Luceat

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About Luceat

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  1. Since you still get like 1 point per action with a setting of 0, try 0.5, that should correspond to have characteristics raise roughly the same speed as other skills, including your 2x skill modifier. That would probably still feel too fast though. The lower stat divider is the one used when characteristics are less than 31 and the upper stat divider is for above 31.
  2. Good job and thank you for the mod! Not sure if it exists yet, but a spell that would lock the target in place for X seconds or until damaged would be nice. Also, more debuffs or longer lasting buffs would be cool.
  3. Just spam light token or whichever is your faiths cheapest spell. Skillgain in WU do not depend on the difficulty of the spell, so the skillgain tips on the wiki are somewhat irrelevant.
  4. I had number 1 as well. This is an issue with Intel integrated graphics. If you have a computer that also has an nVidia card or similar, check nVidia control panel and make sure only that graphics card is used for wurm. 2. May be due to running 32-bit java on a 64-bit machine. Pasting logs might help us point you in the right direction. I had a third issue that users may come across as well, Wurm didn't play well with my touch screen AT ALL. I.e, I had instant crashes because of it. A fourth issue is the UI scaling at extreme resolutions, like 4k. You can make the text bigger, but graphical elements of the UI stay the same size. None of these issues I believe are due to Windows 10 at all.
  5. Happy to be of service
  6. New version out to fix crash with new version of agos mod loader, please see: https://github.com/Luceat/skillmod/releases/tag/0.6
  7. A fix is in the works for this issue
  8. I wrote a fix now, thankfully I have my very own QA team in the form of @Hepfemso will probably get a new version of skillmod out within the hour. Unless there are more bugs of course.
  9. A fix is in the works, just have to juggle the release with my other deadlines.
  10. There you go, new version https://github.com/Luceat/skillmod/releases/tag/0.5 I'll be keeping extra watch for a while for any potential new bugs
  11. [16:07:41] Weapon smithing increased by 0.3663 to 21.5667 So, got it working again, just gonna clean up code a bit and then I'll post a new release
  12. Hello all, sorry for not watching this thread while I was gone. I will see if I can find someone to have full access to the github repo so that you are not dependant on me. I've confirmed there is a bug with weapon smithing, as long as you are not running a challenge server. I'll try to get it fixed sometime this week as well as doing some clean up in the code so it is easier to follow.
  13. It should be, since items can be drawn already at a set position. They can also be outlined and "dyed" to give similar effects as in the video. It is likely quite a bit of work though, especially to check "collision" for such items that are limited to one item per tile.
  14. Considering the dev team is from Sweden, I am surprised this is not implemented yet. As a King on my WU server I would of course enjoy simulating the glory of our Swedish king:
  15. Instead of the multitude of commands to move bigger items around like push, pull, pull gently etc, do the following: When "Move" action is used on an item, highlight it and add the model to the position of the cursor. If you don't want instant move, add a timer with length = 5 * distance from original location to complete the move. Video from fallout4 as reference, (3:50) https://youtu.be/jfUaVDLis6o?t=3m50s