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Found 82 results

  1. Dungeon - A PVP Challenge by Sklotopolis - Round #1 Sklotopolis is going to the next level and introduces a PVP Challenge based server. What's Challenge? Challenge is an old concept in Wurm which was a big success in the first rounds but has been discarded by the Wurm Online developers before Wurm Unlimited was released. We are now trying to take the concept and improve it further. On challenge we will have two kingdoms Horde of the Summoned and Jenn-Kellon fighting against each other on a PVP Map sized 2048x2048 tiles. Dungeon will be the ultimative PVP experience without anyone who has to fear a loss or a long time bad influence on a character. The Dungeon rounds will be limited to exactly one calendar month, which means that each round will start on the first of every month and end on the last of every month. Maybe this doesn't make too much sense for someone who hasn't played on a PVP server, but it fixes PVP in this game in various ways. PVP in Wurm has been broken for almost 6 years now and DEVs have been unable to fix it since then. We have also seen it on different Wurm Unlimited server that there is interest in PVP but the victory of the world is decided within one month and players quit playing on the server. The major problem of PVP is the late game experience which is more than just boring, but with challenge we will never experience a late game PVP experience. The server will run for one calendar month and provides a clean and fresh start for every player. The reset happens every second month and is an automated process which doesn't need any developer interaction. Of course this server will not be grindy at all because of the limited time, action timers will be 20 times faster and skill timers will be 10 times faster compared to the EPIC server of Wurm Online. The Dungeon also has the Epic curve enabled, which provides a huge advantage in skill gain and makes the game much more enjoyable. For example bringing digging to an effective skill of 90 should take no longer than one hour. We also hope that the limited time will make this world about playing, enjoying and having fun in the game instead of PVP drama as we have seen it on Wurm Online. In the first rounds we will collect a lot feedback about the map, all the mods and some other PVP related stuff. We will use almost all mods we also have on our PVE cluster, to make the game more like it was meant to be played in the first place. There will be no real rewards in the first few rounds, but a live score list will be available from beginning, so the competition is real and there will be winners for sure. The world will also have various ressource points deployed all around the map, which will spawn very fancy and valueable stuff. This is where the most PVP interaction will take place, but also a HOTA and some other mechanics to force people into PVP will be given. Dungeon will also be 100% seperated from our PVE cluster, you will only keep the coins on your bank account between the resets. As I have mentioned above this is a try to make PVP more attractive to all players, without ending up with a dead world. We are planning to run at least 6 rounds, depending on the interest we will put more or less development power into the world. If the interest is high enough we will improve the PVP experience in the game , create a pool of maps which will be chosen randomly each month and much more. First round will already start on the 1st March, 2018 around 8 PM UTC and will run until 31st of March, 2018, you need a new character to join and can enter the adventure via a portal on our login server. Round #2 will start on 1st May, 2018. There is always a month break between the rounds to improve the world and dig through the collected feedback. The break will also help to keep the concept interesting hopefully as it is not something which is there all the time. Furthermore I can already proudly present the map of our Dungeon server: This map is inspired by the map Orion created by the awesome map creator @ausimus, which is available for the public in the Wurm Unlimited forums. Who are we? Sklotopolis is one of the most successful and most stable Wurm Unlimited servers out there, we have been up and running since 1st November 2015 and we are still growing and working on this project. Read all about Sklotopolis in our Wurm Unlimited forum thread right here: More information http://www.sklotopolis.bplaced.net/ Steam Group Forum Discord Disclaimer: We are aware that there are multiple client modifications which can make PVP very unfair, but in the first place this server should be about the fun. If the interest is high enough, there is a good custom client protection concept we have planned, which could go live in the future.
