Kurson

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Everything posted by Kurson

  1. Fellow Libila priests, let's gather on Pristine to cast the rite. I'll set a timer. PM me here or in game Kurson if you want to join the cast
  2. Now that twitter integration is over, how to get reliable information on rite casts, global events and uniques alive at a server?
  3. now im not sure if this is a bug, but i've put a snowball, 20g of strawberry juice and 100g of sheep cream in a pottery bowl and on Lore it said "You cannot mix these" however i activated my hand and made the ice cream anyway. recipe was unknown to me
  4. ok so we have these great timers now that track uptime, prayers left etc. would be nice to link them also for stuff like events, you could make a custom timer for 48hrs and share that and people would import it into their own timers list to keep track of stuff probably in that case would be beneficial to also add ability to create timers for a specific date time instead of a relative timer
  5. I wouldn't mind more actions, but I think a better solution to this would be more ways to grind up ML than panfilling. That said, you can panfill pretty early on i bet, if your goal is to get actions. Just using somebody elses pan set up. Maybe a nice middle ground solution would be to make panfilling less mystical to get into and add functions like split drop into group etc.
  6. I did disembark before being summoned, I was embarked after relog
  7. 1. I am crossing servers in a canoe (Xanadu to Release) 2. Very soon after crossing I am being summoned by a priest, probably within the minute 3. I accept, do some actions in the new place (pray+sermon), walk around a tiny bit, about 10 minutes total 4. I re-log to change graphics settings etc. my lotime is 60 seconds and I'm not leaving the world (logging back in faster) 5. Back in game, I find myself, back in my canoe at the server border, need to be summoned again This happened twice to me this exact way today and yesterday
  8. congrats bob, who do i cod?
  9. bump on the finish line!
  10. 78ql iron supreme small anvil, no enchants or runes Starting bid: 40 s Increment (minimum): 1 s Reserve: No Buyout: 80 s Sniper Protection: 1 hour Private Bids: not accepted
  11. 100 Channeling

    Congrats never expected this to happen in wurm
  12. The game looks better on low FOV but then you can't really use third person below like 85 fov due to the player taking up a lot of the screen. On higher fov values you can zoom out way farther. Let's get that big zoom out on low fov
  13. We have treasure chests on Elevation idk about other servers? they have decent stuff in them and you get some kinda points for opening them
  14. No need to report a bug?? Gatekeeping bug reports?? wow
  15. Thats not what I'm afraid of - I'm specifically talking about the meadows created on server start
  16. As it is right now, if an area is left unattended for extended months of time, any meadow like grassy areas are slowly taken over by surrounding trees - as you can see this happening on elevation. In my opinion it's a real shame and I would like to see trees spreading looked at. I was thinking a possible solution is a 4th stage of grass level beyond 'wild' that creates a tile that cannot be sprouted on by a nearby tree. Or maybe just configuring tree spreading in a different way that still provides some change over time but not necessarily resulting in shrinking and dissapearance of grass land areas.
  17. You're saying that like that makes it fine. It's not fine.
  18. Yea I know its the fog, but looks bad so please put it on a list to be done, my screenshots suck ty btw the first picture you showed was actually my own, from before the volumetric fog patch haha the second picture suggests some wrong calculations going on with sun/horizon relative levels, resulting in inaccurate sun reflection on the water.. you can also see this in the first picture where valrei appears to be lower on the sky in the water reflection (reflection is bigger -> means the middle of the moon is closer to horizon)
  19. See the gap of nothing between the sun and sea