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Found 83 results

  1. Hello I just downloaded Wurm online but I can't start playing because the game crashes during the loading screen. So I searched the forums and found out that somebody has had the same problem (I got the same error message and log): I tried to change the settings and install java 64 bit, as recommended in that thread. Now I get into the game but I can't play as it starts lagging/stuttering like hell and also the game is 'not responding' after a short while, and the overall performance is dreadful, even though my system specs should meet the requirements (?). So do you guys have any idea? My system specs: Win 7, 64 bit Intel HD graphics family 3000 intel core i5-2430m 2.4 ghz 4GB ram
  2. My server sometimes have "lag". version 1.0.0.6 , 3.19.0-49-generic 14.04.1-Ubuntu x86_64 Network Checked - medium latency 200-250 ms - i think it is good. no packet loss. Memory : 3gb max heap, 2-2.2 gb used from heap. no heap \ memory errors warnings. Cpu at most used 35 percents no other heavy tasks running. maybe some code not working good ? i collected warrings and errors from logs so maye someone know how to fix it or at least workaround to their influence on robustness. [01:11:17 PM] WARNING com.wurmonline.server.players.PermissionsHistories: Failed to add permissions history for object (4336326710788) java.sql.SQLException: [SQLITE_CONSTRAINT] Abort due to constraint violation (NOT NULL constraint failed: PERMISSIONSHISTORY.PK) at org.sqlite.core.DB.newSQLException(DB.java:890) at org.sqlite.core.DB.newSQLException(DB.java:901) at org.sqlite.core.DB.execute(DB.java:810) at org.sqlite.core.DB.executeUpdate(DB.java:847) at org.sqlite.jdbc3.JDBC3PreparedStatement.executeUpdate(JDBC3PreparedStatement.java:86) at com.wurmonline.server.players.PermissionsHistories.dbAddHistoryEvent(PermissionsHistories.java:205) at com.wurmonline.server.players.PermissionsHistories.addHistoryEntry(PermissionsHistories.java:183) at com.wurmonline.server.questions.ManagePermissions.answer(ManagePermissions.java:508) at com.wurmonline.server.creatures.Communicator.reallyHandle_CMD_PERMISSIONS(Communicator.java:2960) at com.wurmonline.server.creatures.Communicator.reallyHandle(Communicator.java:2527) at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:615) at com.wurmonline.communication.SocketServer.tick(SocketServer.java:172) at com.wurmonline.server.Server.run(Server.java:2422) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505) As i understand here is a need of some "pre check" so it will not abort while execution but will be stoped from execution? [01:11:35 PM] WARNING com.wurmonline.server.behaviours.Terraforming: No template for flowers! com.wurmonline.server.items.NoSuchTemplateException: No item template with id -1 at com.wurmonline.server.items.ItemTemplateFactory.getTemplate(ItemTemplateFactory.java:81) at com.wurmonline.server.items.ItemFactory.createItem(ItemFactory.java:110) at com.wurmonline.server.items.ItemFactory.createItem(ItemFactory.java:88) at com.wurmonline.server.items.ItemFactory.createItem(ItemFactory.java:173) at com.wurmonline.server.behaviours.Terraforming.pickFlower(Terraforming.java:4526) at com.wurmonline.server.behaviours.TileGrassBehaviour.action(TileGrassBehaviour.java:784) at com.wurmonline.server.behaviours.Action.poll(Action.java:2854) at com.wurmonline.server.behaviours.ActionStack.poll(ActionStack.java:237) at com.wurmonline.server.players.Player.pollActions(Player.java:6708) at com.wurmonline.server.Players.pollPlayers(Players.java:4353) template cant have -1 number , correct? so somehow it got such id... i dont think it working as expected [01:17:30 PM] INFO com.wurmonline.server.creatures.Communicator: Unable to find dragged item com.wurmonline.server.NoSuchItemException: No item found with id 50730144011778 at com.wurmonline.server.Items.getItem(Items.java:245) at com.wurmonline.server.creatures.Communicator.reallyHandle_CMD_MOVE_INVENTORY(Communicator.java:3632) at com.wurmonline.server.creatures.Communicator.reallyHandle(Communicator.java:2400) at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:615) at com.wurmonline.communication.SocketServer.tick(SocketServer.java:172) at com.wurmonline.server.Server.run(Server.java:2422) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505) Maybe here to can be inserted some sort of "pre check" ? or other way to make it work more ...stable [01:23:26 PM] WARNING com.wurmonline.server.creatures.MovementScheme: PLAYER_NAME TOO FAR, input=0.10635372, expected=0.105382815 : 13292.792(13292.699); 4018.2546(4018.2026) bridge=-10 [01:23:26 PM] INFO com.wurmonline.server.players.Player: PLAYER_NAME intrateleport to 13292.699,4018.2026, 15.8499, layer 0 currentTile:null=false reason=Moved too far hasVisionArea=true, initialized=true vehicle=-10 java.lang.Exception at com.wurmonline.server.players.Player.intraTeleport(Player.java:5059) at com.wurmonline.server.creatures.MovementScheme.handleMoveTooFar(MovementScheme.java:780) at com.wurmonline.shared.util.MovementChecker.movestep(MovementChecker.java:271) at com.wurmonline.server.creatures.Communicator.pollNextMove(Communicator.java:1125) at com.wurmonline.server.Server.pollComms(Server.java:2559) at com.wurmonline.server.Server.run(Server.java:2437) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505) This happen then player connection become high latency (from 200-250 to 400-600 ms), can there be some sort of workaround applied? [01:25:55 PM] SEVERE org.gotti.wurmunlimited.mods.serverpacks.PackServer: Connection timed out java.io.IOException: Connection timed out at sun.nio.ch.FileDispatcherImpl.write0(Native Method) at sun.nio.ch.SocketDispatcher.write(SocketDispatcher.java:47) at sun.nio.ch.IOUtil.writeFromNativeBuffer(IOUtil.java:93) at sun.nio.ch.IOUtil.write(IOUtil.java:65) at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:471) at sun.net.httpserver.Request$WriteStream.write(Request.java:391) at sun.net.httpserver.ChunkedOutputStream.writeChunk(ChunkedOutputStream.java:125) at sun.net.httpserver.ChunkedOutputStream.write(ChunkedOutputStream.java:95) at sun.net.httpserver.PlaceholderOutputStream.write(ExchangeImpl.java:444) at org.gotti.wurmunlimited.mods.serverpacks.PackServer$1.handle(PackServer.java:60) at com.sun.net.httpserver.Filter$Chain.doFilter(Filter.java:79) at sun.net.httpserver.AuthFilter.doFilter(AuthFilter.java:83) at com.sun.net.httpserver.Filter$Chain.doFilter(Filter.java:82) at sun.net.httpserver.ServerImpl$Exchange$LinkHandler.handle(ServerImpl.java:675) at com.sun.net.httpserver.Filter$Chain.doFilter(Filter.java:79) at sun.net.httpserver.ServerImpl$Exchange.run(ServerImpl.java:647) at sun.net.httpserver.ServerImpl$DefaultExecutor.execute(ServerImpl.java:158) at sun.net.httpserver.ServerImpl$Dispatcher.handle(ServerImpl.java:431) at sun.net.httpserver.ServerImpl$Dispatcher.run(ServerImpl.java:396) at java.lang.Thread.run(Thread.java:745) Suppressed: java.io.IOException: Broken pipe at sun.nio.ch.FileDispatcherImpl.write0(Native Method) at sun.nio.ch.SocketDispatcher.write(SocketDispatcher.java:47) at sun.nio.ch.IOUtil.writeFromNativeBuffer(IOUtil.java:93) at sun.nio.ch.IOUtil.write(IOUtil.java:65) at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:471) at sun.net.httpserver.Request$WriteStream.write(Request.java:391) at sun.net.httpserver.ChunkedOutputStream.writeChunk(ChunkedOutputStream.java:125) at sun.net.httpserver.ChunkedOutputStream.flush(ChunkedOutputStream.java:159) at sun.net.httpserver.ChunkedOutputStream.close(ChunkedOutputStream.java:134) at sun.net.httpserver.PlaceholderOutputStream.close(ExchangeImpl.java:454) at org.gotti.wurmunlimited.mods.serverpacks.PackServer$1.handle(PackServer.java:63) ... 10 more i understand this is from mod (serverpacks) , but as i assume that this mod use almost everyone.. server behind nat port opened, and some times it even succed in delivering pakcs...but this should not happen, is it? [02:14:09 PM] WARNING com.wurmonline.server.webinterface.WebInterfaceImpl: Could not get ClientHost details due to not in a remote call java.rmi.server.ServerNotActiveException: not in a remote call at sun.rmi.transport.tcp.TCPTransport.getClientHost(TCPTransport.java:613) at java.rmi.server.RemoteServer.getClientHost(RemoteServer.java:77) at com.wurmonline.server.webinterface.WebInterfaceImpl.getRemoteClientDetails(WebInterfaceImpl.java:201) at com.wurmonline.server.webinterface.WebInterfaceImpl.addMoneyToBank(WebInterfaceImpl.java:1845) at com.wurmonline.server.webinterface.WebInterfaceImpl.addMoneyToBank(WebInterfaceImpl.java:1773) at com.wurmonline.server.LoginServerWebConnection.addMoney(LoginServerWebConnection.java:240) at com.wurmonline.server.players.Player.poll(Player.java:2840) at com.wurmonline.server.creatures.Creatures.pollAllCreatures(Creatures.java:1706) at com.wurmonline.server.zones.Zones.pollNextZones(Zones.java:1543) at com.wurmonline.server.Server.run(Server.java:1812) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505) [02:14:09 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: Unknown Remote Client Add money to bank 2 , 10 for player name: PLAYER_NAME, wid -1 RMI disabled..it`s looks like exploit ,, and until 1.0.0.6 version, i dont seen such warrnings.. Also if anyone have some strategy to "hunt down lag" share them please.
