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Showing results for tags 'bulk sales'.
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GLASSHOLLOW MARKETs and harbors. WHERE YOU CAN BUY EVERYTHING, ANYTIME, EVERYWHERE. note: all markets have upkeep payed for atlast 2 years Newspring by GH 2 out of 8 full stalls Lormere by GH 1 out of 10 full stalls Esteron by GH 2 out of 8 full stalls Summerholt by GH 1 out of 8 full stalls Whitefay by GH 2 out of 8 full stalls Greymead by GH 1 out of 8 full stalls Linton by GH 3 out of 8 full stalls Vrock Landing by GH 1 out of 8 full stalls GLASSHOLLOW HORSE stables all full Bulk MARKET 5 out of 16 full stalls Dragon Market section 13 out of 17 full stalls Lumpy Market section 12 out of 14 full stalls Central Market section 34 out of 34 full stalls Harbor Market section 19 out of 19 full stalls Last Glasshollow Merchant update here Newbs Resort at Glasshollow open for new ppl MARKET OFFICAL SITE WHERE WE ARE
Lordterrabyte posted a topic in Suggestions & IdeasI've been toying with the idea of using writs to make bulk sales safer for both parties and here is my suggestions. Give writs a makers mark and unique number much like the guard towers have so they can still be renamed but on examine of the writ or the actual walls you get a message saying makers name and this unique number. This would allow you to give a writ to players to fill with goods Make writs tranferrable to merchants and perhaps even mailable. Make writs able to be priced on merchants. The reason for the writ makers mark and number is quite simple say you wish to have bulk mats delivered you build a little shed to have the goods delivered to on your perimeter you mail the writ to the player delivering the goods or if your going to be online simply transfer it through the trading window, the seller fills the writ with the goods and allows kingdom to enter so you can see the goods are actually within the building but cant take (due to writ permissions) then you trade the writ back for the amount agreed on and the both parties are protected from being scammed. Now atm without the makers mark this wont work as theres nothing stopping a sneeky player creating a writ of their own and renaming it the same as the one you give them and you end up with nothing,but a makers mark and unique number on examine would prevent this. If the writs are transferable to merchants then horse seller could use them (now that grass is plantable in writs) to sell their horses, ship builders could make a transporter with a ship/boat etc with 1 piece left to allow offline sales (adding the last piece makes you owner) and making them mailable would allow for players to return the writs to the maker. And bulk sales could be done and the buyer would be able to be sure the goods are there before purchasing from merchants and players and be able to collect the goods at their convenience. Lastly placing these sheds on perimeter would safe guard buyers from mayors bashing the walls to access them before they can.