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Found 51 results

  1. Attach your own - Runes for Metal & Wood items by mail, 1c per 2ql. A 50ql rune would be 25c. Attaching success is mainly governed by Rune Ql, with some adjustment of the Soul Depth of the player doing the attaching. Guaranteed attaches, 50c. Metal or wood items by mail (or if you care to drive to Moose Lodge, K24 Harmony I can do your vehicles and such in person). Quality only governs the chance to successfully attach. A rune successfully attached gives an identical bonus, whether the Ql was 1 or 100. Wurmpedia List of Rune effects Moonmetal Runes I offer creation of (attach your own) moon metal runes in Crystal (metal items) only, 25c per rune. Quality of all created runes is highly random, and I do not guarantee a good roll. Affecting creation skill is Jewelsmithing, which I have above 99. Rune creation consumes 0.20kg per successful creation, 0.01kg per failure. Provide your own moon metal. I use only the highest quality rift crystals for moon metals, so you will have the maximum creation odds (80%). I suggest finding a friend, ally or trusted neighbor with good soul depth to attach moon metal runes for you, if your own Soul Depth is low. For fastest response, PM in game - /t munster hi Will respond to thread and forum PM as I see them.
  2. [09:33:22] A seryll rune of Vynora has been attached, so it will increase chance to resist shattering when being enchanted (5%) and increase the chance of successfully enchanting the item (5%) [09:33:22] A glimmersteel rune of Magranon has been attached, so it will increase usage speed (5%) and increase skill level on skill checks (5%) [09:33:22] A copper rune of Vynora has been attached, so it will have a higher chance to be successfully improved (7.5%) [09:33:22] Blessings of the Dark has been cast on it, so it will increase skill gained and speed with it when used. [100] Starting bid: 10 s Increment (minimum): 1 s Sniper Protection: 30 minutes Private Bids: not accepted
  3. [09:21:38] A lead rune of Magranon has been attached, so it will reduce the quality change when repairing damage (10%) [09:21:38] A steel rune of The Scavenger has been attached, so it will reduce damage taken (10%) and reduce decay taken (10%) [09:21:38] A seryll rune of Vynora has been attached, so it will increase chance to resist shattering when being enchanted (5%) and increase the chance of successfully enchanting the item (5%) [09:21:38] A tin rune of The Scavenger has been attached, so it will increase the chance of increasing rarity when improved (10%) and have a higher chance to be successfully improved (10%) Starting bid: 1 s Increment (minimum): 1 s Sniper Protection: 1 hour Private Bids: not accepted
  4. [13:16:06] A zinc rune of Libila has been attached, so it will reduce weight (10%) [13:16:06] A bronze rune of The Scavenger has been attached, so it will increase quality at a faster rate when being improved (10%) and increase the time an enchant holds its power on the item (10%) [13:16:06] A seryll rune of Vynora has been attached, so it will increase chance to resist shattering when being enchanted (5%) and increase the chance of successfully enchanting the item (5%) [13:16:06] An iron rune of The Scavenger has been attached, so it will increase the time an enchant holds its power on the item (10%) and reduce size (10%) [13:16:06] A steel rune of Jackal has been attached, so it will reduce decay taken (10%) Starting bid: 10 s Increment (minimum): 1 s Sniper Protection: 30 minutes Private Bids: not accepted
  5. Goodluck!!! [09:16:35] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [82] [09:16:35] A copper rune of Magranon has been attached, so it will have a higher chance to be successfully improved (5%) and increase the chance of increasing rarity when improved (5%) [09:16:35] A seryll rune of Fo has been attached, so it will increase the chance of successfully enchanting the item (10%) [09:16:35] A seryll rune of Magranon has been attached, so it will increase chance to resist shattering when being enchanted (10%) [09:16:35] Wind of Ages has been cast on it, so it will be quicker to use. [102] Starting bid: 5 s Increment (minimum): 1 s Sniper Protection: 30 minutes Private Bids: not accepted
