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Found 56 results

  1. Don't mean to be too much of a needy, Wurm-crazed man, but when is the exact release date? DLgamer and WO say the 21st, but at 11:31 PM on 10/20/2015 (Central America), the Steam page says "Available: October 21 This game will unlock in approximately 12 hours". Knowing Steam, this is probably an estimation. Do I really have to wait until noon tomorrow? It'll be "tomorrow" in 29 minutes. </3
  2. I think this would be hilarious. And its the closest we can get to a palanquin carried by *paid employees*. It seems like it would be a simple mod, where you just have to toggle the Leadable & Hitchable property on the creature object. But I don't know how to do it. Preferably, only mayors or GMs could use this hidden power. But since that might be more complicated to code, I'm not worrying about that part for now. How can this be achieved or can someone help me write this?
  3. Filter: Calysto Hosted in the Eastern US 300x skill 100x action 45-50 Hits per rock tile 0.1 Glimmer 0.1 Ada 12 Hr Backups 100k creatures 50% Hostile New players spawn with a 99ql Spy Glass, Small Barrel, 50ql Hammer. Current Mods More Chests (Currently 512) Chest Claim More Chest Items ( Scale Red Dragon Eggs (Random Dragon) Sleep Powder Rods of transmutation Tomes (all but key to heavens) Supreme auxdata 7+) Stable master Announcer Better dig Big Container BAE Bounty mod (10x bounty on all creatures) Bulk Transport Creature Age Mod Creature Mod (newer Version) crop mod (30 min per tick no weeds +10 yield) Meditate mod (no cool, downs no level cap, < 1 second meditation timer) moon metal mining mod move mod no fatigue prospect mod sacrifice mod (50 percent rare item = rare bone, supreme item = supreme bone) skill mod spell mod (no priest restrictions no prayer cool down) timer fix Map Dump Live Map http://calysto.ml I probably forgot something so ill just add it when i remember it.
  4. WGenerator Map Generator for Wurm Unlimited Servers Download Here | View Source on GitHub | WGenerator allows you to generate maps for Wurm Unlimited with a large amount of flexibility. Generate a heightmap to suit your tastes, erode it to smooth out the rough edges, and drop dirt on it to build up your desired dirt layer. From there you can add as many biomes as you want for all tile types, restricting biomes to certain height ranges, certain sizes and rarity. Generate an ore map with your desired ore distribution, and save it all with a history of actions taken, map dumps and actual map files needed for servers. If you need to edit or load a previous map, simply edit the text file of saved actions, or load the actions file back into WGenerator and keep working on your map from where you left off. Detailed Instructions HeightMap Generation: Map Size: Map width and height in tiles, defaults to 2048. (Deliverance sized maps are 2048, Independance sized maps are 4096, Xanadu sized maps are 8192). Seed: Seed used to randomize heightmap generation. #: Automatically generate a new seed. Res: Resolution of the heightmap. Higher numbers for large land mass, smaller numbers for smaller islands and archipelagos. Iterations: How many times to pass over the heightmap adding more details. Lower iterations will leave a smoother, less detailed map. Min Edge: The minimum amount of tiles between the borders and first bits of land. Border Weight: How steeply the land will taper off near the borders. Higher number for steeper edges. Max Height: Maximum height for tiles (measured in dirt). More Land: Increases the base height of everything to create more land. HeightMap Erosion: Erosion Iterations: How many times to pass over the map eroding the heights. Erosion Min Slope: Erosion ignores all slopes below this value (measured in dirt). Max Sediment Per Iteration: Amount of sediment that will be moved for each iteration, higher will cause smoother lands faster. Dirt Dropping: Biome Seed: Seed used for random generation in dirt droppng and biome seeding. #: Automatically generate a new biome seed. Dirt Per Tile: How many dirt to drop on each tile total. Max Dirt Slope: Dirt will start flowing downhill above this slope. Max Dirt Slope (Diagonal): Dirt will start flowing diagonally downhill above this slope. Max Dirt Height: No dirt will be dropped above this height. For a few tiles just below this height, a smaller amount of dirt will be dropped. Water Height: The height of the water level (measured in dirt). Biome Generation: Dropdown: What type of tile to place with the biome generation. Tree and bush types will only be placed over other trees and bushes, or on grass tiles. Seed Count: How many initial seeds of the biome to place, each seed will spread to a certain size. Size: How far each seed can possibly spread to depending on growth percentage. Max Slope: Biome will not grow if the slope to the next tile is above this. Min Height: Biome will not grow below this height. Max Height: Biome will now grow above this height. Growth % N/S/E/W: Percentage rates that any tile will spread in a given direction. 