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Found 26 results

  1. Hello comunity ! im looking for a mod that can start #alerts after server restarts . cuz its not working automaticly again and you need to type it again . its very important for my server so ppl can get the needed info about the server online map and its forums . thank you for reading and i hope someone can help me with such mod .
  2. I want to invite you on server: Sestra[7xSkill,6xAction,Mods] Server specification: PVP zone Public Mine 7 x Skill gain 6 x Action Map size: 4096(custom) 100k creatures on map Money for killing mobs 65% Aggressive creatures No priest restrictions Mods: Betterdig Biggerhouses Boatmod Bountymod Bulkmod Bulktransportmod Cropmod Meditatemod Movemod Newportals Spellmod Timerfix Clear map preview: Some screens: Server map: http://sestra.gameclan.pl/map/
  3. Evening Just a reminder to anyone (but especially to our south african friends) that Espresso Isles server is still up and looking for folks to settle and help kindle an economy. It's the result of a lot of personal investment in time and finances, so the server is here to stay. We have had almost no downtime (reboots) in the 8 months we have been around, and take backups and maintenance seriously. However, not going to sell it like it's a profitable product, we would just like to gain a few players that enjoy the peace and quiet of civilising a new world. The challenge: Settling in a raw wilderness Nurturing an economy Priesthood Give us a shout, pop in on the wiki here, or finds us in game (your maintainers and owners are Zidon, Marlon and Angora). Search the server list for 'espresso' Worst case, ignore this post and have a good day Cheers. M
  4. Behold Taumriel 2k ! A different flavor of wurm. did you ever wish you could perform actions as fast as a shaolin monk? or ride a scorpion up a 160 slope? well this is like a dream of that stuffed inside a circus attached to some lollerskates and thrown down a 300 slope into a pit of greenish nogumps! -!Caution if you like the slow grind this server may not be for you. one can explore most everything in wurm relatively quickly as most things happen near instantly!- you are given a nice combat advantage and in some cases you can solo a dragon, and even dominating them is much easier and possible! I aim to keep this a fun and chill server. I'll try to update it as soon as updates come out. and keep it running for at least a year. I'm not a coding expert but i would like to add a few more mods over time. I am not on it every day as I still like to play wurm online and other games, but it is up for your enjoyment! Server is paid till 10/01/2017 http://taumriel-wu.weebly.com/ --->LIVE MAP DUMP<--- updated daily Settings & Mods: PVE-with valrie mob spawners + Extra greenish mobs Custom Painted 2048 Map of Tamriel 10,000x Skill gain 200x Action timer speed +mod fix 5 mining hits for rock start with 40 skills and stats +10 cr boost instant crop growth 25k Max creatures 80% agressive Reduced Favor Costs - max 30 Glimmersteel/Adamantine Veins plus transmutation rod No Priest Restrictions + Spell mod Meditation mod, no limits, 127 max level Bounty Mod - 10x Boat Mod - Constant speeds (currently broken) Bag of holding spell - 10x Sacrifice rare mod - 50%chance Harvest helper - Harvest from carts Crop mod - Crops don't rot Better Digging mod Surface Mining Mod(currently broken) Timer fix Treasure chest claiming Dirt Spell +100 dirt per cast Prospect in Caves Concrete Mod (currently broken) Moon Metal Mining Mod Movement Tweaks Mod Move to Center Mod Bulk Limits Mod More Craftables, helms, masks, shoulder pads, etc. No Fatigue Advanced Forestry and gardening Tax Config mod ORIGINAL MAP
  5. The Beginning Mission Our mission is to create a fast, reliable, and stable wurm unlimited server that all players can enjoy. We pride ourselves in finding solutions to problems quickly and utilizing a 'hands-on' approach to server management, PVP situations are not included, of course. Our primary goal is fast response, whether it be for crashes, in game tickets, bugs or toxic players, response will be prompt. No more absent administration. Our secondary intention is to create a enjoyable server for players of most play types. Utilizing mods, we are able to reduce the mundane tasks usually associated with wurm. And our final goal is to make something unique. What we have to offer Currently we have one PVE server well as a linked PVP server. The PVE server launched September 7, 2016. Read on the server configuration Here or check out the quick look below. The PVP server launched September 29, 2016 and you can read on the server configuration Here. The server is hosted on a dedicated box in Montreal, Canada, providing ample uplink to both Europe and USA which gives the most even playing field between the US and EU in terms of ping. Quick look for the Reign of Man PVE server: Quick look At the PVP server: Zenath’s PvP Kingdom System So... Are you in? Join the official Discord Check out our website Take a peek at the PVE map Or maybe the PvP map?
