge will give you a more precise time left to burn message. HitchingLimits - More critters can be hitched than default, as to which ones you'll just have to see. InBreedWarning - You'll be notified if you attempt to in breed your animals. LibilaFix - Those choosing to go dark will not automatically change to HotS kingdom, so you can travel the main map. ProspectMod - You can now prospect inside of a mine to find veins vs. only on the surface.SpellMod - (Partial) Standard priest restrictions removed and need for linking. No delay between prayers (vs std 20mins). SpellMod - (Partial) Standard priest restrictions removed and need for linking. No delay between prayers (vs std 20mins). Default 5 daily limit. ServerPacks - Used by other mods and allows us to add additional custom content. Tweak - Traders are immortal and can not be killed Tweak - Players are prevented from loot leeching dragon and hatchling slaying by simply being in the area. You must engage in the fight to receive loot. Tweak - a variety of modifications to ease GM administration that does not effect player game play. *Partial means some of the options in the author's mod have been enabled but not all. We recommend our players run the following basic mods: AGO's Mod Launcher, Live Map, Server Packs and Custom Map. We strive to create a fun yet balanced gameplay environment. We choose our modifications carefully to give you an enriched experience with added features and conveniences yet maintain realism and putting effort into your character and what they become. We will never claim to have the most of or be the best of anything. We leave that to the players to decide if they want to call our world their home, though naturally we hope you do. Welcome home to the gaming Oasis! -General Information and Rules- Boats: A number of "rental" rowboats have been made available that anyone can command and access the hold of in the Twilight Docks area to help folks venture into the world and find their homes. Please return them when you are done with them. If no other friends play with you ask a GM for assistance. Deed Information: We are not a free deed / no upkeep server. However, the initial 11x11 tiles are granted free. So if you just want the basics you can have a free starter deed (you'll still need 80c for the upkeep fund minimum). Founding a larger deed is no problem, those 121 free tiles will be factored in during the founding process. Maximum allowed deed size is 100 in any direction on any of our servers. Limit 3 deeds per SteamID, regardless of how many characters you have. Real Life Money: We do not have an item shop or sell the in game currency. We do not badger players to donate to the server upkeep. A link to do so is provided for those desiring to support the community. We may opt to provide an in-game gift of some kind as a thank-you however we are NOT a Pay2Win or Pay2Play server, nor ever will. We do not discourage the exchange of money between players, in world or otherwise. Market: In the spawn area of Twilight Docks and Market players are able to place a personal merchant at the public marketplace. Limit 2 per player. First come, first serve. Vendors with no items for sale for more than 45 days may be dismissed. Traders have 10 silver by default instead of just 1 to help folks earn initial startup capital. Also periodically check the GM merchant booth at the market for current specials for sale or random offerings. Treasure chest of varying quality will spawn periodically around the map. Other: In general the basic rules that apply to Wurm Online apply here as well, as found on their forums. Our FAQs include additional rules and guidelines for our environment. Our GMs/CAs are available to assist with questions, issues, and invite your feedback. Quests/Events: We don't have any quests yet but have a number of ideas and will be developing those as time goes on. Additional original fresh content is planned for introduction for the player base's enjoyment. Periodic events are held to provide a break of the grind, provide everyone with some fun and challenges and reward you with prizes. About Us: Our gaming community was founded in 2005, we are operated by RLYC., Inc. a registered non-profit organization and partially sponsored by Beyond Web Creations, LLC our hosting company. Lead by a veteran player (started WO in 2012) who is a Network Systems Engineer we have the resources and stability for the long haul to ensure our cluster is a quality environment that is around for a long time to come. We waited till now to launch to let the community develop a bit first and get it's legs before moving forward. Future Plans: We will never install a mod for the sake of installing a mod. As we test and work with other mods we may elect to introduce them to our environment. We are very mindful of what we introduce and will be working to provide our player base with fresh original content not found anywhere else. Additionally we plan to add at least 2 additional maps to the cluster, and work is progressing on that front. As it stands one will be a PvP map and the other a more adventure style map with the kingdom triad in place. PvP arenas will also be placed in the PvE maps for fun sparring between players in a controlled environment outside of the PvP map. Beautiful high resolution maps, lore backstory, and live map available on our website: Midnight Watchmen - Wurm