  6. 4 Rune lot - multiple items - 1 auction This auction is for all items, its just easier then doing multiple auctions at once. 1. Small maul, iron - 72ql [14:38:11] A tin rune of Fo has been attached, so it will increase the chance of increasing rarity when improved (5%) and reduce damage taken (5%) [14:38:11] A brass rune of Vynora has been attached, so it will increase quality at a faster rate when being improved (7.5%) and have a slight glow [14:38:11] A seryll rune of Vynora has been attached, so it will increase chance to resist shattering when being enchanted (5%) and increase the chance of successfully enchanting the item (5%) [14:38:11] A bronze rune of The Scavenger has been attached, so it will increase quality at a faster rate when being improved (10%) and increase the time an enchant holds its power on the item (10%) 2. Scythe, iron - 42ql [14:39:28] A tin rune of Fo has been attached, so it will increase the chance of increasing rarity when improved (5%) and reduce damage taken (5%) [14:39:28] A steel rune of Jackal has been attached, so it will reduce decay taken (10%) [14:39:28] A tin rune of Libila has been attached, so it will increase the chance of increasing rarity when improved (5%) and have a higher chance to be successfully improved (5%) [14:39:28] A seryll rune of Jackal has been attached, so it will increase the chance of successfully enchanting the item (5%) and reduce the quality change when repairing damage (5%) 3. Trowel, iron - 63ql [14:40:08] A seryll rune of Fo has been attached, so it will increase the chance of successfully enchanting the item (10%) [14:40:08] A brass rune of Libila has been attached, so it will have an okay glow and gather resources at a higher quality level (5%) [14:40:08] A steel rune of Vynora has been attached, so it will reduce damage taken (10%) [14:40:08] A bronze rune of Magranon has been attached, so it will gather resources at a higher quality level (5%) and increase the time an enchant holds its power on the item (5%) 4. Scissors, iron 1 - 62ql [14:40:50] A tin rune of Fo has been attached, so it will increase the chance of increasing rarity when improved (5%) and reduce damage taken (5%) [14:40:50] A copper rune of Magranon has been attached, so it will have a higher chance to be successfully improved (5%) and increase the chance of increasing rarity when improved (5%) [14:40:50] A bronze rune of The Scavenger has been attached, so it will increase quality at a faster rate when being improved (10%) and increase the time an enchant holds its power on the item (10%) [14:40:50] A seryll rune of Jackal has been attached, so it will increase the chance of successfully enchanting the item (5%) and reduce the quality change when repairing damage (5%) 5. Scissors, iron 2 - 61ql [14:41:26] A adamantine rune of Libila has been attached, so it will increase the time an enchant holds its power on the item (10%) [14:41:26] A copper rune of Magranon has been attached, so it will have a higher chance to be successfully improved (5%) and increase the chance of increasing rarity when improved (5%) [14:41:26] A gold rune of Magranon has been attached, so it will reduce size (5%) and reduce weight (5%) [14:41:26] A adamantine rune of Fo has been attached, so it will increase the time an enchant holds its power on the item (5%) and increase the chance of successfully enchanting the item (5%) 6. Butchering Knife, iron - 41ql [14:42:10] A tin rune of Vynora has been attached, so it will increase the chance of increasing rarity when improved (10%) [14:42:10] A seryll rune of Fo has been attached, so it will increase the chance of successfully enchanting the item (10%) [14:42:10] A brass rune of Jackal has been attached, so it will have a decent glow [14:42:10] A brass rune of Magranon has been attached, so it will increase quality at a faster rate when being improved (10%) 7. File, iron - 60ql [14:43:31] A zinc rune of The Scavenger has been attached, so it will reduce weight (10%) and increase size (10%) [14:43:31] A seryll rune of Fo has been attached, so it will increase the chance of successfully enchanting the item (10%) [14:43:31] A copper rune of Magranon has been attached, so it will have a higher chance to be successfully improved (5%) and increase the chance of increasing rarity when improved (5%) [14:43:31] A copper rune of Vynora has been attached, so it will have a higher chance to be successfully improved (7.5%) Starting bid: 1s Increment (minimum): 1 s Sniper Protection: 1 hour Private Bids: not accepted
  7. [10:48:24] A seryll rune of Fo has been attached, so it will increase the chance of successfully enchanting the item (10%) [10:48:24] A steel rune of Vynora has been attached, so it will reduce damage taken (10%) Starting bid: 1s Increment (minimum): 1 s Sniper Protection: 30 minutes Private Bids: not accepted
  8. Starting bid: 10 s Increment (minimum): 1 s Sniper Protection: 30 minutes Private Bids: not accepted
