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Found 3 results

  1. So I've just looked at my characters since the first update, and they're all deformed. Their top halves have suddenly become a lot smaller than their bottom halves, so it looks like they're being viewed from this extremely weird angle. I'm not sure if this is a bug, but I'm fairly sure it's not supposed to be like that because it looks ridiculous. Also one of my characters has a different skin colour on her face to her neck and hands (face is correct, neck and hands are not). I'm not sure if this is the correct place to put this topic, should I move it to bugs?
  2. Update 1.2 is Here! Today, Tuesday 18th of February we release the anticipated update 1.2 to you, our valued players. If you are wondering what was in this update you can read all about it here. We will work hard to keep downtime at a minimum and make this launch a successful one. But will we stop working on the update after this launch date? No. There are still several features that are just around the corner which has been awaiting the compatibility now achieved. In the coming weeks we will also launch a new tutorial zone which will be more intuitive and inviting. It can also be skipped so you can jump straight into the game. New more robust and powerful servers in Germany is currently being tested for running Wurm. This would result in higher performance, stability and support for more simultaneous players. So even in the joy of delivering this update to you, we do not break our stride. We just kick in the next gear and Keep on Developing!
  3. Welcome Wurmians to this News Update of Week 38 Some words from the Developers After we announced our focus there has been much charing and debating in several forum threads. An especially reoccurring topic is the maps and the way people feel it affects gameplay. There has been much speculation and suggestions as to how it should (or not!) be implemented. Our favorite reason so far for not wanting the maps, is the passion for being lost in the woods. Something we want to reassure you, will still be possible. Though on the other hand, some are worried we wont go all the way implementing it to the extent of deeds showing and global positioning dot, making it "useless" in comparison to the community maps. We are not competing with or replacing the community maps. Currently our map is realized as a useful and available tool, not taking away the survival and exploration aspects of the game. It will not be implemented as a crafted item as we want it to be available for everyone from the very start. Maps and Recruitment Board. Maps are nearing completion and an example of work in progress is available for viewing here: http://forum.wurmonline.com/index.php?/topic/87431-maps2/ The maps has so far been implemented and tested on the test server, functionality for annotations has been added. The annotations work like this: You have some for personal use, some are shared and available for people of the same village. Also, some are shared over the entire alliance. Placing them is as easy as clicking your map, but you have a set amount and restrictions to who can place them on village and alliance level. Village recruitment board is coming along nicely. Functionality is being tested for both putting up recruitment ads and requesting membership forms. In collaboration between the map and recruitment board, a player is able to join a village from, for example, a starter zone. This gives you access to the village shared map annotations and with that, the location of the village if it has been specified. Using the map and compass you are able to start navigating and plotting a course by aiming at landmarks. With some skill and effort, getting to your destination is now a bit easier. Money Distribution There are possibilities to improve how money is distributed in the game, there are some changes being tested. You will find information about Rolf's latest endeavor in this thread: http://forum.wurmonline.com/index.php?/topic/87796-money-distribution-improvements/ Newbie Buff. There has been some changes and additions to the Newbie buff: *You wont get hungry or thirsty as quickly. *Less aggro from mobs with a decreased aggro range. *Better health regeneration. Highlighted Bug Fixes. Mycelium can now spread to bush tiles and the infected bush tiles can spread the Mycelium further. The conditions of meditation tiles for Path of Hate has been fixed, and should now be working as intended. That is all for now! /The DevTeam