Search the Community

Showing results for tags 'map'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Found 123 results

  1. Updated: 11 February 2017 Interactive Map - (recommended) exodus.nesgamepro.com Map Image File /map.jpg Map Dump Image File /mapdump.jpg Globe Just for fun Help Page How To Contribute Please submit all deeds you find that aren't on the map and any deeds you find disbanded in this post. Recently disbanded deeds don't need to be submitted as there is now a system in place to alert me to it. The deed will be removed in the next map update. If you own a deed that was added but you don't want it on there PM me and I will remove the name but for the sake of accuracy leave the deed marker. Be exact as possible using the X/Y coordinates (not in game coordinates) or preferably the map pointer link from the interactive map. For new roads or canals an image with an example will be most helpful. Also include if you would like a mailbox, merchant or public trader icon by your deed name. Unlike mailboxes etc. which are just placed by the deed name, guard towers will be placed where they actually are on the map. When I 'like' your submission post it means I've updated the master file and it will appear in the next map update. Deeds needing to be checked if they still exist: Thanks to everyone who has contributed to this map over the years, it would not be possible without the support of the community.
  2. 11/22/2016 - The new dumps have released! 11/23/2016 - All 3 Terrain Dumps are updated! When you go to the map, click the "C" on the left to cycle through Coming soon to a map near you.. BRIDGES! >>>>>XANADU MAP HERE<<<<< There is an option on the top left of map to toggle deeds and grids on and off (Grid coordinates match in-game map and are located inside each grid square) How do you get a deed added or removed? Adding your Deed You must be the mayor or have permission to request deed be added. Map updates will be made every couple of weeks if not more often just depending on amount. Single click anywhere on the map. Your clicked map coordinates will appear in the lower left hand corner on your screen. This will be your deed's coordinates throughout time, map dump to map dump. Post these coordinates below and we will add them to the map asap. Check out full instructions here : How does this work? Removing Disbanded Deeds We will update the map every other week with any disbands, if you know of any who are on the map as of now please post so we can get rid of them. (It should be up to date with any posted on the forums since May) Adjusting a Deed If your deed is currently on the map, but the coordinates are off please post that it is an update "To deed name" and not an add so we can just adjust the current mark. 10/4/16 Map Feature Added: Search/Find/Goto... Click the "F" on the left hand side to bring up the "I Want To Go To There" prompt. Canal/Tunnel have been released!!! We need a good variety of details about each canal and/or tunnel: Starting and End coordinate pairs. Is is a Tunnel? Is it a Canal? (It can be both). If a Canal, does it accept All Boats? (else Knarrs only).. I've also added an "L" control that brings up a legend (in a modal) that describes the Canal/Tunnel types and their formatted drawings. Xanadu Community Map Contact: Aniceset Technical Support: Jackjones
  3. Update Issued at 2017-04-16 @ 14:16 GMT (UTC) Greeting fellow Wurmians, After two and half years as Keeper of the Indy Community Map, Archead had been promoted to Wurm's Public Relations Department and he has stepped down as Keeper of the Map. Our congrats on the promotion and best wishes to him in his new position. So once again the torch has been passed. As of July 5th, 2016 the Albia Roads Map of Indy has taken over from the retiring Indy Community Map. To view or download the Latest Version of Albia Roads Map of Indy please go to... https://drive.google.com/file/d/0B5evRFXJXhXONkktVjE4MUJaYjA/view?pref=2&pli=1 We are hosting it on Google Drives, which lets you "zoom in" right there on line, as well as downloading it if you wish to use a picture viewer to enjoy it in Hi-Rez. Adding Villages or Submitting Road Changes... If you want anything to be added, post your request in here, with the X-Y map coordinates, and if possible a little image to show exactly where you want it to be placed. (You can use an image host such as imgur.) Only a Mayor can make a request to have their deed put on the map and it has to made here in this forum. So all you hermits out there, your secret location is safe! BTW, we do NOT reveal any "off Map" places we come across during our road and geography surveys or add them to the map. BTW ... If a Mayor wants their deed removed, send me (Skyefox) a private forum message and I will remove it. Finally, a big thank you to those who have helped with the old Indy Map in the past, including Darkmalice, Mystecore, Mammadarkness, Maximusi, Huserx, Wraithglow and of course Archaed. A special thanks to Maximusi for hosting the old Map download site for the past few years. Indy is a lovely world with a great road system awaiting tourists. We hope this makes your travels and adventures safer and more enjoyable. Best wishes! Skyefox (CA Indy) and Hughmongus Co-leaders of the Albia Consortium Co-Administrators of The Albia Roads Map of Indy New Features and further