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Found 545 results

  1. Deed For Sale -SOLD- 73x47 with plenty of room on all sides to expand further. Has a trader on it to reduce upkeep by 20% Has full iron fence on East side, and fence on South side is laid out Connected to highway Has 2 Guard towers with 5 Guards each One mine with at least One UPMOST marble vein 83 creatures that are branded on the deed are included free of charge Has at least 10 Bee Hives with plenty of farm land for whatever you want to farm Two corbitas included (One Grapewood with Hot pink sail, one Lavenderwood) Unfinished caravel 4 finished buildings (Kitchen, 3 Storage areas) 3 Unfinished buildings (2x Stables, 1x work shop) Connected to the main water way with easy access to go either way to get out of the island Unfinished Vynora colossus Feel Free to come by and look around Located at R16 on Harmony Message Ivydash or Sylveon in game Or message on here
  2. Beautiful Shot of some of the surrounding area of my deed. 2/7/2021 Couple of my tower guards helping me fight off a huge anaconda 😮 2/7/2021 as I create a road to a tar pit for easier access, I take a look back at the beautiful scenery 2/9/2021 the light behind me hitting my head almost gives an angelic appearance :). 2/9/2021 had to do a double take on that beautiful view 2/9/2021 updated shot of my deed "Hilltop Abode" 2/9/2021 updated shot of my deed "Hilltop Abode" 2/9/2021 the bulls are a big help in hauling stuff 2/9/2021 ummm what the heck is happening here? sheep calf hybrid? lol 2/9/2021 just a lone guard standing out in a sea of sand 2/9/2021
  3. Hello, I'm Gofs/Torkell, I finished and sold total 4 deeds 3 at Xana, and 2 at Pri, I think Wurm is beautiful, very impressive by possibilities game, where possible to create very nice deed's. For example build deeds not just for skill up, but with some general idea, like Pirates deed (at some island), or Monastyr deed (somewhere at mountains) I gonna put some examples of my works here : Here are 5 questions that AFFECT the price: 1) I need plan of deed to see size. Also please come to your Token, and use (Village Plan) and Export to Deed Planner 2.9.1 and then safe as pastebin and give me link2) I need to know how much buildings you want, and even better if you will tell me what kind of houses you need, like: church, craft house, stock, kitchen and so, and so.3) How many floors you prefer as maximum (don't count towers)4) Would you like to use decoration? (stone bridges bridges can be nicely used after 3 floor) 5) Do you want me to decorate inside buildings (design of interior) > puting objects. 2 questions that DONT : 6) If you have some preference about texture, like sandstone, marble or maybe pottery bricks, or maybe you prefer some timber. It's also possible to mix 7) If you have any Colossus or Monuments or even guard towers < that one better to know, to include them in design
  4. Currently if you log out off deed, there is a 1 minute delay - a kind of limbo-land when you have physically left the game but your character logically stays in it. This occurs if you have a disconnection as well as if you choose to log out. If you were in combat (even if it's over) or have an injury - this 'unattended presence' extends for 5 minutes after you log out. In my opinion this delay serves no reasonable purpose in PvE. The delay results in a lot of unwanted and unexpected deaths, particularly for new players. Many players log out when they see a large mob, or worse still log out before they see any mob, and believing their character safe, are shocked when they log back in later to find the red death screen. These are not deaths encountered during actual play. These are not 'fair fights' - the player is not even present when the fight begins, and can not interact with the world in any way. Everyone accepts that the game continues after we leave it, but we don't expect decisions to continue to be made about our character whilst we are absent. Play is supposed to be attended at all times. If the toon can show up visibly to others as a 'lost link' - then surely it is possible for the same toon to be flagged as a non-target to mobs at the same time. It is my suggestion that on PvE, any disconnected toon showing as 'lost link', is flagged as a non-target to mobs as soon as the link is lost. This game goes to so much trouble not to set you as a target as soon as you log in - I believe it should pay you the same courtesy when you log out.
