DevBlog

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  1. Some of you may have noticed we had a bug that caused the skillgain event to end before it was meant to, and we’re making it up to you with an extension of the event until Sunday at midnight server time. You can hover over the icons in your effects window to easily see the duration of the event. Though skill gain and affinity chance has been extended, the Halloween event still ends midnight server time on Friday, November 5th.
  2. November’s “Skeleton Chest” skin is one to treasure, with some delightfully spooky skeletal adornments! Available through the month of November in the Marks Shop at any settlement token, this skin can be applied to a large chest to give it a unique and fancy look.
  3. Bugfix: Client will no longer crash on old UI when using Inspect Animal Bugfix: Client will no longer crash on old UI when opening the Recipe List window
  4. Bugfix: Unicorn foals will no longer be born without names Bugfix: Empty wells not being filled with water will once again show the correct model Bugfix: Fixed caffeine effect still showing when activating sleep bonus after the effect has worn off Bugfix: Fixed tea leaves disappearing when placed on tables Bugfix: Fixed tea leaves dropping to lower floors Bugfix: Fixed where making lye, players were losing material on creation
  5. Coffee ibriks are now able to be repaired and improved. The favor value of the teapot, coffee pot, ibrik, pottery cup, and pottery mug has been reduced. We are pushing a fix for animals escaping pens, moonwalking, and pacing. We will be monitoring this fix and adjusting as needed. Creatures will once again receive their breeding cooldown timer.
  6. Fix for multiple rarity transfer when creating multiple ibriks with the same lump. Partial revert of the change where items complete in the same place due to items completing on the surface while in mines. (Yesterday) Fix for pickaxes taking too much damage while tunnelling.
  7. Bugfix: Fixed a text error in the message when using pliers on a stone brick door Bugfix: Fixed spelling inconsistencies with the word ‘untame’ Bugfix: Corrected a text error in archaeology event message Bugfix: Fixed a spelling error with the word ‘unruly’ Bugfix: Fixed guards stopping before reaching their target when called Bugfix: Guards will only need to be called once, and will leave mines to come help Bugfix: Item damage will no longer occur at the very start of actions Bugfix: Led creatures will no longer get stuck in mine entrances Bugfix: Veins with greater than 10k ore will no longer be possible Bugfix: You will now get an event message when trying to build fences with the incorrect item in the crafting window Bugfix: Fixed mule and donkey foal sounds Bugfix: Tree harvesting using a sickle will now scale the timer correctly considering rarity, quality, and enchantments on the sickle Bugfix: Rifts on PvP servers will now start at the correct time Bugfix: It is no longer possible to alter the height of a corner shared by a building wall using the Flatten and Level commands Bugfix: Fixed issues with the “chance to produce twins” trait.Creatures born with this trait will always be female, so that they can take advantage of it. Existing males with the trait will be changed to females. Creatures with this trait can now properly give birth to male offspring Twins will now be given different names from each other Bugfix: Corrupt animals can now eat grass on PvE servers Bugfix: Stopped the ‘Discard’ action from using fatigue Bugfix: Artifacts can no longer be renamed using magical ink Bugfix: Fixed grammar errors when using ‘it’s’ and ‘its’ Bugfix: Messages from ignored players won’t show in new chats Bugfix: Animals will no longer eat food from different floors in a building Bugfix: Donkeys will now be able to pull carts and wagons Bugfix: Passengers disembarking vehicles onto bridges should no longer be launched into the air Bugfix: Fixed a bug preventing players from getting points totaling up to exactly their animal husbandry level when breeding creatures Bugfix: Added rarity colour to the text for rare traits in the Inspect Animal window Bugfix: Fixed a crash happening when logging out Bugfix: Fixed a sizing issue within the Inspect Animal window Bugfix: Young animals will no longer show as being milkable within the Inspect Animal window Bugfix: Sheep model will now show the correct stage when ready for shearing and when shorn Bugfix: Links in the launcher are now fixed Bugfix: Flame light source will now be in the correct position Change: Sons of Nogump will no longer steal the following items:Rare items Unimprovable items Items greater than 95ql Artifacts No-drop items Royal items Unique items Coins Gift items Change: Unfinished items will now turn into finished