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Found 86 results

  1. Merchants (Pepejot, Tris) TOOLS (iron, steel) TOOLS (wood) WEAPONS ARMOURS AND SHIELDS HORSE GEAR MISC ITEMS MATERIALS If you need something else, just PM Pepejot or Tris HERE coordinates
  2. DUE TO POOR BUSINESS I HAVE MOVED ON Thank you for your time
  3. Assuming: No regard for cost, cast availability, shatter chance etc. That you have a choice between a tool with either perfectly equal WoA+CoC or the same level BoTD Eg. 70woa + 70coc *or* 70botd Each time you use the tool you get a "roll" that determines whether or not each enchant decays, higher enchant= less probable, lower enchant= more probable (this is at least how WU code seems to indicate the "system" works) Which "set up" provides the best probability of avoiding enchant decay over the long haul? Or which would you find preferable and why (remember that cost etc is no object!)? --------------------------------------------------------------------------- Here is my theoretical thinking, using made up numbers but which should show the general "gist"/trend of what we would expect to see: If using BoTD: P(s) [No enchant decay] = 3/4 (75%) P(f) [enchant decay] = 1/4 (25%) If using CoC+Woa Depends somewhat on your definition of "success" and "failure" Overall you have 4 possible outcomes If "success" (situation #1) is defined as "neither decaying" *or alternately* "neither -or- only one decaying" (without regard to which, coc or woa) P(s) ["neither decaying"] = 9/16 (56.25%) P(s) [ "neither -or- only one decaying" (without regard to which, coc or woa) = 9/16+ 6/16 = 15/16 (93.75%) P(f) [ "both woa and coc take decay"] 1/16 = (6.25%) In which case having Coc/Woa greatly increases chance of "success" / lessens risk of "failure" If "success" (situation #2) means that "neither decay" or "neither decay and woa does not decay) P(s) [no decay on both or at least not on woa] = 9/16 +3/16 = 12/16 =3/4= 75% P(f) [both took decay, or woa took decay] = 1/16 + 3/16 = 4/16 =1/4 = 25% In which case you theoretically are starting on even ground, however It is also important to consider the fact that once an enchant decays the probability of further enchant decay increases and the process only snowballs from there. If botd decays..you loose "effect of both coc and woa" at the same time, and increase the likelihood of further decay for both moving forward. Even in "success situation #2" you are no worse off than you are with Botd, but as a consolation prize probably are fairing better over all. (Not putting all your eggs in one basket..) Therefore I would propose that theoretically, in terms of preservation of enchant: WoA+CoC "should" outperform BoTD (keeping the "conditions" set forth at the top of this post in mind) Practically speaking - there are any number of reasons why someone would pick one set up over the other (price, availability, etc..), and "rng" is a cold-hearted unpredictable monster. So what do you all think or propose? (Or have I made some error in my calculations, or overlooked something?) Edit to say I didn't spot any other previous threads on this specific topic, if one already exists I'd certainly take a link. --Also-- I suppose "theoretically" you *could* define success only in that neither woa or coc strength is decreased, and any loss whatsoever is a "failure" .. in which case maybe botd looks to have better numbers. A riskier game.. and I'm not sure if the cumulative effect of "failure" when it does eventually happen outweighs the initial boost.. but maybe.
