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  1. Prenote: Terms such as "Offensive CR" and "Defensive CR" are used throughout the suggestion. This does not necassairly mean actual CR codewise but rather modifiers that gives bonus hit chance for offensive actions or miss chance for defensive actions that would equate to the CR mentioned. Basics All 5 paths (Love, Hate, Insanity, Power, Knowledge) got their own individual passives. These passives scale linearly based on player level starting with level 2. (10 levels in total) Meditation abilities are not dispellable... since they arent spells. The max cooldown between path levels is reduced to 1 week and thus lets players experiment with diffrent paths without feeling they are horribly gimped by doing so. The skill level is what truly restricts the player. Love performs 3x healing for all non-spell sources. (+20% per level. This includes cotton, lifetransfer, regen and mycelium absorbation) Hate gets 20% dmg bonus and 20% offensive cr bonus. (2% per level. does not stack with passive faith bonuses.) Insanity gets 20% dmg reduction (2% per level.) Power gets 30% stamina reduction (3% per level) Knowledge gets 25% skill increase (2.5% per level) Now with that out of the way, here comes the fun stuff. Each path has 4 abilities that are choosen when to unlock. New ability choices are given at level 4, 7, 9, 11. One ability is unlocked at a time. Love Refresh Unchanged. Enchanted tile same functionality except that enchanted tree tiles yield 3x harvest. Love effect When used on the ground it makes all hostiles in local friendly for 10 minutes. If used towards a specific non-unique non-tamed non-valrei non-human creature it will perform a strong charm/dominate effect and turn it into a pet. Includes unusual types of creatures that normally cant be turned into pets, like whales and kingdom animals. (sidenote: You can currently ride aquatic creatures like crocodiles in water. Human and Humanoid isn't the same thing.) Cooldowns are unchanged. Soothing presence Permanent aggro-range reducing buff (similar to the newbie buff). Also makes taming and breeding easier. Power Erupt/Freeze Allows the creation of lava on rock/cliff tiles aswell as turning lava into rock. Same timers as currently but domain influence doesn't matter. Erupt only works inside your own kingdom like currently. Erupt can also be used on forges and ovens. Thereby lighting the oven/forge, fueling it and turning all items inside them searing hot. Freeze can be used on any container and instantly cools all content within. Elemental Immunity / Lava Walker Passive buff that gives permanent 50% reduction to all sources of fire, ice, acid and water. Active 30 minute ability with 3h cooldown. 50% reduction to all sources of fire, ice, acid and water. (the passive and active ability stack as additions. thus giving full immunity togheter) Might 2 hour ability with 4h cooldown. 50% increased carrying capacity and 50% longer stuns. Wanderer 60% stam reduction for movement (includes walking, swimming, riding, sailing, climbing, dragging). Does not stack with the level-based passive. Knowledge Get Info Combination of level 1 and 3 get info. Thus giving general information, affinities and carrying weight all at once. Also gives +4CR in combat against that specific target for the user. 1h cooldown and the effect last 15 minutes. Survey Area Slightly modified Get info level 3. Informs you of all creatures and settlements in local aswell as showing all tracks of the past 3 wurm days (same as tracking) at your location. 1h cooldown. No skill loss Unchanged. Attention to detail Passive that gives +2 radius for prospecting/analyzing, 10% higher chance for rarity rolls to succeed and +2 passive CR. Hate Rage Rage: Gives 4x increased damage from bashing and 25% dmg bonus to siege engines for 15 minutes. 1h cooldown. Frenzy +50% attack speed and -35% defensive CR for 1 minutes. 15 minute cooldown. (also modifies minimum swing timers) Roar Turns all agressive entities in local passive against the character for 2 minutes and breaks their combat with the character. (This includes guards and kingdom animals) Also provides 2 defensive cr for the duration. 30 min cooldown. Targeted at the ground. Hatred Passively adds a 1 minute debuff to anything that hurts you. If the person who gave the debuff attack the person/creature with the debuff they receive +2 offensive CR. Insanity Break Reality Teleports the character to a random tile on the server, heals all wounds, removes all spell effects, gives a 10 minute +25% speed boost and +5 CR. Also performs a Fill effect. Same restrictions as normal teleports. Makes the eyes of the user go black for the duration of the effect. Unstable Passively gives 15% dmg reduction in two resistances that shifts to random new ones every minute. Imagination Activated ability that removes the largest wound of the user and gives single-target spell immunity for 5 minutes. 45 min cd. Also spawns 2 random insanity illusions that only the user sees. Nightmare Activated ability that spawns a neutral shadow being (translucent and black shaded fog spider, wolf or wraith) that attack the closest hostile entity with the power of a dominated troll and dissapear after 30 seconds. 30min cooldown. Summary Poor abilities removed New abilities added Choices Rewards the player from the get go and keeps giving more things as skill and level progress. Thus keeping it very newbie friendly More choices in how the player wish to progress and if they want to try a new path after achieving high skill it wont take long to get high meditation level again.
