DevBlog

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  1. Changes and additions Dye requirement for large and small crates has been reduced to 2.50kg and 1.50kg respectively. Merchants who move on due to poor business (self-dismiss) will now return their goods and coins inside a backpack through the mail system instead of returning each item individually. Cultivate option is now present on grass, steppe and mycelium tiles. You will now be able to forage and botanize on mycelium tiles. Planter racks will no longer fit in large storage units. Plants inside planter racks currently in large storage units will no longer grow. God conversion changes: HotS template kingdoms (default and PMK) can follow Libila or any player god. All others can follow anyone except Libila. As per the option for PMK libila priests in 1.3, Libila priests will be able to use the /transfer option to change to a player god deity without a faith loss until the 10th of April Epic terraforming events have been removed from the endgame of Valrei scenarios. Bug Fixes Bugfix: More text issues addressed. Bugfix: Changed a number of recipes that were using HFC instead of baking.
  2. Since 1.3 Mailing liquids has been charged at 1c no matter the volume, while this has been going on since then, it’s come to the attention of the dev team and it’s been discussed, with the decision to change how combined goods in general work. With the upcoming patch this will be fixed to reflect 1c per 1 unit of volume (e.g. 1c mailing cost for every 1kg of water/milk/alcohol). We’re providing warning for this as we know many have enjoyed the discounted mailing, and to allow you all to make sure that when the patch comes in everyone is well prepared and informed. Update: After ongoing discussion and community feedback, we'll be addressing a few things, firstly, liquids will now be charged 1c per 5 kgs, regardless of unit size, a small barrel of any liquid will now cost 10c (1c container 45 / 5 = 9c) Secondly, this will now apply to all items that can be combined and mailed, hopefully improving trade of smaller combined items without damaging bulk trade. We appreciate all feedback, but I do stress that these threads are the very point of warnings like this is to provide information and avoid the changes just being pushed on as was done in the past, so keep it constructive and avoid bashing the devs!
  3. Horses, Hell Horses and Unicorns show bridles Hell Horses show all equipment and trait colours Added new animations: groom, pull, throw (combat and snowballs), take, drop Firstaid and push loop to properly reflect action time Diamond hota medallion shows when worn
  4. Changed examine message on small egg to indicate fertility. Dye amounts for bulk storage bins and food storage bins has been reduced to 3kgs needed. Change: Removed merchant contracts from mission items list. Mailing costs for liquids and combined resources is now calculated at 1 copper/5kg weight. Bloodthirst Changes: Fix: Bloodthirst now properly gives 30 on a killshot. Change Changed how the power is gained on the BT weapon. Can cast on it to increase it up to 1000, increasing it to 1000 will be along the same difficulty of a normal cast to 100. Each cast with a power higher than the current power/10 will add that power to the cast. This will naturally cap it at around 1000, maybe a really lucky 1100ish before casting to increase is impossible. Power increase is now also gained when killing creatures as well as other players. Killing creatures will now increase the power equal to the creature’s CR. Between 5000 and 7500 power this will scale down to half the creature’s CR. Stun times and frequency from creature combat moves has been reduced. Bugfixes Bugfix: Removed Gift Pack from mission item list. Bugfix: Fixed an issue where rift resources were not rewarded properly based on participation over 60. Bugfix: Description for Red Dragon Madness achievement fixed. Bugfix: Felled trees should now decay on deed. Bugfix: Fix for client crash when managing citizens when a role name was blank. Bugfix: Fixed a bug which changed the state of cakes as candles were added – This does mean cakes can no longer be wrapped however. Bugfix: A few mailing issues regarding paper products were fixed. (details below) Returned paper/papyrus items cost changed from 1 copper to 1 iron. Second mailing screen text changed to reflect that paper/papyrus return costs are 1 iron. Inscribed paper/papyrus now shows as inscribed while in the mail (and not as just paper or papyrus. Bugfix: Fix for cookbook display of nameable recipes for those who already have one named for them and make another recipe which has not been named yet. Bugfix: Fix for artifacts not dropping properly in some situations upon logging out. Bugfix: Possible fix for time stopping issue in game. (Hotfixed March 5) Bugfix: “You cannot dig in such terrain” error should now check the correct tile. (Hotfixed March 5) Bugfix: Restored examine message that went missing from floorboards. Bugfix: Change the order of focus loss in combat logs so that it appears after damage text to prevent confusion. Bugfix: Citizens no longer blocked from freezing lava on deed if not part of an alliance. Bugfix: When improving roofs, floors and walls, material is removed from inventory at the end of the action instead of at the 5 second point. Bugfix: Fixed an issue with checks for digging skill and slopes in some situations. Bugfix: 100 Plate armour smithing title should now work correctly on Epic.