  3. Don't know if this is the correct place to put this, but there seems to be a dramatic increase in server lag over the past 10 days at least on Indi. I'm having to wait for over a minute routinely to be able to make any game inputs and moving from building to building is excruciatingly painful having to wait for the doors to open. I'm having a hard time grinding and not completely wasting my sleep bonus - seems more than half of my sleep bonus is wasted in lag. Game is almost unplayable for long periods of time. I have checked to see if it is my ISP but speed tests (including ping) show that the lag is NOT an ISP problem. It seems to be worst between 2300 and 0300 UTC. Did something change recently with the game that affects server lag?
  4. Just want to get a sense for what people are noticing since that last big client graphics update. Personally, my laptop now sounds like a hair dryer, unless I run on very low settings and only 1-2 clients at a time. CPU, RAM and GPU are ALL working much harder for me. Mostly the GPU though. I used to be able to load up to 30 clients on one machine. Now if I load 10, my laptop will lock up. At 4-6 clients, it is pushing very hard. Just one client on good quality settings will make it run loud. What is your experience since the update? Let's let Code Club know and maybe they can use the feedback and modify the update to run more efficiently?
  5. After running the client for more than 4 hours, me and a few others have been getting a sevear drop in frames. I will be going along at 60fps, then the game will slow down to 1-5 fps for a split second. It will do this every 30 seconds or so until I restart the client then it is fine for another 4 hours. I am using the stable client, even after re-downloading the client. It doesn't solve the issue. This seems to be a bug with the client.
  6. Hello guys, i have issues with 64 bit java again. I have completely uninstalled java from HDD and instaled it again. It always installs both, 64bit and 32bit probably due to browser or whatever. The problem is that it always picks 32bit for Wurm no matter what i do. If i put Wurm on steam it picks the correct version (64bit) but when i leave wurm the process is still running. Any ideas what it could be? Also im lagging badly in some games including Wurm after some time in game. Reconnect helps for some time but not for long. I dont use proxy, i used antivirus, trojan finders, spy bots, rkill, tdsskiller, kvrt, ccleaner, checked disk for bad sectors and i dont even know what else. Some spec:
  7. I'm on Xanadu and playing from the USA. The lag is increasingly worse. I'm now waiting for 3 seconds after last action completes, for the stam bar to start recovering. Ping times to Sweden are a fraction of that time. The servers or the hosting company are horrible. I may be putting 20 alts up for sale soon, as I am losing faith in Code Club.
  8. Whatever was done to reduce the lag last time, do it again. Kick the hamsters. Give them electroshock treatment. Give them drugs. Threaten their families. Whatever you did last time needs to be done again. Maybe I should mention the problem hamsters are on the Xanadu portion of the planet.
