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Found 340 results

  1. So tonight I start working on paving my longhouses on top a 300 slope dirt wall. I have a long wood bridge to get up here for the construction. After paving the planned floors I drove the wagon out the door which promptly fell through the bridge and had to be driven down the dirt wall, once at the bottom the wagon dropped to the ground level. After driving back up to the top of the bridge I discovered it was no longer possible to enter the building and on attempting to do so would drop the wagon through the bridge each time. I tried it several times, while pondering this Enki was on hand to deliver my auction bricks and I asked him to bash out the first tile in front of the door, he was there when I first dropped the wagon through the bridge so knew first hand there was a problem with this. After removing the first paved planned tile the bridge was once again operational and no more incidents. This bridge is on Exodus at my deed TOC Port Authority
  2. bridge bug

    My deeds name is Land of Doom and my cordinates to indy is s10 and i make storage in the mine. when i make sandstone bridge in that mine what i use ramp to second floor start that bugging. bridges name is Mine bridge. when i try to use it with my carts or wallking that bugging much. and when i comming back to down i falling thru to carts and bridge and stucking in the bridge. i make support and gm astarde come to help my carts down the bridge and me out the bridge. we try and astarde doesnt be nothing problem to use that bridge no walklking and no with my carts but i cant wallk or ride to my carts.
  3. A player in my local had come across from Epic (after being away for years) and was still Mol Rehan, even though we were on Xanadu.
  4. Unable to tunnel in to begin a mine on any rock tile. [19:17:47] A surface highway interferes with your tunneling operation. Same message no matter when it is tried, have moved to a mountain completely devoid of paved tiles, still unable to tunnel. Server affected (so far) Serenity. Has also been reported by other players on this server.
  5. If in one tile u put any burning object, like a: Oven, Campfire, Kiln, Furnace, Fireplace, etc and any storage object: chests, bulk, creates etc -- It will create huge server lags if start burn//smelt/cook in burning objects. I think this happens because burning objects not only count their inventory, but also the inventory of all objects in the tile.
  6. On my own deed, cannot mine far corner of floor tile if south of reinforced tile. However, I could mine down the tile to the west without problem. Highlighted tile to the SOUTH of the reinforced floor: Tried mining down the far left corner of the highlighted tile: [19:52:42] You can not mine next to reinforced floors. Tried flatten: [19:53:10] You can not flatten next to reinforced floors. The paved tile is flat, so tried leveling: [19:53:36] You can not level next to reinforced floors. The three walls at the highlighted floor tile are : Rock, Iron, Zinc. Left to right. Highlighted tile to the WEST of the reinforced floor: Same paved floor tile as above. I can mine the far corners of the highlighted tile just fine, no problem. Walls around this highlighted tile are: Zinc, Zinc, Pottery Reinforced. Left to right. ********************************************* I did not test to the north or east. I had posted this in another thread regarding a ceiling bug, but thought it might be better reported separately. Feel free to delete with apologies if not. Thanks!
  7. Hello! Have settings: Freedom, PVP On. If someone try to do illigal action (with enabled Lawful) -- Instead of a message "It would be illigal here" -- player get status "Hunted" and some error in server log: Tested on server with mods and clean server.
  8. Creature spawning mechanics are not working as intended, aggressive ratio settings aren't working. I'm having an issue with my server (latest stable version), I have the creature count set to 40,000 on a 4096 map with "Aggressive Creatures" set to 90%, so 10% would be non-aggressive? Yet after 5 mins from an empty creature count, there are already over the limit (10% of 40,000 = 4000) for non-aggressive creatures. Am I missing something here? *SQLitebrowser shows the same 90% ratio set in the wurmlogin.db Tests: Regardless of cap, a 40,000 (90% Agg) creature count seems to always return; Black Wolf: 3201 Horse: 2801 Pheasant: 1601 Crab: 1201 Dog: 1201 Pig: 1201 Ram: 1201 Sheep: 1201 Bison: 1300+ Dolphin: 150 Octopus: 150 etc Reduce this to 10,000 (90% Agg) and we see a similar effect in play; Black Wolf: 802 Horse: 701 Lion: 601 Brown Bear: 401 Deer: 401 Pheasant: 401 Bison: 385+ Deer: 301 Dog: 301 Sheep: 301 Crab: 101 Dolphin: 100 Octopus: 100 etc The creature Aggressive % is suppose to be 'approximate', this isn't even approximately close (closer to 40%) and we always see vastly greater amounts of non-aggressive's than aggressive's. Note: When WU came out, we had all creatures, hell horses, hell hounds, spiders in the forest etc, it was magical and fun. At some point, we started noticing less and less of them until eventually creatures like spiders, bears, scorps, lava spiders would only seem to appear near their respective dens, leaving a forest full of sheep, rams, horses, cows, bulls, pigs, wolves, lions and the rarely seen kitty, with our mines being run by cave bugs and rats only. Has someone done borked?