  5. Hi Everyone, On the 11th of March at at 1300 UTC (1400 server time) we will be taking down Deliverance for extended maintenance to address some hardware issues. The downtime will last 2-3 hours and will only affect Deliverance. We appreciate your patience during this downtime. -The Wurm team.
  6. We’re pleased to confirm that PayPal transactions are back up and running, all purchases should be processed within the next hour and will return to their usual speed from now on. We appreciate your patience during this time. -The Wurm team
  7. Reworked felled trees; Removed leaves and centered them on the tile so they easier to interact with and play nice with terrain (automatic switch from falling to felled only works on unstable client at the moment, can be picked up and dropped on stable client) Added particles to falling trees Flatten and Level in mines now uses mining animation instead of digging, leveling outside uses digging Added animation when interacting with cave ceiling
  8. Changes: Changed Rift rewards to be more in line with final ranking. Light of Fo will give a max of 15 participation points per cast, as long as it hits that many creatures to heal them. At the end of a Rift, if you have more than 60 participation (phenomenal), the lump you receive will be less random ql and weight, and more dependent on your participation score (with a slight amount of random on top of it). Also at the end of a rift, if you have more than 60 points, you’ll get an amount of rift resources scaling to your participation points (up to a max of 20 at a participation score of 360). Each of these items will be random between the three rift materials, and the ql will scale based on participation too. Higher participation generally will mean more rift material bits at a higher ql (though there is a slight random added to the final ql of each bit). Changed the resulting location of lamps planted using the corner tile. Lamps previously planted using the tile corners if on tile corners that bordered deed and perimeter may have actually been ‘located’ on the perimeter tile rather than the deed tile for lighting and decay. If you have lamps planted in this manner, pick up your lamp, stand on the DEED tile and replant in the corner to assure that the lamp is located on deed and not in the perimeter. Lamps in the past could not be planted on certain tile borders if there was a house or fence on that border as well. You can now plant and interact with lamps on tile corners even if there is a house or fence intersecting that tile corner. Blessed lamps will auto-light off deed when planted on pavement tiles. When planting, please be certain you are standing on the pavement tile if planting using the tile corner method. Feature: New behavior for off deed blessed lamps. Blessed lamps planted off deed on pavement tiles will auto-light in the evening and consume no fuel as long as they are fueled and lit initially. Blessed lamps planted off deed on bridges will auto-light in the evening and consume no fuel as long as they are fueled and lit initially. Blessed lamps planted off deed on reinforced cave floor tiles will remain lit all the time and consume no fuel as long as they are fueled and lit initially. Boat speeds have been tweaked upwards as a percentage of their base speed in low wind according to their relative difficulty to create: Corbita: +26% Cog: +75% Knarr: +2.5% Caravel: +33% Wind bonus has remain unchanged, and speed differences will be most noticeable in little wind. Bug Fixes: Bugfix: The changes in 1.3 to multiple harvests depending on skill and age for Forestry and Milking were affected by a bug that increased skillgain per harvest exponentially per tick during one action, this has been rectified and the skillgain per tick will be the same across the whole action. This fix also affects Botanizing as that is where the original bug was. Bugfix: Sealed barrels properly reflect the weight of the contents while in inventory. Bugfix: Fixed a few issues with sealed barrels and contents behavior. Bugfix: Fixed an issue where you would not get the nature-meditate option on the context menu if you had something activated in inventory and there was a glow rune on your rug. Bugfix: Fixed an issue which prevented loading of items with glow runes attached. Bugfix: Internal components of items can no longer be loaded into war machines. Bugfix: Fix for not receiving normal stance fight skill. Bugfix: Recipe fixes for mayo not mixing with other items or leading to unknown recipes in lore. Bugfix: Various spelling and text errors fixed. Bugfix: Added a few layer and obstruction checks for interaction while above and below ground. Bugfix: Fixed an issue which prevented clay shingles from being dragged into a kiln from a bulk container. Bugfix: When planting a flower in a pottery flowerpot or a marble planter, the planted pot will have the same quality/damage as the empty planter. Bugfix: Another fix to prevent fog spiders from spawning on deeds. Bugfix: Fixed a few issues to properly block building or continuing structures inside blocked zones. Bugfix: Rebalanced damage done to tools when destroying unfinished fences and building walls as well as completed fences and walls. Bugfix: Fixed a few cooking achievements that were not working properly and added a few new ones to be discovered. Bugfix: Fixed various text descriptions for recipes and ingredients.