  9. Over the past couple days I've had an issue porting between the Epic and Freedom servers. Particularly between Deliverance and Elevation (if it matters). When attempting to portal through the Epic Portal, it occasionally gives me the following messages in my event window; [14:09:02] An error was reported from the login server. Please try later or report this using /support if the problem persists. [14:09:02] You can not transfer right now. Then, everything in Wurm does not respond as if the server were lagging. Actions won't load and even fences I have access to won't open. I've tried waiting ~5 minutes for a response the first time this had occurred with nothing to show for it. I restart my client and once I'm back everything is fine, however.. when I try to use the Epic Portal - it says I have to wait as if I had used it successfully. Unfortunately, I didn't use it successfully and now I'm stuck on Freedom or Epic for another hour. The first time it happened yesterday afternoon when trying to port from Elevation to Deli, I thought nothing of it. Waited the 60 minutes and it worked once I tried again. Today, the issue has resurfaced itself and now I'm stuck on Deli for another 60 minutes. I'm sure this won't be a problem for most as I'm sure no one plays on both clusters as avidly as I do - however.. It's still a HUGE inconvenience.
  10. Lag. We all suffer and there is no resolution on the way. The game timer ticks are happening approximately 40% slower than intended. You will notice this in extended pregnancy times, plant growth rates and deed upkeeps draining slower. What happens when you perform skilling actions? You skill up 40% slower than intended. Someone once told me that they come to Xanadu to skill, because their SB lasts much longer. They didn't realize it wasn't actually a good thing. If we are paying full price for our characters that live on Xanadu, we should be able to gain skills at an equivalent rate of speed as the small servers. Either that, or make the premium timer ticks the same as server ticks, so our premium will last 40% longer.
  11. getting several massive lag spikes of 10-20 seconds. This is the 4th in about 1 hour. Not heavy load on the server, so something is up. I think one was the backup, so was expected.
  12. After the recent restart, I can't play Wurm. It is now around 11 pm Australia time, and after about twenty relogs I am giving up. The lag ranges from one minute to a point where the game does not load and I can't move. Using Windows 8, nvidia card, java 64, and fast computer. Any help would be appreciated very much. Console log Time is Wed Apr 01 22:47:56 EST 2015 Running client version 3.86 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 8 (arch: amd64, version: 6.2) Java version: 1.7.0_67 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.65-b04 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 8 Apr 01, 2015 10:47:56 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. >>> Main thread exiting. Loading character player Loading config vbooff Loading props file C:\Users\USERNAME\wurm\configs\vbooff\gamesettings.txt Executing C:\Users\USERNAME\wurm\configs\vbooff\keybindings.txt Loading props file C:\Users\USERNAME\wurm\players\player\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\player\password.txt Saving props file C:\Users\USERNAME\wurm\configs\vbooff\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1995) Loaded pack graphics.jar (r2467) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\player\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\player\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.player.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 1 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:800:600:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 15 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 15 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 1 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = true show_old_quickbar = false silent_friends_update = false skillgain_minimum = 4 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = false sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 1 submit_client_data = 0 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 1 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 0 viewport_bob = true water_detail = 0 Apr 01, 2015 10:48:33 PM class.GUaYmgEgCm run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=af867a0b-566c-45a4-af77-fcc1520b0dea, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.86, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-2112701258] Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\vbooff\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Apr 01, 2015 10:48:33 PM class.GUaYmgEgCm run INFO: Event successfully posted to Google Analytics Word filter loaded: 23 Starting job manager with 7 worker threads >>> Launch queue entry exiting. Using LWJGL display 800:600:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumdim64 (10.18.10.3574) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 850M/PCIe/SSE2 OpenGL version: 4.4.0 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.40 NVIDIA via Cg compiler GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 124 (124) Preloading builtin materials Preloading builtin materials done Setting up dotXSI Model Loader Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (15). Texture Size: 512 Initializing font texture for SansSerif (15, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\player\windows_800x600.txt Loading props file C:\Users\USERNAME\wurm\players\player\windows_800x600.