100/100/100/100 will make every biome spread in a diamond pattern skipping no tiles. Add Biome: Adds the new biome. Undo Last Biome: Removes the last biome added - only stores the last biome, so can only use this once at a time. Reset Biomes: Reset all biome changes. Ore Generation: Each entry box holds the percentage of tiles that will be a given ore type. Rock is automatically calculated so everything adds up to 100%. Note: Default ore generation values may be very dense, you may want to test this. Saving & Loading: Text Box: Name of the map. All files saved and loaded will be saved to the "./maps/name/" folder from where WGenerator is launched. Save Actions: Saves all actions taken for the current map generation to a text file. Text file can then be edited to remove certain lines, or shared with others etc. Load Actions: Loads the actions file from the current map name directory. All actions will process through the UI in order, so may take a fair bit of time to load and generate everything. Save Image Dumps: Saves the map dump, topography map and cave map to the map name folder. Save Map Files: Saves all map files to the map name folder. If you want to test those maps with WGenerator still running, you may have to click this button twice before copying the maps, else it doesn't save the files completely. Show Map View: Shows the map dump view in the WGenerator window. Show Topo View: Shows the topography map view in the WGenerator window. Show Cave View: Shows the cave view in the WGenerator window. Show Height View: Shows the heightmap view in the WGenerator window. Tips & Tricks Heightmap Erosion and Dropping Dirt both take a fair amount of time to complete. Keep in mind that we're dealing with 4.2million tiles for a 2048x2048 map, and both erosion and dirt dropping are making around ~50 passes over every tile, maybe more depending on your settings. Don't be surprised if everything is taking a long time to complete, especially with large maps. With a (fairly) top end PC, erosion and dirt dropping still take 7-8 seconds each on a 2048 map for me. With older PCs and laptops, that can be at least 30 seconds each, if not longer. If you've clicked a button and the program is hanging, just wait until it completes - the button will stay pressed while everything is working. If you're clicking a button and something isn't finishing properly, e.g. clicking Drop Dirt and it finished in a few seconds with no change, you may be running out of memory. You can run from command line to confirm that. In order to fix that, run the jar from command line specifying how much RAM to use: "java -Xmx2048m -jar WGenerator.jar" where 2048m is how much RAM to use. Remember to check your maps folder fairly often. Map files tend to be saved a fair amount, so if you're generating a lot of maps, a lot of files will be created. Be sure to delete any folders for maps you no longer require, otherwise your storage drives might start getting full fairly quickly. That should be everything. Any questions feel free to ask here. Thanks to Xyp, Vardoj, Keenan and Tathar for testing, changes and feedback over the last few days helping to get this out in time for the WU release.
  5. I am playing Wurm Unlimited via Steam on my Windows 10 PC. I am having a repetitive issue where whenever a creature dies, I de-sync from the server. By De-Sync, I mean that I am no longer able to take actions, and I can't pick-up or drop anything. It reminds me of when I am lagging really badly. It sticks like that until I quit and re-open my client. After re-installing the client and the server, it changed from this de-syncing into instantly re-connecting me every time a creature dies. The bigger problem is that when I kill a creature myself, I crash! The red crash error message box said "Error Number <null>" My player log looks like: Jun 09, 2021 8:38:37 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. Jun 09, 2021 8:38:37 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: res/missingsound.ogg Missing texture data requested: graphics.jar:texture/weather/rainbow.png Writing to PlayerFiles\players\Toddleson\logs\_Combat.2021-06.txt Execution aborted at connection 1, iteration 77780 Run time 43m, local time Wed Jun 09 21:16:24 EDT 2021 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:506) at java.nio.HeapByteBuffer.getShort(HeapByteBuffer.java:310) at com.wurmonline.client.comm.SimpleServerConnectionClass.readStringShortLength(SimpleServerConnectionClass.java:5781) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandleCmdMessage(SimpleServerConnectionClass.java:2487) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandle(SimpleServerConnectionClass.java:1392) at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:618) at com.wurmonline.client.comm.SimpleServerConnectionClass.update(SimpleServerConnectionClass.java:277) at com.wurmonline.client.WurmClientBase.serverUpdate(WurmClientBase.java:1539) at com.wurmonline.client.WurmClientBase.preUpdate(WurmClientBase.java:353) at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:529) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:325) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:304) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1601) at