Search the Community

Showing results for tags 'lag'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
    • Official Auctions
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Found 69 results

  1. As title, the lag on xanadu has been apparent since it's first opening almost 3 years ago. This affects sleep bonus, farming grow times, harvest season times, favour regeneration, rare windows and probably many more things I'm not mentioning or forgetting. For the past 2 months at least the server has been plagued by restarts, crashes and daily lag, most of it not too much of a problem but at least once a day the server suffers debilitating lag (not the daily backup which is another matter) If this was service provided by an ISP for example I'd be on the phone at the first sign of trouble as we did long ago: However the problem is still not fixed, I and I'm sure the entire other population on xanadu would love to know a few key things. Are you going to fix it soon? Are you going to upgrade the obviously suffering server hardware? Are you going to fix it at all? @Retrograde @Budda I'm sure you've lost players from this and I know we've lost villagers and friends who have left for other servers. Also, creature spawns, yeah still not fixed either... Aside from those and many other issues, good job! P.s. "We're working on other things right now but it's on the list" isn't gonna cut it after this long.
  2. Hey guys, I have an island on Xanadu which is completely deeded. The size being 107 x 71 tiles. I have huge lag issues on my island, which I don't have elsewhere (meaning if I sail out of the area of my island). When people sail past the island or enter it, they also complain of sudden lag. This is something I'd like to fix, but to do that, I need to know what the most likely cause is. Is it: The amount of animals on the deed? It can sometimes get up to hundreds. The amount of houses? The amount of items, furniture, objects sitting around on the deed? The amount of items inside of containers that the database has to keep track of? The amount of lamps and other items that glow? Any tips greatly appreciated!
  3. Out of curiosity, what is the process happening behind the scene that causes Independence to stop for about 60-90 seconds every night at or around 11:30pm eastern daylight time / 8:30pm pacific daylight time / 5:30am CEST (Stockholm)? I've been told it's a nightly backup routine, but also told that's just scuttlebutt with no official word (recently). Thanks!
  4. Hi, I am attempting to use unstable client once again to see how it goes and lots of previous issues i have had have been resolved. It runs great by the way! The problem I am having is after about an hour of playing I am getting this lag that starts building and building. At first, i get some very minor hitches...and this gets worse and worse as the hitches start becoming about 1 second or longer and more frequent. It reminds me of the old memory leak issues we used to get a long time ago when we went on a long journey. However, this was occurring while i was on my deed the entire time. Any advice or things to look into to alleviate this would be appreciated. Thanks! PS I really want to use the unstable client exclusively because the game looks so much prettier!
  5. I had no problems before Deli 'upgraded server hardware' for the first few days after it, it was insane lag... 30-40seconds per action or gate opening. I took a break for a few days and came back and it seemed fine. After todays restart it is not only back but its 10 times worse!!!! I can barely load into the game and when i finally did after several attempts, i couldnt do anything. I have no issues wiht my internet and my computer is way more than good enough for wurm, bar the fact that it worked fine before the 'upgraded server hardware' Please, if anyone else has this issue let me know. I feel like I'm the only one affected but i found one other person claiming same issues, from USA. I changed my DNS and upgraded everything.... nothing is working and the game is unplayable. I feel like this is a big push to join Wurm Unlimited. Sad that is so much better connections than WO and doesnt come with a monthly fee...
  6. Logged in today and have been getting some pretty regular lag on Xanadu. The 'I'm driving forward but my cart horses are facing sideways' kind of lag. Decided not to go anywhere and was sitting on my deed milling cereals and then went to make them into dough and bake them...and shortly after I started baking up the batches of bread...the game locked up/froze. I thought maybe it was lag, so I went and read a page in the background...came back, and it was still locked up. I logged out...and now I'm trying to login and getting "An existing connection was forcibly closed by the remote host" numerous times. It won't let me login at all now. Did the server crash or is this just me?