  9. Bugfix: Gold and silver horseshoes now use Jewelry smithing for improving. Bugfix: Storage unit shelves will now be the same wood type as the external container (last wood type used in creation). Bugfix: Remove internal components of items from missions. Bugfix: Add to crafting window option was removed from completed cupboards and storage units. Bugfix: Fixed an issue where built-in internal components of a storage container did not reflect the rarity of the external container if the container turned rare upon improving. Bugfix: Planted banners and flags limit per tile increased to 4. Bugfix: Fix for items taking a massive decay tick when removed from a decay reduced container after a period of time. Bugfix: Gold rune of Fo will now correctly have a 10% chance of an extra item per harvest for Forestry and Milking actions as opposed to the 10% bonus to skill. Bugfix: Fixed attaching runes to boats. Manage permission is required. Bugfis: Corrected an issue where some skills were not using the correct Skill knowledge value for checks when non-prem, allowing them to perform skill limited actions over the 20 skill cap. If non premium all actions requiring higher skill should not be possible. Bugfix: Fixed the Area of Effect for a random prayer heal to the 3 x 3 area intended. Bugfix: Planted herbs and spices will only grow while planted on the ground or in planter racks.
  10. We are currently experiencing difficulties communicating transactions from PayPal. Unfortunately this means that during this time all transactions through PayPal will be delayed. Once the system is restored all transactions will be processed, so if you have purchased Premium time or silver you will receive it then. We are in contact with PayPal to resolve the issue but have no ETA on when the systems will be operating correctly. Apologies for the inconvenience.
  11. Wide tunnel entrances Tunnels can be up to 3 tiles wide. To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only. Mine doors cannot be placed on tunnel entrances that are 2 or more tiles wide. Alchemist Cupboard Created with Fine carpentry. Contains 10 2kg liquid containers. Slows decay on contents. Storage unit Created using Carpentry. Has 3 racks which can hold large items like fishing rods, and saddles. Does not slow decay. Unicorn Improvements Gold and silver horse shoes can now be created with Jewellery smithing Unicorns can now be equipped with saddles, bridles and gold/silver horse shoes Body strength of unicorns has been boosted to 30 (horses are 20 and hell horses are 35) This means that unicorns have a smaller speed penalty when being ridden than horses, and they may also be hitched, but unhitch when no longer tame Bug Fixes Bugfix: Fix to disable teleporting if artifacts are equipped. Bugfix: Various grammar and spelling fixes. Bugfix: An issue with picking up items on deeds and within buildings with the proper settings has been fixed. Art Update Art update details can be found here
  12. Added alchemist’s cupboard Added storage unit Unicorn now shows equipped saddle and shoes New player animations Fighting: Shieldbash Dodge Kick Sprawling Stunned Focus Parry (shield) Parry (weapon) Other actions: Building walls and fences (mallet/hammer or trowel) Building floors Butcher Bury First aid Drink (ocean or container) Push