  9. Chisel Blade with 3 Runes (You add the handle to give it your own Signature) A steel rune of Fo has been attached, so it will reduce decay taken (5%) and reduce damage taken (5%) A copper rune of Vynora has been attached, so it will have a higher chance to be successfully improved (7.5%) A steel rune of Vynora has been attached, so it will reduce damage taken (10%) Starting bid: 1 s Increment (minimum): 1 s Reserve: No Buyout: No Sniper Protection: 30 minutes Private Bids: not accepted
  10. [12:03:00] A steel rune of Jackal has been attached, so it will reduce decay taken (10%) [12:03:00] A tin rune of Libila has been attached, so it will increase the chance of increasing rarity when improved (5%) and have a higher chance to be successfully improved (5%) [12:03:00] A zinc rune of Libila has been attached, so it will reduce weight (10%) [12:03:00] A brass rune of Magranon has been attached, so it will increase quality at a faster rate when being improved (10%) Starting bid: 1s Increment (minimum): 1s Sniper Protection: 30 minutes Private Bids: not accepted Winners let me know who to mail to 😃
  11. [12:00:14] A bronze rune of Magranon has been attached, so it will gather resources at a higher quality level (5%) and increase the time an enchant holds its power on the item (5%) [12:00:14] A tin rune of Fo has been attached, so it will increase the chance of increasing rarity when improved (5%) and reduce damage taken (5%) CoC 100 Starting bid: 1s Increment (minimum): 1s Sniper Protection: 30 minutes Private Bids: not accepted Winners let me know who to mail to 😃
  12. Message me what you have Rakes, scythes, sickles, buckets, shears, brush etc
  13. A iron rune of The Scavenger has been attached, so it will increase the time an enchant holds its power on the item (10%) and reduce size (10%) A seryll rune of Fo has been attached, so it will increase the chance of successfully enchanting the item (10%) A steel rune of Vynora has been attached, so it will reduce damage taken (10%) A seryll rune of Jackal has been attached, so it will increase the chance of successfully enchanting the item (5%) and reduce the quality change when repairing damage (5%) Starting bid: 1 s Increment (minimum): 1 s Sniper Protection: 30 minutes Private Bids: not accepted
  14. The glow runes and color runes seem to not apply their effects properly when attached to Statues, Epic Mission Structures, and Guard Towers. I plan on adding specific examples this evening when I can get on the game. Kind of a bummer considering how difficult it is to acquire, manufacture, and apply the runes. Edit: Failed to mention that these effects used to work, but somewhere they stopped.
  15. Starting bid: 5s Increment (minimum): 1 s Sniper Protection: 30 minutes Private Bids: not accepted Runes: [19:42:38] A tin rune of Fo has been attached, so it will increase the chance of increasing rarity when improved (5%) and reduce damage taken (5%) [19:42:38] A adamantine rune of Libila has been attached, so it will increase the time an enchant holds its power on the item (10%) [19:42:38] A steel rune of The Scavenger has been attached, so it will reduce damage taken (10%) and reduce decay taken (10%)
  16. I'm a bit confused on the effects of runes. Aren't all effects for runes supposed to be a positive effect? https://www.wurmpedia.com/index.php/Runes Confusion #1: From the above wurmpedia page on Runes, it states that "Runes that increase volume will allow the affected container to hold more of items that already fit." So, what about the runes with an effect of "10% less volume"? Why would decreasing the volume of a container to hold less items be a good effect? Or is this effect to reduce the volume of the item/container itself and not how much it can hold? What I'm trying to do is trying to get a Wagon to hold more Crates. So, I can use the Increase Volume on the wagon, but what do I use on the Large Crates so I can fit even more into the wagon? Do I use the "10% less volume" or "10% reduced size", in which the volume of the large crate uses the size to calculate volume. Confusion #2: "10% increased rarity". If I attach a rune with this effect on an item, for example a tool, will this tool then have increased 10% rarity change when I use it to improve items? Basically, will the items I'm improving with this runed tool have better chances to become rare? Or, Is the increased rarity for that item that the rune is attached to only? If that is the case, then do I attach it to an item I want to become rare, improve the item and hope that it becomes rare eventually, and when it does, remove the rune and attach to another item that I want to rarify?
