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Hear ye Warriors of Wurm! We have received some interesting feedback on fighting from our awesome player base. This was implemented on the test server and we are now eager to hear your opinions. So we ask you to please try some of the fighting tweaks and leave feedback in the comments. Some are for PvP and some will affect fighting in general. Aggressive style damage dealt was tweaked upwards. Defensive style damage dealt was tweaked upwards. You should now receive noticeable CR bonus for attacking while aggressive. You should now receive noticeable CR penalty for defending while aggressive. Players now receive inverted gank CR bonus so you'll be harder to hit (due to congestion). Mounts should now be targeted more seldom by guards. Off-deed mine doors will now work like other doors and should stay open to enemies 2 minutes after being passed while fighting. Battle camps now take 10 minutes to conquer. Battle camps now have 60 tiles radius influence. Tower guards were made slower. Armor Stats All armor types have different movement speed. Splint, Ring and ordinary Scale armor is not yet ingame, so they are still work in progress names. Armor still has varying damage reduction once a hit is landed, where plate and dragon armor reduces it the most. In PVE, remember that creatures have certain standard and elemental attacks. The odds of blocking were changed so that different armors has bigger advantages against certain attack types. This only affect your chance to evade blows. The numbers are percent chance of glancing(armor negates damage) at 100 ql armor (modified by ex: rarity and epic curve). You can download the test client by clicking this text Knock yourself out! /Or preferably someone else.
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- public test
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