information about how the Albia Roads Map of Indy was created. Back in October of 2012 we started work on the Albia Roads Map of Indy. Initially we did it as a private resource, when we found it was easy to get disoriented or lost using the old Indy map, when we were out exploring. The map was created from a compilation of the original Community map by DarkMalice, Project FRAM data from the early years of Wurm, Rolf's map dumps and actual travelling of the roads by Hughmongus and myself. It took Hugh a year in his spare time to intergrate all the geography data. Then we started tile counting the roads and highways in October of 2013 with the North East Praires and north coast. Any road that can be travelled on by foot or horse and cart is on the map. When we encounter roads that were behind locked gates/gatehouses we indicate what roads we can see. Where we were permitted access to map a settlement's roads, Gates and Gatehouses are indicated by a pixel gap in the road or side road. Where time allows, we are constanting updating the terrain and adjusting the coastlines, though in Wurm the landscape can change very quickly, so don't be surprised if some of it isn't exactly right. Thus, We do not guarantee accuracy due to the ever changing nature of a sandbox world. You will notice a few extra items on our map as well as some changes to icons, such as the new Tar icon, a smaller version of the Guard Tower and Mailbox icon's. The new Markers for Shrines, Temples, Obelisks and Pillars that were added in May of 2016 with more to come. The hollow Orange outline boxes surrounding the Guard Tower icons indicate the calling range for the guards - get the mob inside the boxed area and guards will respond to your call of "help" in Local Chat. Towers without the orange box we do not have an accurate position for yet, so only the GT icon is placed in an approximate location. The legend on the top left has all the information. Enjoy! Skyefox Co-Administrator of The Albia Roads Map of Indy CA Indy and Co-Leader of the Albia Consortium Mayor Albia Estates, Indy
  4. Hey guys, Up till now, the only thing I've been using Unlimited for is to play around with the god tools so I can test out house and environment designs for WO. Playing around with the magic god wand has become so enjoyable that I decided I'd like to recreate the Ultima Online map. As mentioned in my previous thread, this is going to be a "look but don't touch" server and the whole server will be one gigantic deed. So I will not be opening it up for other people to live on as I just don't have time or energy to get into community management at this point. I just want to relax and enjoy building. For now, the server will be offline. Once it's ready though, I will make it public so all you old Ultima fans out there can come and visit as a tourist if you like. In this thread, I'll be documenting the whole process as I go along. I know there have been some previous Ultima related projects out there, and as far as I can tell, they have died off and are offline. But I just want to reassure those people that my project is not in competition even if y'all decided to restart up your servers. Again, the reason being because my server will not be a community, just a tourist attraction. The most nostalgic MMO players I know (myself included) are old Ultima Online players. So I've named the server accordingly and will do my very best to set it up, build and decorate just like good old UO. When the day comes that it's ready to be made public, I hope you'll share a little moistness in your eye, remembering back to the good old days in the lands of Sosaria!
  5. Please PM me with any requests for features. Right now I'm still learning the tools, so I can't do everything. http://wurmpristine.pcriot.com/map/ The rules for adding a deed have not changed. They are listed below. Please read the following rules/guidelines before you post: You may only submit deeds that belong to you, or that you have explicit permission to submit. Submitting purposely erroneous entries will result in me ignoring anything you submit in the future. Tar and clay pits that are submitted to the map must be usable by newbies and the general public (Generally at least 2x2 tiles, and flat.) Mailboxes must be accessible by anyone who wants to use it. Please submit changes using the community map X/Y grid. Images pointing out the exact location on the map are welcome. You are encouraged to: Report disbanded deeds that are still on the map Submit newly constructed public highways for inclusion on the map. Submit public tar and clay pits.
  6. Celebration Map I will be handling future updates to the map. I will try to update every week to two weeks on the progress of the map. Click on this link for the updated map. https://dl.dropboxusercontent.com/s/9x60q48nnanaisz/Celebrationmap.png?dl=0 (updated 17- September-2017) General Instructions: Just post the following information. Please only post settlement locations that you own. And do not PM your update requests. Thanks Settlement name Location (x,y) If posting new roads then please include an image with your post. Use an image hosting service such as imgur.com and enclose the image link in [img.][/img.] (remove the periods). This is the new link to the map I have worked on, so it should be able to saved now. Fingers crossed.