  6. Ages Of Urath Closed to the public: Must apply for access. Apply on the website to get access. Live Maps: Irata Laoks (Advanced PVE) Featured on MMORPG Stat Perk System (unique) Boosted Starting skills http://forums.mmorpg.com/discussion/430193/razors-edge-online-urath-online-saga Home City No pay-to-win In game Live map HUD. Mount Ticketing system: ADDED Dungeon Exploration, Adventure Maps Huge 4096 Maps Multiple Cluster servers. Hunt of the Ancients(HotA) Reduced Priest restrictions. In PVE priests can cast any spell. 5x Exp 5x Action Timers 5x combat In game map, New ships. Running Ago modloader Support for Ago Client modloader Event Timer Mod No crop decay Horse Names, ages, breeding MOD spawned random Boss encounters, with multiple stages (event timers) New sound effects (complete overhaul) Only map displayed on PVE Main Cluster: Live Map: Long time WO players. Very newbie friendly and helpful. Search "Urath" on the server list and it'll come up every time [in response to servers disappearing randomly from list]. Vote for us at: http://wurm-unlimited.com/server/1004/ : Trade Packs: (Archeage Style) A simple explanation of the trade system breaks it down into three steps. A player first crafts a trade pack using raw materials or goods harvested from the game world, then carries that pack across the game world before depositing it for a profit at a target destination. The transportation process is not without its dangers, however, as trade packs reduce a player's movement speed and make him vulnerable to other players who may steal his goods. If a player is killed by a bandit or pirate, the trade pack is dropped and may be captured by the criminal, who may then deposit it themselves and usurp the profits. These would be interactive boards (much like the village recruitment boards) where players can choose the pact runs they wish to carry out. AI Pirate Ships: I have sloop models completed but need the AI behind it. The goal of the encounters is to create more of a PVE and PVP fear at sea. Pirates would also tap into the routes frequently used by Trade Pacts. Named captains. Bounties (see below) Bounties: ADDED As pirates sink player ships the fleets of the Captain grow. Bounty boards would also be created much like the village recruitment boards and the reward would be based on the strength of the fleet as it grows. Mount Ticketing system: ADDED Player made Harbormasters that can exchange a mount for a ticket which can be loaded into a cargo hold of a ship. The weight of the ticket would reflect the weight of the animal. Tickets can then be unloaded and activated to spawn the original animal without the use of the harbormaster. No more Lead ropes on ships! Revamp Player Economy Money system. Foreign currency for reach realm. Web based currency exchange rate. Investments in business. Stock market. Kingdom and Realm Hierarchy Titles & Nobility Voting & political system (PVE areas only) Realm vs Realm System The map is broken into 16 4096 maps with 36 fortresses. Keep defenses are rebuilt / repaired / NPC defended based on the success or failures of pact runs for each of those Realms. This encourages Realm owners to promote pact runs. Realm perks for capture of each keep. Complete MOD list Annoucer MOD Server greeting for each player which displays on the screen in and in the event log as they join the server Event MOD Custom Boss and minion generator for re spawning events. This will soon incorporate NPC movement, schedules, quest offerings in the future. Bagofholding MOD A spell a priest can cast to increase the storage capacity on a container. Betterdig MOD Changes dirt from digging/flattening/leveling to drop on the ground instead of going to the inventory of the player. Allows dirt from digging/flattening/leveling/dredging to go into a vehicle being dragged or ridden. If there are crates in it's cargo - it can automatically go into those. Uses dirt from the ground, a vehicle and even crates inside the vehicle when leveling. Allows overriding which actions can be performed from a mount or vehicle. Allows overriding amount of clay dug per action. Almost everything is configurable. Biggerhouses MOD Allows larger floor plans by increasing carpenter skill when laying out a floor plan for a building beyond the limit of 99 skill level. (only temporary math calculation change to skill level) Chestclaim MOD Allows players to "claim" random treasure chests, unlocking the chest and rewarding the players with some karma CreatureAge MOD Slows down the aging process of bred animals. Creature MOD New types of creatures and various new types and looks to some creatures in the game. Crop MOD Prevents crops from turning to weeds. FixGuards MOD Fixes villages spawning infinite number of templars due to a database error HarvestHelper MOD The command /season tells you what is in season and time to other seasons in real days. Hitching Post MOD Allows you to hitch mounts to a post to prevent them from roaming off. InBreedWarning MOD Meditation MOD Enables guaranteed skill success (no more "You fail to relax" or not getting a path question you qualify for) No delay between first 5 skill gains of the day No difference in delay requirements after the first 5 meditations (if the above setting is on, there's no delay requirements for meditation skill gain at all, if it's off, always 30 minutes between meditation skill gains, never 3 hours) Disable distance requirements for meditation skill gains (No more need to move 11 tiles for skillgain) A configurable multiplier for path question cooldowns. This can be set to half to cut these delays in half, set to 0 to disable them entirely, the choice is yours. Specify custom action duration for meditation (NEW) Configure the delay before joining a new path after leaving an old one (NEW) Now imposes a configurable maximum level a player may reach in any path Movement MOD Allows server admins to tweak many things related to movement of players, mounts and vehicles Speeds Weight limits for players Min/Max heights, depths and slopes Wind impact for boats Loading ranges Required skills Prospct MOD Prospecting cave floors provides the same information as prospecting a rock tile on the surface above (i.e. detect nearby ore veins) QualityDamageToolTip MOD Gives you a hover ability to see Ql and damage, from a distance, to any object in the game without doing an inspect command Sacrifice MOD Adds a configurable chance for a rare item to award a bone of the same rarity, instead of the usual benefits Salve MOD Adds "power - " to the beginning of newly made healing cover names, so you no longer have to figure it out in your head. Spell MOD SpellMod: a mod that makes all spells available and removes many priest restrictions to make playing a priest