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Found 2 results

  1. This is something for FREEDOM ONLY (in case you missed the tags). It is NOT, in any way, aimed at servers where PvP takes place. As a note it IS possible for pvp and non-pvp servers to have different spell lists for the same priests (see disintegrate). Before you read any further this is a teleportation suggestion, yes it is only for priests. Why? We're the magical folk and meditation and karma both already allow a form of teleportation (thus mooting the "no teleportation in wurm" argument). It's aimed at high level and high channeling priests, priests who are more likely to be mains rather than pets. In all cases spell failure results in the loss of the full favor cost (90). So without further ado : Path of the forest (fo) Faith : 90 Favor : 90 Difficulty : 75 (Has the hardest difficulty because its condition is the easiest to meet) Effect : If cast successfully a text box comes up, the player is prompted to type in the name of a player or deed. If a player is selected the player receives the message "You feel <caster> trying to reach out to you, do you want to let them know where you are?", if the player selects yes then, if there is an overaged tree within a domain of fo within 5 tiles that is NOT on a deed, the priest is teleported to that tree, if they select no the spell fails. If a deed is selected, and the priest is a member of that village, or in an alliance with that village (Permission to allow teleports must be set to true in role), the priest teleports to an overaged tree in a fo domain on that deed. If no tree in a fo domain domain is found the spell fails. Path of the waves (vyn) Faith : 90 Favor : 90 Difficulty : 65 (Has the lowest difficulty because it has the most restrictive condition) If cast successfully a text box comes up, the player is prompted to type in the name of a player or deed. If a player is selected the player recieves the message "You feel <caster> trying to reach out to you, do you want to let them know where you are?", if the player selects yes then, if there is a water source in the domain of vynora within 10 tiles that is NOT on a deed, the priest is teleported to that water source, if they select no the spell fails. If a deed is selected, and the priest is a member of that village, or in an alliance with that village (Permission to allow teleports must be set to true in role), the priest teleports to a water source in a vynora domain on that deed. If no water source in a vyn domain is found the spell fails. Path of the earth (mag) Faith : 90 Favor : 90 Difficulty : 70 (Has a middling difficulty because it is harder to make rock tiles than it is to plant trees, but easier to make them than to create water sources) If cast successfully a text box comes up, the player is prompted to type in the name of a player or deed. If a player is selected the player receives the message "You feel <caster> trying to reach out to you, do you want to let them know where you are?", if the player selects yes then, if there is a rock tile (both above and underground) within a of magranon domain within 10 tiles that is NOT on a deed, the priest is teleported to that rock tile, if they select no the spell fails. If a deed is selected, and the priest is a member of that village, or in an alliance with that village (Permission to allow teleports must be set to true in role), the priest teleports to the nearest rock tile to that altar. If no rock tile is found the spell fails Note for other gods : Just change the domain to be that of the requisite god.
  2. Something I have been toying with is an extension to priest gameplay. Considering we are probably the most prolific travellers on wurm (since we have no other way of making a living...) it occured to me that rather than waiting till 90 meditation and abusing home recall for our travel needs a more mystical way would be appropriate. This is a FREEDOM ONLY suggestion, though it could have VERY interesting uses in PvP as well. It would be some much needed love for priests. The idea is players can construct moongates. These are 3x3 tile entities that require a flattened and marble paved area. Each component of the moongate takes up a tile, once all components are built the moongate is activated by using a rare gem on the raised platform (the rare gem is consumed). If any of the construction conditions are not met then a message as to what is wrong is displayed (components in the wrong place will be considered missing) Edit for clarity : These are ON tile constructions, not movable objects but actual structures The components are : 4 metal struts (gold). These require a high level (70) blacksmith to start and continue. These are placed in the corners. Must be enchanted with wind of ages/blessings of the dark of at least 70, failed castings can damage. 1 central raised platform (marble). This requires a high level (70) mason to start and continue. Must be enchanted with a courier/dark messenger cast of at least 70, failed castings can damage.. 4 charged crystal pedestals (requires marble, gold and one gem of at least QL50 each). These require a high level in Jewelery smithing (closest I could get to intricate construction) (70) to start and continue). They must also be charged using vessel (at least 70 favor's worth in the single cast). These are placed adjacent to the central platform. Must be enchanted with lurker in the dark of at least 70, failed castings can damage.. Upon creation a master index is awarded to the activator and, using a gem of QL50 or above, slave indexes can be created by using the master index on the gem. Master indexes have the same weight and properties as keys (and are destroyed the moment a gate is destroyed), slave indexes can decay if dropped but weigh the same as keys, they cannot be repaired or improved in any mundane way (these are also destroyed the moment a gate is destroyed). The master index can also be used to toggle the gate as public or private. The average QL of the moongate components denotes how difficult it is to use it (higher QL reduces the difficulty of direct teleportation). Moongates decay a little differently than other constructions, the central platform decays, the other parts do not. Once the central platform has decayed away the other parts instantly vanish with it. The average QL of the moongate components decides decay rate. A priest with 50 faith can use a moongate to teleport to any private moongate they have the index for or any public moongate. (Central platform) A priest with 70 faith can cast a spell (costing 70 favour, difficulty 80) to teleport to any private moongate they have the index for or any public moongate (Central platform). If the index used is a slave index this damages it slightly. Failure of this spell inflicts a severe wound (Oh my god! You teleported JUST your arm!) Optional Extra : A fully charged QL70+ gem can be used by ANYONE to use a moongate in the same way as a priest. Single use only. Optional Extra : All spawn towns have a functioning public moongate