  7. WGenerator 2.8 Map Generator for Wurm Unlimited Servers Download Here | Contribute on GitHub The map generator has been completely redesigned to give increased usability and platform support. Major new features include: multi-threading, progress bar, import/export heightmap and biome images, biome and river painting, map markers, and tons of new inputs for creating varied maps. Thanks to Budda for the original program. Improvements So Far Biome Color Pallet [r,g,b]: Options Menus 2.0 Out-Of-Memory Error GitHub Contributions If you have any questions let me know.
  8. Hello, I'm working on a simple Google Maps generator for WU. It's actually continuation of my older project (Google Maps for WO). Current version: v0.9-beta.5 (2015-11-16) GitHub repository Download User guide Example maps (possible spoilers!) Generated maps are standalone (only HTML, CSS, JS and images), not connected to WU in any way anymore. Maps can be viewed locally (using any modern web browser) or uploaded to a web server (no PHP or Java needed). Generator is written in Java, so far working only on Windows (Linux fix coming soon). Future features: - more configurable options - bridges - walls, doors, fences, gates (only when zoomed enough) - in-game map annotations - altars - dens - source fountains - source springs - custom markers and labels (non database stuff: points of interest, road names, sea names, mountain names, canal names, tunnel names...) - tower zones (guards response, building restrictions) - settlement zones (deed, perimeter) - bigger zoom - progressive zoom - more... Any feedback or ideas are welcome.
  9. Wanted to change my mapping technique, No open fields, lots of trees/bushes. 0.1 Moon Metal distribution version https://drive.google.com/open?id=0B7V9tsVFLw9kQXQweVJsWU9mb0k No Moon Metal Version https://drive.google.com/open?id=0B7V9tsVFLw9kRmt1TnNrX3RoSlU
  10. The Happening is a fresh Alliance/Village based Free-for-All PvP Server with a custom map and custom mods. There is only one kingdom, Freedom. Server Map: The War of the Ancients, or just WotA, is the servers custom mingame replacing the default HotA game. Every village is fighting against each other, even alliances. The system is simple: 3 capture towers will spawn in the WotA area at the map center. Standing near a tower will capture it for your village, but only if there are no enemies around. Towers can be captured back by other villages. The first village that owns all 3 towers wins and gets a reward statue wich will appear at the settlement token. This mode is still a bit experimental, so report any bugs if you find them. If everything works as expected, more features like temporary buffs will be added to it. Server IP: 185.101.92.240 Some features: - Free for All, anyone can attack anyone (villages can form alliances) - No hunted status - No fatigue system - No champions - Reduced local range - Custom supply depots - Increased timer speeds (many instant actions) - Many actions possible from carts - Custom affinity stealing system on death - Custom ranking system (use /rank, /ranks) - Faster carts and horses - Characteristics limited to 60 - Palisades built with logs - Adjusted bashing damage against structures (and disabled carving knife for bashing) - Higher BSB capacity - Guard Towers only spawn guards on deeds - Modified trap system - HotA is replaced with a custom minigame, called War of the Ancients (WotA) One of the goals is to change the classical Wurm PvP experience into something unique. To achieve this, more stuff will be customized and new features will be added. If you have any suggestions feel free to post them here. Rules: - Think twice before you name your character, any item, house, boat or your deed - Don't abuse bugs and report them using /support - Don't use any kind of cheats or hacks (all public client mods are allowed) - Insults and direct provocations are not allowed in global chat channels (CA HELP, Trade, Freedom and GL-Freedom are moderated) Staff Policy: All staff members are bound to strict rules to prevent giving them any kind of unfair advantage. If you have a problem with any staff member, please contact Army via PM on the WO Forums or contact the 'Army' account on the server using /tell Army. Just don't discuss such problems in public please.
