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Found 2 results

  1. Looking to find this in the code" model.picking.floor = structures/Houses/Borders.wom" This is in the mapping.txt for Tile Boarders. What I'm trying to find is model.picking.floor in the code but yet again intellij is giving me hard time finding this string. anyone want to help me find this string and what file it is located in? This would help me out a lot.
  2. Long time ago I was told how to do this by Vox but it's been a long while ago. So I'm hopping I can get another refresh on how to bring a model from max into wurm. Only thing I can rem is something about freezing then exporting and using plugin fbx converter to turn to Callada format. I've done this but my models are invisible. The model is there cause the bounding box is there but where the wall should be is invisible. Could Saromon or Vox please explain this one more time for everyone now we have the ability to mod Wurm Unlimited. In other engines this is simple to do so simple it's drag and drop set textures and collider and you are done but in Java I'm confused.