  17. Got the following runes for sale, feel free to respond to this post, or either PM me on forums or in game (Kasumi) if you are interested in any of them For more information about runes please see the wurmpedia page : https://www.wurmpedia.com/index.php/Runes Pricing : Stock : A small rune created from resources on Jackal and infused with the spirit of Libila. It can be attached to any item and will gather resources at a higher quality level (10%). A small rune created from resources on Jackal and infused with the spirit of Jackal. It will activate the refresh effect one time. A small rune created from resources on Jackal and infused with the spirit of Magranon. It can be attached to any item and will increase size (5%) and increase vehicle speed (5%). A small rune created from resources on Jackal and infused with the spirit of Vynora. It can be attached to wooden items and will increase the chance of increasing rarity when improved (10%). A small rune created from resources on Jackal and infused with the spirit of Fo. It can be attached to any item and will have a chance to increase the effect of tending a field or harvesting a tree or bush (10%). A small rune created from resources on Jackal and infused with the spirit of Magranon. It will activate the mole senses effect one time. A small rune created from resources on Jackal and infused with the spirit of Libila. It can be attached to wooden items and will reduce weight (10%). A small rune created from resources on Jackal and infused with the spirit of Libila. It can be attached to stone, leather, cloth and pottery items and will reduce weight (10%). A small rune created from resources on Jackal and infused with the spirit of Fo. It can be attached to stone, leather, cloth and pottery items and will reduce fuel usage rate (10%). A small rune created from resources on Jackal and infused with the spirit of Vynora. It can be used on stone, leather, cloth and pottery items and will activate the mend effect one time. A small rune created from resources on Jackal and infused with the spirit of Fo. It will activate the charm animal effect one time.
  18. Sickle blade, iron, 57 ql, 3 runes A iron rune of The Scavenger has been attached, so it will increase the time an enchant holds its power on the item (10%) and reduce size (10%) A steel rune of Fo has been attached, so it will reduce decay taken (5%) and reduce damage taken (5%) A seryll rune of Jackal has been attached, so it will increase the chance of successfully enchanting the item (5%) and reduce the quality change when repairing damage (5%) start price 1s bid increase 50c No redemption, no reserve 30 min projectile protection
  19. Hello everyone and welcome to sSmokes' Steelworks! I can currently imp armor up to 80+QL (85QL Coming soon!) All armor that is sold and improved are done so past their QL to the next time a resource is needed to imp. (i'll imp past the desired QL until it needs another lump to imp). This results in armor that has a range of QL, often several points over the desired QL. All helm types are available. When ordering a set please advise which Helm type you would like: Full Helm, Basinet Helm, or Open Helm I only deal with STEEL in regards to armor. If you require other metals or chain, please visit Xerxzies Shop. Number of items I've turned rare by imping: 1 Rare Glove, 1 Supreme Legs! ***NEW***Archeology/Restoration! ***NEW***Meditation, Rune attaching, and Priestly things: Armor imps using your metals (including moonmetals) METALURGY SERVICES OFFERED! Currently in Stock: 80+QL Steel Platemail Set x3 90QL Steel Platemail set x1 70+QL Steel Platemail set (x1) Currently in progress:80+QL Steel Platemail sets PRICES!!! Bulk Steel sales: New Carpentry and Fine carpentry items! All prices above do not include shipping. All armor sets are sold and shipped inside of a backpack. You can either post in this thread, PM me on the forums, or in game: (NFI: Ssmokes) Thank you for your business! ~sSmokes
  20. Welcome to Harmony's Relic Restoration Co. We pride ourselves on unearthing forgotten relics and restoring their luster. No ruin too old or dusty that we can't bring back to glory. We currently have a selection of finewoods and are working on restoring a handful of beautiful statues (some rare). Our curator is Dalden; we can be visited anytime at Timberline (Harmony/O13) overlooking the picturesque Seal Lake. Click here for the Store Page! I'm currently keeping all my stocks and prices on a google sheets page for easier updating and shopping. Inside you will find tabs for each of the goods we offer (archaeology woods, masks, runed tools, etc). Below you will also find links to each individual tab. archaeology woods masks statues runed tools runed weapons glowing items