  11. Is there interest in (or does there exist) a cave generating tool that would basically hollow out different areas underground, under certain constraints like maybe: floor and ceiling heights, and slope limits maximum/minimum cave area size how close each cave room is to one another, and how often they should be connected to each other would or would not retain ore veins inside the generated cave area whether or not caves close to the surface should have tunnel entrances I would really like to hear about any practical considerations that might go along with a tool like this. Could this be a feature adapted into one of the map generating tools out there? Thank you
  12. WGenerator Map Generator for Wurm Unlimited Servers Download Here | View Source on GitHub | WGenerator allows you to generate maps for Wurm Unlimited with a large amount of flexibility. Generate a heightmap to suit your tastes, erode it to smooth out the rough edges, and drop dirt on it to build up your desired dirt layer. From there you can add as many biomes as you want for all tile types, restricting biomes to certain height ranges, certain sizes and rarity. Generate an ore map with your desired ore distribution, and save it all with a history of actions taken, map dumps and actual map files needed for servers. If you need to edit or load a previous map, simply edit the text file of saved actions, or load the actions file back into WGenerator and keep working on your map from where you left off. Detailed Instructions HeightMap Generation: Map Size: Map width and height in tiles, defaults to 2048. (Deliverance sized maps are 2048, Independance sized maps are 4096, Xanadu sized maps are 8192). Seed: Seed used to randomize heightmap generation. #: Automatically generate a new seed. Res: Resolution of the heightmap. Higher numbers for large land mass, smaller numbers for smaller islands and archipelagos. Iterations: How many times to pass over the heightmap adding more details. Lower iterations will leave a smoother, less detailed map. Min Edge: The minimum amount of tiles between the borders and first bits of land. Border Weight: How steeply the land will taper off near the borders. Higher number for steeper edges. Max Height: Maximum height for tiles (measured in dirt). More Land: Increases the base height of everything to create more land. HeightMap Erosion: Erosion Iterations: How many times to pass over the map eroding the heights. Erosion Min Slope: Erosion ignores all slopes below this value (measured in dirt). Max Sediment Per Iteration: Amount of sediment that will be moved for each iteration, higher will cause smoother lands faster. Dirt Dropping: Biome Seed: Seed used for random generation in dirt droppng and biome seeding. #: Automatically generate a new biome seed. Dirt Per Tile: How many dirt to drop on each tile total. Max Dirt Slope: Dirt will start flowing downhill above this slope. Max Dirt Slope (Diagonal): Dirt will start flowing diagonally downhill above this slope. Max Dirt Height: No dirt will be dropped above this height. For a few tiles just below this height, a smaller amount of dirt will be dropped. Water Height: The height of the water level (measured in dirt). Biome Generation: Dropdown: What type of tile to place with the biome generation. Tree and bush types will only be placed over other trees and bushes, or on grass tiles. Seed Count: How many initial seeds of the biome to place, each seed will spread to a certain size. Size: How far each seed can possibly spread to depending on growth percentage. Max Slope: Biome will not grow if the slope to the next tile is above this. Min Height: Biome will not grow below this height. Max Height: Biome will now grow above this height. Growth % N/S/E/W: Percentage rates that any tile will spread in a given direction. 100/100/100/100 will make every biome spread in a diamond pattern skipping no tiles. Add Biome: Adds the new biome. Undo Last Biome: Removes the last biome added - only stores the last biome, so can only use this once at a time. Reset Biomes: Reset all biome changes. Ore Generation: Each entry box holds the percentage of tiles that will be a given ore type. Rock is automatically calculated so everything adds up to 100%. Note: Default ore generation values may be very dense, you may want to test this. Saving & Loading: Text Box: Name of the map. All files saved and loaded will be saved to the "./maps/name/" folder from where WGenerator is launched. Save Actions: Saves all actions taken for the current map generation to a text file. Text file can then be edited to remove certain lines, or shared with others etc. Load Actions: Loads the actions file from the current map name directory. All actions will process through the UI in order, so may take a fair bit of time to load and generate everything. Save Image Dumps: Saves the map dump, topography map and cave map to the map name folder. Save Map Files: Saves all map files to the map name folder. If you want to test those maps with WGenerator still running, you may have to click this button twice before copying the maps, else it doesn't save the files completely. Show Map View: Shows the map dump view in the WGenerator window. Show Topo View: Shows the topography map view in the WGenerator window. Show Cave View: Shows the cave view in the WGenerator window. Show Height View: Shows the heightmap view in the WGenerator window. Tips & Tricks Heightmap Erosion and Dropping Dirt both take a fair amount of time to complete. Keep in mind that we're dealing with 4.2million tiles for a 2048x2048 map, and both erosion and dirt dropping are making around ~50 passes over every tile, maybe more depending on your settings. Don't be surprised if everything is taking a long time to complete, especially with large maps. With a (fairly) top end PC, erosion and dirt dropping still take 7-8 seconds each on a 2048 map for me. With older PCs and laptops, that can be at least 30 seconds each, if not longer. If you've clicked a button and the program is hanging, just wait until it completes - the button will stay pressed while everything is working. If you're clicking a button and something isn't finishing properly, e.g. clicking Drop Dirt and it finished in a few seconds with no change, you may be running out of memory. You can run from command line to confirm that. In order to fix that, run the jar from command line specifying how much RAM to use: "java -Xmx2048m -jar WGenerator.jar" where 2048m is how much RAM to use. Remember to check your maps folder fairly often. Map files tend to be saved a fair amount, so if you're generating a lot of maps, a lot of files will be created. Be sure to delete any folders for maps you no longer require, otherwise your storage drives might start getting full fairly quickly. That should be everything. Any questions feel free to ask here. Thanks to Xyp, Vardoj, Keenan and Tathar for testing, changes and feedback over the last few days helping to get this out in time for the WU release.
