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Found 198 results

  1. Dusk of Humanity

    "As the sun set over the horizon, we knew we had to keep moving. The goblins were hot on our heels, their snarls and grunts getting louder with each passing moment. We were a group of travelers, fleeing a hostile land that was once our home. But now, it was overrun by these vicious creatures who showed no mercy. We ran through the dense forest, our hearts beating wildly in our chests. Branches and roots seemed to grab at our feet, trying to slow us down. But we couldn't stop. We had to reach the docks before nightfall, where we had a boat hidden. Breathless and exhausted, we finally made it to the docks. As we pushed our boat into the water, the goblins appeared on the docks, their red eyes glowing in the darkness. We set sail into the sunset and the wind at our backs, the adrenaline coursing through our veins. Just as we reached for the last sail, one of the goblins climbed over the side of the boat. With a roar, I plunged my sword into its chest, and it fell into the water with a splash. We had made it to the safety of the ocean, but we knew that this was only the beginning of our journey. We had to keep moving, keep fighting, to find a new home where we could finally be at peace. And so, we continued our journey, with hope in our hearts and the will and determination to survive......." Dusk of Humanity is set to bring a challenge to Wurm unlimited. Slow paced but rewarding. Lore events and other types of events are planned out. It will be up to you the players to build a world for mankind to not only survive but thrive. Discord link - https://discord.gg/ggWsCMKtuK Livemap link - https://redirect.pingperfecthosting.com/4461544/mapviewer/ Server Info - 1x Skill 2x Action 4k custom map. Free deeding but will need to pay upkeep. Characteristics start at 21. (Loading items into cart has been reduced from 23 to 21.) All skills start at 1, fighting starts at 10. No priest restrictions, but choose deity carefully as you will not have all spells. Prayers have unlimited faith gains each day. Characteristic skill gains are slightly increased. Basic start town that has low quality iron and rock, lots of trees nearby. Mods chirp and persistent crop mod - allows us to keep a static time for all farming ticks regardless of server restarts. use /chirp /next chirp /next tick and /next crop to see when your next farming tick is. Farm ticks are 6 hours apart. Crops will not rot Bounty mod - reduced the amount of coins per kill. When 2 or more players kill a mob, each will recieve full rewards. Bounty on burn mod - use your flint and steel to burn butchered corpses. Better digging mod - lots of actions you can do while driving a cart. Better farm mod - at 30 skill 3x3, 50 skill 5x5, 70 skill 7x7, along with plant all and harvest all options for planters. Bulk separated mod. Location mod - use /location to find your cords in game to compare to live map. One tile surface mining mod. Poll spawner - rift plants, rocks etc.. Scattered abroad set to spawn 50 on the island at some point in the future the rift mobs will be spawned in. Tabard mod and kingdom item mods - gives us banners, wagons, etc.. From the various kingdoms. Treasure hunting mod - random maps from digging, mining, fishing, killing mobs, foraging. Plus a few behind the scenes QoL mods. - More information about the server can be found on Discord, everyone is welcome to join us.
  2. From the creators of Vrystoria and Briomarea - coming soon to Wurm Unlimited! Ardmagh is the next installment in our saga. With new mods, expanded content capability, and a lore that has been built and tested over the last 8 years, we bring you a fresh take on the story. Come ready to jump in and create amazing stories and epic memories with us! Launch is planned for 9 pm February 9th (est), which is 9 am February 10th where I exist. Join our discord to create a character and participate in prelaunch activities! https://thecohort.wixsite.com/ardmagh https://discord.gg/Fd8dcw5fbt
  3. Atm on Xanadu's "Lagville Part Deux" deed where a ship tunnel/canal passes underneath, there are at least three Valrei mission items spawned in that cannot be picked up by non-perm players. Makes it practically impossible for the vast majority of players to complete said missions, as long as the items cannot be picked up by everyone.
  4. One thing that always strikes after I've been back for a few months playing the game is the lack of challenge present outside of things just taking a long time to do. After a long day of smithing and picking flowers, I feel like bashing some skulls and putting my character to the test. It would be super fun to have some more challenging opt-in content for the PvE part of the game. Once you get your skills and equipment up a bit, there's not really much of a threat outside of rifts and uniques. The rift camps are nice but they are few and far between, and the rewards are basically non-existing. Some of the issues with adding more combat oriented challenging content include: Spawning things in the world can disturb and upset the landscape/deeds of people nearby. The map isn't really divided into difficulty zones, meaning it can be too punishing for new players. General resistance to changing the game world from how it exists today. The suggestion is to instead spawn some form of portal to a more challenging server. The details of this is not important, what follows is just some vague ideas. The core of the suggestion is to introduce a zone that can be used as a foundation to do more "wild" things PvE wise, in order to avoid problems caused by adding crazy things spawning on the regular servers. If you rather travel there by boat that's fine. As an example, which is an amalgamation of things I've heard from others as well as my own take: A small 3x3 area spawning that contains a temporary portal to Jackal/Seris/Valrei/Disneyland. No deeds (or have deeds, it doesn't really matter). Rift Camps / Monster Fortifications randomly spawning, with treasure chests unlocked upon clearing the camp. (No need to worry about player constructions \o/) Landscape altering events like earthquakes, volcanos etc could be possible due to not worrying about player constructions. Even wipe the whole server every 2 weeeks to keep it somewhat clean. Stronger enemies. (Rift Jackals, Deathcrawlers, Ogres, whatever else as long as it's stronger than a troll/hell scorp). A primary reason for this suggestion is to give a reason for grinding skills and improving your character. Even uniques could spawn here, as a more public and chaotic option. Rewarding, rewards oriented around somewhat established (2-6 months+) counterbalanced by added risk. Some Examples Better fighting skill gain through fighting more difficult enemies. Material rewards through drops/chests. Moon Metals Tome Fragments Bloods Cosmetics/Trophies Source Crystals, Star Gems etc Alternative Source for Rift Points? Or just give out coal zinc lumps if you're concerned about economy. Just give me something stronger to whack with my sword. This could serve as a great reason for some weaker characters to band together and spice things up for a chance at better rewards. We're all dressed up and nowhere to go, some content that is challenging to accounts that are 6 months old or older would be super fun, in particular that is more accessible on demand than rifts or uniques.
