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Found 27 results

  1. Its come up before off and on, so nothing I can take credit for. Snip snip. Basically it enables one to sell traited male horses without having to worry about the buyer using the horses to breed his or her own. EDIT: Not to mention makes them a little more docile around other horses, assuming such is even a factor. Not to mention a vital ingredient in certain recipes, depending on animal breeds.
  2. So currently there is no reason to breed sheep and cows, unless you are in a corner of some remote area where these animals never spawn. My idea is this, since the current animal traits add nothing other than maybe extra life to cows or sheep, there should be a new category for these animals. Traits specific to the farm type animal, which currently would be pigs, sheep and cows. New traits can lead up to a better animal that could produce better ql and quantity of milk and wool and if butchered better meat and other assorted parts. (these are just a few things that come to mind, but I am sure there could be enough various traits that could make it worthwhile to breed 5 or more traits into the farm animals) If a breeder has high enough skill enough of these traits would be present that you would have a chance at winning the blue ribbon at the fair and a new market for selling farm animals with better traits. Another trait I was thinking about would lead to animals breeding more true to the parents traits, this would work for horses as well.
  3. Just wondering what you folks think this character may be worth. He is currently warm on the path of love (can refresh) [18:39:59] You have been premium consecutively for 2 months since Dec 2013. [18:39:59] You have premium time until 27 Nov 2016 00:53:56 GMT https://niarja.com/skill_compare/Kawdzo
  4. Simply what the title suggests. Wearing lambs as headwear, preff. with a pink cloth tie between the 2 forelegs as a chinstrap. Usable until it reaches mature stage? Pink laced Balls of fluff belongs on top of balding mens heads. Chickens might have a spot there aswell. Edit: They arent to be killed for this. I mean live cute balls of fluff on our heads. Not dead stinky corpses. [16:38:09] <Reager> they get to see the world as they grow, before ending up as breeding machines inside a pen when reaching mature
  5. A while back, butterflygirl25 started a thread about new horse colors and as many of you may remember, I chimed in with some suggestions. Well I'm happy to say that I've been having some chats and there is a teensy weensy eensy possibility that we might get one or two new horse colors at some point. I've asked if it's ok to set up this poll to get an idea of what new colors folks would like to see in the game and got the OK. So check 'em out and vote for your favorite! If you could only get one, what would it be? Disclaimer: Most likely there would be no time for making any special code for the behavior of any possible new colors, so the second question about breeding and spawning behavior is only out of my personal curiousity. So don't go gettin' yerselves all werked up! *grins*
  6. So I was breeding some bison and hell horses while talking to my friend about her friend having twin boys yadda yadda yaddda Then it hits me. Why not have twins in Wurm? The offspring twins would have the same exact traits, looks, colors, etc etc. We could play around with the percentages, base them on AH skill, whatever we want. Breeders let's hear it. Have an animal that puts out good traits? Wouldn't it be cool to have a chance at her doubling her output once in a while?
  7. Once upon a time a miscommunication among staff led to child models and even the ability to breed humans, both player and NPC. Shenanigans ensued... I'm curious if that code or remnants still exists in the base?
  8. Pretty much just what title says. Should be a moveable wooden trough that we can fill with food (and/or water). Then it should have like a XX-tile radius where livestock can eat out of it. Maybe also as part of a fence? So that you can fill it from outside by activating a special fence, a trough fence tile. (Pretty much just a fence tile that blocks movement, has the trough functions, and inventory accessable from any side.)
  9. To make it possible for a horse with certain traits in Wurm to be capable of something like this: http://www.youtube.com/watch?v=jo51fIu_fjk Or rather perhaps for mounts to gain experience in performing certain acts such as running down really steep hills. Perhaps also the rider to gain experience in some Horsemanship skill, in this case, allowing the horse to have free reign.
  10. I'm not entirely sure if this is possible with the current tech or not, but I figured I'd suggest it just in case it was, and wasn't that big of a thing to implement. Sheared sheep! Visually, of course. Being able to see whether a sheep needs sheared or not from across the deed would be nice and save me a lot of time. Did someone shear this one already? I dunno. Let's click every single one with a pair of scissors and find out! Bleh. Not anything critical or crucial by any stretch. Just one of those nice 'quality of life' improvements. Many thanks for your time and consideration.
  11. I'd like to see an option for leatherworkers and tailors to make saddlebags. Make them equippable much as you do saddles and bridles, and make the horse unable to be ridden while equipped with saddlebags. Make the saddlebags containers so that a horse with them equipped is essentially a "pack mule". It would be really nice if we could take a horse out and have them haul things for us!
  12. I propose the corrupt animal trait can be alternatively given to an animal when one of the parents is a zombie. Atm using a zombie animal is the same as using a wild-spawn version. None of the traits of the (previously living) version are passed on, and nothing special happens afaik from previous testing. Granted the last time I bothered was at least a year ago, as it really screws up the breeding. Offhand it shouldn't make things easier or imbalanced persay as its arguably easier to just use the current means of corrupting, blessing by a Libila priest. Simply an alternative method.
  13. With the recent mention of bird cages I thought it would be nice if we could go a step further - Aviaries. My deed is near the steppe and there are plenty of hawks flying around and I can hear owls in the forest. But at the moment they are merely scenery. How about making them collectible animals such as the cows and horses? We would of course need to be able to keep them somewhere and that's where the aviary would come in. They would have their own skill lines of course. They could produce feathers to use in arrow fletching or down creation, even blankets or clothing perhaps. What do you think?