  2. Lemosa Docks We are always pleased to offer invites for new players. FORUM PM me You are welcome to come, to learn, and to play. Privacy and Security We have individual plots for each player with a secure yard for farming and animals, a forage and botany farm, great mines, tree farms, ironworks building, and town hall. Everything you need to learn is here, and we have a Templar and Tower guards to protect you while you do. Independence Though we offer a helping hand, each player has tasks before them just as they would in the wild (minus the constantly getting murdered part). Duty These task in include such things as felling trees, making planks, mining iron, smithing nails, and building your own home. You have farming areas, hunting, fishing and cooking supplies available. Courage Venture just off deed or explore the deeper mines for an immediate taste of the wilds. Hunting and fighting will come find you in short order. Support You can ask in Alliance chat if you need help. Just send me a forum message to get me by private email most days 6 AM to 10 PM US Pacific time. Once joined, you have my private email posted every day as the village welcome message, with important news and new member welcome posts. Welcome to Wurm!
  3. MIYA Welcome to the village of Miya! Deliverance 39y,15x This cozy village is made up of two side-by-side deeds running along the highway in the south eastern part of the Deliverance server. We are only a short run from Green Dog, a stone's throw from the Puzzle Plaza Marketplace, and a little ride to the ocean and clay pit. There are several iron veins in our mine and we have plenty of trees and and a tar pit in our back yard! Each of our members are provided with their own plot of land to use and build on. Plot sizes range from the small, but cozy 4x4 tiles for players who don't want to take care of a lot of space or new players to learn to wurm on --- To the large, 5x14 tile plots for the more experienced players who wish to have a lot of space. There are many different sizes in between and many are available for new players or veterans of wurm! We are in search of friendly and mature Wurmians to join our ranks and grow with us! Please feel free to drop by and take a look around at 39y,15x Here we have a couple of the small plots under development! As well as so many more plots to choose from! Small! Medium! Large! Miya villagers currently have access to: A large water fountain Free meals to eat A cookhouse for cooking A workshop for crafting A church (Vyn, Mag, & Fo alters) An on deed mine (No mobs! Iron, lead, tin, & Zinc) A guard tower and deed guards A horse ranch that I run where I provide public use horses for villagers to borrow if they do not own their own. Several public use buildings are available to villagers as listed above and many more still on the way! Including an Inn and fighting skill practice Dojo that are on the list of things to build! 4 speed trait and 5 speed trait horses available in the public use horse pen! WHAT WE ARE LOOKING FOR: - Players who agree with and follow the rules and guidelines of Miya. Read them HERE. - Players who are mature and can easily get along with others. - Players who enjoy playing independently as well as with others. - Players who are new to wurm OR veterans of wurm. - Players who are patient of new players and willing to give advice or lend a hand. - Players who are interested in living in a friendly and helpful community. DOES THIS DESCRIBE YOU? If the above describes you and you are still interested in joining, please do one or more of the following. - Contact Kitaelia in game by sending a PM to Kitaelia or Keire - PM me on these official wurm forums. Click HERE to do so! - PM me on our GuildLaunch forums. Click HERE to do so! - Post a new thread in our Village Recruitment thread. Click HERE to visit our forums! - Reply to THIS thread by hitting the nifty reply button or using the quick reply at the bottom of the page! What we need to know: CHARACTER NAME: TIME ZONE: Here are some more pictures for your viewing pleasure! View of the Ranch House (left), Cookhouse (center), Token, Fountain, and Guard Tower (right) We also have