items in the same location they sat at, and will no longer drop in front of the player upon completion Change: Pregnancy timers have been reworked:The time until an animal gives birth is now far more precise and ticks down more reliably. Pregnancy time estimates now have variable accuracy and precision, based on Animal Husbandry skill. Your character’s estimate will be inaccurate by a random amount, like before, but now will become more accurate with skill, reaching 100% accuracy at 90 skill. The estimate is rounded to the nearest day at low skill, the nearest hour at 50-80 skill, and the nearest minute at 80+ skill. Pregnancy time estimates will now be shown when breeding the creature and in the Inspect Animal window, in addition to examining the creature. Pregnancy times on Defiance and Elevation are still significantly shorter than other servers. Change: Improved event messages when equipping and taking items from creatures. Change: Examine creature message improvementsExamining a creature will show non-trait-related details such as hunger and resource availability even if the creature has no traits Examine messages will now use pronouns related to the creature’s sex more consistently. Some messages have been consolidated into the same line to cut down on clutter. Change: Resources within the Inspect Animal window will now show separate lines for milking and shearing Change: Added the ability to untame creatures using the right click menu Change: Small anvils are now usable on the ground Change: Only uniques can bash walls now Change: Increased rename limits from 20 characters to 32 (for player added descriptions) Change: A player’s number of fat layers now has less impact on the weight carried by a mounted or hitched creature Change: Items that are no-drop on death will now show “Deathkept” and/or “Starter” on tooltip hover Change: Improved hay tile creation timer for new players Change: Brass oil lamp now has an updated model New: Halloween Event New: Coffee, tea, and cocoa drinks added. You can find the seeds through foraging. New: Added the ability to stop leading creatures by right clicking the rope New: UI additions to help players know why they may be walking slowlyWhen < 10% stamina, the stamina bar will flash When < 50% stamina and in water, the stamina bar will flash red When moving with climbing toggled, the climb button will flash When moving when weighed down at 25% or 5% speed, the heaviest item in the inventory will flash for several seconds Each of these changes can be turned off by going to the Settings menu, navigating to the UI tab, and scrolling halfway down. New: Reed seeds can now be planted in shallow water to create natural reed tiles. They require a depth of 29 dirts or less, on tiles with a slope of 20 or less. New: Creatures can now be hitched to hitching posts regardless of their body strength. This opens up many more creatures to being hitchable New: Gems that have favor stored in them will now display ‘Radiant’ in front of the name, in order to distinguish them more easily from non-vesseled gems New: Items with skins applied will now show the name of the skin when examined New: Players can now fillet meat and fish when riding an animal or embarked on a vehicle New: Added key binding compatibility for spyglass “spy” and pendulum “use” actions New: Egg laying creatures can now lay eggs on additional tile types including:Enchanted grass, moss, steppe, lawn, normal bushes, and enchanted bushes Mycelium, mycelium lawn, and mycelium bushes when corrupted by a Libila priest New: When sending mail, the event message stating the time until arrival will also display the recipient’s name New: Added a title for 100 Weaponsmithing. Congratulations Nineol!!! New: Tweaks to FurnacesRarity adds a chance to skip cooldown ticks. 10%, 15%, and 20% respectively for rare, supreme, and fantastic furnaces Added an event message for when fire is fading in a furnace Ovens will now burn as long as forges Fire state will now be visible for ovens, forges, and stills New: Added 3 new ways to call the guardsRight-click the attacker > Attacks > Call Guards Right-click the guard > Draft Guard Right-click the tower > Call Guards New: You can now leave a village that you are a citizen of (not a mayor) by right clicking your body/inventory/settlement token and going to Manage > Settlement > Leave Your Village. In addition, players can no longer be invited to a village via right-click if they are currently in a village, and must first leave their village (just like /vinvite) New: Added Waybread as a starter food item. This is no-drop/no-trade. New: Improved crafting weight requirement information when creating itemsAdded an event message showing the amount needed for an item Added weight required to Crafting Recipe window Added a