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Found 82 results

  1. I read the interview with Rolf a few minutes ago, and when he said "I want Wurm to go on for another 20 years" (or something to that effect), I got to thinking. What if you have your loyal players with you that long? Right now, we have people, me included, who have been with Wurm from or almost from the start, and are still playing. There are many characters now with 100 skills, a lot with over 90. In another 6 years, you're looking at a land filled with JotAs, and nothing to shoot for, no need for each other except in pvp or for social engagements. What I suggest is to allow skill to go over 100, and as skill slowly creeps over 100, have special effects/options/abilities open up. Perhaps a combat skill over 100 opens up "mystical" combat moves. Craft skills over 100 have a much higher chance to produce fantastic items, and even pound enchantments into the object that priests can't do. Also, over 100 quality items could become more "artifact" type items, and require very special ingredients to get there. Perhaps rare metals, or animal parts, or rare spawns. You already have glimmersteel, dragon parts such as blood and source fountains, so you could expand on that for 100+ craft.
  2. Everyone I know has 1 skill in it, and it doesn't change? clarification on what it does would be great
  3. We are having a mini impalong with an opportunity to improve your skills and a chance to win a prize or two. -----> time; May 10th and 11th <------- place; New Haven take part in A cart race round New Haven boat race fishing competition plus more.... 1st, 2nd, and 3rd prizes will be handed out beds for sleep-overs priest channel you can place a merchant on one of our new market stalls. Come to New Haven for the skill and stay for the fun. cords on Celebration X38, Y19, XXXPlease Note Date ChangeXXX to unforeseen circumstances, there has been a change of date, on the plus side we may be able, with the extra time, to add a little something that we didn't have time for.
  4. We are having a mini impalong with an opportunity to improve your skills and a chance to win a prize or two. time; May 10th and 11th place; New Haven take part in A cart race round New Haven boat race fishing competition plus more.... 1st, 2nd, and 3rd prizes will be handed out beds for sleep-overs you can place a merchant on one of our new market stalls. Come to New Haven for the skill and stay for the fun. cords on Celebration X38, Y19,
  5. Pls close
  6. Throwing this one out there and it is not about the hardest skill to level. We all know the candidates for that title. Instead this is about the hardest skill to to reach 100% chance in crafting its most difficult item. As a starter I'll offer up Ropemaking -> Cordage. 81 skill, 95 wemp and 83ql ropetool gives me 83% chance to create. Now............... Who has something that is even worse?
  7. I'm thinking it would be nice to add a new skill in called "exploration" that has to do with maps and also (finally) a way to guess your rough position. It would be nice to pair it with tracking in some way (maybe have tracking as a subskill or the other way around?) The following changes are proposed to maps : Allowing the editing of markers (both shape and label), also whether it is visible to village/alliance. A new action with a compass, used on a deed token it creates a marker for the token on the map, grants a small amount of exploration exp. The base timer being about 5 mins, reduced by skill and compass QL. A new action with a compass, right clicking on it and using "get bearings" puts a circular overlay on the map with your rough position. The radius of the circle reduces with higher skill/compass QL. This, again, gives some skillgain. Timer for skill use starts at 2 mins (must be stood still) and is reduced by compass QL and skill level. At higher levels of exploration an additional map zoom level is unlocked (at 50 and 70?) allowing for more detailed marking.
  8. According to every advice, suggestion, wiki, etc. I should be hitting the sweet spot with my 30QL 83CoC pick on an iron vein. Yet I end up having a tick maybe every 6-9 actions. I don't recall it being like this a lil over a week ago when I last gave iron veins a go. My mining skill is at nearly 58. Iron veins are suggested to be on the 50-60. Also, there was this "2-40" sort of rule, not sure how known it is, but if the output ore of an iron vein is between those (Not a failed attempt = 1ql, or not too easy) numbers, you get a guaranteed tick. And it worked, I tried it for a good while watching the numbers the last time I did iron mining. Is this behavior just me or what's going on? I don't think certainly a 0.01~ tick every 6-9 actions is normal with a high end pick tailored to reflect my skill?
  9. As title states, I am in need of a farm hand, preferably someone with access to a boat and interested in gaining farming skill. Duties: Sow roughly 1k tiles every 5-7 days, Tend once (or more if you want skill) Be able to deliver goods, manage sales A boat may be required Located on Independence I can provide A sizable farm field, Good quality Meals, and a place to build a temporary or permanent residence. Tools/ Weapons/ Shields/ Armour improvements and enchants could also be provided as payment. What I am hoping for how ever is a person who would be interested in taking a Share of the crop (Mainly wemp and cotton, 90+ql) as payment, and I would be willing to work out a very fair split. You would handle all deliveries, (I can help if sales if needed) Please PM me with a bit of info if interested, and we can Chat from there. Thanks
  10. Hello.. Wouldn't it be great if you could search for recipes based on skill, within the crafting interface. eg - you want to find all the jewel crafting products, you type in Jewelry Smithing into the search box, and they all appear. This would aid skill gain by giving you a list of things you can imp, it'd also expand the base functionality of the crafting interface. Thoughts?
