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Found 21 results

  1. I was listening to some of the current wurm music and I wondered what the old wurm music sounded like. I listened and it sounds really good. There was rock guitair music, blues, funny poem like music, cheesy music and epic chorus music for the three kingdoms. Check out some of the music tracks: it says this was used in a trailer for wurm: Ever out on an adventure in the wild lands of wurm? Remember the following song: Oh and check out the three different kingdom chants. The music really made those kingdoms seem like they had a back story or a life of their own from listening. Would you like any of this music to come back again or would you like some new music created for wurm and do you even listen to the current wurm music? Since to me, good game music helps to ground you into the games world. It can actually help the game feel more alive. There are certain video games that I used to play, that I would play so much because of their great soundtrack.
  2. So The Lord of The rings Online is having music festivals all summer long. They're great fun and they would fit this game even more! We could have bands perform at our impalongs, people dancing (animate that emote please :P) and cheering along. It gives players a new thing to do and crafters new instruments to make. It could even be a new subskill for carpentry, making and tuning instruments. I know that it would be a lot of work to implement something like this but I think that it would be worth it and with the new update schedule it should be possible I suppose. We could use more fun-features in this game and this would be one.
  3. Wouldn't it be a great idea to have your own, or some type of music box in game. The music could be either craft-able pottery discs, or some pop-up menu that pulls from a youtube. (The idea came from a mod on MC where you can post pictures from imgur on your server, and even connect to wurm's IRC inside a MC server (computer-craft...), so if the rather is possible, I know pulling music is too). It would be awesome to throw some sick medieval parties complete with some music. QL could even be based on how long a clip you can play from 1 sec at 1QL to 100 sec at 100 QL or something like that.
  4. Nowe Wszczniesz by Warlander Top of the morning to ye Wurmians! It's another Valrei International, keeping you up to date with everything going on in your world, so let's get to it! In light of some discussions this week, I'd like to go over a few things we're working on, while the PvP roadmap coming later will have a bit more info on some things. PvP updates There's a lot in the works with PvP related overhauls, including the Valrei system as well as priests and spells. These projects are currently under the way as we speak, but these are not simple tasks. Many factors include identifying how the system is supposed to work, what does and doesn't work with the current system, what we want the system to be and how we want it to work and how prospective changes would fit in with the rest of the game. Once we have a firm plan ironed out, we'll then begin involving you all in feedback and testing, seeing what needs to be tweaked and adjusted, as well as looking at the overall feel of it and how it meshes in. We completely understand that this is frustrating when you're waiting for it, but it does take time, we'll be seeing a few minor things going out to tone down the effects of valrei (Such as removing terraforming events next update) as well as reducing stun timers from nogumps and other creatures (last update). There's a lot to go through and we'll continue to work on it, as well as work to make sure that you all are kept up to date with what's going on. We're committed to improving PvP, and we'll be providing a bit more PvP oriented road map soon, with Budda breaking out his thesaurus to work on his first devblog! I don't know when that will land, but stay tuned! Conversions So many of you might have seen the thread about HotS conversions to player gods where we agreed that it was a less than ideal system. The task we face now is rewriting the outdated conversion system with one that performs better, and makes a bit more sense. This system will allow HotS players to follow player gods, I'm not sure whether it will be BL only player gods or include WL ones, and more info will be given prior to release, but I wanted to share with you all that the current system will be changed fairly soon, being on test within the next two weeks or so. Unstable is a bit more stable! Good news everyone! We've managed to identify and resolve the disconnect issue with the unstable client! This opens the door for us to address the other issues that arise with the new client, and begin the final bug fixing prior to it becoming the stable client. So please do test it out and play on it and provide all feedback on performance and crashing issues you encounter. If you don't test it now when it's unstable you might encounter an issue when it goes live, and that means trouble! One important thing to remember is there are several new settings in the new client, including shadow map size, and dynamic lighting. Both of these improve the look and feel of the game greatly, but do also impact performance if you run on the lower end, so I'd advise starting with a new configuration, and tweaking it as it goes. Grab the unstable client and give it a go here: http://www.wurmonline.com/client/wurmclient_unstable.jnlp Xanadu Improvements We've isolated a few issues causing Xanadu's lag, and some may have noticed that things occur a little faster on Xanadu than they used to (coal piles burning!) We've got some other things in the works to address them, and hopefully they improve performance as well! Community Content And Milosanx returns with a new video from wu! It's always great to see videos from him, and it's a good overview of the new Otherlands server, which opened with the release of 1.3, so check it out! Vortac and Weem have also been hard at work with their Follywood series, which I have enjoyed greatly (and pestered several people with links to) So make sure you check those out as well! That's it from me this week, so have a good weekend everyone, and as always, keep on Wurming! Retrograde & the Wurm team.