  13. Resolved error that caused Chaos downtime Resolved issue with tool damage not updating.
  14. Changes and Features: Lootable Rift creature recipes will now go directly into the inventory of a participant rather than drop on the corpse of the creature. The deity transfers for Nahjo and Libila PMKs offered with the 1.3 patch will end on February 1. /transfer will be disabled and GMs will no longer accept in game requests for transfers. Show Village Plan via the settlement token will mark perimeter and underwater tiles differently to village tiles to allow mayors to identify the village borders easier. Improved decay reduction on larder contents when filled with snowballs Added search by listing in cookbook, you can now search by ingredient, cooker, or containers. Improved flower and enchanted grass honey production for hives. Bug Fixes: Bugfix: Completed barrel racks will no longer have the add to crafting window option in the right click menu. Bugfix: Removed rarity from milking. Bugfix: A player will no longer get stung by bees when boarding a vehicle containing an active hive, even if they do not have a lit smoker. However, a commander will still get stung as bees do not take kindly to being relocated. Bugfix: Fillets of fish will no longer lose weight after being placed in bulk containers. Bugfix: Fixed a few issues with marking and writing recipes. Bugfix: Beehives will no longer be productive in mines, nor can they be pushed underground. Bugfix: Fixed an issue with a few ‘pasta’ recipes. Bugfix: Fixed an issue where fireworks were not giving the proper number for ‘uses left’. Bugfix: Fixed a few issues with bee hives and smoker mechanics: Dormant hives will only sting if you try to load or unload them without a lit bee smoker. Dormant hives may be opened without the use of a lit bee smoker. Active Domestic hives will now sting regardless if they are locked or not without a lit bee smoker. Bugfix: Fixed so that wild hives on deed abide by deed permissions for removing both honey and wax. Bugfix: Fixed triggers for a few achievements which were not working properly. Bugfix: You can no longer milk using sealed containers. Bugfix: Fix for wild hives not being removed in winter and thereby reappearing in the same place the following spring. Bugfix: Fix for capitalization issues with missions. Bugfix: Honey inside a domestic hive will properly average after the hive has been improved. Bugfix: Fix for single queens in domestic hives migrating to other domestic hives – no matter what quality. Bugfix: Due to the large size of some vegetables and the inability to squish them and other ingredients into pottery jars, you may also try pottery bowls for some of those recipes. Bugfix: Removed certain creatures from kill missions and adjusted kill quantities of other creatures. Bugfix: Corrected an issue with mission respawning on Freedom when missions are completed or failed. This should resolve the issue, but we will continue to monitor for any missing missions. Bugfix: Fix for a few items not taking decay on deed when they should. This includes: Animals on a spit Christmas trees Snowmen Bugfix: Removed additional means of teleporting with artifacts in inventory. Bugfix: Removed mission ruler and added a title for the Won the Game achievement. Bugfix: Fixed an issue where the taste option on food would not appear if nothing was activated. Bugfix: Fix for vinegar recipes not properly being added to the cookbook in some instances. Bugfix: Removed goat cheese from any recipes that used it as an ingredient as it was too rare (from easter eggs). Bugfix: Fixed an issue where newly discovered named recipes were not updating some cookbooks. Bugfix: You can no longer unload internal cargo from loaded vehicles as it resulted in ghosted containers taking up space. Bugfix: Resource gathering rune now works correctly with surface mining. Bugfix: Fixes for a few text and spelling errors. Bugfix: Fighting in defensive stance will no longer give occasional aggressive fighting ticks. Bugfix: When planting an herb or spice in a pottery planter, the planted pot will have the quality/damage as the empty planter. Bugfix: Fix to prevent rank gain from all mission types, battlecamp conquering, and HotA pillar conquering. Guard tower conquering now gives 1 rank, the rest trigger rank decay prevention. Bugfix: Flags should no longer take damage while in inventory or on merchants. Bugfix: You will no longer be able to plan a bridge which spans perimeter tiles unless you have village permissions to do so. Bugfix: Addressed an issue with the timer and messaging for conquering battle camps. Bugfix: Changed the way a number of recipes were updated and sent to the client. Bugfix: Recipe fixes for the distilled liquors so that they are correctly recorded in the cookbook. This means that some existing recipes will need to be deleted from cookbooks due to bad recipe data, the recipes affected are the fruit and berry gins and brandies. Bugfix: Planter racks were intended to hold 30 planters so the size has been reduced as was intended. If your rack currently has more than 30 planters, if you remove one it will not go back in and when you plant in one, it will fall to the ground. Bugfix: Fixed a number of cooking recipe and ingredient issues: Creams and butter have their milk type in names. Split fruit juices into individual recipes. Corrected some unnecessary specifications of raw ingredients. Removed some optional ingredients from recipes, as they were unable to be used.