  13. Another large map, I tried to bridge the gap between plenty of water for boats as well as plenty of land to traverse via horse. Made in World Machine, and MeshGenGui. Download https://www.dropbox.com/s/tlss2rpohrevdwh/Aus_Avalon_8192_NMM.zip?dl=0
  14. (Updated as of September 9th, 2016) I have taken over maintaining the community map from Capi. Please post your deeds in this thread, also for now I will take submissions via PM. If you send your submission this way I cannot guarantee I will remember it Please read the following rules/guidelines before you post: You may only submit deeds that belong to you, and that you have explicit permission to submit. Submitting purposely erroneous entries will result in me ignoring anything you submit in the future. Tar and clay pits that are submitted to the map must be usable by newbies and the general public (Generally at least 2x2 tiles, and flat.) Mailboxes must be accessible by anyone who wants to use it. Please submit changes using the community map X/Y grid. Images pointing out the exact location on the map are welcome. You are encouraged to: Report disbanded deeds that are still on the map Report spelling errors. (I speak american english, don't pester me about spelling "harbour" as "harbor." Although deeds will be however you spelled it in the game ) Submit newly constructed public highways for inclusion on the map. Submit public tar and clay pits. Map updates will now just be in .jpg using the updated map dump. http://www.karthcraft.net/pristinemap/CommunityMapPristine.jpg
  15. My first map creation for the Dark Moon Server, After a many hours testing with the Wurm Generator. I actually got a result I consider quite satisfying. I'd like to get a few comments or ideas about this map. I prefer more Islands and not so High Mountains. here the Map view and the Topo view
  16. hello I'm looking for a few people to help in building our server spawns on a 4k map with 2 kingdoms, I have a deed plan you can build from we also have a discord server you can join. If you or a team of friends are interested let me know, I might also be looking for admins/mods to help in running the server.
  17. This took way longer than I admit to make. So, I finally finished this map, which we've linked to our current server (The Adventurer's) as players move over to it. It's a good map for hunting, exploring, with amazing views from some of the mountain peaks. The zip contains; World Machine TMD (2.3.6.3) I used to help create this (with notes) - maybe it can help with designing your own map for those struggling with WM. Height-map (for those who want to re-design some of the attributes) Ores-map Topology map Biomes-map In-game grid-based map to help navigate. All the .map files required to play this world, etc. There is no actions file, the sheer list of actions (undo/redo/undo/redo etc) would likely kill lower end computers due to old age and I keep forgetting to hit save actions before closing the program... *TMD/Map is free to use, manipulate, create your own maps, no need to ask, just go and have fun! This map contains glimmer/addy ores (0.001%). Download; https://drive.google.com/open?id=0BxcZRLd3WWEDNEs4d0RMRFlkblE Edit: Updated with flower fix.
  18. I have had my personal and alliance map annotations clear several times. They do not come back after relog or waiting a while. I have few facts that relate to the subject but here's what I know; They have cleared after I left the server and came back. They have cleared after alliance leadership was changed. One of my characters that has never left the server has never lost his personal annotations.
