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Found 86 results

  1. as any who has ever tried to help new players knows the first thing that makes players quit is how long making a basic house takes for new players. lets do for houses what Canoes will do for ships. add mud huts or log cabins or add both and let mud huts give masonry skill and log cabin give carpentry. make them need no skill to plan or build but have a small size limit (maybe 2x2) and make them use only a few actions and use basic materials for example 2 piles of dirt per wall for mud huts, 2 logs per wall for log cabins. make decay very high(or instant) if the player hasn't logged into the server for 30 days. if possible make them use the old autoroof system all buildings had before multistory, so they cant be multistory and get a "free" roof instead.
  2. Half tile floors would bring alot of new ideas to house designs with new floor model. Cut version of original floors. Example 3 different versions where red is cut away part: Half tile, usefull to put around hall "second floor" and store barrels example. Half tile thats in the middle. And of course corner piece to complete the half tiles. All these could have extra versions with some fence too so people dont hurt their legs. Now imagine this hall with those half floors around with barrels all around. And how many great ideas others would find out with them! So long and thanks for all the fish. -Ame
  3. Hello As title says I am looking for a masonry builder to hire. The task is very simple, I need to build 8 small houses, 2x2, 2 floors, so 16 walls each. I will pay 2s/k actions, I will give you materials, food, water and a bed to gain sleep bonus. I can also give a Woa enchanted trowel if needed. I live at Harmony Bay Market, east of Harmony Bay (about 60 tiles east from there). Feel free to reply here, send me a PM in the forum or contact me in game as Luttuosaa. Have a nice day
  4. Hello guys I would like to see a wooden hen house. It could be an item which would cover a surface of 2x1 tiles, it should contain one rooster and 3 hens (like 2 animals per tile, I think it is an equal number), and would produce 1 egg per hen each 90 minutes (the same time needed to rebreed or remilk animals, but it could take more time of course). The rooster should be necessary to make the eggs every 90 min; without the rooster, the chickens would produce eggs in the normal window of time of wild chickens. The item can be opened and inside we have to add wheat or other cereals or vegetables (chickens eat basically everything); without the food the chickens make eggs as wild chickens. The chickens and the rooster enter in the house like the animals enter in the cages and their age and health can be managed by opening the house, like the creature cages. The items would have an empty and a full design, this is an example I found online:
  5. It is extremely dark inside my house in the day time. I actually look forward to night, so all my lamps turn on. Either crank up ambient light inside buildings during the day, or give us an option to choose what lights we wish to have on at all times? Wasn't sure if here or suggestions was the best spot for this post.
  6. Inspired by the web application posted on the Build Houses guide made by Toni here, I decided to make an application that would also include the floor and roof material calculations, as well as making it multi-level capable. It also does the calculations per selection, and has fancy colors per level. You can find the application here, and the source code here for anyone interested seeing it or making any contributions. Any suggestions? Are there any materials that I am missing? Are there anymore bugs that are not listed in Issues?
  7. So. I was actually working on building things, and then I came up with an idea: Cellars. ON the ground level of a house, it allows someone to dig up a hole in one of the tiles. Though, it is still limited to the 'width' of housing as normal, using the floor-level system used already, but on a negative scale rather then positive. The bigger the house, the more digging skill (or maybe mining, or both) is required to dig up the cellar, at a same rate as the carpentry skill needed to plan a building. (Expanding the house would also require the one to plan the expansion with an existing cellar to have the digging/mining skill to also do the expansion down there) Now, what is the point of a cellar? It could have a few effects. Historically, wine ages better when placed in a cellar. A larder placed in a cellar also would not require snowballs to preserve food. The other good point of having a cellar, is security. Since the cellar is actually further underground, destroying the floor does not open the way to the cellar. The only way is through the shaft that leads down to it (stairwell, or just a trap with a ladder) ... if you placed walls inside with a locked door, folks would also need to bash down, or pick that lock to access the content of that cellar. Great for storing your valuables, but as it is impossible to actually go down there with a horse, dropping crates with stuff down there would be impossible, so only for storing small valuable objects, food without requirement of snowball, and accelerating the aging of wine slightly. On another note, if the writ owner destroys a house with a cellar, all items in the cellar are destroyed, burried under a thick layer of dirt never to be found again. This is a draft of an idea I had. It might break things, or it might be impossible, but it is an idea that I like. So lets discuss about what could be broken with that, or fixed! and other possible ideas to come with it!