with only one character more enjoyable. Allows all spells to be cast by any priest on PVE cluster only. increase spell timers, removes penalties for offending actions by your deity. Settings: removePriestRestrictions=true allowAllSpells=true unlimitedPrayers=true noPrayerDelay=true favorLimit=99 StableMaster MOD Any animal that can be led can be exchanged into a ticket to load into a cargo ship or cart for easier travel, especially to other cluster maps within the world of Urath. See patch notes and video tutorial on using this NPC. TimerFix MOD fixes action timers in the game for various functions. LiveMap MOD An in game mini map that shows objects, terrain, around you as you move about the map. Menu / Live map toggles this feature on an off. Better Sound FX MOD Over 100 new types of the sound FX have been done by me to give you a better submersion experience in the game. More updates to the sound file as i get time. ClusterTalk MOD Better communication between cluster servers and login server. RMITool MOD Custom tool for Server wrapper to check server health, and reboot the server during maintenance windows. Ago Server Modlauncher v.20 This allows the mods to work and communicate with each other. Bulk Items Separated MOD Mod that allows you to use one BSB for any quality material. It separates items stored based on items QL, so you would have e.g. 10 stacks of iron lumps in ranges 0-10, 10-20, 20-30, etc up to 90QL. After 90QL each QL unit gets its own stack. There is an option to revert the mod functionality, by simply blessing BSB. Don't forget to rename your blessed BSB, however, since blessing is not visible on "Examine"! Bounty MOD You recieve bounties for killed creatures, when you bury them. Harder the creature, better the bounty! Decay tick MOD This is one of several bandaids mods that we run. Wood scraps, rock shards, dirts and logs left on ground off-deed would be rmoved on first damage increase. Tweaks MOD Sets number of sleeping powders on every trader to 9. Domestics replacement MOD This is one of several bandaids mods that we run. Most of domestic spawns are replaced by hostile creatures, so it is harder to find a horse or a ram, but easier to find an adventure. Kingdom stuff MOD Mod that adds every single kingdom item available to list of craftable items. Tabards and towers are not craftable yet! Event & Loot MOD Adds various non-craftable loot items to creatures killed. During events,adds higher chance of dropping specific items from specific kills. Nofogspiders MOD This is one of several bandaids mods that we run. Removes fog spider event from game, because said event drastically affects server performance. Dead Shoulders MOD Adds rift shoulderpads to riftcreatures loot table. You can even get rare,supreme or fantastic shoulderpad if you're lucky! Dead critters MOD Adds progressively increasing chance for every creature to die, starting from "Old" age. Cared, bred, unique and champion creatures are not affected.
  7. Hi! I run and manage, along with a couple other dedicated GM's a fairly new Wurm Unlimited server called Dreamlands! We want to invite any & all to come play on our server. Its a Custom map with a lot of Custom Content, and GM ran events, Best & Highly wanted Mods, Great Dedicated Server Hardware, Low Ping compared to most servers!, Teamspeak, Friendly Community! Come Check Us Out! :Some Server Features & Highlights: * Custom 4k Map! * Custom(non-vanilla) Mobs! * Free Deeds & Upkeep(upkeep may change at a later date)! * Dedicated GM's to handle any issues! * 3 Starting Kingdoms with prebuilt Starting Citys! * 30+ of the most wanted and best Mods! * 3x Skill gain(not too fast, not too slow)! * MORE CRAFTABLE ITEMS! * Server runs on great hardware! * Dedicated TeamSpeak server! * 25k+ Mobs! * GM hand placed hidden Treasure chests throughout the Map! * Custom Dungeons with Mobs, Boss's and Treasure Await! * PVP!!! * Grid-Map available for not getting lost! * Improved Combat Dialogue Output! * Better Cave-Dwelling Building Options! * Stable Masters! * No Priest Limitations and multi faction spell Sharing! * and More! Come check out the server Dreamlands, Lots of great places to build on the custom map, and we would love to have you! Thanks for reading and we hope to see you soon! I try to personally welcome new joiners when I have the time. - Adan.
  8. The Happening is a fresh Alliance/Village based Free-for-All PvP Server with a custom map and custom mods. There is only one kingdom, Freedom. Server Map: The War of the Ancients, or just WotA, is the servers custom mingame replacing the default HotA game. Every village is fighting against each other, even alliances. The system is simple: 3 capture towers will spawn in the WotA area at the map center. Standing near a tower will capture it for your village, but only if there are no enemies around. Towers can be captured back by other villages. The first village that owns all 3 towers wins and gets a reward statue wich will appear at the settlement token. This mode is still a bit experimental, so report any bugs if you find them. If everything works as expected, more features like temporary buffs will be added to it. Server IP: 185.101.92.240 Some features: - Free for All, anyone can attack anyone (villages can form alliances) - No hunted status - No fatigue system - No champions - Reduced local range - Custom supply depots - Increased timer speeds (many instant actions) - Many actions possible from carts - Custom affinity stealing system on death - Custom ranking system (use /rank, /ranks) - Faster carts and horses - Characteristics limited to 60 - Palisades built with logs - Adjusted bashing damage against structures (and disabled carving knife for bashing) - Higher BSB capacity - Guard Towers only spawn guards on deeds - Modified trap system - HotA is replaced with a custom minigame, called War of the Ancients (WotA) One of the goals is to change the classical Wurm PvP experience into something unique. To achieve this, more stuff will be customized and new features will be added. If you have any suggestions feel free to post them here. Rules: - Think twice before you name your character, any item, house, boat or your deed - Don't abuse bugs and report them using /support - Don't use any kind of cheats or hacks (all public client mods are allowed) - Insults and direct provocations are not allowed in global chat channels (CA HELP, Trade, Freedom and GL-Freedom are moderated) Staff Policy: All staff members are bound to strict rules to prevent giving them any kind of unfair advantage. If you have a problem with any staff member, please contact Army via PM on the WO Forums or contact the 'Army' account on the server using /tell Army. Just don't discuss such problems in public please.