  7. The past two days I've been getting stuck with "Refreshing..." constantly. Today, it's worse as I do less than 10 actions and it gets stuck at "Refreshing..." and I'm unable to do anything unless I reboot the client only to go through this again. It's gotten to the point now where the game is unplayable for me at least today. I did a traceroute below and nothing really jumps out as a network issue (first few hops blanked out for privacy reasons). I rebooted my router, deleted the Java cache, reinstalled Java, verified the integrity of all the Wurm Online files, tried the unstable client. Nothing seems to solve the issue. Anyone else experiencing this and/or have ideas? Tracing route to [] over a maximum of 30 hops: 1 2 ms 4 ms 1 ms 2 16 ms 11 ms 12 ms 3 17 ms 15 ms 15 ms 4 25 ms 15 ms 17 ms [] 5 19 ms 15 ms 14 ms 6 29 ms 29 ms 32 ms [] 7 31 ms 28 ms 29 ms [] 8 112 ms 111 ms * [] 9 113 ms 111 ms 112 ms [] 10 112 ms 111 ms 111 ms 11 118 ms 115 ms * [] 12 114 ms 115 ms * [] 13 166 ms 117 ms 122 ms [] Trace complete.
  8. I am currently having an issue where Wurm online will simply just lag nonstop for me.. but here is the kicker.. when I use VPN connected in the same state I am located.. the game has no problems at all, I'm talking under 50 ping.. but if I were to disable my VPN I'd get 10 - 30 seconds delay... anybody have any idea what is causing this issue? I hate using my VPN while playing because I can't watch netflix and play at the same time.
  9. I suggest to improve our gameplay with removing or decreasing random factor in certain game aspects, such as: crops growth - a big (enough to see the patterns) field on small servers takes a little short of 6 days to ripen, on bigger servers the time increases, because (as i see it) all the tiles need to be checked in order; of course, i am most concerned about Xanadu, where it used to be almost exactly 7 days, now it's... bad; You could make growth progress every 24h (and 48 or 72 for rotting), without any inconsistency, any complex checks. That's pretty much how it happens in real world. (Potential problem is a lagspike every 24h however). mining forward - with every tile mined forward one corner can go up or down, which leads to either using concrete or mining up and levelling the floor; So our characters use pickaxes to manually mine out 64 m3 of rock, they can tell a perfectly flat cave floor from non-flat and yet they make mistakes when mining it. Why? snowball quality - while the answer to "what exactly is a low and a high quality snow when you gather them meters away and how could their quality ever affect the melting speed?" could be wogic, in this case random ql serves no purpose. No skill is involved, no profit can be made, 99ql snowballs are rather easy to find, albeit more time-consuming. Do we really need this or you could just let everybody get 99ql snowballs to quickly fill the icebox and be done with it until the next winter? decay rates - those "missed ticks" that aggregate and unleash all their power on poor low-ql items when you least expect it; also, snowballs! I mean... it's just snow. All of these measures could also decrease the number of calculations on server-side. Or could not, depending on how it's made here Add your ideas!
  10. If the game checked gate permissions one tile away from the gate (instead of when you're trying to push your way through it), it would mostly eliminate gate lag, which is really annoying when you're trying to get somewhere (or get away from something). Even if it means the gates graphically open one tile sooner, I would think that is an acceptable compromise. Just a thought, it would smooth out the gameplay.