  2. WurmWorldGenerator

    After long work I can finnally release the first version of my map generator. I've called it 'WurmWorldGenerator' to avoid confusion with the other one. All generation algorithms are executed on the GPU and it can even show all changes in realtime. In order to run the application you need a good graphic card with OpenGL 3.3 support and Java 8. You can download the latest version on sourceforge: https://sourceforge.net/projects/wurmworldgenerator/ Features Uses the graphic card to generate the map Can display changes in realtime Each step can be edited Generation data can be saved Current Limitations At the monent the full map is updated if a parameter is changed. No zoom function is available. Requirements Java 8 Graphic card with OpenGL 3.3 support ChangeLog Version 1.1.0 (2015-11-18) new start dialog menus and toolbar flower biomes possibility to change number of mining actions Version 1.0.1 (2015-11-15) map template scale window if larger than screen fix of problem with dirt generation
  3. Hello Everyone, This week we have have been busy with setting up a PvP server on Wurm Unlimited. We would like to invite you all to come play on this server. Server Information: Installed mods: All the information input is welcome. So we can keep up updating the server and make it even better! Map:
  4. Cavus Nostra - Wurm Unlimited Server Cavus Nostra is an Oceanic based Wurm Unlimited server hosted in Australia established on the 06/10/2017. We have adjusted the original game a little to make that skilling less like having a real job, but still a challenge so you feel the achievement when you achieve your personal milestones. You can labour alone or join others to work together and we will have server wide events open to all. We welcome players from all over the world and ask only that players respect each other and interact in a civil way. Below is a list of specifications and modifications to the server: General PvE 3x Action rate 3x Skill rate No deed costs, no upkeep costs Map The map can be viewed here Map size: 2048 x 2048 Max creatures: 17500 Aggressive creatures: 80% (server spawned, not player bred) Max players: 100 Starting Skills Mind logic: 21 Body control: 21.5 General: 10 Fighting: 10 Mods Dig to ground Dredge to ship Single rock tile mining Removal of priest restrictions Allow all light spells from any priest Moon metal (seryl, adamantine, glimmersteel) items can only be improved with steel Farming tick 4 hours No weeds Min mining on rock is 40 Hitch more animals of different ages and sizes (including champions if strong enough!) Bounty for animal kills Change your starting affinity once Increased surface mining chance of getting a shard No Holy Ground deeding restrictions Forum: https://forum.cavusnostra.net/ Map: https://thatsamguy.com/wu/map/index.html Website: https://cavusnostra.net/index.html Discord: https://discord.gg/P8vdXq3
  5. EDIT: I made this map in 2015 when Wurm Unlimited was released, it was an experiment to see if it would be possible to create a custom heightmap painted by hand inside photoshop. I no longer have the original .PSD files but the heightmap can be opened in an editor available in the mod tools forums here if you want to make modifications. ------------------------------------------- Hello people. Posting to share a custom map i did. I painted the heightmap in photoshop and use the generator to put the resources and ore. It is fully set up, just put in the server folder adjust the settings to your liking and play. The season is set for summer the spawn coordinate is already set to the center of the map, change if you want Download link 55.1mb compacted (RAR) https://www.dropbox.com/s/encgccvol8av1dw/VulcanLand.rar?dl=0 Extract inside the folder WurmServerLauncher and run the server. I'm making changes so that it will show the custom map in game when you press M, for now appears the default global map. Edit to explain trees I have not filled the map with trees, I left a lot of space without trees, most are scattered around the map, forests in different regions. i found interesting let some big areas without trees. with time, they will grow and spread (even in open areas you will find a few scattered trees, so it can spread). if you want to fill it with trees, just use the magnificent magic wand Album with in-game screens here http://imgur.com/a/tOOOj Map
  6. Hi all! A few of us are planning to get Wurm unlimited, but we are a bit confused about the differences between WU and WO. We know they are "mostly" similar, but we couldn't find a clear breakdown on what is different from online and unlimited. I know the wiki is designated specifically to WO, which is great, but I'm not aware of anything that can help us see what is actually in WU. Does that resource exist? We're primarily concerned about their being different items or skills or something like that that's a staple of the wiki.
  7. Patch Notes 2015-10-23 Game ClientSettings should now be saved correctly.The "Cancel Refresh" button will now be enabled on start.The Quit keybind will now unbind itself if bound to the F12 key.The Quit keybind will no longer default to the F12 key, uses F11 instead.Screenshot binding now defaults to F12. ServerMissions should no longer be generated with the objective of slaying 0 creatures.Logs will now be created in the current server folder, for instance in Creative/Logs.Removed some logging that is no longer used.You can now change which steam query port to use, enabling multiple server instances on the same machine.NPCs should no longer stay in local chat when they die or are too far away.You should no longer start with the hatchet and carving knife equipped.Kilns should now be movable.Amphorae are now turn-able.