several areas for community farming! View of the mine entrance from the fountain (token area)! And our very own Oasis across the highway, on deeded land, that we plan to dredge into a nice little lake! Perhaps add a Love Tile if we can! Here are the rules and guidelines we expect all of our villagers to follow and respect (Just in case you missed the link above) Please forgive the wall of text! ^-^ ~* Miya Rules & Guidelines *~ GENERAL: [ 1.] - No Lameness [ 2.] - No Drama [ 3.] - Have fun! PUBLIC BUILDINGS & AREAS: [ 1.] - The public buildings are for all Miya residents to use. [ 2.] - Be respectful of other people's work in a public building. If an item has a player's NAME on it do not take the item without permission from said player. [ 3.] - Put your NAME on items that you leave in public buildings or public grounds that you wish to re-claim later, such as a tool in a forge. [ 4.] - Items in public Bulk Storage Bins or Food Storage Bins belong to all of Miya. [ 5.] - The Bins may be sorted by item quality. Check before you take items of high QL as it may be a limited resource that isn't easily obtained. It never hurts to ask. [ 6.] - If Bins are sorted by item quality, try to use items from the Bin that is closest to your skill level. [ 7.] - Please do not lower or raise (by digging) the ground/dirt level of public areas in town. It took a long time making it flat and neat. [ 8.] - Please do not build on an area that is not your plot unless we are working together to change something in the village. RESIDENTIAL PLOTS: [ 1.] - The smaller plots are for new players or players who wish to have a small space. [ 2.] - The larger plots are for premium account players who are planning to stay. [ 3.] - Your plot is your plot. This is your personal space to build on. House, farm, trees, animals, whatever you like. [ 4.] - You may share your plot with other villagers so long as they also follow the rules. [ 5.] - Do not build on, change, or take things from another villager's plot unless given permission to by said villager. [ 6.] - Please do not raise or lower the ground tiles of your plot without asking ME first. [ 7.] - Multi-Story buildings are coming soon! You MAY build a SECOND story. However please ASK ME first before building higher than that. I'm not sure how I feel about skyscrapers yet.. >.> [ 8.] - Please POST something on the forums or let ME know personally if you plan to be away from Wurm for a long period of time! [ 9.] - If you are inactive for 60 days without notice, then you give up your rights to your plot. You will be evicted and your plot will be returned to the soil. TREES: [ 1.] - Obtain a SICKLE before you chop down any trees. One can be provided for you. [ 2.] - Replant the trees you cut down. Use a sickle on trees to get sprouts and use sprouts to plant new trees. [ 3.] - OAK and WILLOW trees are vary rare and take real life months to mature. Please do not chop them down unless you have REALLY high Woodcutting. If you need this type of wood, please ask and maybe we can arrange it. These MUST be replanted PUBLIC CART HORSES: Located in the strawberry patch behind Kitanimals Ranch House. [ 1.] - These horses are for villagers to borrow for general use. [ 2.] - Put them back in the strawberry patch when you are done for the day. [ 3.] - Do not log out with them out or attached to your cart. [ 4.] - If you loose connection and cannot log back in while you have horses out, shout on this site and ask if someone can put them away for you. [ 5.] - Too many offenses and you will loose the privilege to use these horses. [ 6.] - Treat them right and I can provide you with a pair of permanent horses for you to keep. YOU represent our village. We are all here to create a fun and friendly environment for everyone around us. With all of the above in mind, please use common sense and show respect and courtesy to others whether they be from Miya or not. These are the general rules and guidelines for Miya and it's residents. They may or may not change here and there if needed. If they are, I will let everyone know. I think these are reasonable rules and guidelines, and I hope everyone else feels the same.