  5. How about adding music related to player's activity? Imagine someone's ship going nearby in the game and hearing this: "Where Am I To Go M'Johnnies"
  6. In Islandik, by Faroese singer Eivør Pálsdóttir, from a Swedish tune: Dansaðu Vindur Or the original song, Den Vilda: Winter music from the lands and kindred cultures of Wurm's birth. A merry yuletide to all Wurmians and the Wurm team.
  7. many of you might love this. had to share, been waiting. I'm adding the Stevie Wonder one because it was my fave until the very recent Chilli Peppers episode. Taken from the UK production `The Late Late Show with James Corden`
  8. I talked about this a few times in chat, but it would be interesting to have musical instruments in the game with a music skill, along with subskills for certain instruments. Some instruments would be lute, flute, and drums. Like activating it and using it will pull up something that you can click or type in to play certain notes. Higher skills will allow more notes to be played in order, or less mistakes being made, like you wanting a c note, but you end up getting an a note being played. There is yoyos and puppets in the game, why not musical instruments? When I think the old days, I think people sitting around a fire talking and playing music... even in a pub or something.
  9. Firstly, I am surprised a thread has not stated beforehand. On Thursday 29th December 2015, Ian Fraser Kiminster, better known and loved by his nickname of Lemmy, passed away. He was born in Stoke -on Trent in 1945, to a Captain of the RAF and his mother, who both were separated when Ian was only 3 months old. Many will know him as the lead vocalist o Motorhead, with their iconic song, Ace of Spades. Prior to that, he was th'e frontman of Hawkwind, and can be seen in the video of Silver Machine, a huge chunk of '60's classic psychedelic rock. Thank you Lemmy, and Motorhead, for giving me so man good times. Forever you shall remain in our hearts. Rest in peace.
  10. I'm sure this must have been brought up before but, an option to turn the in game music on and off without closing the client is long overdue!
  11. I love some of the music, but some makes me wonder what someone was thinking. Is there a way i can replace the music with my own? Thanks
  12. Code Club could do a better job utilizing new or known artists by promoting their music. Instead of having the same 5 or so scores on repeat. Yes, there is the murky waters of royalties and rights butI'm sure there are folk out there who would love to get their music promoted and have not signed their rights away to some record label. Extra revenue for CC and more fun for us! Perhaps make this a feature only available to Prems! Thoughts?
  13. A musical fanfare that erupts introducing the king player. Using the general themes (assuming those files from Gurubear are still around) for each default kingdom? Not sure offhand what would be best for a trigger: leave it for the player, entering local, or whatever. Perhaps as the special functionality for some herald NPC, or rather the associated herald kingdom office. Could even be custom for each PMK. Needs a cooldown or it could get really old really fast when spammed. >http://www.youtube.com/watch?v=miTnvbvrjxY On a side note, this is almost exactly how Horton ruled!
  14. Okay.. so I've started finding.. well.. yeah.. I'll just let the songs explain... >https://www.youtube.com/watch?v=1SJxoCYJ9Zg And for those who love Rory (Arthur Darvill) >https://www.youtube.com/watch?v=TNDyBBAjRHg
  15. ...and bards in Wurm http://www.youtube.com/watch?v=2Ohk5Swy-04 For quickly building defensive structures!
  16. Hello there. We all listen to a bit of music while we play this game, so I'm wondering what would be your top 10 albums of all time. I know there will be different cultures and tastes, which will make this thread interesting. Before I post my personal selection, let me say that, although I am a rock fan, my musical tastes cover a broad spectrum. 10 albums is not really enough to cover my tastes, but I chose that number because it's one that most of us can recognise and adhere to. Here is my selection. P.S. these are in no particular order. Deep Purple Fireball Pink Floyd The Wall Black Sabbath Black Sabbath The Specials The Specials Public Enemy It Takes A Nation Of Millions To Hold Us Back Mark Lanegan Field Songs The Prodigy Fat Of The Land Screaming Trees Sweet Oblivion The Smiths The Queen Is Dead and the surprise entry, a more modern album. Mumford and Sons Babel I wish I had offered 'top 20' because I could easilly fit 20 albums in this OP. Now let's see yours.
  17. I am able to hear sounds like work sounds, fire etc. However a few weeks ago, I stopped hearing the login music and random ingame music. Today I made a small bell. When I use it, others can hear it but I cannot. I have all sound options on, including music scores and ambient. Any suggestions?
