Oblivionnreaver

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Everything posted by Oblivionnreaver

  1. you're aware salves don't do anything on pve right mobs have flat DR and glance is half their DR, using salved vs nonsalved has no effect on either. you're missing out on what 2% dmg from a glacial ring, its not an urgent fix excellent idea if it goes both ways however lots of stuff would get axed on pve from how badly it breaks pvp lol
  2. all shields get two guaranteed checks per 10 seconds/combat round after that each attack only has a chance to check shield block. more attacks against you = more block checks and bison have lots of attacks iirc. if one gets more checks per combat round it's completely unnoticeable at high skill
  3. the swing timer is how it always worked, you need 100 skill to have consistent 3s swing timers and even then server roundtrip time makes logs inconsistent sometimes due to logs using your clientside time
  4. officially you're allowed to be in two different kingdoms, but cannot be logged into both at the same time, have king offices on your non-main kingdom, and cannot pvp against any kingdom you're also in, so if you're in kingdom a and b, you can fight c on either but you can't fight either a vs b or b vs a. in practice, basically any kingdom is going to kick you out for being in another kingdom
  5. LT shares the same healing resistance values on pve and pvp (1 minute per 10% health healed, basically 200+(10*minutes fighting)% health healed for 20 minutes timer and heal immune), it's only healing spells that are different (1 minute per 3% health healed) so you just uhh, just use lt/cotton instead of healing spells outside of pvp because it's not urgent and there's passive mobs every three tiles check enemy in local means you'd get edge cases like people dipping into caves to full heal with 1/3 heal resistance, you could have it log combat and need to be out of pvp for x time but at that point you've spent more time coding the ability to heal in pve than you've spent working on pvp in the game in three years so that seems like a weird use of dev time
  6. yay nay good idea bad idea too busy reworking prospecting to instead be looking for nodes on the surface idea idk bump
  7. tents only work in kingdom influence so youd respawn at a freedom starter town boat can be picked in a few minutes unless its 95+ql lock then its maybe an hour max for 98ql canoes are very easy to make
  8. theres better games out there that get updated more than once every half decade
  9. sprout picking can't fail, <0 power just gets you a damaged 1ql sprout
  10. spell power = points. the spell effects one is the correct one /champs is very unreliable. idk much about wu adventure mode but i'd assume the npcs count as actual players for kill purposes
  11. current champ points is visible in spell effects, /champs has been broken since they removed permadeath afaik, was pretty rare for actual active champions to show up on it on chaos, and usually only 1 or 2 did at a time you get champion points for draining deeds with 5+ guards (3), killing other champions (30), kills on 50+ fighting toons (1, up to 10 times on the same person) and points equal to rank gained so 2-3 kills giving 17 sounds about right, you lose 1 per week and 1 per item enchanted unless mods are changing how they're gained/used
  12. the gameplay of value is arguing on the forums about it nobody actually forages ingame it's a psyop
  13. sermons are currently being run on affliction with 8 toons logged in 24/7, you can check the graph and see it spends over half the day stuck at exactly 8 so i guess you can consider someone showing up every 3 hours to sermon counts as populated? it also surpasses chaos because 1. it's 4 servers and 2. chaos is also dead as ###### as stated before. the average is over the entire year, desertion averages 1, serenity averages 0, affliction averages 1, elevation averages 0.
  14. the main suggestion had nothing to do with deleting epic but that's something that's been said by plenty of people ever since they butchered to to be the WU system. xanadu doesn't average 0 people online
  15. are you asking all three people exclusively living on epic discussing things on the forums is a sure way to get random people who will never ever play on the server to argue with you over inane ###### and thus most don't bother with it but has a variety of various put everyone on one server, including one person who doesn't even play on epic saying that all non-epic pvp servers be removed and epic worked on that was well received. most don't really care what server as long as it's one server without tomes that everyone can access, and plenty of people are in favour of their own server being removed for the health of pvp. i don't mean to be rude but arguing to keep servers (and inadvertently require dev time to make sure new features don't break there) that average literally 0 people online for 10/12 months of a year around is super unhealthy for the game, and epic has two of them, with the other two averaging one player. but its whatever. devs already said they're happy with nothing happening for months, people aren't going to stick around for half a year just for minor bandaid fixes and chaos has already hit epic levels of dead yet again due to their announcement
  16. "I'm completely clueless on the subject yet i must argue" i mean at least you're honest i guess the video in question was posted to that thread, they were discussing what he posted in the same thread
  17. wurm online partner program member speedrun (any %)
  18. https://forum.wurmonline.com/index.php?/search/&q=pvp chaos defiance epic&type=forums_topic&page=11&nodes=15&search_and_or=or&search_in=titles&sortby=newest since 2017 there's been 11 pages of suggestions with those words in the title (might have missed some but people generally specify pvp or which server when suggesting pvp changes), and the following were added 5 lead limit 1 rare speed trait 1 fletching faster (done for pve) 1 disembark/embark range limit 2 remove war bonus 1 remove player gods from epic (done for pve) 1 remove player gods from chaos (done for pve) 1 remove drake/scale dropping to ground on disconnect for epic 8 changes in total over 6 years, or if you ignore the 3 that were done for pve and inadvertently completed a pvp suggestion, that leaves 5 changes from suggestions over 6 years, and one of them was suggested 5 times in total making up half of the suggestions added to the game lmao.
  19. ignoring the fact that this is even worse of a bandaid solution (if transferring characters is fine why would you not just do a full merge?) it just adds more uncertainty to state it like that. are skills transferring 1-1 and it's meaningless to improve your skills/buy prem during black friday if you have another higher skilled toon on the other cluster and you're not announcing it until the sales over? are all these skins we're buying during the sale going to be stuck on one cluster, or will items go through? will banks/meditation/faith cross? i'm not trying to be overly negative but more and more recently it seems like recent changes and directions for the future are completely disconnected with the community, followed by apology posts for being so disconnected. like i've seen plenty of people both for and against full merges but i've never once heard of someone thinking a third epic portal is the right idea lol. forums are the more vocal users and aren't really representative of the entire game community so you should really reintroduce polling changes, it's already built in the game via /poll and successful in other games, OSRS probably being the most relevant due to the similarities in time investment. even something simple like requiring prem to vote, throwing in recent suggestion threads/ideas the devs throw out and polls with >70% yes votes get considered by devs would be a major improvement over what goes on now
  20. father i crave violence the spider model was from breeding hots players with a rebirthed corpse then changing kingdom when pregnant iirc
  21. no i don't see how your weird pvper scapegoats relate to rolf removing voip due to it not being worth paying for (and he said as such in #irc). rolf just randomly enabled pvp/raiding one day so it's not even remotely related to a bunch of players (the majority of people in that thread are defiance pvpers, just fyi) asking for one pvp server still plenty of griefing between pve players, or do you consider them pvp community members the instant they squabble thanks for your attempt at patronization and reading through my profile for some reason even though thats kinda weird way to react to a comment on the forums, i'll skip the revisionist history lessons though thanks
  22. ? it was used for griefing on pve much more than it was on pvp lol was then removed because nobody paid for it and caused the client to crash often
  23. i've had a few chase me across chaos until tower guards attacked them, same as valrei mobs
  24. things heating up in the foraging fandom lol what does a "Monster Camp" node do? couldn't find any on test and goblin/troll spawners aren't exactly common will removing the old foraging system effect archaeology tile polling as they're linked iirc is the rarity chance being divided by how many items you've already found being removed/rarity chance being changed with the lower nodes? will there be a way to opt out of snow on mountains on deed?