  5. Cadences most radical alliance is recruiting! Give me your tired, your poor, your huddled masses yearning to breathe free of the tyranny and rigidity of their current community, or the harsh loneliness of their solitary journey. We started off being a mostly northern focus alliance, but have villages and members all over the map now. Looking to help out those who need it, and build up a community that protects its own in a place that can be fairly Wurmian eat Wurmian. Letting free spirits be free. We are a "for fun" alliance, Specializing in telling questionable jokes, breaking the fourth wall, and building/hosting community events. We do not require anything from our members but the pleasure of their company! Northern Lights is lead by a vivacious and exuberant council of four: Calypsso, Castael, Manachan Unclemustache You can contact any of us for an invite to the alliance in game or message me here on the forum, and we will ride in like the white knights we ...probably are...to save you from your intolerable loneliness. Your salvation awaits! ...I mean, maybe. We will do our best in any case!
  6. Some of our current skills are useful to PvP but just not useful to PvE - such as lockpicking and stealing, and that's ok! Sometimes it might feel like it's the other way round, and that's ok too! A random idea: 2 new skill categories Keep the existing 138 skills, but also have 2 additional sets of skills - some for PvE and some for PvP. So you will have: 138 regular skills, plus X number of Optional PvE specific skills (e.g. flower arranging, tree surgery, and dolphin charming) only active on PvE servers Y number of Optional PvP specific skills (e.g. new PvP specific weapons, thievery, or new PvP specific attack and defence skills) only active on PvP servers Want to grind carrot juggling, glass making or Feng Shui? Select the skill and add it to your PVE skills. How about backstabbing, door bashing or Warhammer? Add it to PvP skills. New skills and weapons could in future be added that only work on PvP and they won't take up PvE skill slots, and won't interfere with PvE players enjoyment of the game at all. I think there's scope to provide many more innovative skills for PvP without impacting PvE and vice versa. As I've said before I believe there's no reason we have to be limited to 138 skills, I'm near certain that there are ways to get round the food affinity system that won't upset anyone's stomach. Just a random idea, and admittedly from a PvE players perspective - feel free to say below how dedicated PvE and/or PvP skills may or may not be right for you. As I see it, PvP is often overlooked, and it's only by separating out the content available to PVP visually and putting it on the table alongside that which is available to PVE, that we get a chance to check at a glance that both are receiving enough new content. Just my opinion.
  7. Hello everyone, I am a new player that is really enjoying the game, but I've run into issues with getting rid of even "easy" creatures that take up residence in the area I've staked out. After dieing a couple times I am currently working on finding some iron to remake some actual weapons. My question is what is the best way to combat easy creatures and level up combat. Right now anything that is aged or above seems to kick my teeth in, even pheasants. I only have the starting gear as I just recently died and I don't want to lose too much more XP to death. Thanks for any info you can spare. I am not looking for handouts, just advice to lose less starting out.
