Mardok

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About Mardok

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  1. Well considering the community is small enough that a few people posting is a good portion of the population, and that only a portion of that population actually reads the forums... I wasn't that far off I agree that the premium is a big deal. Unfortunately there's really no point in discussing this as there are far too many people just wanting to shoot things down, instead of tweak an idea, make suggestions on the same line of thinking that might work better, make suggestions that would fix the system, etc. There's just too much "No." going on. Very close minded thinking. Some of you posted some good discussion pieces, unfortunately this game is for the old guard and not for newcomers. As of right now, all twelve of the people I recruited have not logged back on in 3 days. I wanted to hear if there was anything being done to retain them, and to give the feedback I heard from them. 20 skill cap is not much, you hit it pretty quick and you can only use a rowboat and a cow. Can't ride carts (the biggets complaint) was another issue I forgot to mention.
  2. I posted this Seed because it just seemed like you guys needed a fresh perspective, but it looks like you're not willing to actually consider any new perspectives. Very close minded locals that's for sure! Your responses only served to shut my ideas down, and had no intention of considering them.
  3. oh yeah and you might want to work on improving the community as these two posts suggests ^^ lol
  4. Brand new player here and I've played all the games like Wurm... I came here because I love that it takes years to hit max level, so I will always have something to work towards. However, there's some aspects of the game I go "Why hasn't this been changed/fixed?" The first question game developers should be asking themselves is, "is this fun?". It's a game, it should be fun. So what does wurm offer that players can't get elsewhere? A sim world. A social world. A builder world. A crafted world. A market, trade market, etc... These are the main aspects to wurm that make it unique and drive the player base that find these aspects fun. Really should just let pvp be a side thing, but not cater to it there's so many games out there that do this better and wurm's engine and high skill requirements make this a huge miss if you continue working on it. The success of wurm rests on the pve aspects, not the pvp. Only been here a week and I can clearly see this, why can't you? (Read in the development log they're trying to fix pvp). The real market for this game is The Sims players, Life is Feudal, Tree of Life, etc. Really could use more decorations, art, variety in crafting for existing items. This is the aspect I find awesome, and fun at least and is what brought me to this game. When I saw the pvp I went "Griefer city. I would be unable to compete for months, and would just get hammered by the vets. Not to mention there's hardly any rules, so would just get grief 24/7 from players". Why would anyone want to join that? With that said, the game needs to be easier for the entry level player. Requirements of materials could be reduced on various items in the game, like slate floors, boats, etc so that new players don't get burned out quickly from starting projects by dreaming big and then realizing what a snooze fest this game is when you are working on a project. Just make domestic animals able to be leashed across water. Not that hard to implement, and really not that game breaking. We want sheep, we want chickens, we want all this because we're new and want to have fun breeding various animals and experiencing the game. However, our area might not have domestic animals, and there might not be a way to get them here. So that limits game aspects depending where you live, which is silly considering all the water creatures already look retarded floating in water, you're not risking realism here. It's also not worth dedicating assets to making a "hauling rig". The game is ugly, embrace it and use it as an excuse to just let sheep swim! provide new players with an experience boost, that increases skill gains up until 30 skill. There's really no reason to make them horribly grind to 30, as 30 is not useful still but allows them to experience the game as how it should be - able to make most things but still struggle. The failure rates at low levels is not fun and is annoying, and makes the game seem to drag on. I would even suggest changing the premium system entirely down the road if you want new players. I started a town, we have 12 members 5 stuck around after a week. The daunting systems, the boring grind, all factors sure... But premium was a big one for almost all of them. They didn't want to pay monthly to play or didn't have money to pay monthly to play. I don't see why you can't lift the restrictions on freebies but restrict how many skill points they can gain a day, OR give them 40% exp gains after 20. We need players, and having them stick around to play is important. Most of them quit before they hit 20 skill because they knew they'd never go premium without luck (they tried foraging, found maybe a silver and then gave up). You could also consider, since the game has been out long enough to let freebies have the current gain level, and then let premiums get an exp boost (1.5x or 2x?). Or just raise the cap to 30, 40, or 50 since lets be honest this game needs players! I bet you most everyone who plays this game and likes it ends up either going premium later on or buying wurm unlimited, or both. So having them stick around to become committed to the game is important for sales! Now lets talk about fun... Most this game is boring as crap! The only aspect I really like is the breeding/animal system. However there's some clear oversights/quality of life things that could be done to make this aspect even better. Why do hens eat so much? Why do pheasants need to be tamed and why do they eat so much? Also why do i care about my pigs if they're all named pig? We should be able to rename our animals. We should be able to see their stats (Traits are neat, but I want to see raw stats) and train our animals to be awesome and fight with us. Also why is a pig tamed, weaker than a pig in the wild? It seems like it's nerfed once tamed that is so lame! Let me guess pvpers were abusing it so you nerfed it for the 40 players who pvp and made it less fun for the 1000 who enjoyed the previous system? Honestly the breeding aspect is about the only aspect I see staying for, because everything about this game is a huge grind/boring and is on the border of not being a game anymore but a job. Learn how to give life to something, mask it, make it seem less like a crap system. If we could rename our animals it would make it more personal, and if we could train them it'd be even more personal and add character to a game. Anyway, I really enjoy the idea currently in place it just needs some love (Why do black sheep not produce black fleece?! Why does a gray horse produce a brown one?! ! Why are all horses in wild gray?!) Hehe... anyway take this as a new player perspective, which is what you need... These are just my experiences so far and a couple suggestions from a paying premium player with a deed who just started
  5. We're up to ten members and going strong! We are about to finish our inn so everyone has a bed
  6. We're brand new, four days old. One gal, five lads so far. We're playing on Xanadu server on F19 near the lake. We have a boat (rowboat) and two chickens. We'd like more chickens. Please message me if you'd like to continue our search for chickens, or join our village. My names Mardok, thank you.