  9. So, after building a bridge i mined wrong tile by mistake. The fun part is, this tile should not even be possible to edit. Its just next to bridge so i have to climb vertical wall. And probably can't really fix it. I would really be happy with any help, or respond.
  10. This bug has been in the game for quite a long time. Basically when you are fighting an enemy and not in autofight mode if you focus while shield bashing or vice versa, it makes it impossible to shield bash until you break combat. Every time you try, whether by clicking or through keybind, you get the message "You are too busy."
  11. This has been going on for ages and it's driving me demented. I can't seem to find a pattern in it, but here's an example. A new troll is born and I want to brand it. I take my Nahjo priest and click 'dominate' just to check. It starts dominating, so I think I'm ok. I back away and activate the love effect so that the other troll in the pen doesn't attack me. I walk forward again and try to dominate, but it's suddenly bad for my karma and disallowed on the server! I log my main on, but my computer doesn't do well with more than one Wurm window open at a time, so by the time it's finished freezing, my love effect is gone. I manage the role for the Nahjo alt, which has everything ticked except branding and lock picking. I tick and save those at least once a week, but whenever I log on again, they're unticked! Why, please why?? Anyway, I tick and save branding and try again to dominate, but it's still illegal. I go back to manage roles (branding is now unticked again) and tick branding and lock picking. Then I can dominate, but of course, my love effect is gone now. Since I have two characters on, my computer freezes and when it unfreezes, I'm dead. The last time I tried doing love effect with my main logged on already, to make necessary changes if I suddenly couldn't dominate, my computer froze and when it unfroze my love effect had run out and the animals in the pen had killed me. This is just one example of absolute mess that I can't seem to make any logical sense out of. The same with charming. One day, I'll be able to charm the animal, and the next day, without having made any changes, it'll suddenly be illegal. I've tried it with branded and unbranded animals, as well as animals I specifically unbranded with my main and re-branded with the Fo/Nahjo alt, and the results are still the same: it seems completely random whether on a certain day I'll be able to charm/dominate. Sometimes just logging on my main without doing anything lets me charm/dominate, others I have to redo my brand and possibly lock picking roles. Other times unbranding the animal works. Other times there's no problem. Please, please could we fix this? It's driving me utterly batty. Here the relevant logs from today. If it'll help, I can try keep trying and come up with more logs showing different examples of this insanity. Nahjo alt [19:49:35] You start to cast 'Dominate' on a young fierce troll. [19:49:36] You must not move while doing that. [19:49:36] You stop dominating. [19:49:37] The wooden fence gate blocks your attempt. [19:49:42] The wooden fence gate blocks your attempt. [19:49:53] You feel the love stream towards you. [19:49:59] That would be very bad for your karma and is disallowed on this server. [19:50:29] Attenia left the world. [19:50:33] That would be very bad for your karma and is disallowed on this server. [19:51:11] That would be very bad for your karma and is disallowed on this server. [19:51:24] Attenia has logged in. [19:52:53] The stream of love fades. [19:53:12] That would be very bad for your karma and is disallowed on this server. [19:53:14] The wooden fence gate blocks your attempt. [19:53:50] You start to cast 'Dominate' on a young fierce troll. (computer froze here) [19:54:08] You leave the old fat Zarahunting. [19:54:08] You are dead. Main [19:53:04] The role "Alt 2" has been updated to your specifications. (branding) [19:53:43] The role "Alt 2" has been updated to your specifications. (branding and lock picking)
  12. Crossed into chaos and kingdom didnt auto change, logged off for /lotime and even crossed back, still didnt rejoin my kingdom, still getting freedom chat tabs and trade chat and self examine shows im still freedom. Checked with Kingdom and i wasnt kicked and did /converts and [02:48:34] You may change kingdom in 13 days, 16 hours and 12 minutes. Update: Enki assisted with the issue, but still had to get reinvited to the deed.