back button the Crafting Recipe window New: Tweaks to FountainsDecorative fountains will become Wall Fountains and be functional Fountains will only display the water flowing model if they have a liquid inside When examining fountains, you will see an event message saying whether the fountain is filling with water because it is on a water source or not New: Added an option to disable the in-game Wurmpedia window New: Added a client option ‘High Transparency Water’ under the graphics tab. This should make underwater animals easier to see New: Speed penalties from a player’s currently equipped armor will now show when hovering over the equipment weight icon in the character window New: Status effects that have an accompanying spell effect will now show the power when hovering over them
  8. Hey all you ghouls and goblins, it’s time to celebrate the season of creepiness! Slay your way through the forests, mountains, and deserts for your chance to find some new Halloween drops, and grab your shovel or trowel to dig up some grave- errrr, spooky themed archaeology fragments. Note: The Spooktacular Skill Gain Event is not yet active and will begin with the scheduled update
  9. Change: Tweaks to mixing dye Color components that are equal in each dye will never be changed in the result. In other words, two dyes with the same amount of red will result in mixed dye with that same amount of red regardless of quality level.Color components that are not equal in each dye will always result in a change in the final product, rounding toward grey (128). In other words, if 1g of RGB 200,200,200 dye is mixed into 10,000L of RGB 1,1,1 dye, the resulting dye will be RGB 2,2,2. This is a special case only applied when the change would have otherwise rounded to nothing, such as when mixing vastly different quantities of dye.Color mixing is rounded to whole values later in the calculation, resulting in increased accuracy of mixing in certain cases.
  10. October’s “Seeker’s Lantern” skin will light up your world with a whole new style. Perfect to carry around as a light source, or to use as decor! Available through the month of October in the Marks Shop at any settlement token, this skin can be applied to a lantern to give it a unique and fancy look.
  11. Hello, Wurmians! We know you have all been patiently awaiting the release of the Northern Isles maps. Well, the time has finally come! The original maps for Harmony, Melody, Cadence, and Defiance are now up for your viewing pleasure. Click here to check them out!
  12. Bugfix: Animals will now correctly eat unbutchered animal corpses. Bugfix: Beverage recipes will now add to the cookbook when the player is offline. Bugfix: Corrected the spelling of the name Rhythm for newly born animals. Bugfix: Examine animal will now show correct information about which containers they will eat from in an area. Bugfix: Fixed a text error when trying to bury a corpse on someone else’s deed Bugfix: Fixed a text error during rifts. Bugfix: Fixed problems with creatures packing grass and lawn. Bugfix: Fixed situations where animals were not eating correctly when in mines. Bugfix: Fixed the issue of the extra sleep bonus hour not showing when reaching max sleep bonus via achievements and then purchasing the extra sleep bonus via Marks. Bugfix: Increased the chance of animals getting fat when they eat hay. Bugfix: Magranon’s Fire will now fuel fireplaces correctly Bugfix: Pet Bowls will no longer drop through fences. Bugfix: Pick Stuff Up trait and the Stationary trait should now work correctly. Bugfix: Prevented Hay items appearing as Valrei mission demands Bugfix: Removed Hans and Simeon from the generic creature name list. Bugfix: Spirit guards will fight back on the edges of villages now. Bugfix: Tools will now take damage when removing pavement (surface and mine), removing mine door, and removing cladding. Bugfix: Animals can now breed when slightly hungry. Change: Stealthed players are no longer considered for drake/scale if they are stealthed when the kill happens. Change: The manage animal menu will no longer close when selecting options like un-tame or un-brand and will instead reopen the animal manage window after. New: Added the new title for 100 Large Metal Shield. Congratulations Neowyn! Animal Breeding Tweaks: Speed/Draft/Output traits will now have a large chance to be ignored during selection if the creature has no use for those traits. Improved chance to pass on dominant traits. Reduced how common misc traits are to pass on Existing traits passed on from 1 or more parents are more likely to pass than newly generated traits. Sick trait is now much less likely to kill something. Increased the chance a bit to pass on the color of the parents. Negative traits no longer get a bonus to pass down to offspring.