  8. Timelapse 6 seconds apart 4,036 Screenshots Imported into Adobe Premier Each Screenshot is 0.03 seconds
  9. Sawrio - 1x Rates

    Sawrio Sawrio is a PvE 1x rate server aiming to provide the original wurm experience and expand upon it. The server is almost 2 months old and some of the original objectives are being met, namely having a small friendly and quality community and we wish to continue expanding with this in mind, we prioritize quality over quantity. World Map Screenshots Main points Rates are 1x - The rates have been adjusted to match closely as possible to Wurm Online, to keep providing that original experience. This includes the skills, actions, growing, tree spread, animal pregnancy. World is 1024x1024 - The size is perfect for the current amount of players and will be expanded as needed. For example a landmass was added to the map recently. Mods - Expand the experience Deeds are NOT free - Gives more of a challenge, and ultimately everything will return to nature. Friendly and quality community - It's very akin to the Wurm Online community Everything is player built - The admins are not providing artificial boosts to anyone Active community - Chances are there's always someone in the server at all times. High peaks during evenings and weekends. Newbie friendly - We guide and help newbie players into Wurm Mods JPWM mods: Clay Removal, Offspring Names, Fishing Sounds, Deed In-game Map support Links Reddit Steam Group Other Features We have a Discord server, where people chat via text and talk via voice Active mod development, we listen to people request for features and we implement them as a mod. Join us in the server "Sawrio"! We'll be waiting.
  10. Wurm Haven - Server name: Western Union. Hello everybody! Redbearing here on behalf of Wurm Haven, In regards to our server Western Union!. I'm here to welcome you the reader to come join us on wurm unlimited to enjoy the company of other players. We are a small group of experienced wurm online players hosting a server in hopes of fun times and building a good community Western union is a 24/7 dedicated server with 200 player slots, we have regular maintenance's, and a GM/CA support group- To help you with any technical issues. details regarding our server can be found at http://wurmhaven.com I will answer any questions regarding this topic below in the comments section. As always thank you and have a nice day. Notable game modifications Faster carts, Priest restrictions= False, rare minerals from mining, creatures drop coins, No crop decay.
  11. In Wurm Unlimited, it would be nice to have flags on the server to disable priest restrictions.
  12. My friend just purchased Wurm Unlimited and cannot play since it is not supported on Mac OS. I have read that it can be force installed and played regardless of the lack of support? Has anyone done this? Do the developers plan on updating the steam release to support Mac users? I know wurm online supports all platforms since it is Java. It would be beneficial to them to support Mac OS since that's a whole market they are currently missing.
  13. As the title states. Give us your pvp videos and views. Even if u fail a raid or make some funny mistakes. Always happy to do PVP in Wurm.
  14. I'm relatively new to running any type of server, I'm looking to really get my moneys worth with purchasing a monthly plan on a reliable server/host. I was wondering if anyone in the community would have any idormation on which servers they use, the pros and cons of such servers please. I've looked through multiple Google searches on servers and all of them boast mostly the same offerings. I don't want to buy a server and then come to find out their customer service is junk, or their hosting is less than suitable. I'm looking to have 100 available slots on the server, a big map, no TeamSpeak (since discord is available.) a smooth running server, that I can upgrade if needed. Thank you so much for any input on this subject. Grath.