  4. Selling some stuff I dont use - feel free to pm me on the forums or ingame (Nordlys ingame aswell) for a nice chat. Pickup location is Black Pearl, south Exodus, S16 (ingame map). All items will be sent by COD as soon as possible from 99 Courier mail box. Rares: - 54,96ql rare grindstone (71woa 78coc) - 2,5s. SOLD! - 70,65ql rare spindle, oakenwood (79woa) - 3,5s. - 37,92ql rare copper hanging lamp - 1,5s pickup / 1,8s delivery to coast. - 50,65ql rare large crate, cedarwood - 2s pickup / 2,3s delivery to coast. - 93,31ql rare pickaxe, iron (93woa) - 9s. SOLD! - 86,55ql rare pickaxe, iron (73woa 74coc) - 6s. SOLD! - 80,13ql rare file, iron (89coc) - 6,5s. SOLD! Price table of "Misc." category is the following: Misc: - 4,75ql pickaxe, iron (71coc) - 50c. - 4,69ql pickaxe, iron (52coc) - 20c. - 80ql saw, iron (89woa) - 85c. - 80ql fine meditation rug, cotton (78coc) - 60c. - 79,96ql fine meditation rug, cotton (58coc) - 25c. SOLD! - 40ql rope tool, cedarwood (80coc) - 70c. - 40ql rope tool, cedarwood (63coc) - 25c. - 81,90ql large rat pelt (80coc) - 70c. - 6,73ql hatchet, iron (65coc) - 25c. - 6,08ql hatchet, iron (76coc) - 50c. If you rather want to trade (and I find it suitable) I will take these items instead of coin: - Sleep powder: 1s. - Gems. If anything seems odd, or if you just have a question or maybe want to throw in a bid on something; pm me. Happy wurming. - Nordlys
  5. The best way to place an order is by sending me a forum p.m. or post a reply to this thread. You can try to send a PM to Eladia or Pashka in game if you have a special request. I do not take custom orders. If you need something that is not listed, let me know and I'll try to cast on that particular item. Will trade referrals for 8s in items or purchase for 6s. Wemp is sold out for now. Currently located in Xanadu with no access to the merchant located in Scarlet Canal. Sorry guys.
  6. Please make offer, thanks.
  7. Had a nostalgic attack and played some old Dungeon Keeper II, and got to looking at the possession spell for taking control of individual minions. Something similar in Wurm could be an enchant or personally better yet as a sorcery ability, perhaps even replacing one of the more "worthless" ones. Or an artifact ability, anything is possible. As the name implies, possession allows you to take over the target monster like its your own character. Your character remains where you cast the ability, vulnerable to attacks and etc. High difficulty to begin with, and it scales higher based on the target critter's combat rating. You are limited to what that particular creature is capable of to begin with on its own. You can remove yourself from the creature at any time, limited by the usual logout rules. EDIT: ie no leaving while in a fight. The creature dying while you are possessing causes a backlash, which permanently removes some of your mind speed and/or logic. The exact amount could correlate to the possessed creature's Combat rating.
  8. Bought Thanks
  9. hello, if item is possible to send by mail will be send, if something is not mailable, buyer need to pick up. don't worry about long time mailing, [04:12:22] Courier has been cast on it, so it seems to be possessed by something. [100] (1 minute mailbox) contact ingame Kgorski, if you want to place mailing order on forum, please place the name of character, to which i should send. ***some people ask what is BotD, so it is the same as WoA and CoC but in one cast example: [17:55:46] Blessings of the Dark has been cast on it, so it will increase skill gained and speed with it when used. [99] 01. Pickaxe, iron (w80c89) ql 90,01 price 2s 02. Pickaxe, iron (w70c80) ql 90,13 price 1s 03. Pickaxe, iron (w89c83) ql 90,05 price 2s 04. Pickaxe, iron (w69c71) ql 90,08 price 1s 05. Pickaxe, iron (w89c87) ql 90,10 price 2s20c 06. Pickaxe, steel (c62) ql 5,23 price 20c 07. Pickaxe, steel (c71) ql 7,29 price 20c 08. Pickaxe, steel (c70) ql 6,89 price 20c 09. Pickaxe, iron (BotD85) ql 90,02 price 1s 90c 10. Pickaxe, iron (BotD88) ql 90,08 price 1s 90c 11. Pickaxe, iron (BotD87) ql 90,04 price 1s 90c 12. Shovel,steel (c69) ql 11,31 price 20c 13. Mountain lion pelt (c79) ql 98,00 price 80c 14. Dog pelt (c70) ql 88,36 price 30c 15. Pickaxe, steel (c97) ql 4,58 price 4s 16. Pickaxe, steel (c89) ql 1,45 price 2s 17. Pickaxe, steel (c85) ql 1,00 