  8. 150 x skill gain and 150 x action. 50.0 starting stats. Starter gear with a few extra things. Paid play time. Bounty on Burn, Treasure maps/chests. Mod List: Ada And Glimmer rods Add Kingdom Items Add Mission Items Announcer Archaeology Tweaks Ash Produce Auto Alerts Bdew Server Mod Tools Better Digging Better Farming Bounty Mod Bounty on Burn Bulk Mod Bulk Separated CavusNostra Chest Claim Combiner Craftable Pauldrons Creature Age Mod Crop Mod Custom NPC Deed Maker Disable Fog Spiders Discord Relay Double Bulk Capacity Dragon mounts Dusk Combat Dye maker Fire Burn Time Fish Monger GM Commands Halloween Harvest Helper Hitching Post Hitch Limits Highway Portals Hota Statues Mod Http Server In breed Warning Infinite mine and Doors Lead More Location Command Lootables LTDebuff Mark and Recall Meditate Mod Milk Reset Mini Pets Modify Gestation Period More Craftables Move Mod Move to Center NCPs' mods No Holy land No Mail Cost One Tile Mining Paintings Pick More Sprouts Planters Poll Spawner Sacrifice Mod Salve Mod Script runner Server Fixes Server Map Server Packs Server Time Command Server Tweaks Simple Concrete Sindusk Library Signs mod Sawmill mod new weapons mod Spell Craft Spell Mod Stable Master Starter Gear Tabard Mod Taxidermy Timer fix Treasure Hunting Vote Rewards Waxed Wyvern mods I am always open to suggestion of any server mods you know of that aren't already included here
  9. Ashfall is a broken land. A war broke out between two factions the gods had to intervene. For life to persist, the Gods had to destroy almost all the life that was there before. A big volcano erupting blew tons of dust over the world covering it in ash and snow for hundreds of years to put it to sleep. Some survivors got put into stasis by the gods to return later. Survivors began to call the world Ashfall. The Ash being imbued with godly magic turned the surviving people sick. Over time humanity developed a certain resistance against the magic fallout but people were still prone to Ashpest. Their bodies skin heavily reacting to the poisonous waters developing pustules that cause slimey smeary stinky pus to form. After the Flask of vynora was found those poisonous waters turned back into clear rivers. (more Lore can be found here) Settings: TLDR: As close to WO as possible with QOL and not THAT long timers. RP - PVE mixed with PVP. The 4 Starter Kingdoms are PVE-Enforced Zones no player can hurt you there, but beware of the guards. Either sneak around them or become allies with the other kingdom! The Center Area is marked as PVP and can be conquered by your kingdom. (Check out the Livemap to see the zones!) custom map, with regional ores, ressources and regional flora! 1x Skill Gain 1x Fighting Boost 2x Action Timer Deeding costs (twice WO price to disincentivise 1 Person deeds (which are still possible)) Upkeep (twice WO price to disincentivise 1 Person deeds (which are still possible)) No priest restrictions. 5 Prayers per Day Characteristics start at 7 Skills start at 1 NO STARTING GEAR - With the exception of a crude knife and some rock shards...(spawn comes with a free guard tower for protection) bounties 18 hour growth timer. (does not reset on server reboot) Plants need to be Watered to grow (trees still grow but grow faster with watering) Plants and trees can be Fertilized to bear fruit once more. Alchemy to bring spells and enchantments into a bottle! 50,000 mobs – 50% aggressive : endgame mobs do spawn heavily modded: https://pastebin.com/MgCFzk0x 1 char per player 1 deed founded per SteamId No Voting Rewards - Daily salary of 5 copper if you are active in chat. NO MAP RESET- If the resources run out you can use alchemy to transmute iron or events to get veins Global German and English Channels as well as Help Channel is linked to discord Custom (and wacky - expect kelp on mountains :P) map – 2048×2048 livemap: http://173.249.0.230/livemap QOL Settings: Housing: Houses can now be 1.9 times bigger than in vanilla (up to 62 tiles wide on 1x62!) Salary: You will receive a basic Salary of 35 coppers per week. Partaking in public building contracts will reward you some extra cash too! Traders: Every 5 Citizens (and when founding a deed and having atleast 2 citizens) you get a new trader, who will visit your town every week with rotating stock. You have to build a market stall or house for them to arrive! Placing traders otherwise is not allowed, except for buyer and seller merchants. (Other vanilla Trader contracts wont work) You can choose from a seller or a buyer when you reach 40 in any item creating skill and the other trader when reaching 70. This map concept together with mods is the one where we feel like we hit what we wanted 100% A total custom map, with custom ores, and custom flora! Of course the Players can always move or trade ressources, or bushes, or trees or even transform tiles to whats needed. Alchemy plays a heavy role in this duty so, welcome fellow alchemist, you will be needed! The Players have the choice between 4 kingdoms to start, each with their own ressources ( listed below). Tower chaining is required to conquer the kingdom and make use of its ressources and space. The Kingdoms are guard protected PVE-Zones. The central area of the map has all the ressources + Adamantium/Glimmersteel (same % as wo ( so ada = rare and glimmer = extremely rare)). Kingdoms can towerchain into here to claim land and contest for it. So this is the central PVP Zone. The Western Wilds - Domain of Fo: Wilds with dense forests and large amounts of Moss, Grasslands, steppes and peat pits, The humidity allows for jungle-like forest growth. The land is fertile and creatures thrive. The generally good soil supports growth of herbs and flower bushes. Fo's spirit - The symbol of life yet to come - is prevalent in the form of nuts. Trees: Oak, Chestnut, Walnut, Bushes: Hazelnut, Rose, Camilla Resources: Iron, Marble, Zinc, Peat ------------------------------- The Eastern Swamps of Dusk - Domain of Libila: Murky ground with heavy marshes and tarpits. Steppes and deserts as the constantly poisonous waters allow for not much foliage overall which results in less dense but larger spread out forests with resistant tree types . Libilas spirit - the necessary death that follows life as shadow to light - is prevalent in the form of Myzelium which spreads and "corrupts" the lands. Making it easier for the magic life powers to dissolve. Trees: Pine, Birch, Olive, Bushes: Thorn, Blueberry, Oleander, Resources: Iron, Slate, Lead, Tar ---------------------------------- The Southern Shores of Wisdom - Domain of Vynora: Salty sea air doesn't allow for dense tree population. The wet ground has marshy areas but is surprisingly arid but fertile on the main land. Foliage is specialized for Wet climate and nutritious but dry soils. Wet areas support the enrichment of the soil with clay. Vynoras spirit - wisdom and knowledge - come in form of flexible well adapted plants as well as medicinal herbs and silver. Trees: Willow, Linden, Apple, Cherry Bushes: Blue Grapes, Raspberry, Lavender Resources: Iron, Tin, Silver, Clay ---------------------- The Northern Mountains of Want - Domain of Magranon: The mountainous and cold northern regions do not allow for much foliage, so forests are dense but small to defend against cold winds. The climate allows for large tundras and steppes but most of the land is just snowy soil. Magranons spirit which stands for self-improvement and inner fire, the will to change is prevalent in all things. The warmth of molten gold, berries for spirits and maple treas for mead! A Dwarven Paradise. Trees: Fir, Cedar, Maple Bushes: Lingon Berry, White Grapes, Resources: Iron, Copper, Gold, Snow -------------------------- The Melting Pot. - PVP! While the deities are in constant fight for this domain, and balance resides - for the moment - nature gets to grow. The soil as the rock is rich and filled with power. All kinds of plants can grow in this area while all kinds of Ore can be found underground. The magically enriched rock even spouts forth Moon Metals like adamantium and glimmersteel. You will need to contest this area for your Kingdom. You will need to tower chain into it and it is always free for all. Taste your success. While you can. ------------------------------- Already played on Ashfall? Your character is preserved and so are your characteristics. For fairness reasons skills will get a reset however. If you want to start a new char under the same name shoot the GMs a message. Or open a /support ticket. New to Wurm? Dont worry, our helpful community is always eager to show you the ropes! Questions? Shoot straight away! Or Check out the Discord: https://discord.gg/eP77WratZm Release this Saturday at 9:30 PM CEST