  11. There have been a lot of posts and discussion about some very antisocial gameplay on Freedom servers and a lot of people that are getting away with shady behavior because it's a loophole in the rules or the CoC. They're clearly not worried about the "just because you can doesn't mean you should" stipulation. Part of the problem is that these people know how to circumvent tracking and are able to do these things anonymously. So. Here's my suggestion. Implement a skill or spell...call it Residual Aura (if a spell) or Forensics (if a skill)...or some such. Allow this skill or spell to be used on any item or structure in the game and list the last X number of individuals that interacted with that object or structure (say start at 2 including the user and scale up to 10 or so). Could list more with skill scaling or channeling. In the case of things like catapults that interact with structures from a distance, and can destroy their target utterly, maybe tag the tile that the destroyed object stood on. That way, if someone logs in and finds a missing fence tile, they can inspect the wrecked area and determine that a catapult fired by whomever destroyed the fence, etc. This would in no way unbalance gameplay, or remove the necessity for protecting your things, just provide information. If the individuals are not "breaking the rules" then it still allows the community as a whole to pass on warnings about them, much like would happen in real life. If they ARE breaking rules, or griefing, then it removes the anonymity and allows aggrieved parties to put a name to the person who set out to ruin their experience. Just a thought.
  12. I've been researching and asking around to find out what the milking skill actually does. You already got 100ql milk every time so that's not it. No one seems to know if the skill actually do anything.
  13. Skill Tick Bug?

    Hey all, Something that I've noticed increasingly while grinding skills is that sometimes, I get no skill ticks whatsoever, often for 30+ minutes of grinding. I then suddenly seem to get all the skill at once. Most recent example: grinding normal fighting skill against horses. Didn't get a skill tick for well over half an hour, and then suddenly got hit by a load of skill: [23:57:08] Normal fighting increased by 0.792 to 45.793 FYI 0.792 is a massive tick, I'm normally getting 0.01s at 45 skill. It seems like either the client or the server is lagging in displaying skills. I seem to get it eventually, but it's weird and confusing when all of a sudden you stop gaining. Especially when you're in grind mode and are watching every tick like a hawk. Worst case scenario, the server isn't actually giving you any ticks at all, but then maybe catches up randomly at one point. I wonder what happens if you log off in the middle of one of these "update voids"... do you not get any skill at all or does it show up again properly when you log back in? I can recall seeing this problem for the last week or two, and have seen it on 2 different computers on differing accounts. I can definitely recall seeing the problem with normal fighting (as above,) large metal shield skill and channeling on my priest, there might be more. Anyone else noticed this? Thanks!
  14. Didnt see this previously mentioned, im kind of suprised. But I was thinking if you had a boating skill it could allow you to travel faster by boat or and help you if you are going into the wind. I wouldnt expect this skill to be a fast skill to gain maybe something similar to the speed of mind logic and maybe increase boat speed by 1kmh per level gained, something in that ball park. Also you could sub skill it having a Boating skill with Row boat, Sail boat, Corbita, etc as your sub skills.
  15. There are some people that have a much higher masonry skill than carpentry i think you should be able to plan a houses with a trowel and it uses your masonry skills in the same way it does now for a mallet/hammer with carpentry. This way if a person has a higher masonry skill they can use that higher skill to make a bigger house plan.
  16. My shield skills won't raise and my shields are not being used. The character name is Adje and I'm on Independence. I've been playing for quite a while, about 5 years (I think) and I have never ever gotten any use out of a shield. I tried all general fixes such as shield bashing over and over (which I did for a very long time and still no skillgain however I could bash) I never parry with a shield equipped or anything. This problem has never been submitted because I didn't feel the need to. I contacted GM's ingame and they told me to go here. Thank you in advance, Zealord (Adje)