price 1s80c 18. Pickaxe, steel (c90) ql 1,79 price 2s 19. Pickaxe, steel (c85) ql 1,00 price 1s80c 20. Pickaxe, steel (c81) ql 1,00 price 1s50c 21. Scissors, iron (c89) ql 88,60 price 1s 22. Trovel, iron (w80) ql 72,84 price 1s 23. hatchet,iron (BotD85) ql 90,03 price 1s 80c 24. hatchet,iron (BotD99) ql 90,07 price 4s 25. hatchet,iron (BotD100) ql 90,25 price 5s 26. hatchet,iron (BotD98) ql 90,16 price 4s 27. hatchet,iron (BotD87) ql 90,12 price 1s 80c 28. Rare Awl, iron ql 49,80 price 5s 29. Great Helm, seryll ql 21,99 price 8s 30. supreme knapsack and champagne ql 79,90 price 10s 31. rare knapsack and champagne ql 41,54 price 3s 32.rare torch lamp, iron ql 44,57 price 1s 33.Carving Knife, iron (c97) ql 77,41 price 4s 34.Chain Pants, seryll ql 26,24 price 8s 35.Left Elaborate Shoulder Pad, leather (studded leather glance vs 2handed) ql 75,00 dmg 4,05 price 5s 36.Triple Shoulder Pad, leather (leather glance vs 2handed) ql 75,00 dmg 2,68 price 5s 37.Right Stylish Shoulder Pad, gold (face damage protection) ql 75,00 dmg 0,00 price 13s 38.Triple Shoulder Pad, leather (leather glance vs 2handed) ql 75,00 dmg 0,00 price 5s 39. Chain Shoulder Pad (chain armor piece damage reduction vs crush damage) ql 75,00 dmg 0,00 price 5s 40. Artisan necklace, seryll (item improvement skill max increase) ql 75,00 dmg 0,00 price 25s 41. Metallic Liquid (Smear this on a weapon to protect it once from shattering during enchants.) ql 50,00 price 10s 42.Grooming brush,oakenwood (c88) ql 85,01 price 1s 43.Rake, tin ql 80,62 price 3s 44.Soft Cap, cotton ql 97,87 price 2s 45.Rare Hatchet, iron (c96w86) ql 90,84 price 10s 46.Supreme Kanpsack and champagne ql 63,00 price 10s 47.Mallet (BotD 79) ql 90,45 price 1s 20c 48.Mallet (BotD 87) ql 90,26 price 1s 90c 49.Mallet (BotD 87) ql 90,59 price 1s 90c Hots Kingdom banner price 50c each HotS Wagon ql~60 price 3s each HotS Military Tent price 2s each HotS guard Tower (unfinished) price 50c each fireworks 5 left ql 80 price 50c each large crate with 300 dirt 100ql inside (good for high ql coal making price 2s spoiler with recently sold
  10. [15:32:09] A tool for digging. This is a very rare and interesting version of the item. The shovel needs to be sharpened with a whetstone. [15:32:09] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [76] [15:32:09] Wind of ages has been cast on it, so it will be quicker to use. [79]
  11. Currently, enchanted grass serves some kind of actual purpose, even if you give up the ability to forage/botanize/gather on it. However, enchanting a tree is 100% useless. From my testing over the past week or so, I've confirmed that an enchanted tree tile: Cannot be foraged/botanized. Cannot have grass gathered from under it. Cannot have a sprout picked. Cannot be harvested. Continues to age like a normal tree. Goes back to "Young" age after "Shriveled" like a normal tree. In other words, in the current game, an enchanted tree is just a regular tree you can't actually interact with except by cutting it down. An enchanted tree is strictly and in almost every way less useful than a normal tree of the same type. This is abjectly pointless, and makes enchanting a tree a total waste of an enchant. It might as well actually have some use, no? My proposal: Enchanted trees should act like they do now, except you can harvest from them (like a normal tree) and their age is frozen at whatever its age is at the time of enchanting. If you want a gigantic oak tree to stick around on your deed, enchant it when it's shriveled. If you want a bunch of nice lavender bushes or something you can harvest with less active maintenance, enchant them when they're mature or something. If this being too permanent is an issue, maybe make the enchantment wear off after some relatively long period (months?) so you may have to re-enchant at some point, to avoid deeds just doing it to every harvestable tile they have over a period of years, if that would be considered a problem at all. I feel like this would give enchanting trees an actual purpose without breaking much of anything. Anyone agree, or see any problems with this?
  12. Starting Bid: 15s Min. Increment: 50c Reserve: None Snipe Protection: 1 hour Buyout: 23s
  13. Close
  14. Looking for up to 3 cheap accounts that can enchant grass. 15s each. Don't care what other skills it has. PM me if you have one.