  11. July 5th, 2016 @ 21:15 UTC (14:15 PDT) Just wondering if anyone else is experiencing massive lag and repeated disconnects, with, at times up to several minute delays between inputting a command and wurm finally responding. And before anyone asks, Yes, I have tested my broser with other web sites in Europe and Australia and have reasonable fast responses from them And Yes I did testing with my ISP, which says I am getting 5ms to my isp. A ping to the wurmonline dot com site says 145ms. A ping tests say 11megs/per/sec down from a german isp and 4megs/per/sec up to a German ISP. So anyone else finding wurm nearly unplayable today? Food for thought, Cheers! Hughmongus Co-Administrator Albia Roads Map of Indy
  12. Hello I just downloaded Wurm online but I can't start playing because the game crashes during the loading screen. So I searched the forums and found out that somebody has had the same problem (I got the same error message and log): I tried to change the settings and install java 64 bit, as recommended in that thread. Now I get into the game but I can't play as it starts lagging/stuttering like hell and also the game is 'not responding' after a short while, and the overall performance is dreadful, even though my system specs should meet the requirements (?). So do you guys have any idea? My system specs: Win 7, 64 bit Intel HD graphics family 3000 intel core i5-2430m 2.4 ghz 4GB ram
  13. My server sometimes have "lag". version , 3.19.0-49-generic 14.04.1-Ubuntu x86_64 Network Checked - medium latency 200-250 ms - i think it is good. no packet loss. Memory : 3gb max heap, 2-2.2 gb used from heap. no heap \ memory errors warnings. Cpu at most used 35 percents no other heavy tasks running. maybe some code not working good ? i collected warrings and errors from logs so maye someone know how to fix it or at least workaround to their influence on robustness. [01:11:17 PM] WARNING com.wurmonline.server.players.PermissionsHistories: Failed to add permissions history for object (4336326710788) java.sql.SQLException: [SQLITE_CONSTRAINT] Abort due to constraint violation (NOT NULL constraint failed: PERMISSIONSHISTORY.PK) at org.sqlite.core.DB.newSQLException( at org.sqlite.core.DB.newSQLException( at org.sqlite.core.DB.execute( at org.sqlite.core.DB.executeUpdate( at org.sqlite.jdbc3.JDBC3PreparedStatement.executeUpdate( at com.wurmonline.server.players.PermissionsHistories.dbAddHistoryEvent( at com.wurmonline.server.players.PermissionsHistories.addHistoryEntry( at com.wurmonline.server.questions.ManagePermissions.answer( at com.wurmonline.server.creatures.Communicator.reallyHandle_CMD_PERMISSIONS( at com.wurmonline.server.creatures.Communicator.reallyHandle( at com.wurmonline.communication.SocketConnection.tick( at com.wurmonline.communication.SocketServer.tick( at at java.util.TimerThread.mainLoop( at As i understand here is a need of some "pre check" so it will not abort while execution but will be stoped from execution? [01:11:35 PM] WARNING com.wurmonline.server.behaviours.Terraforming: No template for flowers! com.wurmonline.server.items.NoSuchTemplateException: No item template with id -1 at com.wurmonline.server.items.ItemTemplateFactory.getTemplate( at com.wurmonline.server.items.ItemFactory.createItem( at com.wurmonline.server.items.ItemFactory.createItem( at com.wurmonline.server.items.ItemFactory.createItem( at com.wurmonline.server.behaviours.Terraforming.pickFlower( at com.wurmonline.server.behaviours.TileGrassBehaviour.action( at com.wurmonline.server.behaviours.Action.poll( at com.wurmonline.server.behaviours.ActionStack.poll( at com.wurmonline.server.players.Player.pollActions( at com.wurmonline.server.Players.pollPlayers( template cant have -1 number , correct? so somehow it got such id... i dont think it working as expected [01:17:30 PM] INFO com.wurmonline.server.creatures.Communicator: Unable to find dragged item com.wurmonline.server.NoSuchItemException: No item found with id 50730144011778 at com.wurmonline.server.Items.getItem( at com.wurmonline.server.creatures.Communicator.reallyHandle_CMD_MOVE_INVENTORY( at com.wurmonline.server.creatures.Communicator.reallyHandle( at com.wurmonline.communication.SocketConnection.tick( at com.wurmonline.communication.SocketServer.tick( at