  21. I may update this a bit more because I'm probably forgetting a few things I've thought of before: Separate forum for people selling accounts as the WTS thread is gets littered with account sales Change dispel so that it dispels priest spells first and runes last (avoids inadvertently destroying runes on items just to dispel priest casts) Ability to plant kingdom flags on tile corners rather than having to manually place them on tile corners Taming mechanics need an overhaul due to several undesirable outcomes Hell horses and unicorns are not practical hunting mounts because they need to be tamed, draw aggro easily and die Same goes for other animals that can be tamed, they are good to stick in a pen to look at but not very useful otherwise Unicorns could be more useful for something but due to taming mechanics they are unsuitable even as a 2-person mount Build rounded structures or parts of structures (e.g., medieval castles often had rounded towers; the closest wurm logic gets to this is paved corners) and pointed roofs New wall type that combines jaw bridges and portcullises (the jaw bridge portion can be locked separately from the portcullis but both would appear on the same wall and use a single wall type) Build floors with murder holes just like medieval castles had used in rooms separated by two portcullises to trap and kill enemies Author books, guides and store them on bookshelves with the option to chain them to the bookshelves for security (just like the medieval chained library IRL; would require hardcover book binding made of oak and blacksmith to make the chain and lock to attach to the book) Farming implements that can be used with animals to increase crop yields (e.g., ploughs, cultivatiors, etc.) Frozen lakes in the winter with ability to use dogs, dog sleds, go ice fishing, etc. Allow QL of bridles affect how well horses and wagons can be turned, WoA increases turn rate and rare bridles turn even better Quenching container that can be used with water or oil (higher chance for successful action) to temper items for blacksmithing, WoA increases speed of tempering Mortar made out of lime (new stone type) baked in a kiln to create quicklime (byproduct) that can then be mixed with sand and water, possibly using a wooden device with a wheel and turning handle to create mortar. The wooden device could be casted with WoA to speed up the process. New rune to increase the age of foals so they can reach the age to be hitched a lot sooner (would only work/apply to foal stages)
  22. I need several runes 30~40 ql please. Let me know what you ate charging for them
  23. How to buy these items: Contacting one of people at the bottom of this post. Payment Methods: Silver. Euros considered in large orders. CoD only!* ADAMANTINE & GLIMMERSTEEL RUNE CREATION (NON ADDY-JACKAL) Single Rune Creation: 2s Double Rune Creation (If First Rune Is <10QL): 3.5s ADAMANTINE JACKAL RUNES† Pick a Color: 4s † Stock is below. We can offer attachment after purchase, but cannot guarantee attachment. * Unmailable items can be negotiated on case-by-case basis. PM for details. NON-MOONMETAL RUNE CREATION + ITEM ATTACHMENT We can also create non-moonmetal runes, and attach your runes. Contact for details. Adamantine Jackal Rune Gallery (THEY WORK ON MASKS, WEAPONS, BOWS, WAGONS, FORGES, PYLONS, TOWERS, AND MANY OTHER ITEMS): Contacts : Xallo (Discord, Forums, Ingame) | Mclavin (Discord, Forums) Doctorchaos (Ingame) Jakeii (Discord, Forums) Wulfgar (Ingame) | Egard (Discord, Forums) FYI: All orders will be fulfilled on Freedom by high-leveled Carp/SC/JS/SD characters. Check out our other Merchant Ad: https://forum.wurmonline.com/index.php?/topic/148367-the-crusaders-merchant/
  24. Hi all, this auction is for a metal (iron) hammer, not rare, but with two runes: [17:21:29] A single copper rune of Magranon has been attached to it, so it will have a higher chance to be successfully improved (5%) and increase the chance of increasing rarity when improved (5%) [17:21:29] A single seryll rune of Fo has been attached to it, so it will increase the chance of successfully enchanting the item (10%) Double rune from Archaeology, also bears coc 98 and woa 93, will be sent via mailsystem. Starting bid: 10s Increments: 1s Sniper 1h No buyout