  10. I have had many discussions about permissions with old and new players. A lot of people don't ever look at what permissions are enabled for visitors and there are some that really wont effect your deed if you enable them. I have my deed set up to be a "Visitor Friendly" deed and thought I would share what perms I have set for visitors on my deed. Please be aware this is for PVE, 😇 its a whole other story on the PVP servers. 😼 Also be aware that not everyone has the best intentions at heart. All of these are just suggestions and you are at risk (with some of these perms) of having players being spiteful just for the sake of it. Firstly lets talk about how and where you can find these perms. (information taken from Wurmpedia) To enter the management screen for one of the many permissions systems of Wurm Online right-click on any of the following and open the manage sub-menu. the body group header in the inventory or the body icon on the character window. the inventory header or any user-made group header Under Settlement there is a section called Manage Roles, this is where you will find the role for visitors. Once there you can select whichever permission you want anyone that visits your deed able to do. These are some permissions you can set for the visitor role that wont really effect your deed in a harmful way. Animals Groom - I have this enabled, unless you are grinding Animal Husbandry there really isn't a reason that people can not groom your animals for you. Milk/Shear - I rarely milk or shear my sheep/cows/bison anymore so why not let other people get some free milk and wool. Digging Cultivate - This can be helpful for those people that take long breaks away from game and any visitor can fix your tiles that animals have packed. Be careful here though cause you could end up with some people cultivating areas you don't want done. Dig Clay/Tar/Peat/Moss - The only thing that can be bad about this is if someone digs a load of the resource in the one spot and then ends up making a dent in your Clay/Tar/Peat/Moss tiles. Easily fixed though with some dirt or sand to raise it back up again. Farming Tend Fields - again unless you are grinding the skill (farming) I cant see a reason to not have this enabled Forestry/Gardening Harvest Fruit - I have a lot of Maple Trees and Lavender on deed and don't harvest them any more so I have this set to enabled. If you have trees/bushes that you regularly harvest for produce I do not recommend having this enabled. Pick Sprouts - Honestly apart from Oak trees and maybe Willows, trees and shrubs sprout quite often and frequently. Picking sprouts also sets the age of the tree/shrub back one stage, so it will help them from becoming over aged or shriveled. Also this enables the ability for people to pick flowers on deed. If you have a large Oak forest that you are harvesting sprouts from maybe don't have this one set to enabled. Plant Flowers - This permission ties in well with the cultivate and pick sprouts perms. Not only will visitors be able to unpack your tiles but they will also be able to replant grass by picking some flowers and replanting them for you. General Attack Non Citizens - Ever been attacked by something on deed and a passerby rushes to help you and then cant do anything? Well this is the reason why. Be careful if you keep aggressive creatures on deed, you don't want your Champion Scorpion or your hell horses being killed accidentally. Cast Deity Spells - There may be some offensive deity spells that could harm your unbranded or unprotected animals. Cast Sorcery Spells - There are some offensive sorcery spells that can harm you or your animals. Forage/Botanize/Investigate - Once again unless you are grinding the skill I cant see a reason for this to not be enabled. Use Meditation Abilities - Be aware this enables people to cast Erupt, Freeze, and Enchant, so you may or may not want people to do these things on your deed. But who doesn't love some enchanted grass 😉 Item Management Drop - This is a great one to have to allow people to leave you items. Unless you have a bad relationship with your neighbors (or anyone for that matter) you don't want someone coming along and dropping huge piles of junk all over your deed. lol Improve/Repair - Unless you are grinding repair and have stacks of damaged items you don't want repaired. UnLoad - I have this enabled so if anyone is bringing me over something they can just unload it and go. Please note this is for the DEED unload permission not the BUILDING (Un)Load permission. Some other visitor friendly things you can do: I have a guard house by my Guard Tower and inside you will find some beds with the permissions set to allow anyone to sleep for free. I also have a larder and water barrel there that I keep stocked with food and water. If you lock your larder and then set the permission on it for Everyone to open, visitors can directly eat from the larder without having to pick it up. Safety areas, all my public pens and buildings are locked with the permission allow Kingdom of "Freedom Isles" enabled. This allows visitors to afk safely without the threat of being attacked by any monster that can open doors/gates Public Hitching Posts. Have mediation rugs set up for people to use. Remember to repair them though lol Something that is quite frustrating when you are traveling is entering a deed through a unlocked gate only to find at the other side of the deed another gate is locked. If you want to keep people out of your deed completely please make sure all your gates are locked. Or even better allow access to Kingdom of "Freedom Isles" so that travelers may pass through your deed or even have a safe place to rest. You also might find your deed showcased on one of the YouTube channels that explore the different servers. Why not show off all that hard work you have put into your deed! Those are some of the permission and things you can do to make your deed a pleasant and friendly place to visit 🤗 If you don't want anyone touching or doing anything on your deed that's fine too. This is just for those people that were not aware of what some of these permission are for or that you can even set them up like this. If you have any other ideas on ways to make a deed more "Visitor Friendly" or if you can think of a reason some of the things I have suggested are a bad idea, please let me know in the comments below. I am by no means a veteran player and after a few years am still learning about things in game myself. (as a lot of us are lol) So please, be nice. I always encourage constructive criticism, but there is no need to be a 💩. Happy Wurming all! Indigoe - Whispering Meadows L19 Cadence.
