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Showing results for tags 'klaa'.
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Eight years have passed since this idea was first proposed by Klaa. It was then ahead of its time, but with PvP changes afoot I feel the moment has arrived.
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Trapping is tough because for all the effort required if you set a trap it will only stay there for a little while before it decays into nothing and dissapears. They lose effectiveness also very quikly from high damage when set. It makes them unviable really. Now if someone disarms it cool but otherwise I am suggesting we change it so that they will remain set for a loonger time. Trappin aint dead.