  18. I'd like to lay out an idea I've been thinking about a lot. It's by no means top priority, but I've very much like to see it implemented some day. You've probably never been 'wurking' in wurm and thought, 'Hey, it would be cool if there were instruments to play~'. Or you have, I'm not psychic Anyway, what if there were musical instruments in Wurm that you could not only play, but write your own music to play? Seem impossible without creating great sever strain? The way I thought it up, it would probably create less lag or strain than the new fountain particle system! (Edit: You would have the option to turn off player created music.) (Edit2: I've posted this to the Wurm Uservoice here [ http://wurmonline.uservoice.com/forums/12046-wurmonline/suggestions/4204301-player-music ] Go vote for it!) Lets go through this as if this were all implemented and you were trying it for the first time Composition Now how the hell are we going to start making our own music, Miz? First we'll need some Paper to write on! Make yourself a Papyrus Sheet and a Reed Pen and some Ink or Dye, just like you would normally. The Papyrus Sheet needs to be at least 10QL. The one we're going to be using will be 10ql, for example. http://wurmpedia.com/index.php/Papyrus Activate the pen and right click the Papyrus Sheet, and-Look! A new action! Compose Score! (Or just compose). Clicking this, you now have a field to write in. But, wait, how do you write music? How does this work Miz? Easy~ There will be a newly implemented bank of musical notes on the server, each one having an associated alphabetical letter like C, B, G, F. Like real-life music~! These notes will follow a standard rhythm, and you can specify how many beats a note should last. For example; C4, G1, B3, A0.5, F0.25. (What are these decimals? Half and quarter notes.) There would also be R, for Rest in which nothing is played. R4 for example would be 4 beats with no sound. But we still don't know how to write music like this, Miz Okay okay, lets write Mary Had A Lavaspider(Little Lamb) as an example~! The |'s would not be in the actual composition, just did them to separate out a standard 4 beat rhythm. E1 D1 C1 D1 | E1 E1 E2 | D1 D1 D2 | E1 E1 E2 | E1 D1 C1 D1 | E1 E1 E2 | E1 D1 D1 E1 | D1 C3 | Ma-ry had a La-va-spider, La-va-spider, La-va-spider~! Ma-ry had a La-va-spider, who's butt was bright with glow! Now, you're not going to be able to write out this 26 note(77 character) song the first time you try composing, you don't have any composing skill! But as many Wurmians know, when you try something the very first time, you have a very low chance of success, but if you give it a try, you get much better chances of success every time after! With the new Composing skill this would implement, your skill level will affect how many notes you can compose on a Papyrus Sheet(as well as how much you can write on one based on pen QL originally). When you finalize your composition, the Papyrus Sheet will change into a Music Score! The first one will only have a few notes on it, scratch paper really. Lets scrap that and make another now that we know what we're doing. We now have a 10QL Music Score, which lets go ahead an Rename 'Mary had a Lavaspider' so we know what it is. There is no way to Imp or Repair this music Score. Instruments Okay, so we made a score, but we don't have anything to play it on. Lets fix that. Lets make a Lute! First lets get ourselves some logs and wood. Okay, got it. Now lets make some planks and shafts, exciting right? Lets also make some small nails. Activate the small nails and right click a plank, and in misc you'll find Lute. Now you have an open box, an Unfinished Lute. Unfinished Lute needs 2 Small nails, Lute Front, and Lute Neck to be finished. Lets keep making. Activate a Carving Knife and right click another plank, and in misc you'll find Lute Face(You know, the front with the hole that the sound comes out of). You make that and attach it to the Unfinished Lute, along with 1 Small nails. With the Carving Knife still active, right click a