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\player\logs\_Event.2015-04.txt Disabling Nagles Apr 01, 2015 10:48:39 PM class.GUaYmgEgCm run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=af867a0b-566c-45a4-af77-fcc1520b0dea, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.86, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-2112701258] Login successful Executing C:\Users\USERNAME\wurm\configs\vbooff\autorun.txt Starting update of login splash image... Apr 01, 2015 10:48:39 PM class.GUaYmgEgCm run INFO: Event successfully posted to Google Analytics Finished loading new login splash image! Writing to C:\Users\USERNAME\wurm\players\player\logs\_Friends.2015-04.txt Writing to C:\Users\USERNAME\wurm\players\player\logs\Alliance.2015-04.txt Writing to C:\Users\USERNAME\wurm\players\player\logs\Village.2015-04.txt Writing to C:\Users\USERNAME\wurm\players\player\logs\CA_HELP.2015-04.txt Saving window positions to C:\Users\USERNAME\wurm\players\player\windows_800x600.txt Saving props file C:\Users\USERNAME\wurm\players\player\windows_800x600.txt Loading window positions from C:\Users\USERNAME\wurm\players\player\windows_1920x1051.txt Loading props file C:\Users\USERNAME\wurm\players\player\windows_1920x1051.txt Writing to C:\Users\USERNAME\wurm\players\player\logs\GL-Freedom.2015-04.txt
  13. Hey all, I have been fighting with the game for awhile now trying to make it playable as it generally will completely freeze when it decides it needs to load something. The FPS will hit 0 and then jump back up for a time being until the game is forced to load something again. This happens with all settings on the lowest possible setting, including taking all animations off as well. Solution you can try: My computer is horrible, dual core with a GTX 460 with 8Gigs of ram, so I do not expect a lot out of it. However I was able to get a nice fluid game play with even decent graphics and distance rendering settings by going in to my Nvidia settings and checking out the 3D settings. For some reason my settings were set to have the CPU handle all 3D rendering thus bogging down the system. I changed this setting to have the GTX 460 handle all 3D rendering and it has been amazing! Anyways, maybe this will help someone. - Sin
  14. As the title says. I'm quite inspired to spend money on other games right now.
  15. Hello. I recently downloaded and installed Wurm Online correctly and everything, but when i open the game (after pressing the Play button) it lags extremely and doesn't go a single minute without saying that it's not responding. I updated Java to 8 but it doesn't do anything. Could someone please help me fix this? P.S. Rarely but sometimes the game actually crashes but doesn't show a crash screen or anything of the sort. I also tried to lower the games graphic setting as much as i could to perhaps help with the lag but it didn't help. Some please help.
  16. Hi, in the last 3 days it get disconnected by host repeatedly whit no apparent reason, then when try to reconnect i get the message that's impossible to reconnect to the ''new game server''....no idea why, i play on Celebration server. Usually after 30-40 minutes of disconnections in which time the game is very lagy that stop and all work fine like before, smooth, no lag whit always 60 (limited) fps. Anyone else have this issue? Thanks.
  17. This is a typical session on WURM in the land of Xanado. Each of these is a disconnect; Here I came back to find I'm being attacked by a spider. Took some damage and was unable to target the spider because I was still lagging after an auto reconnect So I manually disconnected only to find I had managed to get away from the spider but was being attacked by a lava fiend and my view was the usual, OMG a RED tunnel. I did get away and called some guards. Notice all the teleporting garbage AFTER I logged back on. Got tired of it all after the last disconnect and logged off. Now I don't care who you are this is totally UNACCEPTABLE. Imagine being a noob and experiencing this. Exactly how long do you think they would stick around and put up with it? Whose fault is it? It falls squarely at Rolf's feet. It's his responsibility to see that the game runs smoothly. I don't care if it's his ISP's problem, his host's problem or his server's problem. In the end it's HIS fault. He is at the head of the table and it's HIS responsibility to fix it.
  18. Hi guys, I'm back again with the same problem i had last time. The last time my only solution was to reformat my entire computer... don't wanna do that, I know theres gotta be a dang solution to this I log in,(try number one) and it loads the health bar and food and water, as the newbie one. and I am standing on my paved tiles in the workshop of my deed but the world im in is only about 4 tiles wide and if i somehow can move, it drops me off a cliff into eternal darkness. I logged out, verified packs, logged back in, same. I logged back in after a restart, same situation but this time it poofs me to a bigger area thats the same as before but gives me regular health bars, and i can see grass everywhere belonging to my deed. I checked java, i had the correct versions, but i tried downloading the 32 bit version, which is not the correct one for my computer. suddenly i log on and everythings fine for 20 seconds, i can talk, i can walk, i can move through doors and open menus, i run over to my hota to get a snack, and the whole thing freezes up again. i became tired and uninstalled all wurm files. all java and reinstalled java and began to install wurm, i realized i have another laptop here with wurm on it, i jumped on and it worked on the new computer for about.. 1 minute or so, then it froze up just like the first computer/ i then realized i needed to update java, i updated java on this one and wurm worked fine for about 5 mins, java crashed and came back and ended up with the same exact issue as the first computer. over and over again... can anyone help me? im going crazy here.
