Search the Community

Showing results for tags 'feature'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 7 results

  1. a bit unrealistic but could be left as it is.. as a feature.. not like we can take more than a harvest into inventory once limit is reached; tl;dr: max weight is 554kg.. but I am able to carry 2k since harvest tile's yield ignores item limit in inventory and weight limit, combine and repeat.. *not a bug since it's intended, just gets a bit ridiculous at some point
  2. while standing on clay tile and moss tile is south-east from the clay S E W N *this is with full inventory of clay and tile where I stand is full with 100x clay Only noted issue is .. I am clearly not interacting with the tile(moss) behind me.. it shouldn't be referring to random tile/resource unrelated to the action I'm doing, check is doing the typical corner/direction check and reply for some reason.
  3. When dragging items from one place to another (such as one crate to another), please dont ask me how may items to transfer. Just move it please.
  4. A bee farm should not be formed from a single hive, but it should be an agglomeration of multiple bee hives, all together.. So my suggestion would be a bee farm rack, just like the barrel rack where we can stack a maximum of 10? bee hives, and each hive quality adds to the radius of the area covered by all the hives, without any problems of overlapping or domains. The base radius of the farm can be set to the radius of the highest quality from the farm, and the rest adding extra 1,2 tiles to that radius based on the quality they have, let's say, 1 tile for below 66ql, 2 tiles over 66ql hives. What the rack will do : - allow for multiple bee hives to coexist all together without having to spread them over a huge area - all bees share the same area, flowers, farms, trees - secure your queens inside the rack so there is no way for an empty bee hive to 'steal' a queen What the rack will not do: - bee hives that are placed in a rack will not give any queen the ability to migrate, so you still have to remove the ones that you want to transfer queens from and do it the same as you do now, with separate bee hives Just an idea... open to any kind of feedback and/or improvement. As i was looking for the actual radius for single hives, i saw that @Zigozag already mentioned something similar in the Town Square Bee thread, so kudos to him
  5. I know there was some features on the test server which never made it to live, one being archery to damage ships. From what I understand the idea was scraped, but part of the coding for this idea was forgotten about and left in place to make it to live. Specifically you can no longer repair ships while sailing them. [10:01:33] You cannot repair the boat while it is being commanded. Some folks like to imp things as they travel around, you should be able to work on your ship as well, could this piece of code be looked into and possibly removed if it was just an oversight?
  6. It would be great to be able to force fasting manually rather than waiting for your nutrition percentage to drop below 8% and reset.