Shaft. In Misc you'll find Lute Neck. You attach that to the Unfinished Lute with the other Small Nails. The Lute is finished! But wait, we can't play it yet. Why? It has no strings! Not sure how many strings a lute would have, but one String of Cloth of default size (0.10kg) should do the trick. String the lute like you'd string a bow or fishing rod~ But like them, the strings may have a chance of breaking. Okay so while we were making the Lute, it didn't really hit the magical 10ql limit that'd make it useable, so lets imp it a bit like a regular wood item. (It would be nice if the wood type of the lute was visual like barrels or chests, and that there was a 'playing' animation when played) Playing Now we have our Lute, all stringed, and we have our music score! Lets play! Activate the Lute, and right click the music score, and you get the Play option! And so you start to play... OH MAH GERBILS THAT WAS HORRIBLE. You got all the notes wrong! Again, a case of trying something the very first time. But look, now you have a new skill! Playing! Lets try Playing again. Oh much better this time, I think maybe you got a quarter of the notes right! You notice both the music score and your lute are a bit damaged now, the score mostly. A few more plays and it'll be unreadable D: Darn chintzy paper! You'll have to get/make better paper next time, then it'll hold up better when played! If you want to keep playing Mary Had A Lavaspider, you'll have to copy it to a new score eventually. So, after a good amount of composing and practicing, you've become pretty good at playing, only missing a note here or there, but sometimes playing perfectly. But hey, you're friends who also are pretty good at playing have a crazy idea~ Why don't you all play together? With Scores specificity made to be played together? Some composing, organizing, and a few tries at starting together later...Wow that was amazing! Wonderful harmonies and melodies! You've got yourself the start of a band there! But, aren't there other instruments other than lutes? YES. To keep it simple for this idea, lets say there are only two other instruments; Flute and Drum. The Flute is very much like the Lute in that it plays notes from a score. However it takes much less materials to make, but is a lot harder to make. (All those little holes you have to get perfect >.< I've made flutes IRL before). A flute could either be made out of Wood by activating a carving knife and right clicking a shaft, finding Flute in misc. It could also be made out of metal using regular blacksmithing and any kind of metal(this would just be aesthetic). A wood flute and a metal flute could possibly have two different kinds of sounds, wood being nice and rich, while metal being clear and clean. Same as the Lute and any other instrument, it will need to be 10QL or over to be playable! The Drum differs greatly from the Flute and Lute. Why? Because it doesn't play different notes! It plays 1 note, but it's the beat created with this note that matters. Also, unlike the Flute and Lute, it reads Scores differently. The drum has two sounds, Slap(S), and Tap(T). A musical score for a Drum might look something like this; S2 T1 T0.5 T0.5 | R2 S1 R1 | S2 T1 T0.5 T0.5 | R2 S1 R1 Again there would be no |'s in the actual composition. A Drum would be made using Large Nails on a Plank, and be found in the Misc section. Doing this will give you an Unfinished Drum. Examining the Unfinished Drum would tell you it needs 2 Leather and 2 Small Nails. Improving it would take normal wood imping actions, as well as using Leather as an imping material once in a while. Instruments and custom music scores would really bring a whole new dimension of individual creativity to Wurm, and I strongly believe it would become a very popular activity people would enjoy in their spare time instead of wurkwurkwurkwurk! What do you all think? Any changes that should be made or things that should be added? Lute, Flute, and Drum are just some basic instruments I included in this for example, but there could possibly be any other kind of instrument too! (No Patrick, Mayonnaise is not an instrument...Horseradish is not an instrument either.) New Skills Added Music -Composing -Playing --Lute --Flute --Drum New Items Added Unfinished Lute Lute Front Lute Neck Flute Unfinished Drum Music Score New Server Data One octave of musical notes in Lute, Wood Flute, and Metal Flute sounds. Slap and Tap drum sounds Scripting to play Musical Scores as defined above
