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Found 54 results

  1. I was just testing my BSBs ability to store some moon metal lumps. Put a .33 lump in, pulled it out and it was .32. Tried another and it dropped .01 of it's weight. Then I repeated with the same one and it dropped another .01 weight. Is this intended as a cost of using bulk bins, or a bug? If so, I guess I just need to create more free alts for storage.
  2. Hellu, so currently we require 5.4kgs to paint a sailboat, 26kgs to paint a large cart and 66kgs to paint a colossus. Seems about right... But then to paint bulk storage bins and food storage bins, we need 128kgs of dye to paint just one. Seems a bit 2 much for this items. Any chance of reducing that amount so we can actually start seeing painted bsbs and fsbs in our homes pls?
  3. Time for WU to give the fruits of it's labor to online comm. On Sklo Bulk Storage Bins (BSB's) Don't combine Ql, rather they sort per 10ql column. Making it easy to sort a mass quantity of bulk items, or store 10 different ql's in to a 1 bsb, Then you can drag grouped ql's to large crates, Which retain their ql avg./combine qualities for easy transport and long term storage
  4. I would like to ask that wagons be allowed to load 1 FSB or BSB for the sake of trade. Maybe even require the Capacity expansion rune to make it possible? As a person who hopes to expand trade in Wurm, the ability to load BSB's and FSB's on ships is amazing! However the inability to transport a single loaded one on a wagon is a great hindrance to trade as not everyone has a port side city. Alternatively this could be fixed by allowing unlimited or repeated action transfers of goods from BSB/FSB to crates and vice versa.
  5. As of right now I could only think of 3 things that look terrible in many situations. Forges, Ovens and even Open fireplaces spike up into the 2nd story of buildings and its hideous. Have a "Chip off top" (you are probably better at naming actions than me). Even the open fireplace that seems like it doesn't hit the second story is nearly 1 pixel above it so its glitchy looking, Why must i get a rug or carpet to cover the ugly mess of a floor when it's the fault of those who do the graphics.. Before I mention bsb's though id just like to say i loved forges and ovens in 1 story buildings because they became chimneys which is awesome! its just ugly for 2 story houses. For bsb's that one little sack (becomes more if full enough) Is so unnecessary. Its Bulk Storage Bin. Not Bulk Storage Bin and Bag on the Side (bsbabots for short). No mercy here! get rid of that ugly sac that looks like it holds food (which bsb's don't) I know somebody who lags because of two objects colliding (awkward texture mixing) and its hard to have a nice organized warehouse when bags are stuffed between bins. As for the extra little bin that's on top I don't really care that its off center and tilted.. I assume straight and organized bins are too good for us anyway... Long story short: "Chip off top" option for forges and ovens, make the open fireplace maybe 5 pixels shorter, and get rid of the annoying sac on the bsbabots. I apologize if this is severely op and hurts pvp servers
  6. Does anyone know where I can get the mod that allows different ql levels inside a BSB/crate etc? thanks
  7. I made new lock for a BSB and i have the old key and it is activated. I right click the BSB and i dont get "unlock". And when i activate the new lock i dont get "Attach lock". What can be wrong? It is a large padlock.
  8. Just as the title says. 550 of these things are quite unwieldy when not combined.
  9. The other day I picked up an old, mostly decayed, unlocked, and empty BSB. The previous owner, a friend of mine, had not logged in for over 50 days. After repairing and improving the BSB back up to acceptable levels, I handed the BSB to another player. He was unable to plant it, because he didn't have 10 digging, and gave it back. I then planted it into the ground, thinking that since it came from my inventory, I would be able to attach a lock and manipulate permissions to it, however, the BSB instead said it had been planted by the original owner, and was secured to the ground, so now I am unable to move it away, or attach a lock to change the permissions. Am I wrong to think that the BSB should now belong to me, instead of this other player who hasn't even been online for nearly 2 months? Screenshots can be provided upon request.
  10. Pretty straight forward merchant. You want storage containers, and I want to make them for you. Delivery is free on orders of 1s or more, except to Xanadu where I'll deliver to coastal regions only for orders of 3s or more. I will not deliver to Chaos. If you order less than 1s worth of goods delivery will cost you 50 copper. Let me specify that Xanadu deliveries will only be made if you order at least 3s worth of goods. Container Price Bulk storage bin 15c Food storage bin 15c Large crate 10c Small crate 5c I'll also come build forges, ovens, and smelters and imp them to a minimum of 50 quality. Container Price Forge 1s Oven 1s Smelter 3s
  11. Since the update, we can no longer plant low QL (under 10ql) BSBs on deed. In my opinion, this is inconvenient, as the empty BSBs can no longer be planted all together on the same tile (for example when creating multiple BSBs) until they have been imped above 10. It is particularly annoying for players with low carp skill, as they cannot plant piles of new BSBs at the creation area, nor can they stack their empty BSBs in a tidy way. I know there are workarounds, but this may involve a large area for storing BSB's while they wait to be imped, or building single BSBs then imping them one at a time. I appreciate this doesn't affect everybody, but I think that we should be able to plant low QL BSB's on deed again.