  8. Hello wurmians, I am looking for a small deed for a friend and myself. The deed must have - an area to use for farming (a few flat tiles) - one or more houses - a small workshop (does not have to be "equipped", just seperate building) - a small mine (with iron in it) - a nearby forest (d prefer one inside a forest) Some extras which d be nice: - harbour or coast line - walls - guard tower - some useful goods - a ship - horses - carts - nearby clay tiles - and so on Feel free to post or pm your deed with all information, and also server and location plus the price you are asking. Would love a deed on pristine, but if its a nice one i d accept release or east coast of xanadu too. Greetings Simju
  9. Hello! I am moving from my home and would like to sell if possible. The deed's name is Twilight's embrace. There is a large, furnished house on deed. A mine located just under the house. Room for deed expansion. A small orchard, farm next to the house. An area for animals. The deed comes with an invitation to the Aged Fat Alliance which has many active and friendly members as well as public mines (you can find pretty much anything you want in a ten minute cart ride) and docs that access the ocean. Easy access to the Linton highway. Deed is located in the J11 area of Xanadu. I would like about 10s for the home, but I am willing to haggle if you can't afford that. (There is way more that 10s worth of items being left on the deed but I'm not bothering to include that in the price.) The deed itself in minimal and upkeep is paid up for about 2 more months. It's only a few copper since it's a minimal deed. The land that you would have claim over is outside of the deed though. It's all fenced and the fences are in good repair. There is a functional supreme mailbox just outside the front gate. There are lots of neighbors close by, but not so close that you can't expand the deed even more if you wanted to. There are a couple guard towers near by. Easy access to tar, clay, sand, and anything else you might want. I am happy to answer any more questions you might have. I'm moving to a different location not too far away so I'll be in the area to show you around too if you would like. Pics http://imgur.com/a/12Zgf
  10. Looking for Citizens to join Wild Goose Farms @ S 9 Coastal waters, woods, mountains, flat farm land, mines and a plot for your house and garden. Pm Bigsmith play 7:30pm to 11pm Eastorn Time USA.
  11. When you mine out a tile through a double door you can not level the floor tile it gives you the message.. [10:24:34] The plain stone double door is in the way. If we can mine through the doors/arched ways we should be able to level the floor through the door too so when we expand we can get the same height floors.
  12. Hey everyone, this merchant business is a fairly simple idea. I've made this business in the past, and had some success with it so I figured, what the heck, let's do it again! Anyhow, I'm an avid Deedplanner user, and I enjoy creating building designs and village designs using the wonderful program created by @Warlander. If you have a building or village you'd like planned out for you, I'd be the guy to do it. The pricing is pretty simple: a small village design costs 1s, a medium design costs 2s, and a large design costs 3s. A small village, for example, may have dimensions of 15x15, whereas a large village would have something like 50x50 and upward. Prices can be negotiated, so don't be afraid to ask! Leave a comment or pm me if you're interested and we'll discuss the details! Also, if you would, please take a moment to fill out the very small questionnaire below to give me more information about what you want from your design. Thanks. Update 1: I've added a design to the portfolio of the work I've done. Unfortunately I lost a lot of my old designs when my laptop pooped out. I'll add more as I do them. Update 2: A small table was added to clarify the dimension sizes and corresponding prices. Update 3: Added a small questionnaire to further outline the basic information I'll need to create your design. Portfolio Village Size Range Price Small 11x11 - 25x25 (121 - 625 tiles) 1s Medium 26x26 - 45x45 (676 - 2025 tiles) 2s Large 46x46 - ??? (2116 - ??? tiles) 3s Information I Need: What is your desired time frame of completion for the design? What theme or style do you have in mind, if any? What wall types are acceptable for the buildings? Do you want your deed to represent any deities? Can you export your current deed design (if you have one) so I have a baseline to work with?