  11. Ever want to give your servers starter deed a makeover? Ever want to show new players just what is possible in Wurm? Do you like playing in deedplanner and work well with others? If you answered yes to these, I have a competition for you! We're looking for players to form teams and tender design ideas for each starter deed on the PvE servers (Depending on success of this we'll look at including PvP servers with stricter requirements). The competition will be open until the end of March (12:00 midday server time March 30th) How to enter: Work out whether you want to submit just a design, or organise a team to build it too. If you choose to build it, form a team of three or more players (with a minimum of 30 days playtime each) and work on a deedplanner design. Once you're satisfied, submit screenshots and the deedplanner file along with a short description about the look and feel you're aiming for. Submit your designs with screenshots and blurb in a zip file to retrograde@wurmonline.com, designs (as well as contributers) will be reviewed by staff. Once we're sure the requirements are met and the members of your team are suitable, the entrants will go up for public voting. If you want to keep the current starter town, that's fine, they automatically go in the public voting! Each successful team will be commemorated with a plaque or sign listing the members of the team upon completion. Requirements: Deed sizes are set at 41x41, perimeter not necessary to include. All kingdom items MUST be Freedom. If you are planning to build, the group must have 3 players minimum, there will be requirements of playtime and standing within the community and game. Entries are to consist of written ideas outlining the look and feel desired, screenshots of deedplanner construction, and deedplanner files At all times, deed must be passable This is a community driven competition, GM’s will be able to protect and look after some aspects of the deed (such as placing of starter spawn unique items) Deed plan must fit in with surrounding areas to look somewhat natural to the region A limit of 300 building walls, fences not included. Necessities: (What should be included) Fencing along deed borders (minus road access) Religion Representation Fantastic Portal (handled by GMs) Recruitment Board Trader locations (GM's will handle placing them, but choosing names for them is up to you!) Suggestions: Crafting buildings Sleeping quarters Examples of farmland or animals raised We're excited to see what you all come up with, and we're sure you're itching to get planning so simply grab deedplanner here and get started! REWARDS Deedplanner: If you have any further questions simply ask and we'll let you know! Good luck everyone! Retrograde and the Wurm team. EDIT We have updated the requirements and loosened the restrictions, please acknowledge the following: Removed all restrictions on wall types, all walls are able to be used. Maximum of 300 house walls All materials will be provided by GM's Players may either tender just a design, or enter to build as well. Design winners will be marked by commemorative signs, if the winners also build the design they will receive a rare trowel or mallet made of a unique material.
  12. Redneck Solutions is hosting an heavily modified server, expanding and improving on the core mechanics of Wurm and turning it into what it should've been in the first place. We aim to improve Wurm at the core to make an enjoyable and relaxed experience. Current Server Specifics 2048x2048 Map with a high dirt layer for all of your terraforming dreams. 