  12. Since the new patch 11/10/15 where we received the (wonderful, thanks) ability to soft push, soft pull items, planted BSBs seem to have acquired a bug. I am mayor of a village, and as such have ownership of all structures within, with the permissions given to each resident set to full so they have all the abilities I have in that structure. In a structure, I have a villager that isn't able to plant BSBs yet, digging skill too low, and I was asked to come plant them for him. I did, and he wasn't able to push/pull/turn them in any form, nor pick them back up, even when double checking the permissions for his structure and making sure they're all there properly. I then had him get his digging to 10.2 to check and see if that was the issue, and it didn't change anything. Thanks, Lothens
  13. Seem that a bug could occur that block other people from take item put on a planted container in a location (deed or house) where they have permissions. (that affect mayor too) There is a simple workaround to fix it yourself a permission issue with container. Issue: Containers doesn't allow other people to take from it (ondeed or in house), also with the correct permissions set. Workaround: Put a padlock to it and set the permission for each containers. I hope this workaround could help you. Regards, Gaea (Game Master)
  14. I have a castle lodge where sermons are held with many different priests, both allies and others, coming and going. The only way a guest can put items into a planted BSB is to give that player permission to pick up planted items - all planted items ! This is not acceptable and strongly suggest that this permission be corrected to allow guests on the writ to put things into planted containers, without having the permission to pick up planted items (like my hota statue for example !) Thanks, in hope
  15. I can understand That a slab wont fit in a bulk container, its made of 4-5 shards... but a beam is made of 1 log, and I still have log and scrap left after making 1. Why something so simple haven't been fixed? Suggestion : Nerf Beams and make em stash-able in bulk containers.
  16. Hello, my name is Xrosyx from the server Celebration and village Manderville Gentlemen's Club. I have encountered a bug and am reporting on it. 1. I removed olivewood wood planks (5x) from my bulk storage bin. 2. I opened my inventory in order to use them and saw that they could not be seperated and were showing as one item labled: "olivewood wood planks (5x)". There was no plus sign next to name, they literally showed as a single item..with a bulk item tag. 3. I dropped them onto the ground, they show up as a bag not a pile of planks. 4. I proceeded to take wood scraps from the same bin to test if this was reproduceable. 5. Same thing happened with scraps as did the planks. 6. I was able to pick up and drop the glitched items on ground. 7. Maintenance happened, and when I logged back into game I no longer could pick up the items, and am given an error message stating: "You must use the click and drag feature." As they are on the ground this is not possible. Long story short they are sitting on the ground, unusable, labled as bulk items but showing as a bag. I will reply with screenshots to show these bugs. Problem solved! Thanks Enki!
  17. (Some) problems with current bulk storage: 1. Need multiple containers for every type of storage, to sort QLs. 2. Because of #1, we have container clutter. 3. Because of #2, it is a nightmare trying to keep our craft shops organized - we build ships and wagons in them and make tons of suggestion posts for crate racks and Storage vaults. 4. Can't store fish! 5. Can't more more than your personal inventory when dragging out of it to another container. Possible solution - New storage container that: 1. Auto combines and groups items (like now), but does it in 5QL increments, so I can have QL95, QL90... QL5 iron, all in the same container 2. Holds all the material we can throw at it. 3. Doesn't have an image change when more than half full, because there is no longer a max full or half full point. Does show different if empty though, like crates. 4. Can hold metal or food or even FISH. Eliminate the BSB vs FSB needs. 5. Can drag from container to container at much higher volumes than personal inventory allows. Maybe 1000? I think that is still within the safe range to prevent a server crash? 6. Can be created in 3-4 different styles, for decorating purposes, which can be changed with a hammer or pliers. This lets you keep a theme of different container look for a different purpose, but functionally the same for each visual model. Why do this change? It makes our lives a whole lot easier, when planning craft shops, kitchens and farms. It makes server load a whole lot less. It makes client performance much better, when entering local of a deed that normally had 200+ bulk containers to render. Make the new containers take a ton of planks and nails if you want, but let's get rid of unsightly clutter. On the old servers, when you run across an old collapsed deed, what do you always find? 10+ BSBs of rocks, wood scrap, dirt and low QL crap.
  18. I was reading the 'Tragedy at Silent Hill' thread over in Town Square and realizing that one of the reasons I'm worried about letting a villager join my deed is because I've noticed that even though I 'plant' BSB's or FSB's...shortly after a server reset they stop being 'planted' and lose their 'firmly attached to the ground' tag. I don't want to even hire some person to make bricks or something on deed because I'm worried I'd have to allow pickup and they could just waltz off with any BSB's/FSB's that aren't locked down in a building...I've witnessed my BSB's/FSB's go unplanted numerous times, and asked around, and most people say it's caused by the server resets. The whole point in being able to 'plant' items is so someone can't come up and take them, but if after planting and throwing piles of things in them, they go unplanted...you have to fully unload them, re-plant to get the 'firmly attached to the ground' tag on them again...and shortly after another reset the tag disappears again, it basically defeats the purpose in the 'plant'. Is this a known issue that is being worked on?