  25. Hi everyone, it's been a while since I've played Wurm, but I've recently returned and began to dig into some of the newer content that's been implemented. A lot of players have extremely misguided ideas of how runes work. I've heard that applying a usage speed rune on a weapon increases it's swing timer. Another is that using an enchant power rune on a statuette increases the power of enchants you cast, and similarly using a success chance on a statuette would increase your chances of casting successfully. I've spent the last few hours diving into the code of Wurm Unlimited to understand the mechanics of runes as best I can, and my results are incredibly disappointing. In an effort to stop players from wasting their time applying runes incorrectly, I'm going to go ahead and dispel all the rumors about how runes work with certain items, and clarify their actual use cases. To start, I will clarify a few of the common misconceptions that I've heard: Usage speed does not affect weapon swing timers. Although I have not checked specifically, I believe this also implies that it does not increase the speed at which bows fire. "Bows use 10% speed rune but theres a cap on firing speed so it just means you can shoot max speed longer before waiting for stam" [Thank you @Oblivionnreaverfor clarifying this interaction.] Applying any rune to statuette, including skill gain, enchant power, and enchant success, does nothing for your casts or channeling. Instead, you must apply the enchant power or success to the item you are enchanting for it to apply. Vehicle speed does not affect horse gear such as horse shoes and saddles. On another note, damage reduction also does not affect the damage taken from horse shoes and saddles when equipped on a horse. Rarity increase does not work for items you improve with. For example, applying rarity chance to an awl will not give you a higher chance to make something rare when improving using the awl. Instead, you now have a 10% higher chance of making that awl rare when you improve it. I found no evidence of rarity increase working for items that are used for creation. For example, applying a rarity rune to a small anvil and using the anvil to create items will not give a higher chance of the created item to become rare. The only references I found in the code for the rarity runes were under the methods for "improve" "polish" and "temper" (interaction explained above) - nothing for creation. Improve chance does not work for items you improve with. Instead, you must apply the rune to the item you are improving in order to obtain the bonus. More quality when improved also works this way. On the reverse side, here's a few interactions which actually do function as it seems they should: Usage speed on an improvement item does reduce the time for the improvement to take place. Usage speed, when used on an item for creation (eg. small anvil), will apply the speed boost. You can also double this up by applying it to the material used in creation (eg. iron lump). Recipe creation works identically. Resource gathering QL works with the following items: Pickaxe (Mining) Butchering Knife, Shovel (Butchering) Scissors (Shearing) Shovel (Digging) Sickle (Forestry) Rake, Scythe (Farming) [Rakes do not work because hands are used for harvesting if not using a scythe. Thank you @Oblivionnreaver.] Hatchet, and any other item that you use to chop a tree down with (Woodcutting) Skill increase works on items similar to Circle of Cunning or Blessings of the Dark. If CoC or BotD work to increase skillgain, the rune should as well. Finally, the decay rune works a little bit differently than the rest. Decay reduction works on parent items. For example, a barrel with the decay reduction rune will reduce the decay of everything inside, as well as itself. However, the rune can apply only once throughout all parents. For example: You have a ship - no rune. Inside the ship is a raft - decay reduction rune. Inside the raft is a barrel - no rune. Inside the barrel is a backpack - decay reduction rune. Inside the backpack is a silver lump - no rune. In this scenario, the ship takes full decay. The raft, as expected, has reduced decay. Equally, the barrel inside the raft also takes reduced decay, inheriting the rune from the container above. The backpack also has decay reduction, but the rune it has is wasted. It could inherit from the raft that it's contained in. Finally, the silver lump also has decay reduction, inheriting the rune from the raft. I hope this post helps clarify how runes function. I'm a bit disappointed in the lack of choice, resulting in basically just skill gain and usage speed runes being useful for improvement items. I was hoping rarity or QL increase runes could be more enticing for application to improvement items, but sadly they do not work as I thought they would.