  11. Explore a 2K map, almost-exact original Ultima-5 map (similar to UO map), with similar BIOMs. No game-payment, no pay2win, pay2keep, just play4fun. PvE can start at freedom's Empath Abbey, a safe keep in the North-West corner of the map. Best for those who seek to be crafters and traders and evoid the outdoor kingdoms war or just want to start peacfully. For those who wish to PvP from day-1, each starter-kingdom (BL, MR, JK) have a perma-king-capital, one can start there and create its own PMK later on. Fight over resources, find and unlock treasure maps/chests, many adventure-missions, almost anything is open for crafting and much more … You are invited to live a peaceful trading/farming/crafting life in a small medieval-village, or become a fearsome-fighter in the wilds. Server info Hard setup challanging, 4*Action speed, 3*PvE-related-skills, 6*PvP-related-speed, HotA, trader's treasure-maps and more.. You are welcome to join our discord Google calendar event date invite... Event countdown.. Server introduction videos.. Mods setup details can be reviewed here: https://github.com/Barefooot/wus.U5R2.mods Our server on wurm-unlimited servers list.. (in game map will be provided, when the server starts) Screenshoots of starter-towns:
  12. Hey I had an idea hit me about a use for lockpicking on the PVE servers. i see alot of dead deeds with wagons and carts that are still locked but the owners name has started to fade. The deed is clearly abandoned cause the only thing left is the stone castle walls and the forges. It'd be neat to use the lockpicking skill on once such abandoned cart or wagon. Since the owner has either quit playing or has moved on to another location and left the cart long enough to imply they did not care about said cart. The lockpicking skill could be used in this instance to "Salvage" stuff off deed and possibly bring it back for use on your own deed. Pros of this skill would be rare wood carts and wagons they where once loved and taken good care of. Cons would be the need to locate a cart that was abandoned long enough and pick the lock. Possibly with the need to bring animals with you to drive the cart back to your own deed. Would be a fun side hobby for people and encourage people to go wondering away from the roads to see what is out there.
  13. Have the free players simply gain skill slower so they can still get there but have to work harder. And make it easier to earn silver. That way, hard work has as much influence as money and free players could be as valuable a addition to any group as premium players. Have the free players gain skill slower instead of the hard cap at 20, so that skill and time have as much influence as money. Alternatively, have the skills stay the same when off-Premium, instead of decaying towards 20 when you don’t have premium. That way, people would be enticed to buy at least one premium and another when they need it, rather than being forced into it because otherwise they might lose all their hard work and time. In addition, I would suggest making silver easier to earn in-game. I understand that to maintain a game like this, money is necessary, but I really think it can be more balanced without the makers losing out on money. It’s a great game, I really enjoy it, this is just a suggestion.
  14. This topic has been moved and can be found here Ashfall Ressources Reloaded! New Server/Map Release this Saturday! - Mixed - Wurm Online Forum
  15. PvP to PvE

    So... How many PvP based players have WURMed there way over to PvE based side as of recent ?