  13. Carts, ships, animals all have a means of identifying an owner, but not buildings. We really should have the building owner visible on examine. Would make it easier for contacting people to discuss/negotiate in land disputes, moving into an area, or whatever.
  14. I've heard quite a few stories of how players have been waiting for that #%&?# house to finally rot, so they could deed the spot it was occupying. I've been in that situation a few times too myself. So how about being able to buy an item at the nearest trader called "Altar of Accelerated Rot" (or something to that effect), which when planted in an off-deed house missing at least one wall would speed the decay of said house? If the owner of the house should happen to come back in time, he can simply right-click->reset on the *item* and it will go poof and reset the extra damage it caused. When a player enters a house in which such an *item* is active he gets a message saying it. The extra decay caused should increase proportionally with the percentage of walls missing (1 wall missing = small effect. 1 wall still standing = big effect) Price could be maybe 2 silver
  15. Recently I had to add a lot of names to a house writ. However, after a certain amount of names were added, I kept getting the error message "Name too short". Initially we thought is was because the person had never visited the server, however, even adding names of people currently (and mostly living) on server, gave same error. The only way to add these people was to /addfriend each individual, then go to friends list, find the person, move name to Friends column, go back to manage buildings, open Friends, and then give the new person permission that way. I am assuming there is a limit to the amount of data we can enter in the "Add person" section. Please fix this as it is near impossible to quickly add new names if you have to go through closing friends and building manage pages, add new friends, open friends, look for them, move to different section, back to open building manage.... Edit: I forgot to mention that if you add people to your Friends list it gives the permissions you allowed for Friends on other areas like other houses you own, so after you finished you actually have to go back to your friends list and manually remove all of said previously added people off again...this has cross implications for permissions if we don't just allow more names to be added to a writ in the first place. Also, this is not a bug but a suggestion, please allow Friends in Friends list to be sorted alphabetically for the whole group, as an alternative to current sorting in different levels of friends (Trusted, Friends, other). Thanks.
  16. Hey Recently I ran into unexpected house permission related isses in our village. We've got an inactive villager. Before he disappeared (now 3 weeks ago) he had planned a 1x1 house on perimeter (don't ask why, I don't know). One house wall is on deed border and it has one wooden beam attached. Other three walls are just planned, not built. This wannabe house effectively blocks deed expansion in any direction because I don't have permission to modify. Problem one! Foreign house on west perimeter blocks deed expansion in east, south and north. I cannot bash that wall because, once again, I don't have permission to modify. Problem two! House is on deed and off deed at the same time. Won't decay, but cannot bash either. As per game logic, deed cannot expand over house if the mayor doesn't have permissions to modify this house. Ok, this is clear and I don't complain, that's how it should be. The house is there first, deed cannot move over (under) it. In our case, deed was there first and house was built partially on deed. This can only happen if the house owner is citizen at the time of planning and building. Thus the house should have same permission logic as any other house fully built on deed. Part of it is on deed, mayor should have permission to bash the walls OR expand deed fully over it (and then can bash). Only option I'm given right now (other than hoping the owner to come back) is to shrink the deed by two tiles, wait for this one damn wall to decay, and then expand back. This takes time and money and makes me very unhappy. Not to mention there are other citizen houses on the same border which would then also take decay damage (luckily we have permissions on them). However this doesn't sound right. What I would like to see changed regarding these two problems? 1. Allow deed expansion in certain direction if there is no direct blockage. In our case, I should be allowed to expand east, when that darn house is in west. 2. House built partially on deed and partially on perimeter should be considered as fully on deed. Thank you for reading. PS. posting it in server bugs and not suggestions section because it feels like a " Game Mechanics Problem"
  17. Hello, after recent client update we can no longer add floors unless all the walls are complete. well I finished all the walls, started to build a ladder opening, but when I go to finish the ladder I get a puzzling message. [22:43:16] The floor is in an invalid state to be continued. What does this mean/ how do I fix this to make ladder in "valid state"?
  18. Hmmmmm.. I have one settlement, and one house inside it's walls. I have planned the house and built all of the external walls no problem. When I try to plan the floor, I'm getting a message that the 'Guards kindly inform you that you are not allowed to do that here.' Also, carving knives aren't giving me the option to modify walls? Any ideas?