  19. So recently I've been trying to get back into wurm, and it keeps crashing when the music starts, the window just disappears. Wondering if i could get some help with it, I stupidly paid premium time already so its kinda slowly going to waste :S # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x3d29b3f0, pid=1784, tid=5956 # # JRE version: 6.0_29-b11 # Java VM: Java HotSpot(TM) Client VM (20.4-b02 mixed mode windows-x86 ) # Problematic frame: # C [ig4dev32.dll+0xbb3f0] # # If you would like to submit a bug report, please visit: # http://java.sun.com/webapps/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # --------------- T H R E A D --------------- Current thread (0x3b19d400): JavaThread "Wurm 3.1.75 main thread" [_thread_in_native, id=5956, stack(0x3b310000,0x3b360000)] siginfo: ExceptionCode=0xc0000005, reading address 0xe9e903eb Registers: EAX=0xe9e90300, EBX=0x3c4541b0, ECX=0xe9e903db, EDX=0x3b35f68c ESP=0x3b35f678, EBP=0x00001406, ESI=0x04080183, EDI=0x3b35f68c EIP=0x3d29b3f0, EFLAGS=0x00210286 Top of Stack: (sp=0x3b35f678) 0x3b35f678: 00000000 592186e0 3d29b490 3b35f68c 0x3b35f688: 592186e0 e9e903db 3d236433 00100000 0x3b35f698: 592186e0 3d236448 3c450084 3cf23aa5 0x3b35f6a8: 3c450084 52d9e9f0 00100000 3c450084 0x3b35f6b8: 3cf2432a 52a6af04 00000002 3c450084 0x3b35f6c8: 00001406 00000000 3ce3d0f8 00000002 0x3b35f6d8: 00001406 00000000 52a6af04 3c450084 0x3b35f6e8: 52a5b0e0 7c8024b7 7c802530 00000014 Instructions: (pc=0x3d29b3f0) 0x3d29b3d0: 30 8b 0a 89 48 40 c2 08 00 33 c0 c2 08 00 cc cc 0x3d29b3e0: 56 57 8b 7c 24 0c 8b f1 8b 0f 32 c0 85 c9 74 63 0x3d29b3f0: 8b 41 10 8b 51 0c 89 50 0c 8b 41 0c 8b 51 10 89 0x3d29b400: 50 10 89 49 10 89 49 0c c7 41 08 00 00 00 00 83 Register to memory mapping: EAX=0xe9e90300 is an unknown value EBX=0x3c4541b0 is an unknown value ECX=0xe9e903db is an unknown value EDX=0x3b35f68c is pointing into the stack for thread: 0x3b19d400 ESP=0x3b35f678 is pointing into the stack for thread: 0x3b19d400 EBP=0x00001406 is an unknown value ESI=0x04080183 is an unallocated location in the heap EDI=0x3b35f68c is pointing into the stack for thread: 0x3b19d400 Stack: [0x3b310000,0x3b360000], sp=0x3b35f678, free space=317k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [ig4dev32.dll+0xbb3f0] Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j org.lwjgl.opengl.GL11.nglCallList(IJ)V+0 j org.lwjgl.opengl.GL11.glCallList(I)V+15 j class.lf.b(I)V+10 j class.hs.e(Lclass/hr;Lcom/mojang/joxsi/Model;)V+150 j class.hs.e(Lclass/hr;Lcom/mojang/joxsi/Model;)V+172 j class.hs.e(Lclass/hr;Lcom/mojang/joxsi/Model;)V+172 j class.hs.e(Lclass/hr;Lcom/mojang/joxsi/Model;)V+172 j class.hs.a(Lclass/hr;Lcom/mojang/joxsi/Scene;Z)V+64 j class.hr.a(Z)V+17 j class.gB.a(F)V+22 j class.bk.b(Z)V+230 j class.bs.d(Z)V+113 j class.bs.b(Lclass/bc;ZZ)V+487 j class.bs.a(Lclass/bc;ZZ)V+46 j class.bs.b(II)V+362 j com.wurmonline.client.j.e()V+981 j com.wurmonline.client.j.run()V+790 j java.lang.Thread.run()V+11 v ~StubRoutines::call_stub --------------- P R O C E S S --------------- Java Threads: ( => current thread ) 0x3c5dd400 JavaThread "Keep-Alive-Timer" daemon [_thread_blocked, id=5088, stack(0x3df00000,0x3df50000)] 0x3c7d8c00 JavaThread "Sound Loader 2" daemon [_thread_blocked, id=5948, stack(0x50070000,0x500c0000)] 0x3c2dac00 JavaThread "Sound Loader 1" daemon [_thread_blocked, id=5220, stack(0x50020000,0x50070000)] 0x3c5cbc00 JavaThread "Collada Model Animator" daemon [_thread_blocked, id=2592, stack(0x53170000,0x531c0000)] 0x3b14b400 JavaThread "Sound Loader 0" daemon [_thread_blocked, id=2768, stack(0x50230000,0x50280000)] 0x3ab60400 JavaThread "Wurm-Fast-Clock-Workaround-Thread" daemon [_thread_blocked, id=5672, stack(0x3df50000,0x3dfa0000)] 0x3c73b400 JavaThread "Sound Unloader" daemon [_thread_blocked, id=4696, stack(0x3d710000,0x3d760000)] 0x3b19b400 JavaThread "Collada Model Loader 1" daemon [_thread_blocked, id=2968, stack(0x3d6c0000,0x3d710000)] 0x3b164000 JavaThread "Collada Model Loader 0" daemon [_thread_blocked, id=4840, stack(0x3d670000,0x3d6c0000)] 0x3c0df800 JavaThread "XSI Model Loader 1" daemon [_thread_blocked, id=3980, stack(0x3d620000,0x3d670000)] 0x3c32a800 JavaThread "XSI Model Loader 0" daemon [_thread_blocked, id=5308, stack(0x3cd50000,0x3cda0000)] =>0x3b19d400 JavaThread "Wurm 3.1.75 main thread" [_thread_in_native, id=5956, stack(0x3b310000,0x3b360000)] 0x3b1ed400 JavaThread "TimerQueue" daemon [_thread_blocked, id=5504, stack(0x3bed0000,0x3bf20000)] 0x3b09f400 JavaThread "CacheCleanUpThread" daemon [_thread_blocked, id=3556, stack(0x3b6c0000,0x3b710000)] 0x3b099400 JavaThread "CacheMemoryCleanUpThread" daemon [_thread_blocked, id=5516, stack(0x3b670000,0x3b6c0000)] 0x003e7c00 JavaThread "DestroyJavaVM" [_thread_blocked, id=1724, stack(0x008c0000,0x00910000)] 0x3b092000 JavaThread "Javaws Secure Thread" daemon [_thread_blocked, id=520, stack(0x3b5c0000,0x3b610000)] 0x3b090800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=3332, stack(0x3b360000,0x3b3b0000)] 0x3b05d800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=5284, stack(0x3b2c0000,0x3b310000)] 0x3ab6d400 JavaThread "traceMsgQueueThread" daemon [_thread_blocked, id=5864, stack(0x3afb0000,0x3b000000)] 0x3ab40400 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=2776, stack(0x3ad90000,0x3ade0000)] 0x3ab3dc00 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=5688, stack(0x3ad40000,0x3ad90000)] 0x3ab38c00 JavaThread "Attach Listener" daemon [_thread_blocked, id=3340, stack(0x3acf0000,0x3ad40000)] 0x3ab37800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=1560, stack(0x3aca0000,0x3acf0000)] 0x3ab2ac00 JavaThread "Finalizer" daemon [_thread_blocked, id=3996, stack(0x3ac50000,0x3aca0000)] 0x3ab26000 JavaThread "Reference Handler" daemon [_thread_blocked, id=5552, stack(0x3ac00000,0x3ac50000)] Other Threads: 0x3ab22400 VMThread [stack: 0x3abb0000,0x3ac00000] [id=6000] 0x3ab4b400 WatcherThread [stack: 0x3ade0000,0x3ae30000] [id=3308] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap def new generation total 39424K, used 12704K [0x029b0000, 0x05470000, 0x13450000) eden space 35072K, 23% used [0x029b0000, 0x031d8008, 0x04bf0000) from space 4352K, 100% used [0x05030000, 0x05470000, 0x05470000) to space 4352K, 0% used [0x04bf0000, 0x04bf0000, 0x05030000) tenured generation total 87424K, used 51164K [0x13450000, 0x189b0000, 0x349b0000) the space 87424K, 58% used [0x13450000, 0x16647280, 0x16647400, 0x189b0000) compacting perm gen total 21760K, used 21628K [0x349b0000, 0x35ef0000, 0x389b0000) the space 21760K, 99% used [0x349b0000, 0x35ecf1e0, 0x35ecf200, 0x35ef0000) No shared spaces configured. Code Cache [0x00930000, 0x00d30000, 0x02930000) total_blobs=2460 nmethods=2108 adapters=287 free_code_cache=29382912 largest_free_block=256 Dynamic libraries: 0x00400000 - 0x00424000 C:\Program Files\Java\jre6\bin\javaw.exe 0x7c900000 - 0x7c9b2000 C:\WINDOWS\system32\ntdll.dll 0x7c800000 - 0x7c8f6000 C:\WINDOWS\system32\kernel32.dll 0x77dd0000 - 0x77e6b000 C:\WINDOWS\system32\ADVAPI32.dll 0x77e70000 - 0x77f03000 C:\WINDOWS\system32\RPCRT4.dll 0x77fe0000 - 0x77ff1000 C:\WINDOWS\system32\Secur32.dll 0x7e410000 - 0x7e4a1000 C:\WINDOWS\system32\USER32.dll 0x77f10000 - 0x77f59000 C:\WINDOWS\system32\GDI32.dll 0x76390000 - 0x763ad000 C:\WINDOWS\system32\IMM32.DLL 0x77c10000 - 0x77c68000 C:\WINDOWS\system32\msvcrt.dll 0x77f60000 - 0x77fd6000 C:\WINDOWS\system32\SHLWAPI.dll 0x773d0000 - 0x774d3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll 0x7c340000 - 0x7c396000 C:\Program Files\Java\jre6\bin\msvcr71.dll 0x6d7f0000 - 0x6da9f000 C:\Program Files\Java\jre6\bin\client\jvm.dll 0x76b40000 - 0x76b6d000 C:\WINDOWS\system32\WINMM.dll 0x6d7a0000 - 0x6d7ac000 C:\Program