java.lang.Thread.run(Thread.java:748) Exiting Wurm after an Error Time is Wed Jun 09 21:16:47 EDT 2021 Performing final cleanup after playing 43m Saving props file PlayerFiles\players\Toddleson\playerdata.txt Saving props file PlayerFiles\configs\MySettings\gamesettings.txt Saving props file PlayerFiles\players\Toddleson\stats.txt Saving window positions to PlayerFiles\players\Toddleson\windows_2103x2114.txt Saving props file PlayerFiles\players\Toddleson\windows_2103x2114.txt Destroying game window Shutting down OpenAL subsystem. Collada Model Loader exited. Job executor 0 terminating WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Job executor 4 terminating Job executor 5 terminating Job executor 6 terminating Job executor 7 terminating Job executor 8 terminating Job executor 9 terminating Job executor 10 terminating Job executor 11 terminating Job executor 12 terminating Job executor 13 terminating Job executor 14 terminating Job executor 15 terminating Running garbage collector... Fast Clock Workaround Thread exited. Running finalization... Goodbye. Exit. WARNING: OpenAL was already stopped. The server log looks like: [09:16:24 PM] INFO com.wurmonline.server.Items: Destroying 363683155673107 com.wurmonline.server.NoSuchItemException: No item found with id 363683155673107 at com.wurmonline.server.Items.getItem(Items.java:249) at com.wurmonline.server.Items.destroyItem(Items.java:584) at com.wurmonline.server.Items.destroyItem(Items.java:576) at com.wurmonline.server.Items.destroyItem(Items.java:571) at com.wurmonline.server.creatures.Creature.destroy(Creature.java:13430) at com.wurmonline.server.creatures.Creature.setDeathEffects(Creature.java:9341) at com.wurmonline.server.creatures.Creature.die(Creature.java:8227) at com.wurmonline.server.webinterface.WcKillCommand.lambda$execute$0(WcKillCommand.java:128) at java.lang.Thread.run(Thread.java:748) This was spammed 17x within a second at the moment the creature died. In terms of mods, I am running no client mods. The client is on version 1.9.1.5 I am running some server mods: betterdig cropmod nodamage onetilemining spellmod timerfix I am pretty sure none of those have anything to do with creatures or fighting. Please let me know what other files & details I should provide to give you more information about my issue. Edit: I should mention, I play solo on a server hosted on the same PC that I play with. My character was made on an Epic server but I travelled to a Creative Server (also hosted by me). On both servers, my character has been given Level 5 GM Permissions but only temporarily, and I am playing on Level 0 Permissions when these crashes happen. I did not have these problems while I was playing on the Epic server. I only started to encounter these issues on the Creative Server.
  6. Is there a way to temporarily mute the spam in the events channel?
  7. Biggest map I have made to date. Probably best to have a decent server to run this beast. If not expect lag, much lag. Comparing with Xanadu superimposed https://photos.google.com/share/AF1QipO_iS6cBKc5Hk8ZjvMe9g-s-lpSHvNE2lP15-kAyUkmOUPNwQPLzRZ3qd_jEiU2kQ/photo/AF1QipO-EbqBqVs5bSj12IvKVXh9_Ntd-J-yWfc38IXY?key=N0hEWGRMTjNhQkI2RUNXUjlqZlp2Y09HZ25xYm13 Download https://drive.google.com/file/d/11YRsaunVjohnmRmD5UfyKbJi28X8PaPN/view
  8. I don't know if its just me but wurm buildings would look much better with ceilings. Please let me know if your interested in making this mod. ;-)
  9. For those of us that miss our old stomping grounds, without further ado I present you with the map files for the Old Elevation, the old central pvp map for Wurm Online's Epic Cluster. Some Notes : The mine systems are not included I regenerated those fresh. Any mine door, I converted to rock. Any diagonal roads, I replaced with dirt, there data values were changed at some point in the past so couldn't salvage those. No database data was brought over, just the maps. https://drive.google.com/open?id=1ImKOnoOo45ZuwoVMVPcKBxC5cSigcajy
  10. Another large map, I tried to bridge the gap between plenty of water for boats as well as plenty of land to traverse via horse. Made in World Machine, and MeshGenGui. Download https://www.dropbox.com/s/tlss2rpohrevdwh/Aus_Avalon_8192_NMM.zip?dl=0
  11. Pretty much what the title says. I've been trying to make a pilgrimage to the white light to become a follower and then maybe a priest, but while everyone else sees the white light, I don't. I've messed with settings a lot, but maybe I've missed a setting? The GM of the server offered to teleport me to the altar, but honestly, that would ruin the immersion of doing the pilglrimage. It also seems to me that I may not be the only one to have ever had this problem so maybe someone else will benefit from this post, should it be solved. For reference, the map is Orcrea, and as I said, I know there is an Altar of Three, and I know that other players on the same server do, in fact, see the light. I've tried: Rebooting (both the game and the computer) Installing the game on another computer and playing from there (which indicates it might be an account or setting issue) Thanks to anyone for any help they can offer.