  15. Dont wait! Buy It! awl, iron 2ql COC60 - 20c SOLD awl, iron 1,9ql COC77 - 50c awl, iron 92ql WOA90 - 3s carving knife, steel 9ql COC72 - 50c file, iron 19ql COC78 - 60c SOLD file, iron 69ql WOA84 - 70c file, iron 90ql WOA88 - 1s90c grooming brush, oak 50ql COC98 - 3s grooming brush, oak 41ql WOA79 COC73 - 1s10c halbert, steel 58ql NIMB88 COC81 LT84 MS98 - 7s20c hammer, iron 3ql COC62 - 20c SOLD hammer, iron 90ql WOA77 COC74 - 2s10c hammer, iron 86ql WOA78 - 1s30c hammer, iron 73ql WOA95 - 3s20c hatchet, iron 5ql COC77 - 60c hatchet, iron 66ql WOA73 - 50c SOLD hatchet, iron 90ql WOA80 COC78 - 2s30c hatchet, steel 8ql COC70 - 50c SOLD huge axe, iron 69ql NIMB88 COC72 LT83 MS76 - 4s20c SOLD large shield, steel 41ql COC71 - 50c SOLD leather knife, iron 89ql WOA80 - 1s60c longsword, iron 70ql NIMB74 COC84 LT84 MS84 - 4s50c SOLD longsword, iron 50ql NIMB72 COC82 LT73 MS74 - 3s30c SOLD mallet, oak 90ql WOA79 COC74 - 2s10c SOLD mallet, oak 58ql WOA79 - 60c mallet, oak 90ql WOA81 COC76 - 2s30c mallet, oak 55ql WOA85 - 90c mallet, oak 95ql WOA90 COC88 - 5s40c pickaxe, iron 81ql WOA73 - 90c pickaxe, iron 81ql WOA81 COC73 - 1s70c pickaxe, iron 81ql WOA88 - 1s40c pickaxe, iron 80ql WOA93 - 1s90c pickaxe, steel 7ql COC63 - 20c SOLD rake, iron 12ql COC62 - 20c SOLD rake, iron 12ql COC69 - 30c SOLD rake, iron 12ql COC73 - 50c rake, iron 60ql WOA81 - 80c saddle 70ql WOA73 - 1s saddle 90ql WOA82 - 2s20c saddle 90ql WOA92 - 3s saw, iron 90ql WOA81 - 1s70c scissors, iron 6ql COC75 - 50c scissors, iron 72ql WOA85 - 1s10c shovel, iron 79ql WOA78 - 90c shovel, steel 12ql COC65 - 20c shovel, steel 11ql COC71 - 50c shovel, steel 12ql COC83 - 70c sickle, iron 6ql COC60 - 20c sickle, iron 69ql WOA73 - 70c sickle, iron 78ql WOA83 - 1s stone chisel, iron 3ql COC66 - 25c SOLD stone chisel, iron 7ql WOA86 - 90c stone chisel, iron 57ql WOA91 - 1s50c stone chisel, iron 6ql WOA96 - 2s90c Items can be pick up from Exodus - Sandhill (m15) or buyer pays cod
  16. Would be nice to be able to view the spell effect status on an npc or a mob, such as a mount. Other players as well for that matter.
