Korhaka

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About Korhaka

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  1. 72 archery here, been pushing it up a fair bit over the past few days and it has always been my main combat skill. I think if anything the biggest pain points for archery are the 40-50 or so area as it as you still miss (and lose) a fair few arrows - perhaps I should have been using hunting arrows instead rather than going "I am 45 now, I must be good enough for war arrows!". 1-40 is tedious but easy enough to just keep shooting a target all day long so maybe it could be improved as well but arrow shafts are cheap to spam craft a bunch of too. Maybe archery would benefit from more information though, I had nothing to go by for when I should have been using hunting or war arrows. Something for killing heavily armoured enemies without the tedious glancing would be nice. Killing a scorpion earlier was 20 glances, 10 penetrations. If you want realistic bow hunting, play Unreal World. Yes I know its not realistic that you shoot a horse with 4 arrows and it stands there then dies. But do you really want it to be a case of shooting it once and then track it for the next 3 hours to find where it died? Sure that would be pretty cool, but it would also be a complete change to Wurm PvE combat.
  2. You really don't need a cedar tree forest unless you are mass producing 1000s of arrows a day. No one is doing that as far as I know. A single tree is enough to make close to 1000 arrows. I think you could say I main archery, recently hit 70 archery. Some of the bigger problems I think are that you need a lot of skill before it becomes any use. At 40 you are still missing a lot regardless of what you shoot at. Another is that even at a fairly high skill you get quite a few glances off things like hyenas and of course scorp/crocs. Meanwhile with a sword you don't really need to care what kind of armour something has. Some things to keep in mind: Bowyery and fletching while not the easiest skills, are still quite a bit faster to raise than weapon smithing. You can kill a champion troll at 40 archery, it will just take quite a few arrows until you are better skilled. Trolls are great skill gain though once you have got up a bit higher. The hardest time I have had with archery was 40-50. 50-60 was a bit better and tbh, 60-70 has been the easiest and most fun yet. Other than 1-40 was also easy but a bit tedious. Looking forwards to 70-80, might push my arrows up to a higher ql now that I miss less often than I used to.
  3. I have no concern with item loss - although I did mention increased options for group sparring/duels because it certainly wouldn't hurt to give people the option for consensual PvP with no risk of loss for those who want it. Also have since heard that affinities are separate on Defiance to the other NFI servers, that is also something I would be fine with and as far as I can tell I would absolutely throw my main character into it. At least to give it a go. However, I can't as I am an SFI player and I don't want to start over. Skill loss I am moderately indifferent on as the loss is fairly low but perhaps it is a bigger problem for people at very high FS.
  4. According to the wiki - When you die fighting another player (also known as PvP death) you will lose 0.25 points from the main fighting skill, 0.01 body, and 0.01 body strength. So fairly minimal skill loss really, I am not sure if there is a functional reason for that skill loss, for the most part I wouldn't be too bothered either way on that. Removing it wouldn't make me join PvP, but its existence doesn't stop me either. Full loot on death - As a SFI player, this would just stop me taking anything shiny to Chaos. The NFI equivalent is that it doesn't matter as items don't transfer over anyway. Although having some form of PvP that doesn't lose items might be nice, eg. Allow sparring between groups of players on PvE servers. I want to build a Colosseum. It would be a nice feature to have, perhaps even player constructed "Battlegrounds". But this isn't really what people mean when they talk about Wurm PvP. Affinity loss - This is pretty much the reason I will not even consider trying to go to Chaos. There is no chance I am going to risk losing my Mind Logic affinity and I don't really want to make a new account just to try PvP. If it was only item loss on death, I would probably build myself a rowboat to go over and give it a go at some point. The travel time to get there when compared to NFI being able to teleport over is also a bit of a disincentive, if I could go over faster then I would likely be more willing to go over for a weekend for example.
  5. pelt, BOTD 91: 66c whetstone: BOTD 85: 30c cod to Korhaka Will probably be sending some items over later today for BotD casts as well.
  6. I know this is a bit of an old post but it is also the first result that comes up on Google for anyone looking for this. Leaving this here for when I forget how to make it and end up searching for it again, hopefully helps someone else too.
  7. https://i.ibb.co/c2fjqBx/image.png Found this yesterday morning
  8. Any advice on managing permissions when I also have things there I do not want people taking all the time? Basically I want everything me only except a few things I specify anyone can use. Such as the beds. Maybe even a few public storage items.
  9. Am I thinking of the same update? I'm concerned about the rune nerf incoming. Last I checked they have not given out very much details and are being very vague. That's a great way to know it's a nerf. But they don't even give possible planned numbers so we have no real way of discussing it accurately to provide useful feedback.
  10. Not sure about anyone else but if anything I have found this issue has got worse over the past few months and not better. I struggle to keep 2 clients open for more than a couple of hours now. Even 1 client used to run all weekend and it now barely makes it overnight.
  11. I have 90 woodcutting, I am not doing that again. I know people with far higher skills than me as well, I can entirely see why they did not want to leave. If there was open passage to travel then I would probably come over and try the PvP island, not done Wurm PvP yet and a lot of the reason is the amount of time to go over to Chaos with no idea what I am doing. But (not played it) the impression I get is that you teleport to Defiance immediately with no items and make stuff there instead. The significantly reduced time to switch between them sounds appealing, I get the impression that it is practical to jump to PvP for a few hours, then jump back again. Chaos doing that I would be spending all day sailing. But I am not dropping my character for that.
  12. I have a little experience brewing IRL in my room. Water + honey + various berries mashed up in a fermenting container = mixed berry mead, or melomel. There are all sorts of combinations you should be able to make. Allowing more affinity combinations by adding other ingredients to the wine barrel would be good too. Side note here - if you want to go for realism, drinks like cider and mead improve with time as well. If I start drinking mead straight away it will be cloudy and the yeast in it can effect the taste and feel of the drink. IRL there are ways to speed this up (cold crash, finings, filters) but Wurm only lets you wait.
  13. Letting priests do everything would make everyone become a priest, bad idea. There should be some kind of downside to it.
  14. Give it a go, see if you can predict it and then call some people and ask them for their skills, does your prediction work? You could probably get a rough curve fairly easily, getting an exact formula may be harder.
  15. Silver Trading

    I would think designing a deed should count as an in-game service, but it is an interesting point. Especially as a lot of it can be done out of game with deedplanner.