at java.util.TimerThread.mainLoop( at Maybe here to can be inserted some sort of "pre check" ? or other way to make it work more ...stable [01:23:26 PM] WARNING com.wurmonline.server.creatures.MovementScheme: PLAYER_NAME TOO FAR, input=0.10635372, expected=0.105382815 : 13292.792(13292.699); 4018.2546(4018.2026) bridge=-10 [01:23:26 PM] INFO com.wurmonline.server.players.Player: PLAYER_NAME intrateleport to 13292.699,4018.2026, 15.8499, layer 0 currentTile:null=false reason=Moved too far hasVisionArea=true, initialized=true vehicle=-10 java.lang.Exception at com.wurmonline.server.players.Player.intraTeleport( at com.wurmonline.server.creatures.MovementScheme.handleMoveTooFar( at com.wurmonline.shared.util.MovementChecker.movestep( at com.wurmonline.server.creatures.Communicator.pollNextMove( at com.wurmonline.server.Server.pollComms( at at java.util.TimerThread.mainLoop( at This happen then player connection become high latency (from 200-250 to 400-600 ms), can there be some sort of workaround applied? [01:25:55 PM] SEVERE org.gotti.wurmunlimited.mods.serverpacks.PackServer: Connection timed out Connection timed out at Method) at at at at at$WriteStream.write( at at at at org.gotti.wurmunlimited.mods.serverpacks.PackServer$1.handle( at$Chain.doFilter( at at$Chain.doFilter( at$Exchange$LinkHandler.handle( at$Chain.doFilter( at$ at$DefaultExecutor.execute( at$Dispatcher.handle( at$ at Suppressed: Broken pipe at Method) at at at at at$WriteStream.write( at at at at at org.gotti.wurmunlimited.mods.serverpacks.PackServer$1.handle( ... 10 more i understand this is from mod (serverpacks) , but as i assume that this mod use almost everyone.. server behind nat port opened, and some times it even succed in delivering pakcs...but this should not happen, is it? [02:14:09 PM] WARNING com.wurmonline.server.webinterface.WebInterfaceImpl: Could not get ClientHost details due to not in a remote call java.rmi.server.ServerNotActiveException: not in a remote call at sun.rmi.transport.tcp.TCPTransport.getClientHost( at java.rmi.server.RemoteServer.getClientHost( at com.wurmonline.server.webinterface.WebInterfaceImpl.getRemoteClientDetails( at com.wurmonline.server.webinterface.WebInterfaceImpl.addMoneyToBank( at com.wurmonline.server.webinterface.WebInterfaceImpl.addMoneyToBank( at com.wurmonline.server.LoginServerWebConnection.addMoney( at com.wurmonline.server.players.Player.poll( at com.wurmonline.server.creatures.Creatures.pollAllCreatures( at com.wurmonline.server.zones.Zones.pollNextZones( at at java.util.TimerThread.mainLoop( at [02:14:09 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: Unknown Remote Client Add money to bank 2 , 10 for player name: PLAYER_NAME, wid -1 RMI`s looks like exploit ,, and until version, i dont seen such warrnings.. Also if anyone have some strategy to "hunt down lag" share them please.
  14. Don't know if this is the correct place to put this, but there seems to be a dramatic increase in server lag over the past 10 days at least on Indi. I'm having to wait for over a minute routinely to be able to make any game inputs and moving from building to building is excruciatingly painful having to wait for the doors to open. I'm having a hard time grinding and not completely wasting my sleep bonus - seems more than half of my sleep bonus is wasted in lag. Game is almost unplayable for long periods of time. I have checked to see if it is my ISP but speed tests (including ping) show that the lag is NOT an ISP problem. It seems to be worst between 2300 and 0300 UTC. Did something change recently with the game that affects server lag?
  15. Just want to get a sense for what people are noticing since that last big client graphics update. Personally, my laptop now sounds like a hair dryer, unless I run on very low settings and only 1-2 clients at a time. CPU, RAM and GPU are ALL working much harder for me. Mostly the GPU though. I used to be able to load up to 30 clients on one machine. Now if I load 10, my laptop will lock up. At 4-6 clients, it is pushing very hard. Just one client on good quality settings will make it run loud. What is your experience since the update? Let's let Code Club know and maybe they can use the feedback and modify the update to run more efficiently?