  16. You wake up to the sound of waves and seagulls. You feel broken and beat ... and the disgusting taste of salt. As you slowly regain consciousness you manage to look around a bit and see a sand dune ahead of you. You crawl up with the last bit of energy you got and fall into a deep sleep in the sand. As you wake up a while later you start to remember what happened ... You went on an expedition. Left your home to find fame and fortune in new lands. A few months into the journey the ship you were on ran into a terrible storm, which wrecked it and burried it under the waves. And now you are here ... wherever "here" is ... you don't know and you don't regonize anything. But you realize that if you don't get to work, you will never have the chance to fin out. You must get up and find a way to survive. There is nothing left but the cloths' on your body, no tools, no weapons. Maybe if you swim over to the island behind the sand dune you can find some resources to craft some basic, crude tools. Maybe you will even find other survivors ... Welcome to Stranded - a challenge to your limits 🕸️ Website 🗺️ Live Map ⌨️ Discord - A little bit about me Hi, I'm Vedurin a former Wurm Online player with a passion for sandbox games. After many years of Wurm Online i quit because the game simply took up too much time. But it didn't take much time for my longing to the lands of Wurm to return. So i bought Wurm Unlimited to still be able to build and adventure with faster gameplay and no monthly cost. There's just one thing missing: the community. I loved to build a deed with friends and be very active on the market with big bulk orders. 🙂 For a while i have been dreaming of my own server and with Stranded i just started that project. - Goals My goal is to create a server with a community who enjoys to play together, help each other and make things possible together. So in general i would like to create an environment which is not afraid of a challange while avoiding grinds which take years to complete. So: not easy peasy lemon squeezy but also not insane. 😉 - Progress Certain aspects of the server can be changed by the community or according to the wishes of the community. The idea is to have some kind of global progress in the game. Currently everyone starts as a survivor of the shipwreck. So: no items, low skills, no starter town, no fixed respawn. As the community grows and builds certain things or decides to elevate the game for themselves and others these conditions will be changed. Starter deeds will be established, maybe with schools and libraries to enable new players to join the game with starter items or even higher skills. Creative ideas by the players on how to influence the server will be very welcome. - Server Rules No cheating - this involves among other things no bots, bot scripting, no exploits. English chat - Keep the chat clean and in english. Be friendly to people. Follow the general Wurm Online rules. Before setting up a deed close to someone else's deed make sure to ask them first. One Alt allowed - each Steam ID may play up to two accounts: one main and one alt. Both may set up a separate deed. More detailed rules will follow ... - Server Details Settings 6 x experience multiplier 3 x action timer 1.5 x combat rating Farming tick every 12 hours 50k creatures with 50% hostile Skill affinities may be gained while using a skill no PvP not newbie friendly (this is a challange after all 😉. If you're ok with spoilers check way down below the server details.) no deed upkeep claim new deed tiles and perimeter at usual price (see modded features below for info on free deed and how to get money) Game Start You start with absolutely nothing. No tent, no tools, nada. - You are stranded after all. 😉 Characteristics start at 18 Skills starts at 1 Avoid dieing, you will respawn randomly "somewhere" on the island. Modded features Free starter deeds up to 625 tiles (for example 25 by 25 tiles in total) 1 free Spirit Guard Maximum deed size 101 by 101 tiles (10201 tiles in total) Bounty for killing mobs Bounty for burning bodies 50c reward for daily votes on wurm-unlimited.com No priest restrictions No limit on faith gains per day Fields don't rot Better digging Better farming One tile surface mining Pick two sprouts from trees Plan buildings twice as big as your carpentry skill Creatures age faster until mature (4 hours per stage; young to mature in 8 hours) Treasure hunting (find treasure maps and go treasure hunting, for more details read below) Bulk QL separation (can be toggled) Double Crate capacity Fires show their remaining burn time on examine Highway portals (teleport between towns that are connected by highway) Location command Inbreed warning Sacrifice rares to receive bones by chance (transfer rarity) Sleep in tents (right click a tent with empty hands) Find people with high levels skills via a leaderboard system. (Accessible through equipment window and skill window.) Treasure Hunting The treasure hunting mod is quite extensive. Many of you surely know already how it basically works. But i added this section to show how it is configured on this server and explain a few things to those who are new to treasure hunting. Find treasure maps while doing various actions like digging, mining, foraging, felling trees, etc. Locating the treasure with a compass does not damage the compass. Bring your shovel, you will need it to dig up the treasure. Treasure maps have a random QL. QL of the map has various effects: QL of the treasure is the same as QL of the map. When you dig up a treasure guardians (mobs will spawn) and attack you. Higher QL means stronger mobs. Even Avatars of the gods may spawn. Treasure chests are no more locked, since they can't be picked on a PvE server. The better the QL of the treasure the better the items inside. Features to be implemented Info Tab in game with introduction Meditation modifications Ingame Server Map Addition of a custom map island ... Known problems Something is causing mobs, that usually can't swim, to walk or glitch into water and drown. Making loot available easily which usually would take quite some preparation to obtain. Double bulk capacity currently doesn't work. Volume is still capped at 16k. CA Help channel is not properly synchronized between the game and our Discord server. Messages in game will be relayed to Discord but not vice versa, as the bot seems to not have access to the CA Help channel in game. - Survival Tips DON'T PANIC 😉 👍 Expand below boxes to get tips about how to survive the start. Newbie Buff: Finding a place to settle: Outrunning fast creatures: Getting started with tools: Starting your deed: What are the minimum materials i need to gather ?
