salahahdin

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salahahdin last won the day on January 26

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About salahahdin

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  1. the account has pvp potential but its fighting stats are extremely mediocre, its id cap its value around 200e MAX for the faith, sotg primarily. there is fighting stat groundwork and body stat groundwork, it isnt worth that much imo... but its worth as much as any fool is willing to pay for it
  2. thats 2 years from now dude
  3. What kills atleast the pvp pop that I've known of is the unbalanced endgame for pvpers and the absolute misery of a situation without accounts and gear that great effort or money have gone into. It started years ago with champions. At first there was very few, as perma death sucked. Then as the apparent power of champs became noticeable an arms race started with more and more people undertaking the decision to be a champion as there was no greater source of strength. That got fixed so the players wouldn't literally wipe themselves out. Then epic was released. Uniques started respawning frequently on all servers and get farmed for loot. Then tomes. Before all this there was meditation which added SOTG which is ######. Rares came out. Shield gains got (((adjusted))). Being top tier competitive in pvp has a minimum time barrier of the wait time for sotg and meditation ticks. You need literally +95 fight skill and +90 in multiple weapons and your shield. Your body stats are perhaps thr least urgent of your skills but cant be overlooked. Less than 50 body and you suck. You NEED enough body control for a hell horse plus high taming. Have fun grinding that, and your meditation. And your fighting stats. And faith if you ever want to have a useful group, aka choose a meta faith (smegain lmfao). You then are pretty much crap unless you're kitted out with high quality dragon armors and moon metal helmets and weapons. Rares give you an extra edge expect your enemies to take advantage of that. Same goes for boats (plus the hot new rune cancer). Plus tomes from your kingdom for stoneskin/truestrike (ignore 3 hits/100% crit chance better have 90 huge axe idiot) if you aren't that then you better learn to cheese as hard as physically possible in ways other people are too well endowed to care for or else the game isn't worth playing on pvp and you might as well go live on freedom/quit. I know loads of people who refuse to play the game for this reason. They do not want to spend months grinding 90 different things and still be crap (or barely on par) or dump actually hundreds of dollars into this game just to get an account that can be good with the right gear. Chaos hovers in the mid 40s to 50s on a good day, if they fixed the pvp to not have such a stupid barrier to entry and minimum gear requirement without intense luck and game play cheese abilities I could see that spot amount increasing by 2.5x the current with total pvp premium accounts probably 3x or more.
  4. pvp is pay to win if you think otherwise you either are new, grinded really really hardcore and are brainwashed or you paid to win
  5. Obv you'll need to start with dirt walls. Slap some long houses on top of that. Congratulations, you have the starting of the stupidest looking castle in history. Next of course you need a token house, your "keep", so noone drains your token. Don't make this pretty, just make this really really annoying. Next, stuff your deed with disgusting houses and horse pens, keep those hell horses separate and be sure to plan a specific reinforced mine with high quality steel minedoor to hide all the ###### you're too afraid to leave deed with. Once this is all completed congratulations, the game is completed. You can insult whoever you want however much you want and they'll never have the energy to spend 90 hours catapulting in to get your 90 woa trowel you forgot to log off on an alt. Welcome to chaos Oh wait you're on freedom ######
  6. We murdered some Jenn kellon we are relevant so join us already wtf
  7. Iirc increases damage you take, which may increase tick size.
  8. we know how to quickscope
  9. Can you explain though why overall skill increases twice as much as the sub skill, where as it's opposite for weapons?
  10. My highest gain on non variant mobs was a venerable hell scorpius, scorpions, crocs and hhs are my bread and butter as venerable pull .008-.01 skill
  11. Pvp gives much higher skill gain but if you haven't ever monitored the pvp forums practically every pvp kill is posted, it's extremely unreliable. Kills arent super commonplace. However many mobs give .015fs per kill over 70. The only worthless mob for the difficulty is trolls. Which are just terrible and need either nerfed, skillgain buffed or removed from the game ideally since they're just a nuisance and if I was a new player would be game breaking
  12. Skillgain is up the creek. 2 hours hunting over 70fs: .4 fight skill .2 normal fighting .4 shields .2 large metal shield .17 swords .39 longsword How is fighting the highest skillgain? Why do you get shields twice as quickly as LMS when its not even half as fast for swords? Why is swords so goddamn slow when I have less than 40 and over 70 in LS? There are some serious balance issues. At this rate I could have 90 fighting before 90 longsword, and by then my second highest fighting stat would be overall shields. This is stupid