  13. The Staff of Dragons, adorned by a tiny little replica of its namesake, has arrived! Available through the month of September in the Marks Shop at any settlement token, this skin can be applied to a metal staff to give it a unique and fancy look.
  14. New: The August monthly skin is now available – Bulwark Shield! Bugfix: The owner of a mine door can no longer remove it from a village without being a citizen of that village.
  15. Fire up the forges, the Blacksmith’s Hammer skin has arrived! Available through the month of July in the Marks Shop at any settlement token, this skin can be applied to your hammer to give it a custom look and fancy Dragon Forge logo.
  16. New: When inbreeding creatures, it will now display a message for you if you are above level 30 Animal Husbandry, telling you they are related at the start of the action. New: Added the ability to drag and drop equipment onto animals, and an option to quickly unequip animals. New: Inspect Animal is now allowed to be used through a fence. New: Added new titles for Soul Strength New: Added new title for 100 skill in Natural Substances. New: Added new title for 100 skill in Two Handed Swords New: Icons for Hay Change: All creatures have had their base carry weight increased to help account for the splitting of speed and draft traits. Change: Decreased penalty from added weight in vehicles and for using non-draft horses. Change: Reduced the chance overall to get negative traits using the new system, additional small reduction in negative trait chance is added based on breeding skill. Change: The inspect window will now show a separate line with “It has been bred in captivity” or “It is a wild creature”, to avoid showing “bred in captivity” in the trait list. Change: Feeding troughs can no longer be locked Bugfix: Pet Bowls can now be improved Bugfix: Pet Bowls no longer stack into a pile when on the ground Bugfix: Saddled animals will properly return to their original position after eating from a container Bugfix: Corrections made to ensure animals in general return to the original position after eating. Bugfix: Animals will no longer eat out of a locked hitching post unless hitched to it. Bugfix: Renaming items on ground will now instantly show the new name Bugfix: Prevent hitching post hell horses getting angry when eating from the ground. Bugfix: Swimming sound will no longer continue to be heard after you embark on a boat if you’ve been swimming. Bugfix: You will now hear a drum roll for the moment of inspiration when finding a rare coin. Bugfix: Characters will now leave the world correctly after logging out. Bugfix: Sickle use timer will now consider, rarity, skill, ql, runes and enchants. Bugfix: Fixed parent names being swapped in inspect animal window Bugfix: Increased the default window size for the Inspect Animal window. Bugfix: Fixed in-game Wurmpedia processes using up a lot of memory, even after closing the game. The JCEF process should close properly once the game client is closed. Please report any other issues of the JCEF process using up a lot of memory in the client bugs section, so we can track those down if they still exist.
  17. This month, you can feel like a nautical legend with the Trident skin! Available through the month of June in the Marks Shop at any settlement token, this skin can be used on metal spears to turn them into a triple pointed trident.
  18. New: Added examine messages for creatures eating out of pet bowls and searching the area for food Examining a creature in an enclosure will show what containers it will eat from. Change: Changes to Inspect Animal You can now use “Inspect animal” on any creature, as long as you have over 10 Animal Husbandry. The window will now also show the gender of the animal, colour, and parent names. Change: Horses are now much more likely to pass on the colour of one of their parents. Change: Name of parents of a creature will not show their age in the name displayed on Examine or in Inspect Animal. This only applies to cases where the parents are dead or on another server. Change: Creatures will now only eat out of selected containers Current containers that creatures can eat from when in an enclosure: Feeding Trough, Hitching Post, Small Bucket, Pet Bowl, Pottery Bowl Creatures not in an enclosure can eat from an outdoor pet bowl, but will not eat from the others listed above. Change: Changes to Hay and Hay Production Hay item sizes are now 4x heavier Hay destruction in winter will be prevented Hay tiles becoming dirt tiles will be prevented Bugfix: Animals should no longer be able to travel through doors when looking for food. Bugfix: Animals should now, once again eat out of hitching posts when they are hitched. Bugfix: Animals will no longer continue to eat out of containers after moving the container to inventory. Bugfix: Animals will now travel a maximum of 5 tiles for food. Animals will only travel for food if inside an enclosure, or in range of an outdoor pet bowl. Bugfix: Pet bowl fixes Sell value of the item has been lowered Bugfix: Sheep model will now properly update to “fluffy” when it becomes able to be shorn Bugfix: Feeding containers will now show the correct model when empty Bugfix: Fixed being unable to ted drying tile in high sloped areas. Scything grass in sloped areas will produce mixed grass in the player’s inventory Bugfix: Horses being led by the player should no longer eat food remotely. Bugfix: Animals will now correctly return to their original position after eating food Bugfix: Horses will no longer run away upon disembarking or unhitching them Note: A few things were not fully implemented during the update and need a quick fix coming soon to get them working. These include: New: Added new titles for Soul Strength New: Added new title for 100 skill in Natural Substances. Congrats Sidereal! New: Icon for Hay Bugfix: Pet Bowls can now be improved Bugfix: Pet Bowls no longer stack into a pile when on the ground Bugfix: Saddled animals will properly return to their original position after eating from a container Client changes: Change: It’s now possible to copy selected text from the in-game Wurmpedia, through a context menu option or CTRL+C Bugfix: Terrain slope will no longer affect Pet Bowl text. Bugfix: UI textboxes will now close correctly and will not stay on screen if their parent window is closed Note: To help speed up your skilling in animal husbandry, and to make up for the extended downtime with the last update, 5 hours of sleep bonus (up to a cap of 10 hours) will be added to every account with the maintenance restart on June 10th. Thank you all for your patience with us!
  19. Do you have an eye for design and enjoy creating lively spaces in Wurm Online? Now is the perfect time to show off your skills! The Creative Constructs! Design Competition is now live through July 10th, welcoming builders and designers of all skill levels to participate for some pretty great prizes!
  20. New: Added over 50 new horse names, 80 donkey and mule names, and 50 unicorn names Tweak: Increased action time of creating a hay tile Bugfix: Fixed placing items on tables or other items not working Bugfix: Fixed “Farm” option appearing on tiles that cannot be farmed Bugfix: Fixed boats getting speed penalty due to their cargo Note: We’re aware of technical issues preventing starting the client on some systems. For Windows we have found the most common reason being antivirus false positives, so disabling or adding an exception to your antivirus programs should fix it. You might need to reinstall the client with our installer for it to work afterwards. We’re still working on fixing the crashes on Linux, for a workaround you can use the old UI (“./WurmLauncher -c”)
  21. The Animal Update is here! Patch notes: New: Added Donkeys and Mules Donkeys and mules are intended to be effective F2P mounts that don’t require 20+ skill to ride Donkeys can be bred between themselves, mules can’t be bred. Mules come from breeding female horses with male donkeys. Mules are also as good as draft creatures as horses. New: Added new Animal Feeding System New farm tile: Hay Drying Tile can be made using a scythe on grass. Tile productivity is affected by weather and seasons. Harvesting will produce either hay or mixed grass. Yield can be increased by using a pitchfork. on the tile New Items: Pitchfork Hay Hay Bundle (Thatching) Hay Stack (Thatching) Hay Bundles and Hay can be loaded into saddlebags to keep horses fed on the road (PVE Only). Animal Behaviour Changes: Animals will now eat out of containers that cannot be locked. Animals will animate travelling to the food source and eating. Animals hitched to a hitching post will now prioritize eating out of their trough rather than grazing on the floor. New item Pet Bowl: Can be renamed to display the name of the animal on it, Animals will prioritise eating out of this. The Feeding Trough can now be created as a separate item to the hitching post. New: Added a new fluffier sheep model to help show when sheep are ready to be shorn New: Introduced new body shapes for horses. Horse body shape depends on the horse’s trait set. New: Added an option to ‘Inspect animal’ to bred creatures This displays all traits of a creature that you can see with your Animal Husbandry skill, but it also displays the categories of the traits you can’t normally see With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature New: Traits now have categories, the majority category on a creature excluding negative and miscellaneous traits will influence how traits are passed on greatly preferring to pass on its majority to its child. Dominant category is picked from