  9. Valoria - A modded WU Server Valoria is a pve server created by Mizova and helped along by a few of her friends. We all enjoy playing Wurm Unlimited and some of the team are even WO veterans. We all know how the game works as well as our likes and dislikes so have tried to tailor this server accordingly to make it as fun and friendly as possible for both old and new players to Wurm Unlimited! So please come check us out and maybe join our community <3 Steam Group: http://steamcommunity.com/groups/wu-valoria Website/Forums: http://valoria-rpg.com Teamspeak: valoria.teamspeak3.com Live Map: http://valoria-rpg.com/map/ The Staff Team Mizova - Dev & Owner Anders - Trainee Dev Melketh - Head GM Pufflesprout - GM Rathsarian - GM Furaites - GM Remington - CA/CM Ralof - CA/CM Mrsbeasley - CA/CM Nutty - CA/CM CA Applications are currently closed but we are looking for players who can run public events and games for us! Server Specifications PVE (But with a PVP Zone). Adventure Server. MR Kingdom. WL deities only. 4096x4096 Custom map. 50k Creatures. 3x Skill & 5x Action. Skills start at 1 (except for char stats which start at 20, ML & BC at 25, FS at 10). CR 3x. 200 Players slots. Server is located in the UK. Deeds are free with upkeep (20i per tile per month). Modded Madness No priest resrictions and all WL spells available to all deities. Crop rotting is disabled and cycles are every 45 minutes. Surface mining has 100% sucess rate. Dirt drops to the floor not into your inventory when digging. Dredging does the same. Harvest helper lets you do /seasons to see what is in season and how long until the next. Capacity of forges and ovens has been increased. Bounties for killing creatures. Inbreed warnings appear when trying to breed creatures that are related. No mail charges for sending items to another player for free. Meditating fixed so you can meditate every 30 minutes without having to move or mess around. Can pray as many times as you want in a day, 20 minutes apart. Chance of getting moon metals when mining. Chance of getting a rare bone when sacrificing a rare at an altar. Prospecting the mine floor works like surface prospecting. Healing covers show the strength in the name. 10kg (5 clay) per dig action on clay tiles. Action timers for praying, meditating, alchemy, destroying & sowing are faster. Meat, fish & filets can be bulk stored or put into fsb. Crates have double capacity & bsb and fsb's are huge. Loading can be done immediately with only 20 body strength. Some skills have been tweaked to make them slightly more easy; weapon smithing, hot food cooking, meditating, channeling & fighting. Digging, foraging, botinizing, harvesting and levelling can all be done from your cart! Levelling will even fill up and take from crates in your cart! Pick 5 sprouts per action. Hitching restrictions lifted for hostile creatures. More dragon scale and hide is dropped then normal at slaying events. Easily move items to centre or corner of tiles. Fires give the time left to burn when examined. No holyground limits. Vehicles & mounts are faster! (zoom zoom) Improved combat log. No skill loss on death. No drowning. CA help opens automatically for new players. No wait time when moving your bank. Info and event tabs with useful information. Joust against other players!
  10. Midnight Wurm A custom game world by the Midnight Watchmen Gaming Community. Midnight Wurm's primary server is a custom 4,096 x 4,096 game map known as the "Realm of the Celestial Paladins". Starts, Gains, Configuration: Skill Rate Gain: 2x faster Player Combat Modifier: 2x Action Speed Multipiler: 3x faster Custom gain modifiers for each Characteristic Mind Logic/Body Control Start: 21 Max Creatures: 20,000 (over 13k actual) Aggressive Creatures: 30% Total Population Field Growth tick rate: Every 5 hours (~24 hour harvests) Breeding Time Modifier: default rate Server Modifications Made: Announcer - Players will be announced when they join. BetterCombatLog - Ingame combat log is colorized to help read combat text actions easier. BountyMod - You will receive a bounty for each creature you kill, rather than random chance. CropMod - (Partial) Crops will not wither and will remain until harvested. HarvestHelper - (Partial) Server will broadcast when various harvest times are happening and close to ready. Players can also type /seasons to get detailed harvest/seasons information. DigtoGround - When you dig piles will appear on the ground rather than going to your inventory. FireBurnTime - Examining an oven or forge will give you a more precise time left to burn message. HitchingLimits - More critters can be hitched than default, as to which ones you'll just have to see. InBreedWarning - You'll be notified if you attempt to in breed your animals. LibilaFix - Those choosing to go dark will not automatically change to HotS kingdom, so you can travel the main map. ProspectMod - You can now prospect inside of a mine to find veins vs. only on the surface.SpellMod - (Partial) Standard priest restrictions removed and need for linking. No delay between prayers (vs std 20mins). SpellMod - (Partial) Standard priest restrictions removed and need for linking. No delay between prayers (vs std 20mins). Default 5 daily limit. ServerPacks - Used by other mods and allows us to add additional custom content. Tweak - Traders are immortal and can not be killed Tweak - Players are prevented from loot leeching dragon and hatchling slaying by simply being in the area. You must engage in the fight to receive loot. Tweak - a variety of modifications to ease GM administration that does not effect player game play. *Partial means some of the options in the author's mod have been enabled but not all. We recommend our players run the following basic mods: AGO's Mod Launcher, Live Map, Server Packs and Custom Map. We strive to create a fun yet balanced gameplay environment. We choose our modifications carefully to give you an enriched experience with added features and conveniences yet maintain realism and putting effort into your character and what they become. We will never claim to have the most of or be the best of anything. We leave that to the players to decide if they want to call our world their home, though naturally we hope you do. Welcome home to the gaming Oasis! -General Information and Rules- Boats: A number of "rental" rowboats have been made available that anyone can command and access the hold of in the Twilight Docks area to help folks venture into the world and find their homes. Please