  17. Hello I'm Knople, I'd like to suggest the ability to use the myriad variety of traps available to us on mobs as well as on players. (we have so many trap options, it'd be nice to use them, not only on players) My reasoning is there are likely players similar to me who are either not very good at combat, prefer to gather sprung traps, or like to bait hunt. I am unaware as to how coding would be used to implement the ability for traps to be usable on mobs, but perhaps it might be possible to add and additional "if, then" for the trap to recognize mob code as well as player code as an addendum. (I believe it should be fairly easy code wise, but again i don't know what I don't know so take my super simplified idea with a grain of salt.) Thank you for your time. -Knople
  18. Currently if you log out off deed, there is a 1 minute delay - a kind of limbo-land when you have physically left the game but your character logically stays in it. This occurs if you have a disconnection as well as if you choose to log out. If you were in combat (even if it's over) or have an injury - this 'unattended presence' extends for 5 minutes after you log out. In my opinion this delay serves no reasonable purpose in PvE. The delay results in a lot of unwanted and unexpected deaths, particularly for new players. Many players log out when they see a large mob, or worse still log out before they see any mob, and believing their character safe, are shocked when they log back in later to find the red death screen. These are not deaths encountered during actual play. These are not 'fair fights' - the player is not even present when the fight begins, and can not interact with the world in any way. Everyone accepts that the game continues after we leave it, but we don't expect decisions to continue to be made about our character whilst we are absent. Play is supposed to be attended at all times. If the toon can show up visibly to others as a 'lost link' - then surely it is possible for the same toon to be flagged as a non-target to mobs at the same time. It is my suggestion that on PvE, any disconnected toon showing as 'lost link', is flagged as a non-target to mobs as soon as the link is lost. This game goes to so much trouble not to set you as a target as soon as you log in - I believe it should pay you the same courtesy when you log out.
  19. Klingenwalde sucht Siedler! Wir suchen freundliche und erwachsene Mitspieler für unsere kleine Stadt. Stand: 22.08.2020 Server: Harmony Discord: https://discord.gg/mZ7qYkB Wir nehmen erfahrene Spieler und Neulinge auf. Erfahrene Spieler können bei uns je nach gewünschter Ausrichtung direkt loslegen. Neulingen bieten wir auf Wunsch eine Unterkunft und Aufgaben mit denen sie ins Spiel finden können. Dabei erklären wir die wichtigsten Elemente des Spiels und zeigen auch wie man sich selber weiterhelfen kann. Fragen beantworten wir immer gerne. In unserem Discord gibt es einige Textchannel zur besseren Planung. Hier können die Spieler z.B. Baupläne besprechen, Aufträge erstellen oder ihre Berufe auflisten. Was du bei uns machst steht dir frei. Du kannst jede Tätigkeit übernehmen die dir Spaß macht. Natürlich kannst du dich auch informieren was am dringendsten gebraucht wird falls du keine besonderen Wünsche hast. Unsere Gebäude errichten wir da wo Platz ist, damit ein Ort entsteht der „gewachsen“ aussieht und nicht von Anfang an durchgeplant ist. Da nur deutschsprachige Spieler in Klingenwalde spielen, wird es mit dem Platz auch nicht eng, denn es gibt nur relativ wenig deutsche Spieler in Wurm und die meisten haben bereits eine Siedlung gefunden. Wenn du dich uns anschließen möchtest komm auf unseren Discord und mach dich bemerkbar, oder melde dich hier im Forum. Alternativ kannst du auch versuchen mich Ingame anzuschreiben, dort heiße ich auch Gondric. 😀 The village of Klingenwalde is looking for settlers! As of: 08/05/2020 Server: Harmony Discord: https://discord.gg/mZ7qYkB For release we have formed a small group of German-speaking players and together found a place for our settlement. This consists of newcomers and experienced players in Wurm Online, who are happy to answer every question and introduce you to the game. With us you can pursue what you enjoy most. Of course, you can inquire about what is most needed, but it is not bad if activities are carried out by several people. The village of Klingenwalde pursues the strategy of a "grown" village. Maybe it will be a real city later, but it's not a planned city. We do not mark exactly where which house is to be built, but look where there is space. This creates a natural settlement that is already quite handsome. We use a Discord server to have multiple text channels for planning. There is no voice obligation. You want to join us? Meld you here and I'll contact you or write Ingame Gondric
  20. Looking for new players and experienced players. Located at S12 , top of the mount. I am a solo player, who would like to share the view and build something awesome. Please p.m. me in game for more info. In game name: Puffington(Mayor)
  21. Mount Wurm is looking for new players to join it's developing settlement. We are primarily going to be a large market based community, with residential and common areas throughout the deed. We have specific plans for our property and this will be very organized and planned out, so if you are looking to drop buildings everywhere this won't be for you. The current deed is 37*29 located at the mountain top south of overture, with plans for expansion if possible. New players welcome (most of us are new and learning, but are dedicated). The following positions are immediately available. We want DEDICATED people to their professions and skills, meaning if you apply for these you should expect this to be your job within our community (and we hope you will thrive to be the best at it). We plan to follow a Master/Apprentice format for players considering most are learning (it is melody after all), so come join and strive for that top spot! All new players joining Mount Wurm will be given welcome packages and a Large Cart to make the journey a little easier. This sheet will be updated as positions become available or are filled. Reply below or join our Official Discord for more information. See you on the mountain!