  12. Discord : https://discord.gg/jxUYnpd PvP server designed for open field combat. Custom spells for construction items so as to make deed building easier. Custom landmark item that must be conquered, similar to a depot. (can only be conquered 1 time per hour). Gives 4 Horseshoes and a saddle 80-100ql (random rarity normal - fantastic) with 80-100woa. Full quiver of 80-100ql maple arrows with 80-100 fb random tome with 1 charge. 10 random fully vesselled gems 80-100ql. HoTA is every 3 hours. Stats are capped at 50. There are no champion players. There are no meditation perks (-enchant grass which all med paths get at level 1). All karma ability's are disabled (Town Portal and such). Money is made from hunting and lots of game-changing items like drake / scale / and other items can be purchased by right clicking coins which can be withdrawn directly by right clicking your body. Hell Horses spawn throughout the map with 5 speeds, these have special names based off the Greek alphabet to distinguish then from there normal counterparts. Locate soul has been removed. Libila is deity.warrior = true; deity.deathProtector = true; deity.itemProtector = true; deity.befriendCreature = true; Fo is deity.warrior = true; deity.deathProtector = true; deity.itemProtector = true; Basically the only difference between these 2 gods is there name. They both have all spells. Most Misc. mods are just the ones normally added by every server host like no priest restrictions and no crop wilting and such. Onward to the map : Map is Old Elevation, The ore distribution has been regenerated to differ from the public version. Spawn points match the old server exactly. Connect to Accolade [PVP] I most likely forgot to add stuff to this post so ill do that as i remember.
  13. Lost all the files before managed to upload >.<
  14. Dungeon - A PVP Challenge by Sklotopolis - Round #1 Sklotopolis is going to the next level and introduces a PVP Challenge based server. What's Challenge? Challenge is an old concept in Wurm which was a big success in the first rounds but has been discarded by the Wurm Online developers before Wurm Unlimited was released. We are now trying to take the concept and improve it further. On challenge we will have two kingdoms Horde of the Summoned and Jenn-Kellon fighting against each other on a PVP Map sized 2048x2048 tiles. Dungeon will be the ultimative PVP experience without anyone who has to fear a loss or a long time bad influence on a character. The Dungeon rounds will be limited to exactly one calendar month, which means that each round will start on the first of every month and end on the last of every month. Maybe this doesn't make too much sense for someone who hasn't played on a PVP server, but it fixes PVP in this game in various ways. PVP in Wurm has been broken for almost 6 years now and DEVs have been unable to fix it since then. We have also seen it on different Wurm Unlimited server that there is interest in PVP but the victory of the world is decided within one month and players quit playing on the server. The major problem of PVP is the late game experience which is more than just boring, but with challenge we will never experience a late game PVP experience. The server will run for one calendar month and provides a clean and fresh start for every player. The reset happens every second month and is an automated process which doesn't need any developer interaction. Of course this server will not be grindy at all because of the limited time, action timers will be 20 times faster and skill timers will be 10 times faster compared to the EPIC server of Wurm Online. The Dungeon also has the Epic curve enabled, which provides a huge advantage in skill gain and makes the game much more enjoyable. For example bringing digging to an effective skill of 90 should take no longer than one hour. We also hope that the limited time will make this world about playing, enjoying and having fun in the game instead of PVP drama as we have seen it on Wurm Online. In the first rounds we will collect a lot feedback about the map, all the mods and some other PVP related stuff. We will use almost all mods we also have on our PVE cluster, to make the game more like it was meant to be played in the first place. There will be no real rewards in the first few rounds, but a live score list will be available from beginning, so the competition is real and there will be winners for sure. The world will also have various ressource points deployed all around the map, which will spawn very fancy and valueable stuff. This is where the most PVP interaction will take place, but also a HOTA and some other mechanics to force people into PVP will be given. Dungeon will also be 100% seperated from our PVE