either the mother or the father randomly. The categories are Speed: These traits will increase the speed of a creature when riding on them. Draft: These traits will increase a creature’s carry weight, it will also now act as speed traits when hitched and give a very similar speed bonus to having the speed traits. Combat: These traits increase how tough a creature can be, and how well it can fight. Negative: These traits all have negative effects that are generally unwanted. Output: These traits increase things like butchering output, milk quality/quantity. Misc: These traits don’t fit any other category. If both parents have no traits all categories of traits receive a bonus to seed the initial traits Traits have point values now which influence their chance to pass on and how many traits. Players are now capped at Animal Husbandry level worth of points for creatures they have bred. Inbreeding will now cause the max point value to be divided by 1.5 There is still a cap of 10 traits per creature (this does not include traits like “bred in captivity”) Old “5-speed” horses will be the same as they were before the update, and will go the same base speed. The draft traits only increase the weight a creature can carry before it slows down, so players shouldn’t see much difference in the new 3-speed trait horses compared to what’s called 5-speeds now. Creatures will now remember who their birth parents are even after they have departed the server. Breeding time will now shorten based on your animal husbandry level instead of being random. New: Vehicle Changes Vehicles now slow down as they gain load. The vehicle itself does not add to the weight of itself only its contents this allows cart speeds to stay consistent with before unloaded. Weight of the vehicle is split evenly between all the haulers. Empty carts will continue to go the same speed, only loaded carts will see any reduction. A vehicle’s quality helps offset the weight in a vehicle, this effect starts at above 30 quality and will reduce the weight penalty up to 3x at 100 quality. The weight of the user’s inventory counts onto the vehicle’s weight now. Having all draft traits will give a speed bonus instead of speed traits when a creature is hitched. Players shouldn’t notice much difference outside wagons loaded up with tons of materials. Newly Added and Changed Traits It has very strong leg muscles (changed): movement speed bonus (speed) It has keen senses (changed) to "It seems accustomed to water": moves faster in shallow waters (speed) It seems immortal: Will never die as if cared for (Misc, Rare) It seems extremely tame: Aggressive animals become passive (Misc, Rare) It seems stronger than normal: carry weight bonus (Draft, Rare) It seems more nimble than normal: increased max ridable slope (Draft, Rare) It gives more resources: Increases output of resources such as wool and milk (Output) It seems more friendly: Easier to tame (Combat) It seems prize winning: Gives better products when butchered (Output) It looks plump and ready to butcher: Gives more products when butchered (Output) It seems to pick stuff up: Chance to dig something up when eating, drops items on the ground (Output) It has strong legs: Carry weight bonus (Draft) It seems to be a graceful eater: Less chance to reduce the growth stage of a tile when eating (Misc) It is easy on it’s gear: Equipped gear takes less damage (Draft) It looks extremely sick: Has a very slim chance to pass away when it recieves a hunger tick (Negative) It looks shabby and frail:Reduces output of resources such as milk and wool (negative) It seems to dislike steep terrain: Decreases ridable slope (Negative) It has a chance to produce twins: Chance to birth twins (Misc, Rare) It seems vibrant: Increases output of resources (Output) It has a slow metabolism: eats half as much as a normal animal (Misc) It looks more friendly than normal: Less likely to be attacked by aggressive creatures when tame (Combat) It is especially loyal: keeps loyalty to its tamer longer, loses less when taking damage (Combat) It looks stationary: will stay put as if saddled (Misc) It is unbelievably fast: always on speed bonus similar to hell horses (Speed, Rare) It has very good genes: increased amount and quality of resources like milk and wool (Output, Rare) New: Added a yellow warning message to Summon Soul accept question advising to use caution when accepting New: Added the ability to “kick” Epic Portals and PvP Portals. This will transition the portal between the two states of showing visual particles and not showing visual particles. New: Added a new item: Hay Bed This bed gives 75% of the sleep bonus a regular bed gives Uses mixed grass and a plank to create Change: You are now able to hand-pick grass using the right click menu Change: Added a new title for 100 Pottery. Congrats