Files\Java\jre6\bin\verify.dll 0x6d320000 - 0x6d33f000 C:\Program Files\Java\jre6\bin\java.dll 0x6d7e0000 - 0x6d7ef000 C:\Program Files\Java\jre6\bin\zip.dll 0x6d1d0000 - 0x6d1e3000 C:\Program Files\Java\jre6\bin\deploy.dll 0x77a80000 - 0x77b15000 C:\WINDOWS\system32\CRYPT32.dll 0x77b20000 - 0x77b32000 C:\WINDOWS\system32\MSASN1.dll 0x7c9c0000 - 0x7d1d7000 C:\WINDOWS\system32\SHELL32.dll 0x774e0000 - 0x7761e000 C:\WINDOWS\system32\ole32.dll 0x77120000 - 0x771ab000 C:\WINDOWS\system32\OLEAUT32.dll 0x3d930000 - 0x3da01000 C:\WINDOWS\system32\WININET.dll 0x3ae30000 - 0x3ae39000 C:\WINDOWS\system32\Normaliz.dll 0x3dfd0000 - 0x3e015000 C:\WINDOWS\system32\iertutil.dll 0x78130000 - 0x78258000 C:\WINDOWS\system32\urlmon.dll 0x6d600000 - 0x6d613000 C:\Program Files\Java\jre6\bin\net.dll 0x71ab0000 - 0x71ac7000 C:\WINDOWS\system32\WS2_32.dll 0x71aa0000 - 0x71aa8000 C:\WINDOWS\system32\WS2HELP.dll 0x6d620000 - 0x6d629000 C:\Program Files\Java\jre6\bin\nio.dll 0x6d6a0000 - 0x6d6e6000 C:\Program Files\Java\jre6\bin\regutils.dll 0x77c00000 - 0x77c08000 C:\WINDOWS\system32\VERSION.dll 0x6d000000 - 0x6d14c000 C:\Program Files\Java\jre6\bin\awt.dll 0x73000000 - 0x73026000 C:\WINDOWS\system32\WINSPOOL.DRV 0x5ad70000 - 0x5ada8000 C:\WINDOWS\system32\uxtheme.dll 0x64a60000 - 0x64a69000 C:\Documents and Settings\All Users\Application Data\Real\RealPlayer\BrowserRecordPlugin\Chrome\Hook\rpchrome150browserrecordhelper.dll 0x78520000 - 0x785c3000 C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.6161_x-ww_31a54e43\MSVCR90.dll 0x74720000 - 0x7476c000 C:\WINDOWS\system32\MSCTF.dll 0x3b420000 - 0x3b428000 c:\PROGRA~1\mcafee\SITEAD~1\saHook.dll 0x3b440000 - 0x3b449000 C:\Documents and Settings\Michael\Local Settings\Application Data\FLVService\lib\FLVSrvLib.dll 0x3b460000 - 0x3b489000 C:\Program Files\ScanSoft\OmniPageSE2.0\ophookSE2.dll 0x77b40000 - 0x77b62000 C:\WINDOWS\system32\apphelp.dll 0x755c0000 - 0x755ee000 C:\WINDOWS\system32\msctfime.ime 0x76ee0000 - 0x76f1c000 C:\WINDOWS\system32\RASAPI32.dll 0x76e90000 - 0x76ea2000 C:\WINDOWS\system32\rasman.dll 0x5b860000 - 0x5b8b5000 C:\WINDOWS\system32\NETAPI32.dll 0x76eb0000 - 0x76edf000 C:\WINDOWS\system32\TAPI32.dll 0x76e80000 - 0x76e8e000 C:\WINDOWS\system32\rtutils.dll 0x769c0000 - 0x76a74000 C:\WINDOWS\system32\USERENV.dll 0x77c70000 - 0x77c95000 C:\WINDOWS\system32\msv1_0.dll 0x76790000 - 0x7679c000 C:\WINDOWS\system32\cryptdll.dll 0x76d60000 - 0x76d79000 C:\WINDOWS\system32\iphlpapi.dll 0x68000000 - 0x68036000 C:\WINDOWS\system32\rsaenh.dll 0x71a50000 - 0x71a8f000 C:\WINDOWS\System32\mswsock.dll 0x76f20000 - 0x76f47000 C:\WINDOWS\system32\DNSAPI.dll 0x76fb0000 - 0x76fb8000 C:\WINDOWS\System32\winrnr.dll 0x76f60000 - 0x76f8c000 C:\WINDOWS\system32\WLDAP32.dll 0x3bd00000 - 0x3bd25000 C:\Program Files\Bonjour\mdnsNSP.dll 0x76fc0000 - 0x76fc6000 C:\WINDOWS\system32\rasadhlp.dll 0x662b0000 - 0x66308000 C:\WINDOWS\system32\hnetcfg.dll 0x71a90000 - 0x71a98000 C:\WINDOWS\System32\wshtcpip.dll 0x6d230000 - 0x6d27f000 C:\Program Files\Java\jre6\bin\fontmanager.dll 0x6d440000 - 0x6d465000 C:\Program Files\Java\jre6\bin\jpeg.dll 0x3c340000 - 0x3c3b3000 C:\Documents and Settings\Michael\Application Data\Sun\Java\Deployment\cache\6.0\14\4db4de4e-3784baa7-2.8.3--n\lwjgl.dll 0x5ed00000 - 0x5edcc000 C:\WINDOWS\system32\OPENGL32.dll 0x68b20000 - 0x68b40000 C:\WINDOWS\system32\GLU32.dll 0x73760000 - 0x737ab000 C:\WINDOWS\system32\DDRAW.dll 0x73bc0000 - 0x73bc6000 C:\WINDOWS\system32\DCIMAN32.dll 0x3ce20000 - 0x3d1dc000 C:\WINDOWS\system32\ig4icd32.dll 0x3d1e0000 - 0x3d413000 C:\WINDOWS\system32\ig4dev32.dll 0x73b30000 - 0x73b45000 C:\WINDOWS\system32\mscms.dll 0x66e90000 - 0x66ed1000 C:\WINDOWS\system32\icm32.dll 0x3d7b0000 - 0x3d811000 C:\Documents and Settings\Michael\Application Data\Sun\Java\Deployment\cache\6.0\14\4db4de4e-3784baa7-2.8.3--n\OpenAL32.dll 0x76fd0000 - 0x7704f000 C:\WINDOWS\system32\CLBCATQ.DLL 0x77050000 - 0x77115000 C:\WINDOWS\system32\COMRes.dll 0x73f10000 - 0x73f6c000 C:\WINDOWS\system32\dsound.dll 0x72d20000 - 0x72d29000 C:\WINDOWS\system32\wdmaud.drv 0x76c30000 - 0x76c5e000 