1 Servers: PVE(Paradise) 200 Man Server Activity System Rewards for playtime which gives you silver required for deeds/etc Wurm Online Like Economy 30ql Starter Kits 9 Silver Given to all new players Completely free-to-play with optional donations 30K Creature Cap with 25% aggro amount Weekly to Monthly Events PVE with PVP Events Skill Specifics & Other details Base Skills: 10.0 Base Stats: 19.0 Skillgain Progression: 0-50 skill = 5.0, 60-70 skill = 3.5, 70-80 skill = 2.0, 80-90 skill = 1.5, 90+ skill = 1.2 Action Timers: 5x Deed Upkeep: Enabled Free Deeds: Disabled (Activity System will give you silver needed) Traders: Enabled Breed Timers: 4 RL days (will be tweaked) Crop Timers: 1 RL days (will be tweaked) You can find a full list of mods on our wiki! Future Plans and Goals Improved max boat speeds Automation machines More building types More aesthetic model types NPC villages NPC followers and task helpers More agressive mob types More neutral mob types Goblin villages More detailed development notes on patches More detailed information on new and old mechanics Improved and refined combat mechanics Map Paradise (Main Server) We also suggest that our players follow our server guidelines, while we are a more relaxed server, we still expect players to be respectable to one another. You can check out those guidelines here. You can also view the current team of Developers and Gamemasters on the server here. Our team will guarantee that each case/player will be treated with fairness, no bias decisions, and proper investigations in the event that any issues occur. You can view our staff policy on our forums, here Redneck Solutions Redneck Solutions Forums Blog Twitter Steam Group Steam Wurm Unlimited Community Post Wurm-Unlimted Server Listing Facebook Page
  13. ~!Highthborne~Of the Seven Graces " Sea struck isles guarded by emerald green forests. Snow capped mountains intertwine with the landscape adorning rugged hills. A perfect hide-away for a recluse, or perhaps, a pirate fresh from Anthion. What hides in these coves, vistas, lakes and grotto's? " ~!Highthborne oTSG Lore Website ~|~ Donate! ~|~ Server listing 24/7 Dedicated Server. Phenom II x4 955 BE / 16GB ram / Fresh SSD PVE Lands: Highthborne PVP Lands: Anthion Original story and lore based on asian architecture, featuring over 500 miles of hand laid marble path. Travel to each of the Seven Graces of Highthborne! Collect each of the six keys to gain access through the six replica gatehouses and to the Seventh Grace! Become a friar and travel the dangerous path, find treasure or a place you can't live without. Become a Pathfinder or one of the other empire jobs, for easy coin, or whatever you desire! Even be a Pirate in the Eastern isle's of Anthion! 25 Mine Hits = fast tunnels and mines w/ enough rocks, 100% skill and action timer boost ~ 3hr Crop cycle ~~ NO FOG SPIDERS!!! Mod Support! Mods: DisableFogSpider, nofogspider, BetterDigging, FishingIgnoresRange, TreasureChestClaim, Movetocenter, Upkeepcosts, Taxconfig, servertweaks (Dupe Auth fix), Timer fix, ServerPlayerCounter, WurmMods(Bounty, Bulk, Prospect, Salve, Sacrifice), Guards fix, HOTS Fix, MoreCraftables, Libilia Fix, Skillgaincontrol, MoonMetalminingmod, HitchingPost, ClayNShard4concretemod, Modloader Mods (Bulktransport, Spellmod, InbreedWarning, HarvestHelper, Cropmod, Creatureage, Bagofholding, Announcer), Bettercombatlog. Admin support (Player Named Roads/Vistas, Public Markets/Mine w/ Moon metals, User requests, Empire funded jobs, Purchasable plots, terrain modification (removal of bad tiles)) Empire Jobs: Keeper of the Flame (Fill and maintain the Oil lamps on the path), Pathfinders (Keep the path clean of mobs and help merchants/path-goers), Traveling merchant (Source and barter wares to weary travelers), Shrine/Temple/Inn Keepers (Maintain the various smaller shrines or temples, or create your own! (with permission)) and many more empire-funded jobs such as fishermen, smiths, woodworkers, boat builders, etc. The pay is in Copper or Silver and it can be per day, per week or biweekly. Up to 10 Silver can be earned per week. Average plots of land or prebuilt structures will cost in this range. Larger plots, more complex requests, individualized requests, or things that cannot normally be done by the player will cost much more. (For example, an extension of a mountain path to accompany the building of a temple would be 50-100s; By extension I mean a literal extension off the edge of a mountain). Custom Map (2048x2048): Highthborne (Northeast Coast Starting Point, Public Markets, Public Mine w/ "moon metals" | 6.4k creatures - 17% agg) & to Highthborne's Eastern Border lies Custom Map (? x ?): Anthion! ~ (Map ETA Jan 24th ~ Custom Hardcore Survival/Roleplay PVP Map ~ PMK Only ~ 30k Creatures, 74% Aggmobs w/ bountymod) *_Info/Maps/History_* Highthborne/Anthion Lore Website Highthborne Live Path Map ~|~ Biomes Map ~|~ Ore Map Teamspeak3: 47.223.225.113 (~!Highthborne & Anthion TS3) Support this work! Donate! ~!Highthborne oTSG Server Listing Anthion Server Listing Steam Thread Steam Group If you attack me it is because you are an evil person. Eastern Pirate Isle's of Anthion ~ Of the Highthborne