  19. Please make so we can examine a house and get the Writ holders name. Also please make so we can push altars some to make them neater looking in a room. Metal altars are horrible looking unless you get lucky and are standing in exact right spot when you complete them. Stone altars can be pushed, why not metal ones?
  20. Hello I am looking for the owner or allies of the deed called Forest Beach. The allies of Forest Beach are: Forest Beach, Gulf Of Heaven, Hall Of The Mountan King, Moonshine Harbor, Seaside Mines, South Bay Mining Outpost and Valhalla. If you are friends of any of the players within the alliance or know who I can talk to about Forest Beach please let me know. Thank You Oh yes, Forest beach is Located on Xanadu by S15.
  21. Please update Rope http://www.wurmpedia.com/index.php/Rope So that it explains rope can be used to haul large carts up, or down multi-story buildings Limitations are: The cart cannot have animals hitched The cart must be 1 floor below your current position to haul up The cart must be on your current floor in order to haul down This must happen directly at an house opening Notes can be found here: Under the February event (Toward the very bottom of the page linked here) http://www.wurmpedia.com/index.php/Current_events
  22. Hi, just after i logged in got to second floor in one of my house and got attacked by a spider that was outside the house (locked house) and got bite by trough the Plain narrow stone windows. have no idea how it's possible so i asked on CA help channel and got suggested to post it here.
  23. Storm's End is a 51x35 village located close to the northern shore of Crystal Lake on Independence. I've recently returned from hiatus and expanded the deed to continue projects on site. Storm's End is a member of the Storm Lands alliance, which also includes neighboring deeds; Yoggster's Patch Returns, An Unusual Place, Haven (the Hunting Lodge deed in the Grand Steppe), and Fafnir. The local area around Storm's End is fairly quiet, except for the alliance members. We have space for a few new villagers if anyone is interested in settling down in a new neighborhood. We'd prefer experienced players to apply, however we don't discriminate against the newbs either! If you'd like a nice village to settle into and hone your skills or work on projects then Storm's End is a good fit for you. We have a rare guard tower, a mailbox, an extensive mine and close access to the waterfront. Leave a comment here or pm me if you're interested in joining. Have a blessed day!
  24. Hello everyone! Let's do something for fun and creativity! If you like decorations join me in this thread and share with all of us your unusual decorating ideas. Let's put those unexpected items to creative use or take something that seems ordinary and turn it into interesting design. Inspire and get inspired ! Few days ago we went to hunting trip in open sea and I came up with something interesting after trying to display our hunting trophies ( that what I call regular unbutchered corpses ). I just wanted to show our citizens and friends variety of cool sea creatures that exist in Wurm. Sadly we do not see them in our area of Xanadu. But when I dropped them on floor in our city hall , I could see only tops of creatures and rest of their bodies went underground. So, I went to second floor of our tavern and dropped them there ... and here is result how it look like on first floor "Forbidden fruit" Tavern, hunting trophies display. ( Eden Harbour ).
  25. Hi there, I'm T.Legend, C.E.O of Legendary Enterprises; we recently opened a new deed at O-22, Xanadu, and are a part of the now sizeable Rhino Lake Alliance. We are looking to take in villagers, both old and new, who are up to the challenge of carving a deed out of the landscape afresh, including myself we currently have 3 villagers, and 2 templars watching over us night and day. From time to time there may be the chance to earn some coin helping with the Deed's trading company of the same name: http://forum.wurmonline.com/index.php?/topic/124913-legendary-enterprises-low-prices-happy-customers-xanadu/ For the time being player housing plots are not provided, but are however on the agenda for the next deed expansion due in a week or two's time. There are only two requirements to join us here; Follow the Rules Be Active The Rules are Simple: Don't take what is not yours, always check first, any items that are public, rename, public Play nice, there is no need to be spiteful or rude to your neighbours or the local villages. Check all buildings with me first BEFORE you begin construction, if you have to logoff leave the plan up, if it gets taken down you know I said no, if I leave a sign with a note on, it generally means yes XD Have fun ^.^ If you are interested PM me here on the forum, or TsubasaLegend in-game