to Deppen! Change: 70 Soul Depth title is now “Spirited” Change: Bison spawns have been altered and the maximum bison cap has been increased Change: Improved the message given when moving items from a boat hold to inventory Bugfix: Boats will now show correctly as sunken when below quality 10 Bugfix: Capitals will now always be set as the influence chain start when it is swapped Bugfix: Cavalier Helmet can now be improved. Bugfix: Corrected a grammar issue when building an arched wall Bugfix: Corrected event messages when tile has 100 items on it and you are creating an item that drops on the floor Bugfix: Corrected a spelling error in the Switch Diety Window Bugfix: Corrected a spelling error within the journal (Slay 50 Champion Creatures) Bugfix: Correction of message text when meditating (Indifferences/Differences) Bugfix: Cost column in Marks Shop will now sort correctly Bugfix: Event message when praying at the Altar of Three will now show your correct deity Bugfix: Fixed a grammar error when entering an Epic Portal after being in combat Bugfix: Fixed a grammar error where “The” was repeated in event message ( The The venerable sly green dragon hatchling smashes the plain stone wall) Bugfix: Fixed a grammar error in the message shown when transferring bulk items Bugfix: Fixed raid window issues When a village is drained two or more times in a row, it will now display a message in Village Info letting you know how many in a row it has been Raid windows can no longer be changed until two days after a settlement is drained, the same time chain drains fall off Raid windows can no longer be changed during the window, even with no enemies nearby. Bugfix: Fixed some singular/plural errors on event message when harvesting Bugfix: Fixed a pluralization for event message when dropping Apples Bugfix: Lag on Golden Valley should now be fixed Bugfix: Locate Soul spell should no longer cause server lag when being cast Bugfix: Players can no longer cast Summon Soul on themselves Bugfix: Prevented planting of items on another player’s deed without having permissions set Bugfix: Removed an extra space in event message when triggering pole traps Bugfix: Open option on vehicles will now only show in right click menu when you are close enough to open them Bugfix: Sea creatures will now spawn correctly on Defiance Bugfix: Valrei creatures will now spawn on Defiance during campaigns Bugfix: Trowels will now correctly take damage when building fences Bugfix: Vynora priests can now plant flowerbeds Bugfix: You can no longer make slopes over 20 on a highway through leveling Bugfix: You can no longer remove highway pavement on a rock tile without disturbing catseyes Client changes: New: Added an in-game Wurmpedia window The in-game Wurmpedia can be brought up by using the context menu Wurmpedia option, or by using the Wurmpedia button in the UI menus Note: This may not be compatible on all systems from the start, and we look forward to hearing feedback about the functionality. Linux compatible launcher update enabling the in-game browser will launch soon after this update is live. Note: The in-game Wurmpedia is not compatible with the client on MacOS at this point. New: Added a closed eye icon to the combat window to show when focus is not available New: Added the ability to disable the pulsating chat tabs via the UI tab in Settings Bugfix: Closing IRC chat window will no longer close all chat tabs Bugfix: Front horseshoes will now show correctly Bugfix: Hover on Skill Tracker will now align correctly Bugfix: New achievement unlocked text will no longer overlap with achievement name Bugfix: Containers in the toolbelt will now properly show item count Bugfix: Selected items will now show the item count in non-inventory container windows Bugfix: The Spell List window will now expand correctly Bugfix: Using a keybinds on mine doors will now work correctly on all door types Change: The game launcher has been compiled for better compatibility on more Linux systems, and a .deb installer for the Wurm Online launcher will be added to our website soon. Note: Most of these changes are new UI only. Note: With this update, we also announce that the old UI client will be replaced with the new UI client fully in a month – on June 28th the old UI will no longer be accessible. Note: We are also approaching some limitations in regards to our usage of JNLP, so while we aren’t announcing the date of the end of support for the legacy .jnlp launcher yet, we encourage everyone to make sure they are on the regular, default native launcher as we will be forced to stop supporting JNLP once we move beyond Java 8.
  22. Servers will be going down April 17th at 14:30 server time (CEST) for approximately 30 minutes to attempt to address some of the recent lag and stability issues with the new login server.