return them when you are done with them. If no other friends play with you ask a GM for assistance. Deed Information: We are not a free deed / no upkeep server. However, the initial 11x11 tiles are granted free. So if you just want the basics you can have a free starter deed (you'll still need 80c for the upkeep fund minimum). Founding a larger deed is no problem, those 121 free tiles will be factored in during the founding process. Maximum allowed deed size is 100 in any direction on any of our servers. Limit 3 deeds per SteamID, regardless of how many characters you have. Real Life Money: We do not have an item shop or sell the in game currency. We do not badger players to donate to the server upkeep. A link to do so is provided for those desiring to support the community. We may opt to provide an in-game gift of some kind as a thank-you however we are NOT a Pay2Win or Pay2Play server, nor ever will. We do not discourage the exchange of money between players, in world or otherwise. Market: In the spawn area of Twilight Docks and Market players are able to place a personal merchant at the public marketplace. Limit 2 per player. First come, first serve. Vendors with no items for sale for more than 45 days may be dismissed. Traders have 10 silver by default instead of just 1 to help folks earn initial startup capital. Also periodically check the GM merchant booth at the market for current specials for sale or random offerings. Treasure chest of varying quality will spawn periodically around the map. Other: In general the basic rules that apply to Wurm Online apply here as well, as found on their forums. Our FAQs include additional rules and guidelines for our environment. Our GMs/CAs are available to assist with questions, issues, and invite your feedback. Quests/Events: We don't have any quests yet but have a number of ideas and will be developing those as time goes on. Additional original fresh content is planned for introduction for the player base's enjoyment. Periodic events are held to provide a break of the grind, provide everyone with some fun and challenges and reward you with prizes. About Us: Our gaming community was founded in 2005, we are operated by RLYC., Inc. a registered non-profit organization and partially sponsored by Beyond Web Creations, LLC our hosting company. Lead by a veteran player (started WO in 2012) who is a Network Systems Engineer we have the resources and stability for the long haul to ensure our cluster is a quality environment that is around for a long time to come. We waited till now to launch to let the community develop a bit first and get it's legs before moving forward. Future Plans: We will never install a mod for the sake of installing a mod. As we test and work with other mods we may elect to introduce them to our environment. We are very mindful of what we introduce and will be working to provide our player base with fresh original content not found anywhere else. Additionally we plan to add at least 2 additional maps to the cluster, and work is progressing on that front. As it stands one will be a PvP map and the other a more adventure style map with the kingdom triad in place. PvP arenas will also be placed in the PvE maps for fun sparring between players in a controlled environment outside of the PvP map. Beautiful high resolution maps, lore backstory, and live map available on our website: Midnight Watchmen - Wurm
  11. Grimmhaven is a UK based server that is geared towards role-play. It is ok if you are new to wurm or new to role-play, all are welcome. OPENING VERY SOON!! 1x1x skill and action Custom map - 2048x2048 (smaller size for better role-play) Skills begin at 1 30k mobs / 60% aggressive Starter town for safety Characteristics 20.50 (bc) 19.50 (ml) 12 hour crop timer We also have the ability to deed over aggressive animals on this server! Priest restrictions are lifted and Libila follwers are enabled (friendly to everyone)
  12. hello I'm looking for a few people to help in building our server spawns on a 4k map with 2 kingdoms, I have a deed plan you can build from we also have a discord server you can join. If you or a team of friends are interested let me know, I might also be looking for admins/mods to help in running the server.
  13. custom map is large and hosted on a professional grade collocated dedicated server with 4x Core 8x Thread Xeon processor and 64gb RAM. menu's cache instantly. Login's are quite fast.It is set chaos style with a flat 5x skill gain and action timer bonus. No Epic bugs. You can start as Freedom Isles, HotS, or any of the PMK's already setup by players.Be the first to claim your throne and begin your empire. Rule your lands and kill all those that oppose. Or, Setup trade routes, grow your riches, buy yourself neutrality from other players. Or, sail the seas pirating and trading. Or, do anything you want. But, login and do it before someone else claims your legacy! Links: Live Map : http://hyper-core.net/map/ Vote Page: https://wurm-unlimited.com/server/1075/ Website: http://hyper-core.netMods:- Farming, plants will not wither. Growth time sped-up- Priest restrictions removed, feel free to main character a Vynoran Priest- Naming Tags. Animals are born with no name, create a name tag for custom names- Dig to ground for dirt and clay- Ash accumulates in ovens and forges from material used as fuel to keep them lit.- Starter gear consists of choice of 40ql weapons and 40ql chain or 20ql plate.- New Characters are given 25 body control and 23 body strength, no feeling useless for 2 weeks.- Your first affinity will appear very soon if not immediately.- Meditation altered, no need to change where you meditate to gain skill- The 5 prayers per day cap has been removed- Carts and other vehicles are locked with a very poor ql lock upon creation- and More
  14. Need some custom mods made for a server, PM me if your interested to do some
  15. Visit our website Rivalands.com PVE server with HOTA zone PVP 4k custom map with even distribution on trees & shrubs. Find out more on the changelist on our website Here Currently running 4 kingdoms with the chance of becoming king of one of 3 (freedom not able) Yes mycelium is fixed for HotS in a PvE environment. Update July 26:: Trade Chat is now visible by all kingdoms, with no requirements to send a message (no need to add WTB,WTC,etc.) Update Aug 9: Server up and fully functioning with the pre-update changes and more. View the server specifics for more information Update Aug 19: Wider stone and marble bridges live with some minor changes to help with planning. More info on the Announcement page or Comment in thread Update Sep 5: added a number of changes including favor regen, mail system, respawning at apropriate lights, tile transmutation requirements and more. We also now have a modified version of Jonneh's Mapviewer but changed to show towers and color kingdom labels See my post Here for more info. A bit of a cut/paste off of the changelist page:
  16. Hello there I wanted this collection first create just for me, but if you want me to add your mod in the list, then simply answer in this topic. The reason why i build this list is that many interesting mods slip with time in the forum somewhere backwards. I will enter only the Mod name here with a brief description, and link to the original forum and write the date of the last modification to. Thus, I can quickly jump to the Mods and check if there is a new version. Perhaps this collection for one or the other of you is also helpful. All this mods needs Ago´s Server Modloader and Ago´s Client Modloader "Interesting Mods" are not tested, if you think this is an awesome mod or know if the mod is running on server v1.0.0.6 please post a comment "Awesome Mods" are tested on my public server and are very cool for me and my players "Server Admins say this Mod is hot" these mods are not tested by myself but other admins told me that this mod is hot and usefull. Happy wurming Please tell me if you have a new update on your mod 35 Mods in the list Modlist Author: Ago Mod name: Server mod loader + priest + crops + seasons + server packs + bag of holding Last edit: 18. May Description: This packed including the server mod loader that you need to run all mods below, and a collection of very awesome mods. The newest version 0.19 is the only one that works with the new WU server version 1.0.0.6 Author: tmarchuk Mod name: StableMaster Mod (Server) - v0.5 Last edit: 20. May Description: A server mod to add a stable master on the server-side which can exchange animals for animal tokens which can then be loaded onto boats for transport. Author: tmarchuk Mod name: QualityDamageTooltips Mod (Client/Server) - v0.4 Last edit: 20. May Description: This is a client/server mod to add quality and damage information to the tooltip when hovering over structures (walls, fences, bridges, etc.) as well as ground items (forges, carts, tents, single dropped items, etc.) It requires Ago's client and server modloaders. Author: WalkerInTheVoid Mod name: A collection of awesome Mods Last edit: 10. May Description: Included: BoatMod, BountyMod, BulkMod, Digging like Mining, Meditation, Underground prospecting, PhobiaMod, SacrificeMod, SalveMod.For more Description please read in the associated Forum. Author: bdew Mod name: Better digging Last edit: 16. May Description: Changes dirt from digging/flattening/leveling to drop on the ground instead of going to the inventory of the player. Allows dirt from digging/flattening/leveling/dredging to go into a vehicle being dragged or ridden. If there are crates in it's cargo - it can automatically go into those. Uses dirt from the ground, a vehicle and even crates inside the vehicle when leveling. Allows overriding which actions can be performed from a mount or vehicle. Allows overriding amount of clay dug per action. Almost everything is configurable. Warning: This mod is probably incompatible with the other digging-like-mining mods, and should fully replace their functionality. Having multiple mods of this type will likely lead to crashes, dupes and/or weird ######. Author: bdew Mod name: Action Timers Fix Treasure Chest Claim Move To Center Last edit: 16. May Description: Fixes many action timers that ignore the action time multiplier setting Affected actions: All spells, Flatten, Level, Sow, Sacrifice, Pray, Meditation, Alchemy, Destroying, Bow and fishing rod stringing/unstringing, Painting and removing pain. Allows players to "claim" random treasure chests, unlocking the chest and rewarding the players with some karma Adds 2 entries under Move menu that allow moving items to the center or corner of a tile Author: Mthec Mod name: Upkeep costs Last edit: 7. Dec. Description: Allows you to change the costs associated with a deed...Added two new options, free_tiles and free_perimeter. The number of tiles specified will be removed from the cost and upkeep calculations. Author: joedobo Mod name: [BETA] Clay and shards for concrete mod Last edit: 10. May Description: This mod provides options to change how concrete is made and used (well the limits on its use). Author: jpiolho Mod name: PWM Offspring Names (now with custom name item) Last edit: 12. Dec. Description: this mod allows to replace or add new names, and now with a new item for custom names. Author: Webba Mod name: Bulk storage transfer limits Last edit: 11. Dec. Description: mod to remove the limit on moving items between bsbs and crates, "As many as I can carry" will default to the lower of 1000 items or the number in the bulk container that they are in. Also removes limit on moving to a container (forge, cart). You can type in a number above 1000 to move more items. Author: ONWRD Mod name: Ebony Wand Mod v2.0 - Instant Mine and Added Bury Action Last edit: 9. Nov. Description: This mod will change the way you perform actions as a Game Master. Normally when you mine you will instantly complete the action as a GM using a pickaxe. This modification changes this to only be instant when you have the Ebony Wand activated. This mod also adds a 'Bury' action to the Ebony Wand Author: Ulviirala Mod name: Better Gamemasters 1.1.1 Last edit: 6. Nov. Description: Game masters can pick-up items with disregard to carry limits by body strength. Game masters' walking speed is not affected by inventory weight. Game masters do not need material for house floors or roofs (set AuxData on Wand to 1) and building is instant on non-testservers. Items owned by game masters don't take damage from use or otherwise. Author: Keenan Mod name: DeedMod Last edit: 29. Okt. Description: Set the free Deedtiles summary or with the tile-value in all directions and how many deeds can your players found with one steam account. Author: Webba Mod name: Moon Metal Mining and Home Server Mining Last edit: 13. Dec. Description: Mod which allows server admins to remove the 50 ore cap on glimmersteel and adamantite veins, and also adds an option to give random moon metal drops like gems. Also allows server admins to remove the quality cap