  22. Aufgepasst Reisende! Wir suchen noch freundliche und motivierte Spieler um unser neu gegründetes Dorf aufblühen zu lassen. Auf einer kleinen Insel im Süden, umringt von Wasser und Natur liegt Delucia. Ein junges, idyllisches Dorf welches mit eurem Fleiße schon bald eine prachtvolle Handelsstadt werden kann. Ob Alt oder Jung, Grünschnabel oder betagter Alltagsheld bei uns sind alle Willkommen die eine gewisse geistige Reife besitzen. Zur Kommunikation nutzen wir Discord: https://discord.gg/WWNRAZD Sollten noch Fragen bestehen, sind wir bereite diese im Discord oder per Privatnachricht zu beantworten. Bist du bereit sesshaft zu werden? Zieh deine Unterhose an, denn Delucia erwartet dich! Attention travelers! We are still looking for friendly and motivated players to let our newly founded village blossom. Delucia is located on a small island in the south, surrounded by water and nature. A young, idyllic village which, with your hard work, can soon become a magnificent trading city. Whether old or young, greenbill or elderly everyday hero with us are all welcome who have a certain intellectual maturity. We use Discord for communication: https://discord.gg/WWNRAZD If there are any questions, we are ready to answer them in Discord or by private message. Are you ready to settle down Put on your underpants, because Delucia is waiting for you!
  23. Welcome to Elysium, A determined and inspiring crusade. A Kingdom of those who wish to achieve all that Wurm has to offer. Come be a part of a serious and sophisticated community striving for excellence. We pride ourselves in being an inviting down to earth people, who are united and stand as one! Our Mission is a simple one : Achieve Greatness Whether that means conquering all the land and bringing peace to the players, or building grand cities with impressive and intimidating structures that tower over our enemies. Key features of our group include: Structured systems and building placement strategy that allows PvPers to have more of a PvP setting and PvEers to have more of a safe haven for crafting and skilling. Council of 5 Members to take all of our members opinions and inputs into account when making decisions that affect the entire Kingdom Ranking System Forums (For all questions, Trading and Event Info) Diverse group accepting of all regions and play styles What we are looking for Dedicated/Committed players Players who can be respectful and accept opinions of others Players who want to have a great time and enjoy all that Wurm has to offer Code of Conduct: Respect others. Treat all other players with dignity and respect. Be respectful of other members of Elysium, their abilities, their contributions, and any extra duties they perform to keep the kingdom running. We all play to have fun. Don't ruin it for other people. It is you, and not the kingdom Leader, who is primarily responsible for whether you are having fun or not. Be mature. Immature and infantile behavior is not tolerated. This is a kingdom of adults, so make sure you act like it. You are part of Elysium. We succeed as a group, not as individuals. Self-centered and self-absorbed attitudes are not helpful. Not everyone will get along with everyone else. That's life. Not everyone will agree with everyone else. In time we hope this to be a large community and conflict will inevitably arise. As adults, members are expected to either try to resolve disagreements with other players civilly, privately and independently. Failing that, try to work around it. Approach a council member for assistance if you have exhausted all other options. Drama will not be tolerated. Disagreements or other behaviors which become disruptive are unacceptable. Elysium rules will inevitably change over time. Members are expected to accept and adhere to new rules regardless of their personal opinions. Be mindful that the kingdom Leadership tries to make decisions that are best for the kingdom as a whole and for the long term, which may not necessarily correspond to the best decision for you personally right now. Constructive feedback and discussion on all aspects of the guild and raiding is always welcome. Complaints should not be made unless accompanied by alternative proposals. All feedback and discussion should respect this Code of Conduct. Read the forums. The forums are the main way of communicating important information (as well as a lot of trivial kingdom information). Most importantly, changes to strategies and announcements are made there. It is your responsibility to check the forums regularly and stay apprised of any important information. Do not engage in any activity that will bring the Elysium name into disrepute. Behaviors such as spamming, trolling, ninjaing, begging, flaming, or other anti-social actions are not acceptable. Do not use excessive, gratuitous or explicit language. Justifiable mature language and conversation is to be accepted in a kingdom of adults. Politics, religion, and similarly divisive topics are embargoed. Abusive, threatening, discriminatory, or prejudicial behavior of any form is expressly forbidden and will be met with immediate expulsion from the guild. Intentionally vexatious, obstructive, malicious, hostile, aggressive, or insulting behavior is not acceptable. Follow the Elysium Rules and Code of Conduct at all times. This creates the infinite recursive loop of order. Rules of Engagement: Every Player is expected to do their best. We are not a hardcore kingdom, but we intend to make the most of our experience and so have high expectations of our players. Everyone should strive to give their best when doing most content. The Council are the ultimate decision makers. Follow their directions/intent. The council will discuss all concerns and use best judgement to render decisions that will best benefit the kingdom at all times. Be punctual. When attending a prior scheduled event, we ask that you are on time or send a message to the group lead if you will be late. Common courtesy rules apply here. Positive criticism is a good thing. Members should feel free to give advice and suggestions to other players to improve their play. Equally, Members should view any positive criticism as an opportunity to improve. If you are interested in joining up with us visit our web page here -------> https://councilofelysium.wixsite.com/website And come chat in Discord!! -----> https://discord.gg/vKM6mNX
  24. Increased starter stats No deed upkeep No deed initial cost MapViewer updated at least 1x per day: http://redirect.pingperfecthosting.com/238744/mapviewer/ Helpful Host (me!) Come play wif us! Server located in Los Angeles
  25. Hello all wurmians out there. Come and hangout with me in my stream, wile we plan The new Village with few of my buddis. Stream pretty mist every Day. Check it out, cya out there. Www.twitch.tv/nachtiti