  13. I've gone back to Unstable and am going to try making some combination of settings work that won't crash me out, not turn my laptop into a hair dryer. So with many settings at the minimum, I get the following: Image 1 is with low water detail and NO distant terrain. The replicating images are less intense at medium and high water detail. Image 2 is at low water detail and distant terrain turned on. Where the mouse pointer is, should be water, but it looks like the lake dried up. At med or high water detail, the water reappears. Console log (I think)
  14. I've been back at this thing for a couple weeks now and I can't seem to get forums to work right. Every post I make won't refresh, until I manually refresh the browser. I hit the back button and it just loops me right back to where I was when I clicked the back button. I randomly seem to make double posts or PMs. Is this a Firefox issue or do we have a problem with the forums host? What happened to the server populations list? Thank you in advance for your advice/answers! -Wurmhole
  15. Trying to reinstall client, but I and all my mates no texture for Temple (build by gods quest) So.. Why item added without model?) Or why it used into quests?
  16. Above photo is the results of reading the summary of the almanac on Exodus, as can be seen by the quality of the two reports the upcoming harvest times are exactly the same, meaning that there is no reason to have a report better than 1 QL as the results provided is the same. Also the line that say's the white text is from the best report does not seem to have much point, as reading the summary of the almanac only lists the best reports from inside. I have tested this by having 3 reports of the same bush in the same folder of differing qualities.
  17. I have Intel HD 4400. Yeah, yeah, I know - "We don't support Intel", but if someone can tell me how to fix this, it would be great. Ground textures are messed up. At some distance they're starting to mix with each other or something. Close look (pumpkin field look fine): Look from the distance: As you can see, it looks like sand is mixing with field. I tried several drivers versions but I still have this problem.
  18. When I use the "shoot" keybinding (bind b shoot) by holding my cursor over an animal and pressing the "b" key (with a selected, equipped, strung, long bow and quiver of arrows equipped) it says nothing in the events tab and there is no action timer. Then if I press the keybinding again it says in the events tab "[15:20:26] After you finish shooting you will start shooting again." But still it doesnt shoot an arrow. The only way to clear these commands is to move my character which cancels the commands to shoot. If I manually right click on the same animal and select "Bow" then "Shoot" my character shoots an arrow as expected. Another player via the CAHelp chat confirmed this finding and noted that their character made the shooting animation but did not actually fire an arrow. This was on release server. Dirk (in game character)
  19. Hello there! After new patch when I shutdown server I see this in my server.log: [10:56:36 PM] INFO com.wurmonline.server.MessageServer: Broadcasting Serverwide Alert: The server is shutting down in . Reason: The server is shutting down. [10:56:36 PM] INFO com.wurmonline.server.Server: Shutting down at: java.lang.Exception at com.wurmonline.server.Server.shutDown(Server.java:3548) at com.wurmonline.server.Server.run(Server.java:1867) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505)
  20. Hello there! WU dont' have rifts, but Epic Missions from gods give quest on shoulder pads (prize for rift win). Yep, I know, admin can cast this item, but..
  21. Noticed so out of the blue random drops just disconnected from server since patch. Never happened before. Issue with placing walls and building walls since patch. msg floor in the way or some thing in the way when you are on the tile next to the floor / wall.
  22. Wurm Unlimited crashed and it said to post this here: Congratulations, you found a bug in the test client: <WARNING: Price change in item update! new: 30 item:36> Please post the console log below on the wurm unlimited forums, and describe what you were doing when it happened. Contents of console.log: Time is Sun Apr 09 21:28:15 EDT 2017 Running client version === System information === Executing from D:\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 Loading character Yatooma Loading config default Loading props file PlayerFiles\configs\default\gamesettings.txt Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I >>> Main thread exiting. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Loading props file PlayerFiles\players\Yatooma\playerdata_test.txt Loading props file PlayerFiles\players\Yatooma\stats.txt Preparing to enable console logging. Now logging to PlayerFiles\console.Yatooma.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 104.192.227.146 connectByIpport = 12000 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1024:768:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = true high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true start_dedicated_server = true stipple_enabled = true structure_render_distance = 3 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 3 worker threads Using LWJGL display 1360:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (10.18.13.6881) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 550 Ti/PCIe/SSE2 OpenGL version: 4.5.0 NVIDIA 368.81 OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.50 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from PlayerFiles\players\Yatooma\windows_1360x768.txt Loading props file PlayerFiles\players\Yatooma\windows_1360x768.