  14. http://www.wurmpedia.com/index.php/Animal_husbandry animal is not in the mood the male will not breed again for 45 real minutes. I find this to be incorrect. I am breeding a late-adolescent male, and seeing that I have to wait up to 80minutes before he will breed again. Curious if this has anything to do with the age of the horse. Younger = longer wait? If you are willing, track your next breeding and the resultant cooldown when you are able to breed again. Would like to nail down the partculars on this... Thanks, Mal
  15. Hi, It would be greatly appreciated if someone with really good AH skills and knowledge could update the article on Animal husbandry : http://www.wurmpedia.com/index.php/Animal_husbandry Something to be included could include: - at what skill level can traits be seen on examination of the animal - is it 30? - clearer tips on how to raise AH skill - e.g. lots of grooming and sleep bonus does not help with skill gain Many thanks, in hope...
  16. I am just starting to breed unicorns an realize that unlike horses and hell horses, we have no individual names for bred unicorns... I would like this to be remedied.. as well as allowing them to wear armor and pull carts, they should be a high-end horse for higher level (or at least they that focus) to ride, and use, should be a little faster, etc. at least the better fight skill makes them good to hunt from. (as opposed to horses that can die so easy)
  17. I have only 43 animal husbandry skill but yesterday I examined a horse and saw 8 traits. I had thought I could see only up to 5 traits with 40+ skill. So does the skill affect only the traits you can breed, not see? I'm guessing the horse was bred by someone with much higher skill.
  18. So I have been cracking out on the animal breeding and feeding for the past few months, and it seems to me that we're missing the ability to convert tall grass, or grasses we've cut and stored, into hay for animal feeding. Even if it's something as simple as changing the "pile of mixed grass" graphic into a hay bale when dropped onto a tile in sufficient quantity, that would do SO much to increase the immersion and feel of having a farm in Wurm. Or you could go as far as adding a new grass type, or an extra height level for existing grass, and new tools to accompany the hay. We already have the scythe and string, we just need pitchforks and horse drawn "mowers" (used in late 18'th century) to complete the theme. It seems to me that planting crops in order to feed our livestock is more of a bandaid around an underdeveloped aspect of the game. Hay SHOULD be the preferred method, as it's densely packed and should last longer than a grass tile being grazed. As other aspects of keeping animals rewards you for more attention paid to them, so should feeding them yourself have rewards. I know it sounds silly, but working with hay and feeding it to my grandfathers cows is one of my most vivid childhood memories. Feeding pixels isn't the same, I know, but it would add so much depth and realism to Wurm with very little effort.
  19. http://www.wurmpedia.com/index.php?title=Animal_husbandry Anyone have any information on this one?
  20. This has to have been mentioned before but here it is. As the title sais, it'd be nice to be able to name your horses, the ones u have for a good while. The breed could still be found through examine. thoughts?
  21. Manure provides a synergy between animal husbandry and farming. Applying manure to a farm tile should increase the chance of higher yield. Having live stock simply drop manure randomly may strain the database so perhaps the manure should be harvested directly from the animals themselves or from a crafted "manure pile" populated by sufficiently nearby livestock. Any other ideas?
  22. I think it would be very useful and make taming more fun if you could tame at least 2 mobs at the same time, agressive mobs specifically, to allow easier breeding, the mechanics to breed them are already in game but you need armor to take the beating or luck so they dont kill the animal you have tamed while breeding. I understand there is also a PvP community that would dislike possible imbalences with people bringing multiple pets into a fight, but there would be mechanics that could be implimented to avoid that, a few ideas I have include (i dont know how to program java or anything so sorry if these seem unreasonable in some way) 1)Make only 1 pet active in the right click "pet" menu at any one time to make it too awkward to effectively use multiple animals in a fight 2)Tie being tamed to being on a deed, so that only 1 tamed animal can leave a deed at a time, and you can keep whatever amount of tamed animals that your husbandry skill allows on deed, This could perhaps also add an interesting last line of defence to PvP raids i hear about The basic idea is to allow the breeding and hitching of the agressive animals in the game to give a little more interest to the taming feature, basically no one uses it to help in fighting as it is and i belive its most interesting use would be along the lines of breeding bears and wolves etc to actually be useful and more capeable than wild versions using traits they inherheted through the player breeding them. Ideally the ability to tame 3 so you could safely move any babies you want to keep to a safe area to store, or an ability to temporarily make an animal on a deed docile for 30 minutes to allow actions to be taken. I dont actually tame animals myself my skill is 26 or so from equiping horses and such, i feel a change like this would open alot more doors to the feature an encourage a better economy in the animal trading area than just horses, the trade pet feature could actually have a use also
  23. It would be really cool if after a certain number of generations of breeding wild animals that would only normally be breedable while tamed there were a chance of gaining the trait Domesticated, which would allow them to be kept as you would other pre-domesticated animals, without the need to keep taming them. I am not talking about there then having every offspring automatically inherit the trait, but if there were even a chance of getting a domesticated version of a pet after successive generations it would make the time investment more worth it, especially if breeding two of them with the trait gave an increased chance of their offspring also having it, like it does now with the rest of the traits (or at least, that's what the wiki says ). -Michael
  24. I bred a horse with fleeter movement with another horse. I then rode the male horse to hunting, and it died due to an unfortunate Dewit incident. When the female gave birth, the foal only has the mother's traits. Is this a bug? This has also happened to me in another incident involving a lava fiend. Just putting this out there, sorry if this has already been discussed.
  25. what does "It has a certain spark in its eyes." do to the horses. like what effect does it have.?