  19. Got bored decided to make a 4K PVP themed map. This map has a terraced low level terrain with a stratum layering. It offers strategy and dynamics for those that wish to use them as well as plenty of flat areas for ease of travel/deeding. There are large steppes and deserts positioned evenly throughout the map and one ginormous HoTA steppe in the center of more than sufficient size to encompass a 400x400 HoTA zone. There is also a desert of approximately the same size as the central steppe just SW. Mountains on the map are tall, but they are not super steep and most can be traversed via horse. The central landmass has no singular choke-points to one area, land based choke-points still exist but there are multiple to most areas. Version with 0.1 Moon Metal distribution https://drive.google.com/file/d/0B7V9tsVFLw9kTERKOGtLUnhtWXc/view?usp=sharing No Moon Metal version https://drive.google.com/file/d/0B7V9tsVFLw9kMWlnSmluYXcxLUE/view?usp=sharing
  20. Can i get this page updated on the wiki it is showing a 404 error http://www.wurmpedia.com/index.php/Maps#Celebration to this link please https://dl.dropboxusercontent.com/s/9x60q48nnanaisz/Celebrationmap.png?dl=0 it would be most appreciated. thank you
  21. This map is a custome map 4096x4096 It has realistic mountains and land space to explore. It is not broken up into islands but a massive indy size map with big lakes and lush mountains that flow more realistic. You want see tall round peak mountains like in indy or other maps there massive and high in the sky but they flow with terrain making it easier for the average new comer to be able to travel up and make a home stead with lower digging skills. Enjoy this map it is my own personal map I use. http://www.mediafire.com/download/m1bipuaufb9bv2o/Foreverlands.rar Edit: This map is really good if animal pop is around 30,000 + and setting hostels at 50% you'll have a real fun time. Edit new video footage inside of the map better view than a top down map view. https://www.youtube.com/watch?v=0Bdy0H2WuiM
  22. Alright let me explain. Me and a group of people are wanting to make a server. for that server we want just one map. however we want there to be two major islands on that map and for each island to have different ore generation. for example one island will have iron, lead, copper, and tin. While the other island will have gold, silver, and zinc. Now we have ran into problems. we have noticed you can't choose the location of ore spawn and have yet to find a way to do that. Can someone please help. we really dont want to have two maps. we want just one map and the two islands.
  23. PVP Oriented map. Steppe in the center large enough to accommodate a 200x200 HoTA zone, just teleport to 1024x1024 to be in the exact center. Download Link https://www.dropbox.com/s/9i3gy11l26cd9el/Aus_Orion_2048.zip?dl=0 Download Link https://www.dropbox.com/s/9i3gy11l26cd9el/Aus_Orion_2048.zip?dl=0
  24. I have passed the torch for the map on to Daash! He will do a great job and be able to maintain it much better than I will. Ty all for your support while I worked on the map! HELLO DELIVERANCE! I will be taking over the Updates from now on for the Deliverance map :-) I would like to thank Akaryd for all the hard work he has done the past year in keeping this map alive and updated, and for asking me to take over this position! Please post all updates here and do not pm me with updates. Original Map(recomended): https://dl.dropboxusercontent.com/s/cdwkxpq85bf3uqa/deliverance%20map.png (updated 18-Aug-2016) Modified Map(new map dump): https://dl.dropboxusercontent.com/s/ah1l7elkjdon2zo/modified.png (updated with Original Map Outdated, update pending) General Instructions Just post the following information. And do not PM your update requests. You may however PM me the deed/s you own if you DO NOT want them added to the map! Thanks Settlement name Location (x,y) If posting new roads/tunnels/bridges, then please include an image with your post. Use an image hosting service such as imgur.com. As I travel around Deli I will try to update roads that I travel along. I will be trying to keep up with deed disbands. If I miss one please let me know in this topic(coords are apreciated)! For suggestions on features of the map, or changes to the way things are done, please PM me to discuss! You can also make a thread in the deli forum with the change suggestion, makes it easier to gauge interest in the change, as well as keeping this thread for updates to the map! Credits: Tpikol for making the map, Akaryd for maintaining the map till I took over.
  25. I would love to have a map on WU of the old JK Home server. Here are links to some of the JK home map dumps. not sure what to do with them. If anyone has any ideas how to do this I would be so excited. https://www.dropbox.com/s/tdnhdchn5niiiq2/jenn002-20090715.png?dl=0 https://www.dropbox.com/s/3bbh4g6e8tpqu1f/homeroadmap.png?dl=0 https://www.dropbox.com/s/y4d70sldqs6oaf2/roadmap.png?dl=0