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\Yatooma\test_logs\_Event.2017-04.txt Writing to PlayerFiles\players\Yatooma\test_logs\_Friends.2017-04.txt Writing to PlayerFiles\players\Yatooma\test_logs\MGMT.2017-04.txt Writing to PlayerFiles\players\Yatooma\test_logs\GM.2017-04.txt Writing to PlayerFiles\players\Yatooma\test_logs\GL-Freedom.2017-04.txt Writing to PlayerFiles\players\Yatooma\test_logs\Freedom.2017-04.txt Writing to PlayerFiles\players\Yatooma\test_logs\Trade.2017-04.txt Login successful Executing PlayerFiles\configs\default\autorun.txt Resized terrain FBOs to 1024 Now using reflection FBO (1024) Initializing font texture for SansSerif (12). Texture Size: 128 Writing to PlayerFiles\players\Yatooma\test_logs\PM__Audi.2017-04.txt Initializing font texture for SansSerif (32, bold). Texture Size: 512 Initializing font texture for SansSerif (24, bold). Texture Size: 256 Writing to PlayerFiles\players\Yatooma\test_logs\_Skills.2017-04.txt Writing to PlayerFiles\players\Yatooma\test_logs\_Local.2017-04.txt Initializing font texture for SansSerif (11, bold). Texture Size: 128 Writing to PlayerFiles\players\Yatooma\test_logs\_System.2017-04.txt Initializing font texture for SansSerif (11). Texture Size: 128 Writing to PlayerFiles\players\Yatooma\test_logs\_Combat.2017-04.txt Missing required resource: plonk.recipes.riftcrystal java.lang.NullPointerException at com.wurmonline.client.renderer.gui.BmlWindowComponent.parse2(BmlWindowComponent.java:630) at com.wurmonline.client.renderer.gui.BmlWindowComponent.parse(BmlWindowComponent.java:594) at com.wurmonline.client.renderer.gui.BmlWindowComponent.parseRoot(BmlWindowComponent.java:582) at com.wurmonline.client.renderer.gui.PlonkViewer.showPlonk(PlonkViewer.java:53) at com.wurmonline.client.renderer.gui.CreationListItem.doubleClick(CreationListItem.java:103) at com.wurmonline.client.renderer.gui.WurmTreeList$TreeListPanel.leftPressed(WurmTreeList.java:462) at com.wurmonline.client.renderer.gui.HeadsUpDisplay.mousePressed(HeadsUpDisplay.java:1662) at com.wurmonline.client.WurmEventHandler.mousePressed(WurmEventHandler.java:207) at com.wurmonline.client.WurmEventHandler.handleMouseEvents(WurmEventHandler.java:532) at com.wurmonline.client.WurmEventHandler.handleEvents(WurmEventHandler.java:387) at com.wurmonline.client.WurmClientBase.handleEvents(WurmClientBase.java:966) at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:404) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:330) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:312) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1485) at java.lang.Thread.run(Unknown Source) PARSER WARNING: Invalid character after identifier. PARSER WARNING: Invalid character after identifier. Initializing font texture for SansSerif (15, bold). Texture Size: 256 Execution aborted at connection 1, iteration 1323070 Run time 6h 26m, local time Mon Apr 10 03:54:42 EDT 2017 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.GameCrashedException: WARNING: Price change in item update! new: 30 item:36 at com.wurmonline.client.GameCrashedException.forFailure(GameCrashedException.java:63) at com.wurmonline.client.GameCrashedException.warn(GameCrashedException.java:37) at com.wurmonline.client.game.inventory.InventoryMetaWindow.updateItem(InventoryMetaWindow.java:326) at com.wurmonline.client.comm.ServerConnectionListenerClass.updateInventoryItem(ServerConnectionListenerClass.java:2947) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandleCmdUpdateInventory(SimpleServerConnectionClass.java:2539) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandle(SimpleServerConnectionClass.java:1410) at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:615) at com.wurmonline.client.comm.SimpleServerConnectionClass.update(SimpleServerConnectionClass.java:274) at com.wurmonline.client.WurmClientBase.serverUpdate(WurmClientBase.java:1423) at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:370) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:330) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:312) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1485) at java.lang.Thread.run(Unknown Source)
  23. Hello there, I found a wonderful bug while playing Wurm Unlimited today. I play Online and Unlimited and this is the first time i found a bug, i would think to post it in the maintenance building but it told me specifically to post it in the unlimited section, so i wanted to ask where about it needs to be posted. If anyone could let me know that would be very helpful!
  24. After update 1.3 - brown bear and troll can't deal damage. Restart doesn't help. Please fix this.
  25. When Show material suffix on items is not checked, the meat is organised into each type, however it is just shown as "Meat" When it IS ticked, it properly shows the type, both in fsb and out If any further information is needed please let me know Thanks Cartmann