  19. I took some things out of a BSB earlier, using right click -> "take" rather than dragging them to my inventory, after doing so, they are in my inventory as a bulk item rather than the individual items. I went through these same steps to reproduce it, and it happened again. I am unable to put either of these items back into BSBs, as it says that it will destroy them. Examining the items in inventory gives: [15:19:55] A generic bulk item Dropping them on the ground makes them look like they're in a sack with a red question mark on it. Dragging from BSB to inventory still works fine.
  20. What do rare BSB's do besides decay slower? Not really a big deal to make one, more of a novelty and a pain just like rare sand or rock shards except who wants to sacrifice a rare BSB after putting all that creation effort into it? Maybe nice to display, but probably not as nice to decorate with as say a flag or statue of a horse . . . I recommend that Rare BSB's be able to hold rare resources - rare clay, rare logs etc - nothing that you couldn't put in a normal BSB only it has to be rare to go in it. If co-mingling of regular items is a coding issue then don't let it be able to hold regular items. Similarly a Supreme or Fantastic BSB would hold Supreme or Fantastic items respectively.
  21. Hi, I have been noticing all sorts of inaccuracies occurring when adding items to containers, such as BSBs and crates. Here is an example, with a BSB and square pieces of cloth: Start 2 pieces of 62.47 ql, add one piece of 36.39, end with 3 pieces of 52.91ql - which is not correct. Now, here is some simple arithmetic 2 x 62.47 = 124.94 add 36.39 = 161.33 divide by 3 = 53.78 - not 52.91 In this simple example I lose .87ql on 3 pieces of cloth - i lost .87ql on all 3 pieces of cloth 3 x 52.91 = 158.73 add 41.75 = 200.48 divide by 4 = 50.12 - not 49.84 Now I have lost .28ql on 4 pieces of cloth - that is working with the wurm calculations. If the calculations worked properly, then the result should be: 3 x 53.78 = 161.33 add 41.75 = 203.48 divide by 4 = 50.77 There are 4 pieces in my BSB with 49.84ql This means that I have lost .93ql per piece = a total loss of 3.72ql 50.77 - 49.84 = .93 x 4 = 3.72 If my calculations are incorrect, please advise accordingly. If they are correct, surely it is a simple matter of some accurate coding to correct this error. Thank you, PS: If this has been reported before, I apologise. However, the search engine on Wurm is poor to say the least.
  22. Hi i was playing on both Epic but mostly on Freedom, so from time to time i utilize the portal to change servers. When the second round of Challenge server was up i was playing for 2 days there but whit another character. Back to Freedom server i saw that my usual friends list from server changed whit the one i have on Epic and that persisted even after several logins. I just suspect that was something to do whit the recent updates. I continued to play then when i got to a old place where i was 2 years before, i tried to turn and Bulk Storage Bin and wasn't able to do it, but i can easily pull / push it. I made another BSB planted and i see that even planted this one i can rotate and pull / push when is supposed to only rotate them once planted. That happened on Celebration server on the c 20 in game map inside a mine. Thanks.
  23. So basically once upon a time most people kept their furs in a alt because there was no good way of preventing massive decay on them (kinda like how pelts still work). Rolf decided to be magnanimous and allow that furs (and pelts for a short time) be stored in bsbs to halt their decay. But since at the time there was only one item that used fur (beds) and the type of fur was irrelevant, when storing them into bsbs they all get mixed and become just "fur". So far there has been no real reason to change this since rugs, the item that changed this, are mostly cosmetic, and seriously, for me at least, i wouldn't see myself needing a bunch of these. But with the new bear hats (and who knows what else the future holds) having furs stored by type became relevant. So the suggestion is that the system be changed so that furs can be stored like logs, differentiating from Brown Bear, Wolf and Black Bear furs. The current generic "fur" can be kept as is, and as a bit of a relic of the past, or changed to their original status (if there's data for that) or randomly split between the 3 types. Discuss.
  24. I get so frustrated when I have to unload 20k lumps from one BSB, just so I can move it to the next tile, because there is already a BSB on that tile. I mean, what is the point? I can plant 50 BSBs on one tile, so why can't I just push 2 of them together onto a single tile? Was there some game breaker that made this restriction get put in the game? If you won't give in on this point, then PLEASE let us drag entire BSB/FSB contents from one to the other and not just the amount we can hold in inventory, or is that in place because of some game breaker? If we can't do these things because of PvP, then by the gods, split the code!! (please)
  25. Hi, the new BSB graphic is missing the bottom, you can see through it from below. I use them above head and they look awkward (next to I'm real sad losing the wood texutres which made it much easier to catalogize and find the right one if tightly placed). Jaz