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Found 35 results

  1. I have only 43 animal husbandry skill but yesterday I examined a horse and saw 8 traits. I had thought I could see only up to 5 traits with 40+ skill. So does the skill affect only the traits you can breed, not see? I'm guessing the horse was bred by someone with much higher skill.
  2. http://www.wurmpedia.com/index.php?title=Animal_husbandry Anyone have any information on this one?
  3. This has to have been mentioned before but here it is. As the title sais, it'd be nice to be able to name your horses, the ones u have for a good while. The breed could still be found through examine. thoughts?
  4. Manure provides a synergy between animal husbandry and farming. Applying manure to a farm tile should increase the chance of higher yield. Having live stock simply drop manure randomly may strain the database so perhaps the manure should be harvested directly from the animals themselves or from a crafted "manure pile" populated by sufficiently nearby livestock. Any other ideas?
  5. I think it would be very useful and make taming more fun if you could tame at least 2 mobs at the same time, agressive mobs specifically, to allow easier breeding, the mechanics to breed them are already in game but you need armor to take the beating or luck so they dont kill the animal you have tamed while breeding. I understand there is also a PvP community that would dislike possible imbalences with people bringing multiple pets into a fight, but there would be mechanics that could be implimented to avoid that, a few ideas I have include (i dont know how to program java or anything so sorry if these seem unreasonable in some way) 1)Make only 1 pet active in the right click "pet" menu at any one time to make it too awkward to effectively use multiple animals in a fight 2)Tie being tamed to being on a deed, so that only 1 tamed animal can leave a deed at a time, and you can keep whatever amount of tamed animals that your husbandry skill allows on deed, This could perhaps also add an interesting last line of defence to PvP raids i hear about The basic idea is to allow the breeding and hitching of the agressive animals in the game to give a little more interest to the taming feature, basically no one uses it to help in fighting as it is and i belive its most interesting use would be along the lines of breeding bears and wolves etc to actually be useful and more capeable than wild versions using traits they inherheted through the player breeding them. Ideally the ability to tame 3 so you could safely move any babies you want to keep to a safe area to store, or an ability to temporarily make an animal on a deed docile for 30 minutes to allow actions to be taken. I dont actually tame animals myself my skill is 26 or so from equiping horses and such, i feel a change like this would open alot more doors to the feature an encourage a better economy in the animal trading area than just horses, the trade pet feature could actually have a use also
  6. It would be really cool if after a certain number of generations of breeding wild animals that would only normally be breedable while tamed there were a chance of gaining the trait Domesticated, which would allow them to be kept as you would other pre-domesticated animals, without the need to keep taming them. I am not talking about there then having every offspring automatically inherit the trait, but if there were even a chance of getting a domesticated version of a pet after successive generations it would make the time investment more worth it, especially if breeding two of them with the trait gave an increased chance of their offspring also having it, like it does now with the rest of the traits (or at least, that's what the wiki says ). -Michael
  7. I bred a horse with fleeter movement with another horse. I then rode the male horse to hunting, and it died due to an unfortunate Dewit incident. When the female gave birth, the foal only has the mother's traits. Is this a bug? This has also happened to me in another incident involving a lava fiend. Just putting this out there, sorry if this has already been discussed.
  8. what does "It has a certain spark in its eyes." do to the horses. like what effect does it have.?
  9. Yes, I could cycle through 45 or so animals at one per a minuet over and over thought the day. It seems better for everyone if skill gain didn't encourage us to keep more animals. This probably would limit those who are willing to groom 45 animals over and over for many hours a day. I get these skill gains maybe 20% of the time. If I only had 15 animals and did this once an hour for a couple hours a day, I'm guessing it would take a year or two to get to 70. [10:38:46] Animal husbandry increased by 0.00530 to 52.9870 I don't know exactly what the skill gain should be per an attempt, the number of attempts, or the cool down between attempts. Those specifics would be subjective to whatever the devs think is right. The important point here is to consider drastically increasing skill gain per a groom and put a hard cap how many skill gains you can get per a day. *Edit* An better alternative is to greatly reduce the cool down period for grooming horse. The shorter this is, the less animals you need.
  10. I currently use a trait weighting system to decided what animals to keep. I'd like to add weighting for genetic diversity. Inbreeding isn't affected by grandparents thus only one generation needs to be considered. I'm looking for a math model so I can use a computer program to quickly make the decision. Any ideas? edit: I'm interested in tools to quickly deciding what to keep and which to breed.