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Found 1 result

  1. Tree & Plant Traits Trees have several variables each Size, Bounty, Quality, Foliage. These range from 1-5. Default is 2 (as in 3,3,3,3 would give the current trees) Size affects the size of the trunk (50%, 75%, 100%, 125%, 150%) and also the amount of lumber each stage gives (25/50% more or 25/50% less) Foliage is a visual effect (leaf cover) and determines growth speed (50%, 75%, 100%, 125%, 150%). Bounty determines how quickly harvest item regen during season (0%, 50%, 100%, 150%, 200%) Quality determines the maximum QL for the wood in the trees (20,40,60,80,100) Since both growth and foliage affects appearance each tree type will have 25 models per growth stage rather than just 1. A lot more assets, but some might well just be enlarged kinds of others. Rare saplings automatically have a random stat set to 5, supreme and superior scale accordingly. Forestry Changes : When harvesting a sapling the maximum sum of the values is ((forestry+14)/3 rounded down). The values are inherited from the tree the saplings are harvested from (with slight randomisation (+/-1 range). A forester examining a sapling/tree can see the size (skill 20), quality (skill 30), bounty (skill 40) and foliage (skill 50). A forester can combine 2 saplings for the same type with the aim of improving one value type (improve for size for example). The % chance this works is based on the consumed sapling's (the one activated to combine) value for the stat targetted and the QL of both saplings. The MAXIMUM a value can be improved to is (forestry/20) + 1. So to make a 5,5,5,5 tree using this you would need forestry 80. To maintain such a tree and collect saplings of a similar quality you'd need a forestry of about 42 and a bit of luck. This should add depth and variety to forests, even if they only use a couple of kinds of tree. Edit : I just realised something would need to be in place for BSBed sprouts. A rather contraversial option is for sprouts in a BSB to just have random values between 1 and 2. This means that if you want to keep the QL of your trees up, plant em!