cluster, you will only keep the coins on your bank account between the resets. As I have mentioned above this is a try to make PVP more attractive to all players, without ending up with a dead world. We are planning to run at least 6 rounds, depending on the interest we will put more or less development power into the world. If the interest is high enough we will improve the PVP experience in the game , create a pool of maps which will be chosen randomly each month and much more. First round will already start on the 1st March, 2018 around 8 PM UTC and will run until 31st of March, 2018, you need a new character to join and can enter the adventure via a portal on our login server. Round #2 will start on 1st May, 2018. There is always a month break between the rounds to improve the world and dig through the collected feedback. The break will also help to keep the concept interesting hopefully as it is not something which is there all the time. Furthermore I can already proudly present the map of our Dungeon server: This map is inspired by the map Orion created by the awesome map creator @ausimus, which is available for the public in the Wurm Unlimited forums. Who are we? Sklotopolis is one of the most successful and most stable Wurm Unlimited servers out there, we have been up and running since 1st November 2015 and we are still growing and working on this project. Read all about Sklotopolis in our Wurm Unlimited forum thread right here: More information http://www.sklotopolis.bplaced.net/ Steam Group Forum Discord Disclaimer: We are aware that there are multiple client modifications which can make PVP very unfair, but in the first place this server should be about the fun. If the interest is high enough, there is a good custom client protection concept we have planned, which could go live in the future.
  15. 1. if bt get nerfed to 33% on epic. how good is it on freedom.(and why there so many people saying 10k BT give 10% dmg?) 2. Is bt nerfed/buffed/changed on unlimited?
  16. Hello all! We have a little server ready for you! Join our fresh community and be part of a new great adventure! https://discord.gg/4XpYUAF
  17. I've asked around a bit, and I haven't spoken to many people who actually want to change the Epic skillgain system in the upcoming update. Most of the changes being implemented sound good, and I expect will bring some life to the server (already have, in fact!), but I don't recall anyone in the past requesting even quicker skillgain than we already have. And I definitely didn't hear anyone requesting this new system that completely changes how skills are gained; where actions give skill, rather than skill relying on timers. Remember, Epic already has increased skillgain (2x) and the curve to assist new players in starting the game. It has been demonstrated before that you can be completely PvP ready in under a month of gameplay! In my opinion it just makes a legitimate server cluster seem more gimmicky, like Challenge.
  18. We welcome you to.... Statera Unlimited www.stateraunlimited.com Your one stop shop for a full Wurm experience! Statera is a PvE/PvP server for Wurm Unlimited based out of the U.S. We hope to be your one stop, everything experience to feed your Wurmian needs! Statera is the Latin word for "balance". And that will be our daily goal as admins for you, our players. We know it is hard to please everyone, but we can sure as hell try! Please take a look around the site and lets get ready to have a ton of fun! Weekly News for week 1 is up and we are releasing Lux on July 9th! Click here for website Click here for official Discord Server Info & Rolandts custom content Server Settings Custom Additions * Ancient Ruins system Traditional Skill System (No spam creation) 5x Skill 3x Actions * Foreign Caravans and Travelers 3x Breeding 3x Farming 17k Creatures 30% Aggro * Skill Scrolls 3x Combat Start with 20 Skill Custom Content/Mods Click here for more info on custom additions and our Mods Seperate Gms for PvP/PvE Shop with limits preventing pay to win Server Crossing enabled Diety Spells Only No Priest restrictions Standard Deed Upkeep/purchase And here are our custom Maps we are very proud of! Click Here! Grand Opening for Lux (PvE) aimed for July 9th at 11am EST Vex(PvP) will open 1 week following! Please post below if you plan to be there, or PM me for any questions!
  19. While Wurm Online may need the breeding changes to make miscarriages and pregnant animals die more often, WU shouldn't have that limitation. My wife and I play on a server with one other person and we have animals die or miscarriage way too often to be logical. Please take this unnecessary code out for WU, or at least make it a checkbox for server admins to select if they like.