  15. I've looked threw this code and I'm no java programmer but What I do see is a mess in the code I will try to explain with out dropping your code on the screen. In the Creatures class you have a addCreature method as well as a permanentlyDelete method these two methods spawn and delete mobs on the map for the system, but then way over in the Zone class file you have a similar add and remove creature method as well as a stand alone method for spawning the new sea creatures not long ago added. These mobs are always on track all but the shark which uses a different method to check and spawn. The problem I see is the seaserpant has a if statement that checks if the serpant aka seamonster goes over the count of 4 this makes the temp.setMaxPopulationOfCreatures(4) useless from the way I understand it then the Octopus, Blue Whale, and Dolphin call a specific method called getOpenSpawnSlotsForCreatureType. This method is way over in the Creatures class which checks if the template of the mob is using max pop or max percent. My point here is these 3 mobs are the only mobs in the game that use the method getOpenSpawnSlotsForCreatureType to check and these 3 mobs regardless if you use max pop or max percent are always keep accurate cause they use this method to check. How ever every other mob in the game you do not call this method and there always to low or over there percentage. Then we have another issue with the 2 addCreature methods. Every time you have a restart the server spawns a small portion of mobs before the server launches this is coming from one of these add creature methods Which I didn't track down which one is doing it right now. It doesn't do any mob checks it spawns them regardless of there populations limit or percentage. My question is why did we have to have 2 sets of add and remove creatures? 1 for the old mobs and 1 for the new sea creatures recently added? then why does the new ones have a check and the others do not? We have this massive issue where mobs are going over there limit or percentage and X amount being spawned at every restart. What should be happening here is several checks some which are not present. Before a Creature can spawn it needs to check the database to see if the max limit or percentage is met for that mob it is about to add Check threw all the creatures to see which one is the lowest percentage and to plus it first. This needs to be performed before every spawn. Once the creatures has met it's maxed limit or percentage it needs to remove it from the database spawning the creatures Then another check that every time a mob is killed by player or system deletes it it goes threw the new database which should be holding the id for mobs not to spawn and checking if the mob can spawn again if so it removes it from this database record and adds it back to the spawn database record so it can spawn again until it reaches it's max again. None of this do I see going on, which tells me this is the source of the problem. Where are the checks? I see only one check used by 3 mobs out of all the mobs spawned and that's the 3 mobs under the method getRandomSeaCreatureID in the Zone class using the getOpenSpawnSlotsForCreatureType method check. This method checks if the mob is using the max population and if it is less than or equal to max percentage then use max population else use the max percentage. Problem I see in this method is that's all it does it is missing if it goes over, what to do, "I don't no like delete what went over sounds good or stop spawning for this id and record it in a new database like i mentioned above." All in all this is the route of all evil in your code can we please get a fix soon. I know no one on your team want to have to deal with this but it has to be done. You'll might be very busy but I took the time to trace down the issue so don't think of this as being hateful or mean or take this post in the wrong way. I'm just simply trying to help.
  16. Hello Fellow Wurmians,I want to invited everyone to try our low population server called:TeamTORGA.com | PvE | 8x Skill & Action | No Mods | Free DeedsThis server has been open to the public since late May 2016 and server rules and settings may be found here:http://www.teamtorga.com/wurmunlimited/wu-server-rules-and-settings/Besides the 8x skill and action timer, this server is probably the "purest" server compared to WO.As part of our promotions for this server, we are giving away *one* free copy of Wurm Unlimited. The giveaway entry period will start tomorrow (August 1) at 12:02 AM (Eastern Time Zone) and last for seven days (one entry chance per day to increase your odds of winning). You can enter at our main website (not the WU sub-site). Remember, even if you already own the game, you can still try to win it for a friend. At this time, there is only one copy of WU being given away (via a Steam game gift) -- we are a small group.Hope to have new visitors on our dedicated (24/7/365) server soon!
  17. Just randomly looking at the list of server when starting Wurm, there's one conclusion that comes to mind. Most servers have very small populations, my own included. The biggest complaint I've been hearing is in regards to guard towers. They're a necessity to expand your kingdom and yet they cost a ridiculous amount (for a small crew of 1-5 players) to build. Perhaps someone could whip up a quick mod that would take the requirements down to something more manageable for small population servers. Perhaps along the lines of; 100 Stone Blocks 50 Wooden Planks 50 Clay Or even just a mod to make the resource requirements for a guard tower configurable via a properties file, so server hosts could set (and adjust) the material quantity depending on their own server's population.
