Hello! I'm looking at map and server creation and I'm wondering if there is any way to set a cap on the natural resource quality for a specific server/world. What I'm looking to do is sort of use Epic as a framework and have each faction have a home island/server with a bigger and more diverse mainland. I would like the home islands to have a maximum resource ql (wood, iron, anything you would gather/collect) to encourage having bases on the mainland, but still allow a sort of safety net on the home islands. Does anyone know if it is possible to achieve this with the current tool set? Thanks! Llurendt