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Showing results for tags 'concept'.
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Keeping an eye on these forums I see so many posts that will "fix" PvP or address imbalance X or problem Y. Fair enough, each individual is entitled to their say and what they believe will improve things. The unfortunate situation is that there is no, nor has there ever been, a clear statement as to what Wurm PvP actually is. So everyone’s ideas and suggestions push the direction PvP should go in that they subjectively believe is the right one, a thousand suggestions and a thousand directions. Is it any wonder that following up on various player suggested improvements only seems to make things worse in the long run? So what should the competitive side of Wurm actually be? What should be the focus and what should be the mechanisms that support and enhance it to make it fun? My own view would be along the lines of More focus on KvKvK kills and such help increase kingdom influence but kingdoms deliberately small, not sprawling means to intelligently reduce enemy kingdoms influence no dirtwalls but better masonry options for actual castle walls more siege gear smallish maps avoiding all the map changing building work (fence spam?) that can go on so its more "open field" improving individual PvP no/minimal loot drops reduced impact of skills and gear reduced impact of enchants Where possible try to reduce as many "must have" scenarios to go into combat The aim for a kingdom is to grow large enough to gain a set percentage of the map to be declared to be dominating, monthly scrolls published on the website saying the kingdom of X dominates this month or no kingdom rose high enough to dominate. With a relatively small map getting to an enemy kingdom is fast, without the worry of having to replace time expensive gear people will try for more individual PvP though the overall goal should always to be to push the kingdom forwards. That's how I think PvP should roughly look, how do you all see it?
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Hello I have idea with skeletons. When someone(player) dies, and isn't buried, in a few days arises skeleton. Skeleton has the some weapon that had a player, and maybe half or 3/4 fighting skill. What you think about this concept? Greetings