  17. Currently wurm's economy is not doing so well, there is not a lot of choice for consumers or items geared towards different playstyles (wandering vs sedentary) There are many factors to this but a major one is that once you find a high QL iron vein on wurm you have all you need for crafting. Other materials (steel excepted) are not used save for their novelty value, they offer no benefit in terms of function. This suggestion is aimed at changing that, balancing out metals a little better to make copper, tin, gold and silver more desirable and thus encourage the trade of these materials (as well as encouraging players to buy those lovely rods or explore). Changes To Iron (Aimed At Unenchanted items) Reduce vein spawn rate Reduce durability of high QL Iron Items (Low QL seems ok, but high QL iron items last forever) 50% enchant penalty Increase the rate of enchantment decay by 100% (double speed enchant decay) Changes To Steel (High tier items) Scale steel durability buff to balance with iron durability reduction (be nice to keep it the same so steel items are super durable) 30% enchant penalty 10% weight reduction Changes To Tin (Minor Enchanted Items) Increase vein spawn rate Reduce durability (80% of new iron) 10% bonus to skillchecks when imping/creating 30% enchant penalty Changes To Copper (Enchanted items) Increase vein spawn rate Reduce durability (70% of new iron) 10% enchant bonus 10% bonus to skillchecks when imping/creating 10% weight increase Changes To Bronze (Midground between durability and enchantability) Reduce durability (90% of new iron) No enchant bonus/penalty Changes To Silver (High tier enchantments) Reduce Durability (50% of new iron) 10% enchant bonus 50% enchant decay rate (half speed) 50% weight increase Changes to Gold (High tier enchantments) Reduce durability (25% of new iron) 25% enchant bonus 0% enchant decay rate (gold enchants never decay) 100% weight increase The above changes will alter just how much various items are worth and will cause a shuffle in market values. Yes it will make things harder for those of us who have invested in enchanted tools/items, but better now than later. Side Note : (almost all of my enchanted tools are iron and as a fo priest I can't really make enchanted tools so I would put myself in the "hard hit" group)
  18. Previous Page Next Page Can be pick up at x29 y35 on Exodus or COD. PRICES Previous Page Next Page
  19. [19:56:12] <Beastwolf> (Xan) WTS Large Axe 87.92 Ql-Nimb87-LT94-CoC86-MS80 8silver
  20. Warning : Does not work properly. Upon restart of the server, It seems to have a problem loading the enchanted boats and anyone trying to re log near them can not move. Even with the mod disabled. Potentially no longer true as for version 0.02 of this mod (but only tested by me...) see below Albibak's voodoo factory almost proudly present Spirit Crew Mod ! My first attempt at modding Wurm and also at coding for almost 10 years. It's a shameless rip off BagOfHolding by Ago and was more a learning session than a project but I figure people playing solo or in small groups could use a way to make big ships faster move. The mod add a spell called spiritcrew to priests of the 4 deities. This spell can be cast on boats to add a virtual crew ( it works like rare boats shadow passengers but is more powerful). It should add a virtual crew member for every then point of power of the enchant.(I ll probably change that later but I dont get the mechanics of power yet). The enchant should be permanent and can only be replaced by a better one. Code-wise, I override calculateNewBoatSpeed from Vehicle which is unfortunately called in Creature.sendData so it is not super clean. And it wont get better as I intend to add a spiritwind spell as well. The enchant use the id of "Opulence" so it will be incompatible with any mod that allows to eat boats. You need Ago's Server Mod Loader to run this mod. Download : SpiritCrew on GitHub (modified to v0.02 woohoo) Installation : Download the spiritcrew.zip Extract in mods folder Edit spiritcrew.properties (formerly BagOfHolding.properties by Ago) Start server Use in game : Be a priest of any god Equip the statue of your god Right-click boat Select "Spells/SpiritCrew" Succeed or Fail Hope you like it. Albibak PS: Wurmpedia is wrong ql of the ship does have an effect on speed but it is irrelevant compared to the effect of passengers. V0.02 Switched from Opulence's ID to Courier's as a temporary solution to server restart problem. Changed speed formula so that bigger ships can be fully loaded with spirit crew at high power range while keeping it easy to max out smaller ships. Temporarily renounced to the idea of spiritwind because of the aforementioned problem. Pondered about the idea that a ship with both BagOfHolding and SpiritCrew may be overpowered and concluded that it was the point in the first place. Released the monster and went to bed.
  21. Have some 100.0 99.999ql whetstones for sale: 68 WoA ones (2 total): 90c each 72 Woa - 77 Woa ones (5 total): 1s10c each Steel pickaxes for skilling: 6.8ql 62-66 CoC (4 total): 50c each 6.8ql 70-77 CoC (6 total): 70c each PM here or ingame, COD is free.
  22. Merchant Ads - Tris, Pepejot
  23. Location Celebration. Buyer pays COD. Price for each cast: 1-49 power - Multiply by 0.50 50-69 power - Multiply by 0.75 70-79 power - 60c 80-84 power - 80c 85-89 power - 1s 90-92 power - 2s 93-95 power - 2,5s 96-97 power - 3s 98-99 power - 3,5s Example: Shovel with 70 coc and 70 woa - 60c+60c = 1.2s Mystery Gift 1s Gnomes 95c/ea Spyglass 4.5s Sleeping Powder 95c/ea Yellow Potions 5c/ea Armor Set - Accepting Offers PM Swords - Accepting Offers PM Seryll - Accepting Offers PM Location Deliverance.
  24. I've received all that I was looking for. Please Close this Thread =]