  5. This is something many players have been asking: "Why can't I move my settlement token after the deed has been placed?" It looks like a useful and natural feature, especially since the token does not have to be in the geographical center of the settlement anymore, anyway. There can be many reasons for moving the token a few tiles after placing the deed: Fixing an accidental misplacing Redesigning the settlement layout Building new structures or removing old ones etc... Of course, some of the more sophisticated implications of this suggested feature would have to be considered, especially when it comes to PvP problems. And, of course, deed size limitations must be observed (the token cannot be moved closer to the deed border than 6 tiles away). So, after some thought and discussion, here is my suggestion: Give us the ability to move the settlement token within the allowed area, considering deed size limitations. To prevent abuse this feature should come with a cost (5s - 10s) and have a cooldown of 6 months.
  6. This is my first deed ever "Hilltop Abode" when I used to play wurm before iI never really gave the deed thing a try. But now I own a deed in a beautiful area on Melody and I am enjoying the deed life. I started this deed back in august of this year. Thanks for looking! Below is a collage I made from various progress shots of my deed over the course of a few months. dates are located on bottom right of each picture. *Note* the motto is stunning mountain views
  7. Recruiting frequent friends for my deed! Deed location : Harmony J12 I am looking for 1 to 5 people who would like to join my deed, I will not charge anything, only in the future if there is an increase in the size of the deed I will ask you to contribute with the maintenance amount which is minimal .. Reason for recruitment: I am currently alone in my deed, just a friend who only enters the weekend sometimes, and as I am frequent, I am opening these vacancies for everyone to help themselves to have everything Expectations and commitments: So whoever you want, I hope you commit to helping everyone and especially the deed, being frequent (the available time you can and enjoy playing). The goal is to grow and everyone at deed has the resources of the skills that each will specialize in. Rules? : This is simple, I just ask you to live in harmony with everyone, helping in whatever you need, and I will not stipulate ski obligations, do whatever you like, and I advise that sharing skills within a deed is essential for everyone to have much more benefits in the game in fast time. what do i have to offer? A Vynora priest in progress, fixed housing, a large deed with no upfront costs (there will only be some cost in the future if there is a need for expansion, but I will only charge for the monthly maintenance which is much lower and shared by all) lots of materials, all the resources around , space to expand as much as you want. There will be a free boat, since I have high ship, woodcut, carpentry skills for now ... If anyone is interested, leave your comment and get in touch, or call me in the game: Lordneto
  8. So, I have currently maxed out on role slots and I will say I'm setting up my deed in a very unconventional way by providing a unique role to every member of my deed. However, the system that I want to put in place requires it to work like this. All I'm asking for is maybe an additional 55 slots to bring it up to 100 roles as it seems like the cap is currently 45. I imagine this wouldn't hurt the game in anyway and shouldn't cause any lag or the sort. I'm perfectly glad to go into detail about the system I want to put in place but it's a lot to talk about and I don't feel as though it's super necessary to discuss in order to get a change like this, but if people really want to know I can talk about it in the comment section. http://prntscr.com/vdptdb Image of my current roles 11-45 are currently unused but I don't consider it too farfetched to see myself hitting 45 deed members in the near future.
  9. I was thinking about Mayors having the option to lease or rent space in their villages through the use of a "title" token, similiar to a village deed token, but managed by the mayor. The mayor could set a title token for a small area and set the permissions to a specific player and rent it to them. The rent could be based off of the actual upkeep per tile or a little more, 20 -50 iron. This would make a small village plot of 5x8 only cost the villager/player 8c - 20c per month, which would be paid directly to the main village upkeep each month, with the remainder sitting as a bank. The Title token could be established in the same manner as the deed token, N,S,E,W tile directions, yet without a perimeter. Conversely, it could also be left open for whatever the mayor wants per tile based on deed location and resources. A nice ocean side village with great mining resources could fetch more per tile than a land-locked village surrounded my marsh and thorns. This would give a competitive aspect to it as well. A mayor could be recruiting based on a 45 iron per tile rate, and lose to someone recruiting at a rate of 30 iron. There could also be the option for no rent, yet still be able to set the tile and permissions for the player, for those that don't want to charge their villagers. If a player decides to put 6 months upkeep in the Title token, it is only paid monthly for the next upcoming month. This way if the player decides to leave, they can drain out the Title token after they moved, which would disband it and recover any un-used upkeep. This way the mayor could have a general set of deed permissions, with a specific set for the player on that specific plot of property. For example, I don't want villagers to have full access to terraform the entire deed, however on their titled land, they can go wild and build, dig,whatever they want per the agreed upon permissions. Best part is... I don't have to be around for them to do it. A mayor could also use the title token to designate a "community area" where locals or passer's by can have a limited permission place to load, unload etc, such as an on deed marketplace that sells bulk items. Should a mayor want to remove the citizen for whatever reason, they could simply "Revoke" the title. Once "revoke" has been initiated, a countdown would start for a specific amount of time for them to "get their stuff and get out". Their upkeep beyond this specific time would be refunded back to their main bank and after the specific deadline has been passed, all permissions would revert to the mayor. This way buildings could be knocked down, fences destroyed and the property reclaimed for the next player to use. I believe this would help create a greater opportunity for communities to grow, by giving more flexibility to mayors to manage their deeds and villagers to play the game in a broader sense without having to go make a deed to do the things they want. This would also encourage more mayors to recruit as the rent would assist them with monthly upkeep. Ya or nah? Thoughts?
  10. Some of you may know me as Yekrut. Others may call me Turkey. And others may remember me as Shut up, kid! Whether you do or don't know me, I have a history in Wurm Online spanning several years and I have a plan for the new Steam PVE server. I've been planning this for any new server. I just didn't know it would take place on a new set of servers, but hey, I'm only human. I'm looking to put together a large market--THE largest market on the new Steam PVE server. I've already started planning. I want to get everything as organized as possible before the server opens and I'm looking for experienced players to join up. What I want is for players who plan to play on the new server to sign up and take on a specific role. When it comes to authority, you will have the responsibility of managing that aspect of the settlement, with input from myself and the other managers. We will have regular small meetings to review and plan future changes to the settlement. You and I will discuss how you should use your role for the betterment of the market and I'll make sure the whole thing comes together in an interesting and organized way. We will find a project for you to work on, and you spend as much time on it as you can. For example, if you agree to be our Master Dye Maker, you will need to level that skill up as quickly as possible because the market will be counting on you. If you're the Main Animal Breeder, your fellow market developers will be counting on you to donate and sell whatever animals you can. Not a lot of sales will be happening at the start of the server because skill levels will be low and no pro items will be in the game yet. Working together and helping each other will set our market apart from other markets. Working together will also help you to acquire better tools and resources before other settlements in the game. We'll design the market to be enormous, colorful, and aesthetically pleasing. I also plan to have a limited amount of lighting to ensure that players have as little lag as possible while in the market. We want to be very, very organized so the market will look amazing. For that to happen, each person's personal preferences will be somewhat limited. What does that mean? It means that the Main Building Designer will have most control over how the residential area looks. It'll be his job to plan structures and see that they are built in an organized way (placement, material type, size). The Main Outdoor Decorator will be in charge of decorating the outside shrubs and landscapes, etc. This is a normal limitation while being part of a larger settlement. But it's good because having one person choose these things for everyone will make an overall better visual effect. Also note that you may have to work with another manager to accomplish some aspects of your role. For example, if you're the ship builder, you may not be able to make your own high level ropes, so you would need to collaborate with other villagers to get rope. Most likely you could trade for some ropes or give up your products for free starting out and someone is likely to give you what you need when they get it. Helping someone else first can go a long way in villager relationships. It's a big undertaking. What do you have to gain from helping out with this project? Let me list a few things that will put you ahead of everyone else when it comes to the new server: -You'll get a larger, more desirable house in the market area. -You'll have a preferred space for a merchant when the market is ready to open.(still true) -You'll have access to a large community that shares their tools and resources with you, which will put us ahead of other settlements.(still true) -You will be conveniently located next to the largest market in the server.(still true) -It will be easier to raise your skills being in a large settlement with a common mine, forge, etc. (still true) -We will be a large settlement at first, while we raise our skills and develop the market. Then we'll open the market as it's ready and the server matures.(still true) -You'll be able to make some silver a little later, when the market opens to traffic from the entire server. (still true) -You will have access to our wagoner, which makes bulk shipping much more convenient than delivering it yourself by cart or ship.(still true) -You'll be part of a settlement that won't play for a few days and then quit. It's common among new players. We will keep growing this community until we're all highly skilled and rich. You will also have the benefit of being part of a large-scale project, which will be much bigger than most, if not all, other settlements early in the game.(still true) What do you have to lose? What do we need from you? You'll need a few things to be able to sign up to take on a role: -Premium. You'll need high skills eventually to continue to improve the market's appearance and amenities, which will require premium on at least one of your accounts. -This isn't like a real job, so you create your own hours. However, in order to fulfill your role as a manager, you'll need to put in an honest effort. If it becomes clear that you aren't fulfilling your duties or trying to steal/scam other members of the group, we'll replace you with someone who fills the role more adequately. -Donations. While you're raising your skills you can create storage bins, forges, carts, etc. to level up your character to be able to perform more difficult tasks. Collect your shards, ores, wood, etc. and throw them in a bin so that other people may use them for raising their skills. This type of network can be beneficial for everyone who joins in on this market. If it's not useful to you at the moment, it may be useful for someone else, so don't throw it away. Give it away if you can. Phase 1 - Set up stations for grinding up skills, a small house for each player on the table above, and a small building for each main development focus, such as smithing, leatherworking, etc. At the moment this stage is expected to last for around 1 month. It really depends on how fast we can grind up skills and gather materials for the next phase. Phase 2 - The market opens for venders who are part of the market's development (as listed above). We begin to change the settlement and terraform/lay down the foundation for the endgame market design. Our sellers open their venders so that other players may buy their wares. The final market design is being developed currently, which will be completed at phase 3. During phase 2 we will begin building with whatever skill sets we have gained at that time. This phase is most likely going to take the following 1-2 months to set up. Phase 3 - The beginnings of the endgame marketplace are in place, and just need to be completed over time as we get higher skill levels. The marketplace has been changed to accommodate sellers from all across the server. We fully open to the public and connect our establishment to other settlements via highways. We install a wagoner for shipments. We begin selling bulk materials and horses. We open our services to the entire server, such as sermon group inclusion, public mine, etc. As we reach phase 3, villagers who have kept up with their roles in the development of the market are free to move out and start their own settlements. They will be able to keep their house, title, and role in the marketplace, as well as their special market merchant spot for as long as they remain active on the server. They are free to pursue other endeavors and aren't expected to stay at the marketplace forever. Anyone who leaves early or fails to help the settlement adequately before that happens would give up their slot to someone else. *update* Our project is as large and ambitious as ever, so feel free to join up with us. How to sign up: Send me (Hammer) a pm with your discord ID so that I can send you an invite to our channel. Also include which role you want to have, or if you would like to be a general helper. If you don't want to use discord then you can send your Wurm Online username and email address so we can keep contact for important developments. I'll also use your email to share market spreadsheets with you. I won't use it for any other purposes, I promise. You may also message me in Wurm Online on Yekrut to discuss more information. If it's a high difficulty role you need to tell me why you think you could do a good job and how much experience you have doing that. Some roles will require some experience and others will require little or none. You can send a nickname if you don't want anyone to see your character name in advance (so nobody else takes it when the server opens). If I think you'll do a good job I'll add you to the list. You should sign up for 2 or 3 roles if you think you will be able to handle all of them. You can also sign up as backup if you want to help the primary person with that task. If there's a role you would like but it isn't listed, send me a message and maybe we can add yours. ROLES: Position Title Difficulty (1 to 5) Main Duty Secondary Duty Primary Player Secondary Player Animal Breeder 2 supply traited animals supplying milk Nafiti Archaeologist 1 2 recover fragments and produce neat things for the villagers/market collect flowers Archaeologist 2 2 recover fragments and produce neat things for the villagers/market collect flowers Blacksmith 2 creating higher level bs items for others Wushi Ranger Builder 1 1 Follow the Building Designer's plans and help build help anyone Tsarbomba Builder 2 1 Follow the Building Designer's plans and help build help anyone Builder 3 1 Follow the Building Designer's plans and help build help anyone Building Designer 5 - deed planner required design a unique and interesting collection of buildings to fit specific areas Turkeys Bulk Producer 1 1 stone, wood, animal parts, herbs, etc using alts is ok Turkeys Bulk Producer 2 1 ore, lumps, etc using alts is ok Wood Cutting 1 produce sprouts, nuts, fruit, chop wood, provide logs help anyone Terranin Xatirichan Carpenter 2 help other citizens get carts, beds, wagons, plan structures help anyone Cyranth Terranin Chain Armor Smith 3 produce and improve chain armor for villagers Ranger Chef 2 making a variety of high quality foods for affinity bonuses farming McDanky Yekrut Coal Maker 2 steel production Digger 2 bulk dirt, clay production; terraforming forming canals Judysek Four057 Logistics 4 market secretary, organizer, item distributor logistics Allison Dye Maker 3 create beautiful dyes to color the market herb production Farmer 2 gathering high quality crops for the chef, tailor, ropemaker herb production Turkeys Fighter 2 raise fighting, help keep the area safe meat, pink flower scout Fine Carpenter 3 village FC imps, barrel and furniture production Ranger Enchant Grass 1 create enchanted grass for animals to graze help anyone Nafiti Indoor Decorator 0 create attractive and unique indoor decorations for all buildings Leather Worker 3 supply armor and leather gear to others Marketing 3 attract other players to join the settlement or sell their wares here help anyone Turkeys Mason/stone cutting 2 bricks, fountains, statues, mortar, whetstones Judysek Miner 1 mine out a specific mine pattern supply stone shards Judysek SirTokenHatz Moonshiner 2 creates beer, wine, and hard liquors (important later for skill gain) beekeeping? McDanky Outdoor Decorator 5 place colorful decorations, including fountains, flowerbeds, etc Potter 2 amphora, smelting pot, planters, shingles, measuring jug, pie dish, etc. clay bricks Turkeys Priest-Fo 3 bless, animal traits, mailbox enchant, life transfer, etc prayer groups, convert others Priest-Libila 4 bless, enchant items and gear for villagers, etc prayer groups, convert others Ranger Priest-Magranon 3 bless, strongwall, etc prayer groups, convert others Priest-Vynora 4 bless, enchant items and gear for villagers, etc prayer groups, convert others Nafiti Stargrazer Road Maker 2 follow a schematic to pave roads in our market and outside it connect highways Nafiti Shield Smith 3 create and improve shields Ranger Mouse Ship Builder 2 make rowboats for villagers help anyone Xatirichan Tailor/Rope making 2 meditation rugs, cloth gear, sheets, sails, etc distribute meditation rugs Team Organizer 4 rally members for completing missions and hunting uniques Weaponsmith 5 make weapons for villagers Judysek SirTokenHatz Jewelry Smithing 3 improve altars, jewelery, pendulms, statuettes Plate Armour Smithing 3 sets of armour in available metals SirTokenHatz Metallurgy
  11. WTB Deeds

    WTB your old, stocked, ready to play deeds. pls pm me in game with location for viewing.
  12. Description: A small, compact deed with just 1s upkeep. Fair amount amount of common bulk materials included. (Listed below). Would make for a decent "hunter's respite" type of home due to abundance of mobs. Or a vacation home. Or plunder and disband, do whatever you want. General Features: -Walled out. -Extremely lively, but beatiful cedarwood forest. Loads of things to hunt if you don't mind something tougher than cows. Spiders galore! -Non-coastal, but got a road leading up to the coast, 2 developing port deeds nearby. -Can expand further south(lot's of flattening required), further west(almost flat already), further east(if you don't mind the expanding into the mountain). North is blocked by an abandoned deed, which will obviosly disband at some point. Archeology next door! -Big cedarwood forest to grind your woodcutting. Deed Features: -50ql Guard tower, Guards find their way outside the walls just fine. -50ql Altar of Vynora. -Smithy shed with 70ql smelter, 70ql forge and one more unfinished smelter(5 rare heaps of sand were put inside) -A mailbox, courier [11] -HFC Skilling area(hidden inside the mine just so not to be an eyesore), 2 forges(128 frying pans), 3 ovens(128 pottery bowls). All cookers 50ql. -3 Fields. 5x4, 2x6, 3x6 -3 planter racks, 90 empty pottery planters inside, 30-40ql all. -2 Large carts, 2 Small carts, 1 Ship Transporter. -Living quarters building featuring A kitchen, 70ql oven, empty FSB, larder(Full of snowballs still) 4 1x2 Bedrooms Misc. Clutter and various tools lying around in chests. Animals: 6 sheep, 2 rams. (1 sheep and 1 ram are cool looking black ones, bred. Black sheep is pregnant, hoping for another black) 7 Gray Horses. 3 Female, 4males. 1 Male and 1 female bred, same parents. Rest are wild. (Note. There's an abandoned decaying cart on a deed permiter, once it decays 2 more gray horses will unhitch) Warehouse contents: -50ql Kiln -6 25-30ql Empty beehives ready to accept new buzzy residents. -Spinning wheel, Floor Loom, Rope tool 20ql+ -Crate Rack, 25 small crates inside, 6 of them are empty, rest filled with what listed below. -Bulk Materials: 3191 Piles of Dirt for your terraforming needs. 1200 Rock Shards. 395 Colossus bricks. 750 Logs, all 20-30ql! 83 Heaps of sand. 13 Stone slabs. Everything else not listed: BSBs: FSB: Mine: Iron - It is of poor quality. Iron - It is of poor quality. Iron - It is of good quality. Iron - It is of very good quality. Iron - It is of very good quality. Rocksalt - It is of very good quality. Silver - It is of poor quality. Silver - It is of normal quality. Silver - It is of normal quality. Currently being offered 31s. You can post your offers here, PM me on forums or PM me ingame(Griselda) Not really an auction, but I'll wait for some offers before selling. Check out second post for screenshots.
  13. Right on the Lake, beautiful views, creative landscaping (lots of terraforming has been done) and easy access to the ocean. Easily expandable with room all around. Quite a bit of love was put into the design. It's hard for us to part with it. Location is O-10 (584x769 on wurmonlinemaps.com/harmony) 2 mines on property (tin, iron, zinc) 3 mines with doors off property (marble, slate, gold, silver, copper) 5 areas setup for farming (some are currently planted) 3 animal pens (various horses (some preggy), cows, bulls, sheep, rams, chickens included) Full blacksmith building (slate) 3x4x2 (2 stories) and includes 8 forges, various storage. Workshop building (wood) 3x4x2 (2 stories) includes 2 ovens and 1 food storage bin, 2 bed frames, 1 loom and various storage. 1 fountain Unenchanted mailbox Empty merchant stall Guard Tower (QL 30) Various carts and other misc items. Freeway has been started. Altars to Fo and Vynora 50 silver or best offer. (currently have some offers, hurry and get your offer in before it's gone) If interested, please contact me (Tarot) in game or leave a message here. Best time to catch me in game is after 1 p.m. (pacific). Thanks!
  14. We are unable to drink water from fountains (and probably wells too) on deeds outside our alliance, as of today's update. I went over to Port Sopor, Deliverance - a neighbour's deed not in my alliance, and tried to drink from his public fountain. The fountain contained plain water. [22:12:25] That would be very bad for your karma and is disallowed on this server.
  15. Auction starts at 50s and bid increments of 5s - will run for 14 days or will sell outright for 1.5g Deed on Harmony Memento Mori located at F15 - water access at posting 66 days upkeep Deed size is 61 x 40 Level 43 guard tower on property Large Magical Chest included 2 clay patches on deed Mines: 19 Iron veins 2 Copper veins -Average 1 Lead Vein - Normal 1 Silver Vein - Utmost Animals: Bison - at posting most females are pregnant (many with speed traits) 26 male 25 Female Wild Horses - at posting most females are pregnant 20 Grey - Female 1 Gold - Male 1 Gold - Female 1 White - Male 1 Brown - Male 1 Brown - Female 1 Black - Male 1 Black - Female 1 Gold Buckskin - Female Named Horses at posting most females are pregnant (many with speed traits) 5 white 2 Piebald 19 Grey 1 Gold Buckskin 5 Gold 1 Chestnut 9 Brown 5 Black Property also: comes with 2 wagons, 4 large carts, 5x5 building, 2 larders, 5 forges, 2 ovens, ship transporter, unfinished corbita, 3 rowboats, 1 active beehive also included: 600 cotton meats herbs vegetables leathers
  16. Hello, We are seeking New Players and Old Players, deed is at q16 on Melody. 42 by 67 Big, big Forest with Birch wood and Linden wood. Iron, Marble, Lead and copper atm. Im in a really Aktive Alliance that Build Already at the Canal o16 a bridge and also the travel to the main City Overture is like 20 mins max. we are around 10- 20 ppl in the ally. and im trying to flatten the land, create a Farm, Housing from Marble and slate and also a little castle at least on the top of my small hill we also take care of New Player that is willing to stay in game and we will help ofc. Ingame Name Bravestone (Mayor), Kroweyes (Deputy)
  17. Sellind my deed Q16 Melody 2h time Marble 99ql 10k bougth with rod Slate 99ql 10k bougth with rod 3 copper veins lead vein iron vein Highway bound and 15-20 mins travel to Overture !!! reachabel with boat and over land. 42 by 92 Large Birch wood forest + Linden Wood Start Bid: 80s Buyout 150s https://imgur.com/a/qHlX2GU
  18. Looking for new players and experienced players. Located at S12 , top of the mount. I am a solo player, who would like to share the view and build something awesome. Please p.m. me in game for more info. In game name: Puffington(Mayor)
  19. nah

    😬
  20. Hi everyone, I'm a mayor of a relatively new deed on Independence... and I've got a bit of a "fool me once..." situation. What I Want: Some feedback based on in-game experiences, as well as personal play style commentary. Discussion with and between Wurm players. Honesty. What I DO NOT Need To Be Told: how permissions function, how to use permissions, technical aspects and how-to's. That I'm a stupid girl. That I'm naive. That I need to L2P. No grandstanding or hating. Some Background: I deeded a large swath of land. It's basically a rectangle longer than it is tall, that occupies most of a relatively steep hillside. The land includes a ton of trees, bushes, an entire mine, and even part of a highway. I have plans for all the space I took, and intend to work on this deed (and stick around on WO) long-term. Knowing that deeding this land will take away access to a bunch of previously free resources (wood, ore, food, mobs in the forest, etc) from the established locals... I deliberately set non-citizen permissions on deed for harvesting resources. In order to allow this level of access, it is necessary to also allow pick-up privileges. This is especially for trees and ore - resources that don't automatically go into your inventory, and require you to pick them up after gathering. I put a LOT of thought into this decision, and I knew how risky this level of permission - for basically anyone - would be. Where I'm Coming From: Despite the risk, I felt that it was (is) important to be a positive addition to my neighborhood. My deed is also very close to a newbie spawn point - so I also wanted new players venturing out for the first time to be able to use forage & botany, etc. Part of why I felt comfortable deeding so much land was that, from the very start, the build I intend to create on this land is based on a kinda idealized version of an old English estate (very idealized, lol) - where someone owns the land and is technically in charge, but the lands are accessible to the locals for farming, building their own homes as tenants, setting up a local market or town square to socialize, using the land & water resources for hunting, fishing, etc. Ultimately, I simply wanted to be neighborly, to play fairly, and to keep other's enjoyment of the game in mind. The Situation: As I have been building and gathering resources, things have been.... going missing. This is happening in areas that are noticeably "in-progress" and obviously on someone's deed. I have been building very methodically and keeping resources clustered together, to avoid the appearance of this stuff having been abandoned in the middle of nowhere. Anything that is able to be "secured" has been planted. But I'm not perfect, and some things end up simply dumped in a pile, or are otherwise loose - especially when there are times that I've needed to log off in a hurry. First it was a barrel of nails. Fairly low quality and easy to replace. Then there was a barrel of ribbons. Again, pretty low quality and I simply replaced them and the barrel. The most recent was a large barrel full of water (I haven't built a well yet). Obviously, again, not such a deal - I'll replace the large barrel and I'm not dying of thirst. Anything else that has "wandered off" has been mostly incidental, some jars of milk and cooking oil, a stack of grass or dirt or planks. Nothing really unfortunate... yet. I do have areas that are fenced in and behind locks: my horses and work animals, my food and fields, my cart of major supplies and tools. But I'm more concerned by the overall pattern being established here. Will the person(s) making visits to "borrow" from me eventually decide to bash down a fence and take my sheep? Or horses? Due to limitations beyond my control, some areas that I'm using are on perimeter instead of on deed. I would have simply deeded more, but there are reasons that this is not an option. And even if that never happens... will I always be plagued by ongoing petty theft in return for my attempts to be accessible and neighborly? The Bottom Line: I knew that something like this was a risk when I set the permissions the way that I did. Now that I have new information (in-game experience) - should I re-evaluate my earlier decision to allow general access to resources on-deed? Should I restrict non-citizen access, and come up with some other way to provide free resources and materials to my neighbors and the occasional traveler? What would that look like? How can I make that happen? Will these incidents escalate, or is this just a minor annoyance that isn't worth making any changes over? Is there a general consensus among Wurmians about resource access & etiquette? In terms of "Wurniam ethics," am I doing something abnormal, or is the "thief" the aberration? Ultimately: at what point does this cross a line and I need to tighten my permissions - if ever?
  21. In this thread I would like to talk about the posibility of Personal Heraldry. I should start by defining what I mean by Heraldry: it is the practice of devising, granting, displaying, describing, and recording coats of arm and heraldic badges, if you were to simply type it into the Google search bar. It is to be used on deed banners as well as other personal items such as tabards, wagons, horse covers, and flags, or other such display items. In this way a person could display his/her own individuality or allegiance to one's village, or just simply personalize the look of one's wagon, ship, deed area, ect.. Now I'm sure this topic has come up before, but I couldn't find it when I looked, and be sure, I did look. Before I started playing Wurm I was an avid W.o.W. (World of Warcraft) player for more than 10 years, until I honestly got bored with it, and on that they had a tabard system for guilds, one that a guild leader could modify with moderate customization, and a similar function already exists in Wurm with the shop signs. Has this ever been considered, or thought of? I guess is what I'm asking. If I were to create it, I would make it a window that a player could choose between 6 simple shield shapes, 8 backgrounds with various color combinations, and 10 or 20 heraldic images that could be positioned, sized, and colored on the shield to create the personal heraldry. I have fallen in love with this game and look forward to a long relationship with it as my gaming history would show. I will not be leaving for a while because Wurm has so much that I find appealing. I just wanted to say that, but as far as this idea of mine for personal heraldry, I do look forward to having feed back, maybe getting this idea to a game creator, or even seeing it actually in game. I've thought about this for a while and have a few other ideas for it, but I will hold those back for the right time.
  22. Hello and salute o7 Im Airbornease also the Jarl on Brave Stone Ville. North to South 46 tile and west to east 35 tile. it depends more Long than Wide,also good for Farming and Animals. Also we have the Allianz The Lunar Order near our place and we support each other. the alianz is big, we have the highway connection on Xanadu. My Deed is Mark on the Picture below and also a deed picture. Ive also have a Wagoner. When u have questions just Pm me in game or also write here im sorry for my bad Explain, but im a good person that is willing to help out and take on Rejoin players and also new Players Wurm Long / Wurm Hard ! <Cya In-Game Mates o7
  23. I am selling my last deed: CAMP D. Server Deli - Koords U12. Quiet, far away. Utmost iron opposite on the mainland. Size 11x11 and therefore inexpensive. With everything that can be seen on the video, except account and rowing and sailing boat. Including tons of material, horses, ships, wagons, etc Please don't ask why I'm leaving wurm, I don't want to be banned here for the last few days - thanks! Starting bid : 1 silvermin increase: 1 silverBuyout: -Reserve: -Sniper protection: -