  17. As the title says!
  18. 33,38 QL Rare small metal shield Starting bid 1s Min. increment 20c Buyout 4s Sold~
  19. Hi I'm searching for an Skilled carpenter to plan a house for me. The minimum Skill wich needed is 67, i am offering 2 Silver Coins at all. (easyest way to earn money ever) so if you have the skill and are intrested, Post here or wisper me Ingame " Animar "
  20. Note: Some are good only for PvE 1. less ticks per action for X minutes (this means that it takes less time to perform an action it would help for bulk production) 2. More skill gain per action for X minutes X3. Refresh food and water (suggested high cost so that paths are still useful for that reason) X4. increased quality of all items made for X Mins X5. Increase rare chance for raw materials (preferably only for components needed to make larger projects) PvE?6. Increased vehicle speed for x time X7. Increased output for harvesting, chopping trees, butchering, etc for x minutes PvE?8. Super stamina regeneration for x mins (high karma cost preferably) New Ideas: 9. Increased damage on Mobs for short period of time 10. Decreased damage from mobs for short period of time 11. Faster climbing for x mins or no stamina use while climbing for X mins(useful for people wanting to build tall things but possibly abused) 12. Remove marsh 13. Larger quality improvements per success rate Red is a NO Blue is Revised but not accepted yet Green will be a yes if i get enough comments
  21. I have an idea for a cartography skill. This was discussed by several players on global a couple days ago and I have been thinking about it. Some people may not agree that this is a good idea, especially our current map makers, but, on the other hand, it would save them some time, and they wouldn’t have to constantly update maps. It would also add to the content and economy of the game. Here is what I came up with: MAP TEMPLATE The first thing required to make a map would be a map template. The materials required would be parchment, ink and stylus. The size of the template (in tiles) would be determined by the ql of the template. A 1 ql template would have only 1 tile on it. From there, the radius of the map would be increased by 1 tile per ql, so a 2 ql map would have 9 tiles; 1 in the middle with 8 surrounding it. A 3 ql template would have 25 tiles, and so on. CREATING THE MAP Once the template is made, the cartographer would stand on the tile he/she wishes to be the center of the map and draw the map using ink and stylus. The area that the cartographer can draw would be determined by the cartographer’s skill level. A cartographer with a skill level of 1 can only draw the tile they are standing on. A radius of 1 tile would be added for each skill level beyond 1. A skill level of 2 could draw 9 tiles, a skill level of 3 could draw 25 tiles, and so on. A cartographer also would not be able to draw areas that are hidden by tall stone walls or palisades. This would be a way for players to prevent maps being drawn of areas they don’t want to be common knowledge, especially on pvp servers. If the cartographer’s skill level does not permit him to fill the template upon map creation, he/she could draw in other tiles, through map updating. MAP UPDATING Once a map has been created, it CANNOT be imped, but it CAN be updated. This means that the size of the map cannot be changed, but the contents can. As with map creation, this would require stylus and ink. The cartographer would stand on any tile in the area represented by the map. The radius of the update would be determined by the cartographer’s skill the same way it is determined when creating the map. The same rules in map creation with tall stone walls and palisades would apply here as well. If the cartographer is standing close to the edge of the area represented by the map, only those tiles that are on the map would be updated. PIECING MAPS TOGETHER I have not thought much on the mechanics of this concept, but maybe it would be possible for a cartographer to piece maps together to make larger maps. This would make it possible to make a somewhat complete map of a server. Of course this would be difficult and time consuming, because the cartographer would be required to travel the entire server, or buy smaller pieces from other cartographers around the server every time he/she would want to make such a map. This would make complete server maps or maps that cover large areas very valuable and would be a nice source of $$ for those who are willing to put forth that effort. MAP CONTENT I am not entirely sure what should be included when a map is drawn or updated. It may be as simple as a map dump of the area being drawn, but here are my thoughts of some things that should be included on the map: -Deed names: This is essential because it is the best way for the map holder to determine his/her location on the map -Tile types: grass, trees, buildings, rock, cobblestone, slab, etc. -Tile borders that have fences or hedges -Maps would be created from a bird’s eye view, meaning that if a tile had a building on it, it would be designated as a building tile, and it would not show anything inside the building, such as what type of flooring it has or what types of walls/fences are on the tile borders. -The names of buildings (same name as the writ) ENCHANTED MAPS I’m not sure how I feel about adding this, but I thought I would throw it out there anyways. Certain priests (maybe Fo) could enchant a map with a spirit in a similar way Fo priests enchant mail boxes. This would make it so the map would mark the current location of the holder every time it was viewed. If this was implemented, it is my opinion that this should require a very high level priest to enchant. I’m interested to see what other people’s thoughts are on this subject. Maybe some folk have better ideas on how this should work, or maybe it’s not a good idea at all lol. -Uian
  22. I've been burning 3 hours of sleep bonus with a low QL leggat, making thatch, to raise my thatching skill - all so that I can grass roof my barn storage building. After 3 hours of grinding and having burned through a coupe hundred bunches of grass, I've produced about 150 thatch and my thatching skill is at a mere 13. I'll get to my request in a moment, but let me first say this - I don't mind a grind. A grind that's worth it gives me more enjoyment for what I've achieved once I get there. I feel that the thatching skill needs to be adjusted so that skill gain is increased. Considering that this is the oldest, most basic form of roofing, it doesn't make sense that I need to burn through as much sleep bonus as I have, as much grass as I will, to create 400-500 thatch (of which I'll honestly only use maybe 120. The rest will be wasted, the only building I would make a grass roof for is my barn. Most of these grinds are fairly easy to swallow, but this one is ridiculous. I hope that you all can see where I'm coming from. Grass roofing requires very little skill - its sticks and mud, not a science. Thanks, - Theos
  23. While running my PFT this morning I couldn't help but wonder why there wasn't an "Athletic" or body conditioning skill. I was thinking there should also be a toggle button similar to climb that increases your movement speed but also depletes stamina. The speed could be affected by the same factors as normal walking. Increasing the skill would lower the stamina drain and maybe increase speed even more (slightly). This skill is not intended to replace walk, -high enough stamina drain- nor horses -reasonable / realistic speed increase-
  24. I would like to get up to 4 skiller picks with 95+coc. If you have one (or more) you want to sell, I'm buying. PM me a price here or one of my toons on Celebration in game.
  25. I was watching a show the other day and a great idea came to me. They were making willow baskets. These could be quite nice and useful for feeding horses or holding fruit. or decoration. Also a great new skill.