Graces. " Thick oak forests molest surrounding isles with inlaid pine grove mountain lakes and glistening, virgin snow ripe for your first footprints. Will the invisible force of good or evil guide your path in this world? Will you lead others into entente and take what is rightfully yours by force or entrust only thyself with thy life in thy hands?! Build a Kingdom and rid the lands of Pirate Crime? Become a Hunter, living by bounty of the land, bow in hand? Or be of said care-free Pirates pillaging what ye will, as ye see fit?!" Map: Anthion Map ETA Jan 24th image Found on ~!Highthborne's ~ Eastern border Mods: DisableFogSpider & NoFogSpider, BetterDigging, FishingIgnoresRange, TreasureChestClaim, Movetocenter, Upkeepcosts, Taxconfig, servertweaks (Dupe Auth fix), Timer fix, ServerPlayerCounter, WurmMods(Bounty, Bulk, Prospect, Salve, Sacrifice), Guards fix, HOTS Fix / Libilia Fix, MoreCraftables, Skillgaincontrol, MoonMetalminingmod, HitchingPost, ClayNShard4concretemod, Modloader Mods (Bulktransport, Spellmod, InbreedWarning, HarvestHelper, Cropmod, Creatureage, Bagofholding, Announcer), Bettercombatlog. Map ETA Jan 24th ~ Custom Hardcore Survival/Roleplay PVP Map ~ PMK Only ~ 30k Creatures, 74% Aggmobs w/ bountymod *_Info/Maps/History_* Highthborne/Anthion Lore Website Teamspeak3: 47.223.225.113 (~!Highthborne & Anthion TS3) Support this work! Donate! ~!Highthborne oTSG Server Listing Anthion Server Listing Steam Thread Steam Group
  14. Grimmhaven is a UK based server that is geared towards role-play. It is ok if you are new to wurm or new to role-play, all are welcome. OPENING VERY SOON!! 1x1x skill and action Custom map - 2048x2048 (smaller size for better role-play) Skills begin at 1 30k mobs / 60% aggressive Starter town for safety Characteristics 20.50 (bc) 19.50 (ml) 12 hour crop timer We also have the ability to deed over aggressive animals on this server! Priest restrictions are lifted and Libila follwers are enabled (friendly to everyone)
  15. Faerun is a new heavy role-play server. We welcome all levels to the server. Those that are new to Wurm or new to role-play. The setting is West vs East. Brand new server so plenty of room to grow. Player made events held to encourage role-play. The server is modded but skills start out at 1 and 19.50 for characteristics. Timers are set to x1 for both skill gain and action. This is a custom map inspired by the Forgotten series, DnD novels.
  16. Welcome to Katavia, a new PVE server just launched. There are two reasons I have decided to start my own server rather than join any of the great servers already out there. First, I am really excited about running events for a playerbase such as spawned dungeons and GM ran missions. I think this is a great way to keep the server involved and keep things fun for the GM(s). I will also be working on my own mods for the server (software developer back on earth) and I hope to be able to bring new and exciting mods of my own to the server, mainly concentrated around content development. Starter deed is up and functional. We have an inn, public mine, and docks to help the new players out. This is run on a dedicated Windows Azure server running 24/7. On to the good stuff: Settings Map Size 2048x2048 Skill multipler x 5 Action timer x 8 Starting Body Control - 25 Starting Mind Logic - 25 All other body/mind stats - 23 Player Combat multiplier - 3.0 Creatures - 10000 Aggressive - 30% - UPDATED!!! Adamant & Glimmer are set to 0.05% veins Mods BetterDig BoatMod BountyMod BulkMod CropMod HarvestHelper InbreedWarning LibilaFixes MeditateMod MoveMod MoveToCenterMod ProspectMod SacrificeMod SpellMod SalveMod TimerFix Disclaimer: I didn't write any of these mods but they are easily found here on the forums, so look them up and give their authors a thumbs up. They are all great! Server Events GM ran missions GM spawned dungeons Awards and prizes, and mush more Online Map The map dump: FYI: The spawn point is in the center of the map on the peninsula sticking out into the lake. Come on in and give it a try! Or come tell me how bad it sucks! Either way is good, lol. I may or may not be giving out door prizes to the first settlers