  20. I suggest releasing fixes for Wurm Unlimited as they are coded, as is done with WO, rather than waiting for larger content releases. Found out from a friend today that Sandstone veins in WU are still limited to ~50 rather than acting like veins. Was surprised as I know that's been changed in WO. I presume that's not the only small fix that hasn't made it over but would be nice. I realize some WU admins may not like the idea if it creates more work having to patch. I don't know how all that works, but if mods can be added without causing havoc, patches with fixes from CCAB could as well?
  21. As I mentioned in a previous topic me and Slinky were working on a Wurm skills dump to SQL tool. While working on getting the dump to SQL we had to find an easy way to parse the data and put it in to an easy form for making SQL queries... so we made a skills2CSV converter. Since then the tool(s) have evolved and they do a bit more than just convert the raw skill dump to an SQL file. The online tool: http://vwtfoundation.co.uk/wurmimport/ Forum post about our Wurm Database Spreadsheet: http://forum.wurmonline.com/index.php?/topic/132940-wurm-skills-spreadsheet/ Download the Tool To download the tool for further development or testing locally we have now decided to release the tool: http://www.vwtfoundation.co.uk/Wurm/WUChar.zip temporary URL https://www.dropbox.com/s/a2yiv4l988agdrz/WUChar.zip?dl=0 Neither of us are pros at PHP/Javascript/SQLite so please excuse the quality of scripting. Most of it is commented so you should be able to understand what is doing what from where, etc. If you have any advice or input it would be greatly appreciated. The tool is provided as is and neither me nor Slinky will take any responsibility for you using the files. To use the tool simply upload to a PHP 5 enabled web site/server and extract the WUChar.zip contents. You can name the WUChar directory to anything you like. All the rest is pretty self explanatory for people who understand PHP. It would be nice if someone could improve the security and/or convert this to Java so a portable version is available. If you know Java and understand PHP/Javascript/HTML forms and fancy having a crack at making a Java application out of this tool - please do! PLEASE NOTE: Do NOT use the SQL queries on a live server yet. If you do - you do so at your own discretion. There are warnings on the tools but I thought I'd just warn you beforehand. It's still a work in progress but I need people to test it. So far we've had no problem importing our own skills and adding attributes on to our test server and the skills work/update/degrade when you die just fine. To import the SQL file created: Shut down the server to avoid conflicts. If you are hosting the server yourself (or single player) then navigate to "DirectoryForWurmOrServer\<Mapname>\sqlite" e.g. C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmServerLauncher\Adventure\sqlite Copy the UpdateSkills.sql file created with these tools in to this directory. Within this directory is an application called sqlite3.exe. Just double click this application and a command prompt-like window will open with sqlite> displayed. Type in the following, pressing return after each line: .open wurmplayers.db .read Update_Yourplayername_.sql The application will seem unresponsive for a second or two, then return back to the sqlite> prompt. Type the following then press Return: .exit (Thanks to epel for making this point) It should now have now completed the SQL queries and you should now be able to start the server or game again DONE: Insert affinities Insert Faith, Favor, Alignment, Karma and Priest/Follower status along with deity Add to inventory SQL queries (someone is going to have to help with item IDs /rarity/material/etc) - The inventories are kept in a different database, however should you develop a tool that connects to the wurmitems.db file, item ids can be found here on the item_data sheet. Set other character attributes Added so far: Kingdom GM status Bank balance Priest/Follower and Deity status Sleep bonus Karma Grant titles Only grants titles that are given by skills. Gives titles based on gender (which you must specify). Does not add Epic titles. Meditation path. Tested this with changing the server system time, adding time to the server time, and it gives questions dependant on level correctly for all paths, lets you advance properly, special abilities all work, server leaders show up for the paths, everything works as far as we can see... We would like some feedback on this as we've never been really high level on the paths before. We made it so that it generates the SQL file with an "update_", "max_" or "reset_" prefix so you can tell at a glance what the SQL file will do. Just in case you generated a few files. Credit for the inspiration and starting code for the CSV generator (first part of the tool) goes to http://wurmkit.com/.
  22. Youtuber and Wurm player Zephyr Storm visits the Mystic Highlands server under the name Calaway. This first video in a possible series shows how to connect to the server using the Wurm Unlimited client, and what new players will discover in and around the spawn area, Safehold.
  23. We have been using Citadel Servers and are very pleased with 99% up-time, fast servers and excellent support. Just wanted to share this information!! Citadel Servers
  24. Hey just want to know how to view a server chat log cant find it anywhere, I want to log and view the village chat and player to player chat, thanks
  25. Is there a independence map for wurm unlimited