C:\WINDOWS\system32\WINTRUST.dll 0x76c90000 - 0x76cb8000 C:\WINDOWS\system32\IMAGEHLP.dll 0x72d10000 - 0x72d18000 C:\WINDOWS\system32\msacm32.drv 0x77be0000 - 0x77bf5000 C:\WINDOWS\system32\MSACM32.dll 0x77bd0000 - 0x77bd7000 C:\WINDOWS\system32\midimap.dll 0x5ef80000 - 0x5ef84000 C:\WINDOWS\system32\KsUser.dll 0x6d170000 - 0x6d19f000 C:\Program Files\Java\jre6\bin\cmm.dll 0x6d550000 - 0x6d559000 C:\Program Files\Java\jre6\bin\management.dll 0x76bf0000 - 0x76bfb000 C:\WINDOWS\system32\PSAPI.DLL VM Arguments: jvm_args: -Xmx800m -Xms128m -Dorg.lwjgl.input.Mouse.allowNegativeMouseCoords=true -Dsun.java2d.noddraw=true -Xbootclasspath/a:C:\\Program Files\\Java\\jre6\\lib\javaws.jar;C:\\Program Files\\Java\\jre6\\lib\deploy.jar;C:\\Program Files\\Java\\jre6\\lib\plugin.jar -Djnlpx.vmargs=-Xmx800m -Xms128m -Dorg.lwjgl.input.Mouse.allowNegativeMouseCoords=true -Dsun.java2d.noddraw=true -Djnlpx.jvm=C:\Program Files\Java\jre6\bin\javaw.exe -Djnlpx.splashport=1396 -Djnlpx.home=C:\\Program Files\\Java\\jre6\\bin -Djnlpx.remove=false -Djnlpx.offline=false -Djnlpx.relaunch=true -Djnlpx.heapsize=134217728,838860800 -Djava.security.policy=file:C:\\Program Files\\Java\\jre6\\lib\security\javaws.policy -DtrustProxy=true -Xverify:remote -Dsun.awt.warmup=true java_command: com.sun.javaws.Main -secure C:\Documents and Settings\Michael\Application Data\Sun\Java\Deployment\cache\6.0\41\5fef8269-3a60553f Launcher Type: SUN_STANDARD Environment Variables: CLASSPATH=.;C:\Program Files\Java\jre6\lib\ext\QTJava.zip PATH=C:\Program Files\Java\jre6\bin;C:\Program Files\Google\Chrome\Application;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files\PC Connectivity Solution\;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\ATI Technologies\ATI.ACE\;C:\Program Files\Common Files\Roxio Shared\DLLShared\;C:\Program Files\Common Files\Roxio Shared\9.0\DLLShared\;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Deskshare\My Screen Recorder Pro 3\;C:\Program Files\Common Files\Microsoft Shared\Windows Live;"C:\Program Files\Java\jre6\bin" USERNAME=Michael OS=Windows_NT PROCESSOR_IDENTIFIER=x86 Family 6 Model 23 Stepping 10, GenuineIntel --------------- S Y S T E M --------------- OS: Windows XP Build 2600 Service Pack 3 CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 23 stepping 10, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1 Memory: 4k page, physical 3109800k(1365512k free), swap 8577276k(6771684k free) vm_info: Java HotSpot(TM) Client VM (20.4-b02) for windows-x86 JRE (1.6.0_29-b11), built on Oct 3 2011 01:01:08 by "java_re" with MS VC++ 7.1 (VS2003) time: Thu Nov 29 22:10:03 2012 elapsed time: 196 seconds
  20. Hi! I decided to come back to Wurm after a long hiatus, but found that I couldn't get the game to work. After logging in, the loading screen goes through the usual process and finishes, until a message saying "Setting Up" appears in the loading bar and the opening music begins. The client immediately crashes. I have tried disabling FBO, and have tried using RadonPro to disable Catalyst AI (although I might have done this incorrectly, so some guidance here would be great). I have been able to play Wurm with my current hardware in the past. Apologies for this post being so long. Here is my hs_err_pid: And here is my console.MelonSponge.log: Thanks in advance!
  21. Both when I'm actually playing the game itself and when I'm writing (shameless advertisement! http://auroraneisabellaverenze.tumblr.com/) my in-character journal, I use a soundtrack that I've built from various OST's. The list includes music from Morrowind, Oblivion, and Skyrim (including the 40 minute Skyrim Atmospheres track, which is fantastic); as well as a few pieces from Shadow of the Colossus, the Dragon Age soundtracks (I love Inon Zur's music), a hefty amount of the Guild Wars music, both from one and two, and also a few tracks from the Secret World and Chopin and Tchaikovsky, my two favourite composers. I believe there are some WoW pieces in there, as well, such as the Vash'jir music. What do you listen to when you play Wurm?