for all veins on home servers. Author: Keenan Mod name: Stat Gain Mod Last edit: 27. Oct. Description: This is a quick and dirty stat gain mod. It's designed to try and keep overall stats in line with the lower skills, and it pulls from the SkillGainMod you set on your server. This may not be the best fix, but I found it to be fairly even, even at 10x skill gain. Author: WesnclsMe Mod name: Multirope Last edit: 5. Dec. Description: We know, there is already an option to lead 4 animals in WU, but with this mod you can set how many animals are leadable! Author: AbsolutelyNobody Mod name: Moon Metal Mining Mod Last edit: 5. Nov. Description: his mod will add glimmersteel ore, adamantine ore and seryll lump to the list of gems you can randomly get while mining.originally you have a 1 in 1000 chance to get a gem each time you mine, if you hit that chance you will get one of 5 possible gems.With this mod you will still have that 1 in 1000 chance but you will either get one of the 5 gems or you will get glimmer/adamantine/seryll. Author: Xyp Mod name: Free Mail Last edit: 11. Dec. Description: This mod makes mailing items on same server free (untested cross servers) We found out, if you send combined items like iron ores via COD, you have to send one package with the most of all for free and the rest of one item with the price you need for payout. Instead of your customer have to pay 10c for each item for sending the mail (except your selling price). Xyp is working on a fix for a little issue because senders have to pay coins for mailingcosts it the items come back. We think, this isnt bad if you follow our tip and we all will look forward for a new update. Author: Xyp Mod name: Lead Creatures on Water Last edit: 4. Dec. Description: This simple mod tricks creatures you are leading into thinking they can swim, so that you can lead them over water. Note if you stop leading them they will try to get to shore, and start taking drowning damage. Author: Schmois Mod name: Surface mining mod Last edit: 21. Dec. Description: Azbantium Fist works just like Wind of Ages (requires statuette, etc.) but is for the Magranon deity by default. The power directly relates to the chance you have to mine a slope down. Without the enchantment, you have a 25% chance. As the power increases, the chance goes up till you get to 100% at power 100. Azbantium Pickaxe: Similar to a pickaxe, made exactly the same as one, but the ql of the pickaxe also decides the chance of lowering a rock slope. Off by default Attention! The original version of this mod wont work with the new server version 1.0.0.6, Xyp updated the jar file for the community. you can download the new jar file here thanks to Xyp too for updating this mod. Author: Mod name: Last edit: Description: Thanks to all modders for your awesome work for this great WU community
  17. Having paid various coders for mods I've decided to hire a full time coder for Ages of Urath. Must have Java experience with network and sql knowledge. The fact that your reading this ad here means you have an interest and some knowledge of the WU already Clean commented code required. Currently there is a list of about ~20 projects, 3 which are major systems. Its a paid per project basis. I will provide the scope of work for each project + support fees included for break fix as new releases of WU are released. You would be required to quote a price for the job. Payment is paid out on delivery of the code. If interested drop me a message here. Thanks for your interest.
  18. Legacy Unlimited (Pro QL Map, Slower paced, Some Mod's) Our Home Page http://legacyunlimited.enjin.com/home Our Forum http://legacyunlimited.enjin.com/forum Our Custom Map http://imgur.com/9UscxZs (White light has been moved, will update) Our Offer to New Players http://legacyunlimited.enjin.com/forum/m/36553647/viewthread/25972674-start-play-time-reward Player Highlights & Explanation: The server has been tested over the last 2 weeks and opened at the time of this post. Settlers wishing for coastal, valley or mountain deeds will be delighted with a professional quality custom map. Explorers and hunter will find a significantly diverse map. . To help players with their initial adventures, starter items have been tweaked along with 21.5 body control and 21.5 mind logic to encourage exploration and Independence. Project lovers have plenty of canals and bridges to plan and build. Those approve will be GM sponsored! The skill gains are 2.5x fast with a 2x action timer and epic curve. We want to encouraging long term player interest, trade and economics. The map will be impressive to smiths and miners with a realistic but high ore count and plenty of exposed rock while still maintaining a variety of terrain. Weaponsmithing has been adjusted to 5x skill. LU has a 35,000 animal count ensuring plenty of hunting with an agro count of 30% while homestead style players will enjoy the plentiful wild life stock to help start their farms. Bounties are in place for creatures to reward brave hunters and explorers alike. From planting to harvest, farms will take approximately 36 hours real world time, 1/3 of the Wurm Online rate. We want to encourage those who wish to specialize by not devaluing their products. Armor penalties are removed. Individual and Group Events for those who want them. Experienced Staff An OPTIONAL coin shop is available but rest assured selling to token, bounties, foraging, botanizing and trade are still viable options and have been tested. Estimated server cost is $60 USD per month. Priority will be to the server cost. Occasional charity donations will be made if shop use is high, charties will be voted on by players. Some coin to help out would be nice but we’re not looking to turn this into a business. ======================================================= Other Adjustments Include: Dig as you mine – Dirt will drop as a pile automatically. Seasons – Will tell you what is in season when you login. Prayer is unlimited with a 20 minute cooldown. Horse Rename – For easier tracking of breeding stock (Naming tag required) Max favor required for any cast is 90 eliminating the need for 2 priests. Mediation has no cooldown and you’re not required to change tiles while skilling. Leads do not drop on disembark Can now lead towable creatures threw water. Eg: cow, hen, bull, unicorn, etc. Moon Metal Mining - The chance to mine Adamantine, Glimmersteel and Seryll while mining. ======================================================= Coming Soon Player referal reward system (Within Days) Adjusted Salesman Pricing (ASAP) A second small land limited PVE server linked for greater hunting, trading and exploration (player count dependant)