  19. Xan Lag Issues

    Game is not even playable for the last hour, freezing like crazy what's with the background updates lately? please fix this issue, wait for downtime to do any uploads / downloads.
  20. I'm having some severe issues with FPS after upgrading my card. I had assumed the issues previous with ATI were fixed in Wurm since the last time I used one. I used to run with a Nvidia 560 Ti 1GB card, but now I've upgraded to an AMD R9 290 4GB card, and Wurm has been having a heap ton of issues. I've tried the recommended fixes, such as turning off GLSL. It seems to have helped slightly, but not by much. Unfortunately, turning it off breaks my water, as well as the new dye system. Spirit templars are also nearly invisible (https://www.dropbox.com/s/svunv2wsi2e6l8d/Screenshot%202014-12-04%2023.45.24.png?dl=0). Help. Console Log: Time is Thu Dec 04 23:14:26 CST 2014 Running client version 3.75-6740 [unstable] === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_05 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.5-b02 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 8 >>> Main thread exiting. Loading character Xallo Loading config default Loading props file C:\Games\Wurm\configs\default\gamesettings.txt Executing C:\Games\Wurm\configs\default\keybindings.txt Loading props file C:\Games\Wurm\players\Xallo\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Keybindings saved. Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Keybindings saved. Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Keybindings saved. Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Keybindings saved. Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Keybindings saved. Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Keybindings saved. Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Keybindings saved. Saving props file C:\Games\Wurm\players\Xallo\password.txt Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Keybindings saved. Loaded pack experimental.jar (r1) Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1995) Loaded pack graphics.jar (r2274) Options up-to-date! Loading props file C:\Games\Wurm\players\Xallo\playerdata.txt Loading props file C:\Games\Wurm\players\Xallo\stats.txt Preparing to enable console logging. Now logging to C:\Games\Wurm\console.Xallo.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 4 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = false contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1920:1080:32:-1:false:true enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = false engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 15 fps_limit_enabled = true game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = true high_res_binoculars = true hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = false max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 4 model_loading_threads = 2 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 3 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 0 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shift_drag_default = 20 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 4 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 1 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = false sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = false sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = false tiledecorations = 4 togglePushToTalk = true treelist_outline = false trees = 0 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 1 use_antialiasing = 2 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Dec 04, 2014 11:14:38 PM class.aNNfWGiyqL run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=d8dff4d4-df38-4ffa-9b19-e1dfba764f70, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.75-6740 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=84266822] Setting up Collada Model Loader Executing C:\Games\Wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Dec 04, 2014 11:14:39 PM class.aNNfWGiyqL run INFO: Event successfully posted to Google Analytics Word filter loaded: 23 Starting job manager with 7 worker threads >>> Launch queue entry exiting. Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 (8.17.10.1247) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon R9 290 Series OpenGL version: 4.3.12609 Compatibility Profile Context 13.250.18.0 OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Setting up dotXSI Model Loader Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Games\Wurm\players\Xallo\windows_1920x1018.txt Loading props file C:\Games\Wurm\players\Xallo\windows_1920x1018.