  17. ~!Highthborne~Of the Seven Graces " Sea struck isles guarded by emerald green forests. Snow capped mountains intertwine with the landscape adorning rugged hills. A perfect hide-away for a recluse, or perhaps, a pirate fresh from Anthion. What hides in these coves, vistas, lakes and grotto's? " ~!Highthborne oTSG Lore Website ~|~ Donate! ~|~ Server listing 24/7 Dedicated Server. Phenom II x4 955 BE / 16GB ram / Fresh SSD PVE Lands: Highthborne PVP Lands: Anthion Original story and lore based on asian architecture, featuring over 500 miles of hand laid marble path. Travel to each of the Seven Graces of Highthborne! Collect each of the six keys to gain access through the six replica gatehouses and to the Seventh Grace! Become a friar and travel the dangerous path, find treasure or a place you can't live without. Become a Pathfinder or one of the other empire jobs, for easy coin, or whatever you desire! Even be a Pirate in the Eastern isle's of Anthion! 25 Mine Hits = fast tunnels and mines w/ enough rocks, 100% skill and action timer boost ~ 3hr Crop cycle ~~ NO FOG SPIDERS!!! Mod Support! Mods: DisableFogSpider, nofogspider, BetterDigging, FishingIgnoresRange, TreasureChestClaim, Movetocenter, Upkeepcosts, Taxconfig, servertweaks (Dupe Auth fix), Timer fix, ServerPlayerCounter, WurmMods(Bounty, Bulk, Prospect, Salve, Sacrifice), Guards fix, HOTS Fix, MoreCraftables, Libilia Fix, Skillgaincontrol, MoonMetalminingmod, HitchingPost, ClayNShard4concretemod, Modloader Mods (Bulktransport, Spellmod, InbreedWarning, HarvestHelper, Cropmod, Creatureage, Bagofholding, Announcer), Bettercombatlog. Admin support (Player Named Roads/Vistas, Public Markets/Mine w/ Moon metals, User requests, Empire funded jobs, Purchasable plots, terrain modification (removal of bad tiles)) Empire Jobs: Keeper of the Flame (Fill and maintain the Oil lamps on the path), Pathfinders (Keep the path clean of mobs and help merchants/path-goers), Traveling merchant (Source and barter wares to weary travelers), Shrine/Temple/Inn Keepers (Maintain the various smaller shrines or temples, or create your own! (with permission)) and many more empire-funded jobs such as fishermen, smiths, woodworkers, boat builders, etc. The pay is in Copper or Silver and it can be per day, per week or biweekly. Up to 10 Silver can be earned per week. Average plots of land or prebuilt structures will cost in this range. Larger plots, more complex requests, individualized requests, or things that cannot normally be done by the player will cost much more. (For example, an extension of a mountain path to accompany the building of a temple would be 50-100s; By extension I mean a literal extension off the edge of a mountain). Custom Map (2048x2048): Highthborne (Northeast Coast Starting Point, Public Markets, Public Mine w/ "moon metals" | 6.4k creatures - 17% agg) & to Highthborne's Eastern Border lies Custom Map (? x ?): Anthion! ~ (Map ETA Jan 24th ~ Custom Hardcore Survival/Roleplay PVP Map ~ PMK Only ~ 30k Creatures, 74% Aggmobs w/ bountymod) *_Info/Maps/History_* Highthborne/Anthion Lore Website Highthborne Live Path Map ~|~ Biomes Map ~|~ Ore Map Teamspeak3: 47.223.225.113 (~!Highthborne & Anthion TS3) Support this work! Donate! ~!Highthborne oTSG Server Listing Anthion Server Listing Steam Thread Steam Group
  18. Looking for a challenge? Are you new and looking for a good place to learn? Pay to win servers got you down? You want to come to a server where admin is active and involved? Tired of wondering when the map will be updated? Join the Horde of the Summoned! Rana's HotS Server Server settings: 2048x2048 custom map HotS home server PvP enabled 2x skill gain 2x action timers 20k max creatures, 10% agro No free deeds, upkeep enabled 12 hour crop timer Mods and mod settings: Better Digging: dirt/sand/clay will go to cart or ground if cart is full Bounty Mod: Bounties for killing creatures will go to bank account Spell Mod: no priest penalties, casting cost capped at 90 Need more info? Forum located at ranasserver.ddns.net Map located at ranasserver.ddns.net/map
  19. Hello there! My friend recently started playing and he wants to catapult his Wurm career. We are looking to buy a starter account who has decent starter stats. Don't need to be anything crazy. Contact me with offers and let's talk price!
  20. Welcome to The Grand Rebellion The Grand Rebellion is a dedicated linux hosted server for your enjoyment. We have a great community and looking for more like minded people. Mods No Priest Restrictions, No Crop Wilting, Improved Bulk Storage moving, Better Digging, Custom In-Game Map, Stablemaster, Hitching Post, Better Prospecting, and a few others. Server Stats Skill Gain: 7x; Action: 10x 15,000 Creatures; 12.5% Aggressive Minimum Mining Hits: 38 Breeding: 7 Field Growth Rate: 1 hour Online Map @ HTTP://208.94.246.18 Vote: https://wurm-unlimited.com/server/1040/
  21. Requiem of Wurm PVE server 3.5x skill 5x Action with mods to ease your gaming life (but without giving you everything with a click of a mouse.) 4k map (Made by Drathania forum link) 45k mobs with 79% aggressive 35hr crops 25 BC / ML Mods Better Dig Chest Claim Crop Mod Hitching Post More Craftables Move Mod Move to Center Spell Mod and More We are hosted on Citadel Servers @ Their Nevada location.
  22. Ages Of Urath Closed to the public: Must apply for access. Apply on the website to get access. Live Maps: Irata Laoks (Advanced PVE) Featured on MMORPG Stat Perk System (unique) Boosted Starting skills http://forums.mmorpg.com/discussion/430193/razors-edge-online-urath-online-saga Home City No pay-to-win In game Live map HUD. Mount Ticketing system: ADDED Dungeon Exploration, Adventure Maps Huge 4096 Maps Multiple Cluster servers. Hunt of the Ancients(HotA) Reduced Priest restrictions. In PVE priests can cast any spell. 5x Exp 5x Action Timers 5x combat In game map, New ships. Running Ago modloader Support for Ago Client modloader Event Timer Mod No crop decay Horse Names, ages, breeding MOD spawned random Boss encounters, with multiple stages (event timers) New sound effects (complete overhaul) Only map displayed on PVE Main Cluster: Live Map: Long time WO players. Very newbie friendly and helpful. Search "Urath" on the server list and it'll come up every time [in response to servers disappearing randomly from list]. Vote for us at: http://wurm-unlimited.com/server/1004/ : Trade Packs: (Archeage Style) A simple explanation of the trade system breaks it down into three steps. A player first crafts a trade pack using raw materials or goods harvested from the game world, then carries that pack across the game world before depositing it for a profit at a target destination. The transportation process is not without its dangers, however, as trade packs reduce a player's movement speed and make him vulnerable to other players who may steal his goods. If a player is killed by a bandit or pirate, the trade pack is dropped and may be captured by the criminal, who may then deposit it themselves and usurp the profits. These would be interactive boards (much like the village recruitment boards) where players can choose the pact runs they wish to carry out. AI Pirate Ships: I have sloop models completed but need the AI behind it. The goal of the encounters is to create more of a PVE and PVP fear at sea. Pirates would also tap into the routes frequently used by Trade Pacts. Named captains. Bounties (see below) Bounties: ADDED As pirates sink player ships the fleets of the Captain grow. Bounty boards would also be created much like the village recruitment boards and the reward would be based on the strength of the fleet as it grows. Mount Ticketing system: ADDED Player made Harbormasters that can exchange a mount for a ticket which can be loaded into a cargo hold of a ship. The weight of the ticket would reflect the weight of the animal. Tickets can then be unloaded and activated to spawn the original animal without the use of the harbormaster. No more Lead ropes on ships! Revamp Player Economy Money system. Foreign currency for reach realm. Web based currency exchange rate. Investments in business. Stock market. Kingdom and Realm Hierarchy Titles & Nobility Voting & political system (PVE areas only) Realm vs Realm System The map is broken into 16 4096 maps with 36 fortresses. Keep defenses are rebuilt / repaired / NPC defended based on the success or failures of pact runs for each of those Realms. This encourages Realm owners to promote pact runs. Realm perks for capture of each keep. Complete MOD list Annoucer MOD Server greeting for each player which displays on the screen in and in the event log as they join the server Event MOD Custom Boss and minion generator for re spawning events. This will soon incorporate NPC movement, schedules, quest offerings in the future. Bagofholding MOD A spell a priest can cast to increase the storage capacity on a container. Betterdig MOD Changes dirt from digging/flattening/leveling to drop on the ground instead of going to the inventory of the player. Allows dirt from digging/flattening/leveling/dredging to go into a vehicle being dragged or ridden. If there are crates in it's cargo - it can automatically go into those. Uses dirt from the ground, a vehicle and even crates inside the vehicle when leveling. Allows overriding which actions can be performed from a mount or vehicle. Allows overriding amount of clay dug per action. Almost everything is configurable. Biggerhouses MOD Allows larger floor plans by increasing carpenter skill when laying out a floor plan for a building beyond the limit of 99 skill level. (only temporary math calculation change to skill level) Chestclaim MOD Allows players to "claim" random treasure chests, unlocking the chest and rewarding the players with some karma CreatureAge MOD Slows down the aging process of bred animals. Creature MOD New types of creatures and various new types and looks to some creatures in the game. Crop MOD Prevents crops from turning to weeds. FixGuards MOD Fixes villages spawning infinite number of templars due to a database error HarvestHelper MOD The command /season tells you what is in season and time to other seasons in real days. Hitching Post MOD Allows you to hitch mounts to a post to prevent them from roaming off. InBreedWarning MOD Meditation MOD Enables guaranteed skill success (no more "You fail to relax" or not getting a path question you qualify for) No delay between first 5 skill gains of the day No difference in delay requirements after the first 5 meditations (if the above setting is on, there's no delay requirements for meditation skill gain at all, if it's off, always 30 minutes between meditation skill gains, never 3 hours) Disable distance requirements for meditation skill gains (No more need to move 11 tiles for skillgain) A configurable multiplier for path question cooldowns. This can be set to half to cut these delays in half, set to 0 to disable them entirely, the choice is yours. Specify custom action duration for meditation (NEW) Configure the delay before joining a new path after leaving an old one (NEW) Now imposes a configurable maximum level a player may reach in any path Movement MOD Allows server admins to tweak many things related to movement of players, mounts and vehicles Speeds Weight limits for players Min/Max heights, depths and slopes Wind impact for boats Loading ranges Required skills Prospct MOD Prospecting cave floors provides the same information as prospecting a rock tile on the surface above (i.e. detect nearby ore veins) QualityDamageToolTip MOD Gives you a hover ability to see Ql and damage, from a distance, to any object in the game without doing an inspect command Sacrifice MOD Adds a configurable chance for a rare item to award a bone of the same rarity, instead of the usual benefits Salve MOD Adds "power - " to the beginning of newly made healing cover names, so you no longer have to figure it out in your head. Spell MOD SpellMod: a mod that makes all spells available and removes many priest restrictions to make playing a priest with only one character more enjoyable. Allows all spells to be cast by any priest on PVE cluster only. increase spell timers, removes penalties for offending actions by your deity. Settings: removePriestRestrictions=true allowAllSpells=true unlimitedPrayers=true noPrayerDelay=true favorLimit=99 StableMaster MOD Any animal that can be led can be exchanged into a ticket to load into a cargo ship or cart for easier travel, especially to other cluster maps within the world of Urath. See patch notes and video tutorial on using this NPC. TimerFix MOD fixes action timers in the game for various functions. LiveMap MOD An in game mini map that shows objects, terrain, around you as you move about the map. Menu / Live map toggles this feature on an off. Better Sound FX MOD Over 100 new types of the sound FX have been done by me to give you a better submersion experience in the game. More updates to the sound file as i get time. ClusterTalk MOD Better communication between cluster servers and login server. RMITool MOD Custom tool for Server wrapper to check server health, and reboot the server during maintenance windows. Ago Server Modlauncher v.20 This allows the mods to work and communicate with each other. Bulk Items Separated MOD Mod that allows you to use one BSB for any quality material. It separates items stored based on items QL, so you would have e.g. 10 stacks of iron lumps in ranges 0-10, 10-20, 20-30, etc up to 90QL. After 90QL each QL unit gets its own stack. There is an option to revert the mod functionality, by simply blessing BSB. Don't forget to rename your blessed BSB, however, since blessing is not visible on "Examine"! Bounty MOD You recieve bounties for killed creatures, when you bury them. Harder the creature, better the bounty! Decay tick MOD This is one of several bandaids mods that we run. Wood scraps, rock shards, dirts and logs left on ground off-deed would be rmoved on first damage increase. Tweaks MOD Sets number of sleeping powders on every trader to 9. Domestics replacement MOD This is one of several bandaids mods that we run. Most of domestic spawns are replaced by hostile creatures, so it is harder to find a horse or a ram, but easier to find an adventure. Kingdom stuff MOD Mod that adds every single kingdom item available to list of craftable items. Tabards and towers are not craftable yet! Event & Loot MOD Adds various non-craftable loot items to creatures killed. During events,adds higher chance of dropping specific items from specific kills. Nofogspiders MOD This is one of several bandaids mods that we run. Removes fog spider event from game, because said event drastically affects server performance. Dead Shoulders MOD Adds rift shoulderpads to riftcreatures loot table. You can even get rare,supreme or fantastic shoulderpad if you're lucky! Dead critters MOD Adds progressively increasing chance for every creature to die, starting from "Old" age. Cared, bred, unique and champion creatures are not affected.
  23. Lands Of Norhaven in your wurm loader! Stop by! Check us out! www.norhaven.us NufSaid
  24. Hello everyone, we offer a PvP-server with PvE-zones and a custom map: [GER] Celestia - 24/7 Custom Map. We're a German-speaking community, but english is welcome, too. Server-Details: 2k x 2k custom map, 13k creatures, adamantine and glimmersteel veins (0,01%) 1.5x Skillgain, 1.5x Action Timer free deeds Upkeep is activated (20 iron per tile, but at leat 1 silver per deed), guard costs are disabled max. 4 Deed-Guards Deeds can be protectet by a PvE-Zone there is a NPC to finance the upkeep, which gives every player 1 silver per month - required Item changes monthly Dig like Mining - Mod Bulktransfer - Mod Spellmod - no restrictions for priests HotA weekly time to time some PvP/PvE Events contact for new players in game or via Teamspeak The Server exist since February 2016, but we still have a lot of untouced landscape for new deeds with a high dirt-layer. Meanwhile we got 5 kingoms, 4 of them are selectable at the beginning. __________________________________________________________________________________________________ in german: Hallo zusammen, wir bieten euch einen deutschsprachigen PvP-Server mit Custom-Map und PvE-Zonen: [GER] Celestia - 24/7 Custom Map Server-Einstellungen: 2k x 2k Custom-Map mit 13k Mobs und Ada- und Glimmer-Veins (0,01%) 1.5x Skillgain, 1.5x Action Timer 51 Mining-Hits, 8-Stunden-Wachstumsphasen freie Deeds Upkeep aktiviert (20 iron pro tile, aber min. 1 Silber), Guardkosten sind deaktiviert maximal 4 Deed-Guards Deeds werden auf Anfrage per PvE-Zone geschützt um das Upkeep zu finanzieren, gibt es pro Königreich einen NPC, der jedem Spieler monatlich 1 Silber zahlt (entspricht 500 Deed-Tiles) Dig like Mining - Mod und Bulktransfer - Mod Priester-/Spellmod - keine Einschränkungen für Priester HotA wöchentlich von Zeit zu Zeit gibt es einige PvP/PvE-Events Ansprechpartner für Neulinge im Spiel und via TS (Daten im Spiel einsehbar) Mittlerweile befinden sich 5 Königreiche auf dem Server, wovon 4 als Startkönigreich ausgewählt werden können. Der Server existiert bereits seit Februar 2016. Es ist also kein Kurzzeit-Projekt wie viele andere. Die "Kern"-Community kennt sich bereits seit Oktober 2015, einige z.T. noch länger aus Wurm-Online-Zeiten. Trotzdem bietet die Karte noch sehr viel Platz zum Bauen und Terraformen! Wir freuen uns auf euch!
  25. Join us in creating one of the longest stories ever written... .: Moorlands :. Second Dawn www.moorwurm.com When man and woman can stomach no more, when all has been taken away, when family is slain, riches stole away, the very essence of self-worth threatened by greed and war…what remains? Does the land beneath your feet still wield its magic, the unseen force of tradition still rooting you to the soil? Can tradition be born anew? When nothing that you've built or conquered withstands the test of time, where do you travel to begin your life again, to tame the wildlands once more? Is there life beyond what you already know? Verily, there must be more. As the new dawn kisses your cracked skin, the shoreline materializes deep within the fog. A deep sigh of relief rises, unbidden from your lungs, and floats away from you in a puff. Your family slumbers nearby, dragged along for ten thousand leagues, hungered, frozen, clinging onto those ideals and practicing those skills that kept you all alive this long. Your eyes find Valrei in the morning twilight and offer a prayer, a simple wish that a pair of calloused hands and heart of gold will be enough to tame the land once more. The legends were true, it seems. More land exists, unspoiled by the mighty. More adventure awaits, unscripted by the gods. For those who bear the courage to find these shores, they will find more. "The focus of a role playing server will have to be community and story driven play. We'll want to create a world the players can connect to and be apart of, and constantly create new plot lines that keeps the experience immersive. Reduced tediousness, focus on content and player-made stories, character building and immersion." *Here's to Legacy, our own.* Moorlands Staff: Trake - Server Owner/GM Origin - GM Rates: Skills are gained at a rate of 6x. Action timers are increased at a rate of 3x. Epic Curve setting - not enabled. Free2Play: We're completely free to play. You will never have to pay for in-game items or perks and will be able to do everything that you can in Wurm Online through in-game means within the bounds of the server rules. Wurm Unlimited Moorlands Rules and Features: 1) RP. Moorlands is a Role Playing (RP) Community. Please observe Role Playing etiquette at all times. Because Moorlands is an RP focused community, we only accept English speaking players—this decision is made solely with an eye toward RP. I promise that we love you all equally, despite this requirement. 2) Chat. Local Chat is for RP purposes only. Please remain In Character (IC) when speaking in Local Chat. In Global Chat and Personal Messages (PM), you are free to converse Out of Character (OOC). 3) PvP. Player Versus Player (PvP) is enabled in Moorlands for RP purposes only. Any PvP that is perceived by the GM staff to be undertaken for the purpose of harassment is strictly forbidden. The Moorlands requirement to observe RP etiquette at all times does extend to PvP. Violation of these guidelines will not be tolerated. 4) Wisdom. As an RP server, one of the features Moorlands offers is what we refer to as retained Wisdom. We all come from somewhere. The trades we practiced and skills we honed were hard-earned. As you arrive here in Moorlands, the Wisdom you gained prior to this time is not lost. Therefore, every new character to Moorlands, is granted Five Level 5 Affinities, i.e. a Level 5 affinity in 5 separate skills.