  19. Hello I am looking for a modder that can make mods has experience and willing to make a few mods for my server and keep them to update Contact me with questions or if you wish to take the job request
  20. Fairytail Island Created by Mavis/Sprigor Website: http://fairytailisland.boards.net/ Team Speak: jonnyboy3581.ddns.net Special Thanks to Miretta for the Custom Earthland Map! What is Fairytail Island? Fairytail Island is a Wurm unlimited Server Based of a Popular Anime called Fairy Tail! Using the Earthland Map of Fairy Tail and with the help of Miretta, we created a world very Similar to the design of Fairy Tail. Does this server have PVP or Just PVE? This server is a PVE world with a PVP Island. It also has "Hunt of the Ancients(HotA)" Events. Is this server dedicated? How long will it be up for? Fairytail Island was created as a place for players to join and play for a long time. It is dedicated and Open 24/7, 365. What kind of events does this server have? Fairytail Island will hold Unique Slayer Events, HotA, as well as Special Exp Events. (More Events to Come) What is the current server setup? Right now the Server is; 3x Skill Rates 5x Action Timers 15,000 Creatures with 35% Agreesive Plant Growth is set to 24hrs for full cycle We have a custom map, 4k by 4k Deed Costs are 50% OFF Deed Upkeep is On and Normal Starting skills is 1, Characteristics are set to 20 Mods are active on Server (see Mod Section Below) What kind of Mods does the sever have? Fairytail Island has quite a few mods actually. All of them to improve the way of life in Wurm. Current List of Mods; Bounty Mod (Mobs Drop Money Upon Death) Creature AGE Mod (Mobs age faster until They are of Adult Age) Creature Mod (Custom Creatures have been added to Server as well as few Reskins) Creatures On Water (You can now Lead Many more animals over water; Ex: Cows, Bulls, Sheep, Chickens, etc) Crops Mod (Plants will never Wither Away) Digging Like Mining (All Dig actions that put items in your inventory now drop them to ground; Ex: Clay, Tar, Dirt) Mailbox Mod (Mail now costs NOTHING to send. You may still COD Players) Meditation Mod (You wont fail meditating, and The 10 Tile Distance Limitation was removed.) Skill Fix Mod (Characteristic as well as normal Skills now correctly gain exp according to Server Rates) Spells Mod (Priest Limitations have been removed, This includes Building, Crafting, Skill Rate Penalty and Spells required Linking have been set to 90 Favor) Upkeep Mod (All Deeds now cost half price to Expand, Resize, and Deed) Ago's Client Mod (This is required to see the In game Map as well as Custom Graphics) **** Requires Ago's Client Mod Loader ( Click Here To Get It ) **** How active are the Staff? I am on Everyday. Be it my Main GM account or my Secret Leave me be account Will I be accepting more staff? Of course! We are planning to accepting Applications for Staff as well as CA Players. (some people will be personally asked for a spot based on what we see in game) How is money earned on Fairytail Island? Like most servers you can gain money from selling Items of High QL to the Traders in Spawn, Earthland HQ. Money can also be gained from Events held by GMs and of course Hunting Mobs and Selling Loot. Is there an Official Staff List? Staff Team Mavis (Dev: Owner) Precht (Arch: GM) CA Members Sprigus -More To be Added Later!
  21. If possible (in-keeping with the medieval theme) to add some extra features to the game; Wind Mills could be used to grind wheat to flour faster, or grind down salt into 'fine salt' portions ( 1 salt in > 2 fine salt out type thing) to add seasoning (+difficulty) to meals), or just aesthetics (blade speed determined by wind), because Windmills, yes? Barn doors/walls would make a lovely addition to wurm. 2x1 animal fence-pen spam is hard on the eyes and I hate using it.
  22. UPDATE: We are looking at Monday for our release! Hello everyone! I just wanted to announce that I am opening a Wurm Unlimited Server. This server is called Fairytail Island, Can be found on Steam List as [US]Fairytail Island. This server will be modded to allow: 3x Skill Rates. 5x Action Bar Timers. Will have Active Staff. Economy will be player ran. Custom Map Just for this server at the size of 4096x4096. PVE Environment (possible addition of PVP depending on Population.) Deed Upkeep as well as Claiming Costs Features soon to add: Removing Priest Penalties. Mobs will drop Money. Will be recruiting members to join the staff team. Will have events for all players, Slayer events and HOTA. Staff will hold Polls about ideas that could be added for players to decide if they would like to see it or not. Crops never go to weeds. Better meditation skills. Can lead creatures other than horses across water. Note: This is just a Quick and simple post. Well edit and add more later.
  23. This mod for Ago's server Modloader lets you move altars (excludes huge altars) with the "Move" menu options. It also lets you load or unload them. The normal rules for loading apply. Options: Note; 1. Stone altars are always pushable. I tried to find out why with no success. 2. Influence is wonky. They only spread influence when on the ground and it appears this only updates on a server restart. There is nothing stopping someone from unloading altars in another's god's domain. https://dl.dropboxusercontent.com/u/27144902/movealtarmod.7z source: http://pastebin.com/uyUc1em7
  24. Will you take advantage of some of the awesome mods from WU and incorporate into WO? Looks like a goldmine of great content is growing fast! Also, when everyone gets used to all the WU mod enhancements, it might be tough to dump all those features and try playing WO, after WU. Just a thought...
  25. Hello. Qibbler here, I have a few questions. I am aware of the nature of how incredibly new Wurm Unlimited is currently so please do not mistake my first post for a critique, but, even still... I'm having a hell of a time finding basic information and resources I'm going to need before I can begin trying to developing anything of anykind for the game... Hopefully someone can provide some answers for me. First order of buisness is that I'm going to need some better clarifcation of CodeClub's standing terms and policy in regards to what we are and are not allowed to do when creating new mod content for Wurm Unlimited: