Moddington

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About Moddington

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  1. Real excited for the new metal types, but I really hope some of the lamp graphics are reverted. My iron light fixtures now feature an ugly washed-out grey instead of their former striking black tone. For comparison:
  2. I just noticed this thread again, and I'm glad to hear it's being worked on. Looking forward to when we receive news of its coming release.
  3. It seems that Large Storage Units were passed over for this change, is there any intention to do the same to them?
  4. +1 Just make them repairable. We can magically repair stone, wood, cloth, and even iron and steel with nothing but our hands, why is pottery of all things the exception?
  5. +1 about time this exception to server travel was addressed
  6. Got a bit of a shock when I logged in to these messages, and a pile of heavily damaged kingdom flags. The kingdom banners and kingdom tall banners on the same character were fine, so I'm inclined to think that this is a bug that only affects kingdom flags, and perhaps normal flags.
  7. Another reset and the wall plans are back once again. Deed is Ravenwald on Xanadu.
  8. I also experienced this bug. What happened was I planned a 4x10 building, with an extra tile sticking off on one side. I built all the walls except for the ones on this extra tile, and placed and started an interior wall to cut it off. I then removed the extra tile and finished the wall. Later, I terraformed where the extra tile had been, and turned it to sand. After the server reset, that extra tile reappeared with phantom wall plans. This did not prevent me from working on upper floors, and I found that you can turn the phantom walls into normal plans by right-clicking their tile borders and selecting "plan > wall". They have the 'remove plan here' option now, but it does not destroy them, or revert them back to the phantom state. I also cannot remove the tile from the plan because the tile is sand, and does not have that option.
  9. +1, 10 planks and 1 bunch of large nails, not two.
  10. Got no religion in-game, yet I've taken -9 to my alignment so far, down to 91, just doing stuff like digging and mining.
  11. Or, it would more likely be run into the ground in a futile attempt to appeal to a larger audience. Wurm is a niche game, so it will never, ever be backed by a large corporation, at least without being twisted into a bare resemblance of what it was, and being shut down shortly thereafter because noone plays it. Eep, you're just one person refusing to pay for the game on the grounds of Wurm not being good enough. Sure, you're very vocal about it, but Rolf's not going to make the game free just to appease you. He can't fix the bugs much faster than he is right now, or fix them at all without money to pay for his (no doubt limited) livelihood. So please, shut up about the price tag and stay on GV. And if you still think he's coding too slowly/poorly, take up Java programming and join the dev team for crying out loud.
  12. Wait, Rolf actually spends his money on himself, and not the server? For shame! Surely he can do without such want-y things like food, water, and shelter, or, heaven forbid, a vacation from having to deal with the complaints of hundred of users! He should instead be spending all that money bettering the game, and providing it to all for free, no less! [/sarcasm] Just curious Eep, but what do you normally spend your money on, if you cannot afford to spend an hour's pay on a game you reportedly like?
  13. One big thing on premium is much slower decay overall, three times slower if I remember correctly. Not to mention even slower decay rates inside deeded areas, and that walls inside a deed don't decay at all if you've got a month's worth of upkeep stashed.
  14. Why can't I? Why hadn't I. Don't assume that just because someone doesn't get something at first that they never can. That link you provided gave me the final little piece I needed to see what you're saying here. I do agree with your view now, that, among other things, the stock exchange is a pyramid scheme, at least when looked at from an objective view. However, I feel that the view you need to take to see it as such is too abstracted for it to hold any water. The stock exchange was set up to allow public ownership and easy investment into companies who opted to sell shares of themselves on the market. And while the stock exchange does resemble a pyramid scheme, it's missing the part that gives the pyramid scheme its teeth. Namely, the fact that the rewards promised by a pyramid scheme are intentionally placed out of the realm of possibility, by ensuring that it would require recruiting more people to the scheme than currently exist to reap the rewards. The stock exchange does not promise any rewards aside from those that others have been earning for decades. Also, said rewards are not made at the expense of the others who bought into the company, as they are paid for by the profits that the company made with the invested money. Basically, pyramid schemes make the perpetrators richer at the participant's expense, while the stock market makes the profitable companies and the smart/lucky investors richer, at the expense of unsuccessful companies and investors. One is the exploitation of many by a few people, while the other enhances the effect of competition in the market, to (theoretically) the benefit of all.