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Games\Wurm\players\Xallo\logs\_Event.2014-12.txt Disabling Nagles Dec 04, 2014 11:14:45 PM class.aNNfWGiyqL run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=d8dff4d4-df38-4ffa-9b19-e1dfba764f70, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.75-6740 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=84266822] Dec 04, 2014 11:14:45 PM class.aNNfWGiyqL run INFO: Event successfully posted to Google Analytics Writing to C:\Games\Wurm\players\Xallo\logs\_Friends.2014-12.txt Writing to C:\Games\Wurm\players\Xallo\logs\Alliance.2014-12.txt Writing to C:\Games\Wurm\players\Xallo\logs\Village.2014-12.txt Login successful Executing C:\Games\Wurm\configs\default\autorun.txt Starting update of login splash image... Resized terrain FBOs to 1024 Finished loading new login splash image! Writing to C:\Games\Wurm\players\Xallo\logs\Freedom.2014-12.txt Dec 04, 2014 11:18:04 PM class.aNNfWGiyqL run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=d8dff4d4-df38-4ffa-9b19-e1dfba764f70, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.75-6740 [unstable], name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=44, name=cd01, value=84266822] Dec 04, 2014 11:18:04 PM class.aNNfWGiyqL run INFO: Event successfully posted to Google Analytics Writing to C:\Games\Wurm\players\Xallo\logs\PM__Isleana.2014-12.txt Initializing font texture for Monospaced (11). Texture Size: 128 Writing to C:\Games\Wurm\players\Xallo\logs\GL-Freedom.2014-12.txt Writing to C:\Games\Wurm\players\Xallo\logs\_Combat.2014-12.txt Initializing font texture for SansSerif (11, bold). Texture Size: 128 Writing to C:\Games\Wurm\players\Xallo\logs\PM__Ramet.2014-12.txt Saved screenshot to C:\Games\Wurm\players\Xallo\screenshots\wurm.20141204.2345.png. java.awt.datatransfer.UnsupportedFlavorException: Unicode String at sun.awt.datatransfer.ClipboardTransferable.getTransferData(Unknown Source) at class.a6wJHQZGI1.FZOk5L6Gfy(SourceFile:410) at class.HXbMQAx5dp.FZOk5L6Gfy(SourceFile:725) at class.N44t0I063H.FZOk5L6Gfy(SourceFile:1337) at com.wurmonline.client.X1XFlh0qbH.FZOk5L6Gfy(SourceFile:345) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:328) at com.wurmonline.client.BILF1iey6X.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source) No mapping found for hair0 Settings: #Wurm Online client properties #Thu Dec 04 23:14:40 CST 2014 show_body_in_inventory=false enable_contribution_culling=true sound_cache_enabled=true viewport_bob=true use_smooth_points=false hide_menu_examine=false color_white=1.0,1.0,1.0 mark_text_read=true no_terrain_render=false pbuffer_enabled=true has_read_eula=true color_error=1.0,0.3,0.3 use_color_picking=true render_glow=false trees=4 vbo_enabled=2 reflections=4 animation_playback_self=0 showKChat=true debug_mode=false color_teal=0.0,0.5,0.5 irc_log_rotation=2 impColumn=true sound_al_gain=1 release_context=false skydetail=2 auto_mipmaps_enabled=2 use_smooth_lines=false use_fast_clock_work_around=true no_world_render=false skillgain_no_alignment=true release_context_on_jogl_sleep=false skillgain_no_favor=true loadInventoryStartup=true settings_version=3 use_anisotropic_filtering=1 terrain_bump=true custim_timer_source=1 gui_skin=1 color_black=0.0,0.0,0.0 tiledecorations=4 season_override=0 color_cyan=0.0,1.0,1.0 font_antialias=2 use_alpha_particles=true contribution_culling=200 fog_coord_src=0 submit_client_data=1 game_client_thread_priority=2 structure_render_distance=4 sound_engine=2 customTimer5=-1|-1 customTimer4=-1|-1 customTimer3=-1|-1 customTimer2=-1|-1 customTimer1=-1|-1 font_italian=11 other_log_rotation=2 enable_debugs=false log_extra_errors=false screenshot_file_format=0 color_grey=0.5,0.5,0.5 sound_play_ambients=false auto_run_source=0 depth_clamp_enabled=2 terrain_res=2 stipple_enabled=true material_as_suffix=false use_nano_timer=false hide_menu_no_target=false player_guest=false collada_animations=4 cloud_shadows=false player_texture_size=3 test_attach_equipment=false fast_yield=false event_log_rotation=2 color_purple=0.5,0.0,0.5 test_mode=0 color_fuchsia=1.0,0.0,1.0 fps_limit_enabled=true color_lime=0.0,1.0,0.0 sound_play_combat=true sound_play_emotes=true font_header=24 gpu_skin=false update_optional=true color_navy_blue=0.23,0.39,1.0 render_distant_terrain=true max_texture_size=3 censor_chat=false high_res_binoculars=true use_phobia_models=false thirdPerson=false color_maroon=0.5,0.0,0.0 offscreen_texture_size=2 sound_play_buzz=true sound_buzzlevel=2 outline_picking=true gpu_skinning=true water_detail=2 compressed_textures_S3TC=false enable_lod=true use_antialiasing=2 display_settings=false\:false\:0\:1920\:1080\:32\:-1\:false\:true use_fbo_reflections=true model_loader_thread_priority=4 sound_music_level=5 contribution_culling_mobile=150 use_non_alpha_particles=true shift_drag_default=20 reflection_texture_size=2 tile_transitions=false occlusion_queries_enabled=2 