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Found 1 result

  1. I LOVE to wander the lands of Wurm but much of the time is spent navigating the maze of various fences. I'm suggesting increasing the decay of off-deed fences for several reasons: Fences are very easy for anyone to construct and even low QL fences last a terribly long time making them abundant. Fences are very important to the starting player who needs early protection and security but their areas tend to be small at first. Ever evolving, a new player's area should be able to grow and take shape to their needs, including rearranging fence layout. Fences should be easier to deal with and remove by the person who constructed it. While destroying a wall by hand is near impossible, a catapult really isn't an option either for a new player due to the rope needed to construct; this makes moving and leaving an area to decay about your only option; leading to many small wasted areas with fences still standing. I have noticed owners of small deeds fencing off HUGE tracts of land well beyond deed borders with little concern due to the slow decay rate of fences. While i'm not disagreeing with the practice, there should still be balance between gaining large areas of private land and being responsible for maintaining that much fence. Another matter relating to claiming such large areas without balance is allowing hedges to grow on such steep slopes. This in effect negates the restrictions otherwise given to normal fence slopes. Have a slope that's too steep? Just throw a hedge down and keep going. In areas around me specifically, I have noticed people resorting to hugely long fences (The Great Fence of China) spanning hundreds of borders to block off entire regions to travel for no real reason. Increasing off-deed decay should at least help in the matter of fence abuse and make exploration more enjoyable for everyone. In short, fences should not be as abundant as they are and maintaining fences should be more important if off-deed.