  16. After running the client for more than 4 hours, me and a few others have been getting a sevear drop in frames. I will be going along at 60fps, then the game will slow down to 1-5 fps for a split second. It will do this every 30 seconds or so until I restart the client then it is fine for another 4 hours. I am using the stable client, even after re-downloading the client. It doesn't solve the issue. This seems to be a bug with the client.
  17. Hello guys, i have issues with 64 bit java again. I have completely uninstalled java from HDD and instaled it again. It always installs both, 64bit and 32bit probably due to browser or whatever. The problem is that it always picks 32bit for Wurm no matter what i do. If i put Wurm on steam it picks the correct version (64bit) but when i leave wurm the process is still running. Any ideas what it could be? Also im lagging badly in some games including Wurm after some time in game. Reconnect helps for some time but not for long. I dont use proxy, i used antivirus, trojan finders, spy bots, rkill, tdsskiller, kvrt, ccleaner, checked disk for bad sectors and i dont even know what else. Some spec:
  18. I'm on Xanadu and playing from the USA. The lag is increasingly worse. I'm now waiting for 3 seconds after last action completes, for the stam bar to start recovering. Ping times to Sweden are a fraction of that time. The servers or the hosting company are horrible. I may be putting 20 alts up for sale soon, as I am losing faith in Code Club.
  19. Whatever was done to reduce the lag last time, do it again. Kick the hamsters. Give them electroshock treatment. Give them drugs. Threaten their families. Whatever you did last time needs to be done again. Maybe I should mention the problem hamsters are on the Xanadu portion of the planet.
  20. Over the past couple days I've had an issue porting between the Epic and Freedom servers. Particularly between Deliverance and Elevation (if it matters). When attempting to portal through the Epic Portal, it occasionally gives me the following messages in my event window; [14:09:02] An error was reported from the login server. Please try later or report this using /support if the problem persists. [14:09:02] You can not transfer right now. Then, everything in Wurm does not respond as if the server were lagging. Actions won't load and even fences I have access to won't open. I've tried waiting ~5 minutes for a response the first time this had occurred with nothing to show for it. I restart my client and once I'm back everything is fine, however.. when I try to use the Epic Portal - it says I have to wait as if I had used it successfully. Unfortunately, I didn't use it successfully and now I'm stuck on Freedom or Epic for another hour. The first time it happened yesterday afternoon when trying to port from Elevation to Deli, I thought nothing of it. Waited the 60 minutes and it worked once I tried again. Today, the issue has resurfaced itself and now I'm stuck on Deli for another 60 minutes. I'm sure this won't be a problem for most as I'm sure no one plays on both clusters as avidly as I do - however.. It's still a HUGE inconvenience.
  21. Lag. We all suffer and there is no resolution on the way. The game timer ticks are happening approximately 40% slower than intended. You will notice this in extended pregnancy times, plant growth rates and deed upkeeps draining slower. What happens when you perform skilling actions? You skill up 40% slower than intended. Someone once told me that they come to Xanadu to skill, because their SB lasts much longer. They didn't realize it wasn't actually a good thing. If we are paying full price for our characters that live on Xanadu, we should be able to gain skills at an equivalent rate of speed as the small servers. Either that, or make the premium timer ticks the same as server ticks, so our premium will last 40% longer.
  22. getting several massive lag spikes of 10-20 seconds. This is the 4th in about 1 hour. Not heavy load on the server, so something is up. I think one was the backup, so was expected.
  23. After the recent restart, I can't play Wurm. It is now around 11 pm Australia time, and after about twenty relogs I am giving up. The lag ranges from one minute to a point where the game does not load and I can't move. Using Windows 8, nvidia card, java 64, and fast computer. Any help would be appreciated very much. Console log Time is Wed Apr 01 22:47:56 EST 2015 Running client version 3.86 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 8 (arch: amd64, version: 6.2) Java version: 1.7.0_67 (Oracle Corporation) <> Jvm version: 24.65-b04 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 8 Apr 01, 2015 10:47:56 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. >>> Main thread exiting. Loading character player Loading config vbooff Loading props file C:\Users\USERNAME\wurm\configs\vbooff\gamesettings.txt Executing C:\Users\USERNAME\wurm\configs\vbooff\keybindings.txt Loading props file C:\Users\USERNAME\wurm\players\player\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\player\password.txt Saving props file C:\Users\USERNAME\wurm\configs\vbooff\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1995) Loaded pack graphics.jar (r2467) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\player\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\player\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.player.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 1 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:800:600:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 15 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 15 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 1 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = true show_old_quickbar = false silent_friends_update = false skillgain_minimum = 4 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = false sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 1 submit_client_data = 0 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 1 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 0 viewport_bob = true water_detail = 0 Apr 01, 2015 10:48:33 PM class.GUaYmgEgCm run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=af867a0b-566c-45a4-af77-fcc1520b0dea, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.86, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-2112701258] Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\vbooff\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Apr 01, 2015 10:48:33 PM class.GUaYmgEgCm run INFO: Event successfully posted to Google Analytics Word filter loaded: 23 Starting job manager with 7 worker threads >>> Launch queue entry exiting. Using LWJGL display 800:600:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumdim64 ( OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 850M/PCIe/SSE2 OpenGL version: 4.4.0 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.40 NVIDIA via Cg compiler GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 124 (124) Preloading builtin materials Preloading builtin materials done Setting up dotXSI Model Loader Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (15). Texture Size: 512 Initializing font texture for SansSerif (15, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\player\windows_800x600.txt Loading props file C:\Users\USERNAME\wurm\players\player\windows_800x600.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\player\logs\_Event.2015-04.txt Disabling Nagles Apr 01, 2015 10:48:39 PM class.GUaYmgEgCm run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=af867a0b-566c-45a4-af77-fcc1520b0dea, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.86, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-2112701258] Login successful Executing C:\Users\USERNAME\wurm\configs\vbooff\autorun.txt Starting update of login splash image... Apr 01, 2015 10:48:39 PM class.GUaYmgEgCm run INFO: Event successfully posted to Google Analytics Finished loading new login splash image! Writing to C:\Users\USERNAME\wurm\players\player\logs\_Friends.2015-04.txt Writing to C:\Users\USERNAME\wurm\players\player\logs\Alliance.2015-04.txt Writing to C:\Users\USERNAME\wurm\players\player\logs\Village.2015-04.txt Writing to C:\Users\USERNAME\wurm\players\player\logs\CA_HELP.2015-04.txt Saving window positions to C:\Users\USERNAME\wurm\players\player\windows_800x600.txt Saving props file C:\Users\USERNAME\wurm\players\player\windows_800x600.txt Loading window positions from C:\Users\USERNAME\wurm\players\player\windows_1920x1051.txt Loading props file C:\Users\USERNAME\wurm\players\player\windows_1920x1051.txt Writing to C:\Users\USERNAME\wurm\players\player\logs\GL-Freedom.2015-04.txt
  24. Hey all, I have been fighting with the game for awhile now trying to make it playable as it generally will completely freeze when it decides it needs to load something. The FPS will hit 0 and then jump back up for a time being until the game is forced to load something again. This happens with all settings on the lowest possible setting, including taking all animations off as well. Solution you can try: My computer is horrible, dual core with a GTX 460 with 8Gigs of ram, so I do not expect a lot out of it. However I was able to get a nice fluid game play with even decent graphics and distance rendering settings by going in to my Nvidia settings and checking out the 3D settings. For some reason my settings were set to have the CPU handle all 3D rendering thus bogging down the system. I changed this setting to have the GTX 460 handle all 3D rendering and it has been amazing! Anyways, maybe this will help someone. - Sin
  25. As the title says. I'm quite inspired to spend money on other games right now.