gui_opacity=3 compressed_textures=false hide_inactive_friends=false exec_source=0 item_creature_render_distance=4 font_static=11 use_tree_models=true treelist_outline=false sound_doppler_enabled=false use_weather_particles=true key_bindings_source=0 font_monospaced=11 engine_multithreaded=0 save_skills_on_quit=false color_yellow=1.0,1.0,0.0 enable_vsync=false color_royal_blue=0.23,0.39,1.0 disable_select_all_shortcut=false enable_shift_drag=true glsl_debug_loading=false player_texture_resolution=2 use_fbo_color_picking=true mega_texture_size=6 use_smooth_polygons=false color_orange=1.0,0.5,0.0 remember_password=true color_silver=0.75,0.75,0.75 togglePushToTalk=true local_list_in_event=true font_default=11 lod=1 log_gl_errors=false resident_models=false color_system=0.5,1.0,0.5 multidraw_enabled=2 send_extra_tile_data=false color_red=1.0,0.0,0.0 eigc_enabled=false use_nagles_algorithm=false sound_play_work=true skillgain_minimum=4 fps_limit=60 lod_2=40 lod_1=24 cavedetail=0 silent_friends_update=false sound_play_weather=false keyboard_layout=0 no_brightness=false inverse_mouse=false fbo_enabled=2 hint_texture_scaling=0 sound_play_music=false show_old_quickbar=false fps_limit_background=15 hide_menu_spam_mode=true render_sun_glare=true non_power_of_two=2 sound_play_door=true font_bold=11 sound_footstepslevel=10 model_loading_threads=2 hide_menu_stop=true color_green=0.08,1.0,0.08 irc_notif=0 sound_play_footsteps=true glsl_enabled=2 shadow_level=4 fov_horizontal=80 setting_timestamps=true Note: I've ALWAYS ran Wurm on just about the highest settings possible, so it makes little sense for it to be worse after installing a better card.
  21. Google Drive, which I have been using as a sync zone between my laptop and desktop for documents, has crazy CPU spikes on my Windows 7 x64 desktop. They are not as noticeable on my Windows 8.1 laptop but are present there also. I'm not a techie or anything close to a Windows Guru but I know some of you are both. Can anyone confirm this as maybe being a culprit? OneDrive does not seem to do this so I might just move to them for my needs.
  22. I would like to suggest a settings option, that sets all settings to max performance, for those really laggy situations, like massive crowds at Impalongs and Boss hunts. One click to turn off shadows, bloom, animations, render distances, etc. Everything but screen resolution. I know we can create our own custom settings to do just that, but requires a relog in most cases. Would love to be able to click to low graphics/max performance, in the middle of game play. Nothing worse that getting crashed out, right as the red dragon dies. Most games allow for quick performance settings changes on the fly. A settings change that does not require a person know what all those individual settings mean, like antialiasing and bloom.
  23. I have been convinced to get premium WURM but the game is lagged and impossible to play. I have 100Mpbs Internet and a clean ping to the WURM servers, but the servers are sending around 1 update frame per 1.5 to 3.3 seconds. No change to any graphic setting works and my graphic engines can get 100+FPS out of Minecraft at 1920x1080. Meaning that although this post will get 10,000 replies saying lag is a figment of the imagination, it is not. Assuming that it is real and I am not just posting this here to garner there is no such thing as lag comments, how does not combat lag on the server?
  24. Hello, i've never had connection problens with wurm since i started to play but now its freezing for 30seconds and it's beign frequent. This week i'm playing all day long and sometimes its normal but when it start to freeze once, it seens to never stop, keep freezing each 30seconds and sometimes i keep waiting for 30seconds without answer. I already tested my network and connection, its fine. I'm not the only one with this problem, i checked it in-game with others every time it freezes. Please any information about it will help. Thanks!
  25. Server lag

    Sense the release of Xanadu I have been experiencing some extreme lag. Before it was released I almost never saw the refreshing thing at the bottom of action windows. Now when I right click, it will stay refreshing for a minimum of 3 seconds and up to 15 seconds (about 5-6 seconds on average). This seems to happen the most during wurm prime time when there are a lot of players online. I am also getting disconnected frequently (about once per 30 minutes). The lag has gotten so bad that it is almost impossible pvp and about anything but creation crafting. My internet is not bad, 26mbps download and 6mbps upload. I have also heard of this happening to a few others. I also play mostly on Elevation and am connecting from Oregon, USA.