  18. We have been trying to use the red tome but, it always says you have to be in a 3x3 area near a holy altar deep in the barren desert. We have tried every desert area on the map and even created a huge desert and we still can't use. What are we doing wrong?
  19. Might be cool if we could use a lottery mod on servers that would allow people to purchase a lottery ticket in-game using game currency. Option 1: a set amount of in-game currency is awarded to the winner. Option 2: total or half the cost of total tickets sold is given to the winner or added to that player's bank account. Maybe the rest goes into the kingdom pool or something. Just a thought I had and figured I would share
  20. Greetings fellow Wurmians! We would like to invite you to join our established server, Dagfinn Wurm! We provide our players with a non modded, classical experience that is very close to Wurm Online, catering to both PVE and PVP players. We have a great, tight-knit, friendly community that enjoys the challenge and thrill of the original game and can't wait to have you join us! Players that are brand new to Wurm and long time Wurm Online players are both welcome! Being the largest 1X classic rates server out there for PVE & PVP, we are dedicated to provide you nothing less than the absolute best 1X Wurm has to offer. To keep things interesting, we have also introduced an event server specifically open during event periods that are prepared and moderated by GM's, with an expendable map to get extra creative! Server Info: 200 player limit with a PVE and connected PVP server. Hosted in NA. Launched shortly after WU was released. Each Map size is 2048 x 2048. Several GM staff to help players out. No GM's build or do anything gameplay related to ruin the experience for others. Community TeamSpeak. Friendly established community. Never before seen connected "Event Server" to host events on. This server is open 24/7 where players can do quests using our custom quest system for rewards, skill and fun. Maps for events can be swapped out on the fly based on specific GM moderated events, and we get very creative being able to have dedicated spaces for events that don't effect the integrity of our primary servers. No players can permanent settlements here. Here's a sample of our custom quest system: Rates: All rates and skill timers are 1X to capture the challenge and essence of the original Wurm experience. PVP Info: Not an Epic server, no epic curve. HOTA enabled with a marked out zone on the map. Original three kingdoms with standard settings. Freedom isles also has a respawn point. Connected to the PVE server. Start on PVE server(home server), then take the PVP portal where you spawn to get there. There is no reverse portal, so once you go the only way back is to sail east. To sail to the PVP server, sail west. You spawn on the PVP server at the Freedom Isles respawn location. Players can get invited to a faction on PVP once they get over there either by another player inviting them, asking an admin in chat, or opening a support ticket. Costs: Premium is and always will be at no cost. All deeds are free to create so players can get started with their own deeds instantly. Deeds do require an upkeep cost that is the same as the original game. The server is open and can be found in the server browser under the name "Dagfinnwurm.com|PVE 1X 24/7 And PVP 1X 24/7|Noob Friendly". We look forward to seeing you there and working together to create a great Wurm experience! More info, PVE & PVP maps, Latest News and Forums available at http://dagfinnwurm.com Come join the fun!
  21. This is a no mod server. Everyone is started out at 20 skill lvl/10 fighting/22 body control. The skill lvling is lowered due to wanting Priests to have a place of importance. Money is flowing through the server, traders are enabled. It is encouraged to place merchants or provide services to other players. There is an Academy in place for new players that want a safe place to learn the mechanics of the game before seeking out on their own. (is not required to join this) There will be a website in place to show events, along with those in need of items or selling things. Events planned for the future: Boss kills Dragon Slayings Treasure hunt Arena (sparring) Mazes and much much more. These will give rewards etc. Any questions please feel free to join us in game or on TS3 191.101.158.31:9001
  22. Me and a friend just bought Wurm Unlimited, and are trying to host our own server to play on, but we can't seem to figure out how. There's a disappointing lack of information on this. We've opened all the ports that are apparently needed, and only the host can see the server show up on his Friends tab, but not me. Is there something we're doing wrong? The ports we've opened are: 8766 TCP/UDP 27016-27030 UDP 3724 TCP 7220 TCP 7221 TCP
  23. What does this mean? WARNING com.wurmonline.server.players.DbPlayerInfo: playername CHEATED reported ip=xxx.xxx.xxx.xxx I also see a CHEATED column in the database. What is that?