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Everything posted by Keenan

  1. !!DISCLAIMER!! July 2015 was the original post date of this, and happened to be 5 months before I joined the dev team. This is a suggestion from a player perspective. Not a developer perspective. Yes, there is a difference. Disregard the tag on the left! !!END DISCLAIMER!! Current System: Only priests of the same faith can link. Problem: With the new gods, it's harder to find those of the same faith to link with at times. Your results may vary, but this is the perspective from which I write this post. Solution: Allow any priest to link with any other priest, however only allow favor to be used if both priests have the same spell. Examples: Nahjo and Vynora link for Mindstealer. Vynora and Nahjo link for Rite of Spring Fo and Nahjo link for Life Transfer Tosiek and Nahjo link for Mindstealer Nahjo and Vynora link for casting several Wind of Ages Admitted Issues: Blacklighter spells at a disadvantage. The 'roleplay' of the deities may not mesh well. For example, Vynora may have a problem with her priests linking to a blacklight-aligned follower. Casting miracles could be confusing. (We still haven't confirmed Nathan and Tosiek's miracles) May cause priests to be unbalanced. I honestly haven't weighed out what this might do in PvP. If you -1, please explain why. I'm a firm believer that if you're willing to state your disapproval, you should have the common courtesy to also provide a reason and contribute to the common discussion. Further, this post is not to serve as an argument about the gods or the religion system as a whole. Please keep your replies pertaining to the specific idea of linking many faiths for a single commonly shared spell.
  2. Not really open for debate.
  3. We're not shutting down servers. End of story. Rolf's policy has always been so long as there's even one person still playing on a server, it's going to remain open. There's no post size quota, like quota, poll quota, or any other unit of measure that's going to change that. You might as well get used to it and move on. Did you check out what you can do in caves now? Might be a better use of time.
  4. Alright, be nice. I know why you're asking for his name. Get back to breaking things for me to fix!
  5. I'm confused, because the hotfix will also resolve the PvP ban. If there's another bug preventing you from playing the game, please post it in the appropriate forum so we can investigate it. I do apologize if you feel I'm "trolling", but that is not my intention. As for understanding, I spent over 3 years on Chaos with the Empire of Mol-Rehan. I know full well how frustrating a PvP ban is as well as how bugs can ruin the experience. It's unrealistic to assume every bug will be caught between test and live, but we will always work tirelessly to resolve them when they get through. Especially something as game-breaking as security being removed from structures. Servers are back up now, and the GMs will be verifying the fix and addressing the ban soon. Happy Wurming!
  6. As a developer, that gut-wrenching feeling is even more pronounced. We've had people on this since we found out about it. Since we all come from the player base, we know what that feeling is like.
  7. Fixing bugs is precisely what I'm doing Sorry for the interruption. On the bright side, meditation timers and prayer timers are reset!
  8. Budda and I, as well as the rest of the team, are very keen on complexity and reducing lag rather than adding to it. I found the time to get some profiling running on Oracle (our test server) and we have plans to introduce it to live servers as well. The profiling of Oracle alone has already given us a few hot spots that we hadn't considered looking at yet, and that was with zero player load and a rather modest creature count. It may be a good topic for another dev blog once we have some fixes in the pipeline and more data.
  9. The JNLP just tells Java Web Start where to get all the files the program needs. main="false" means those jars do not start the application. There's absolutely no reason to ever manipulate the JNLP. Try downloading and installing it from this link: All of our libraries are downloaded from that same path, so if that fails then for some reason you're unable to connect to our servers. Steps to take prior: Start -> Run -> type javaws -viewer and press Enter. Right-click any and all Wurm installations and Delete. Wurm, by default, does not install files under "Games", but under the user's folder. C:\Users\<YOUR USER>\wurm - delete that as well. Make a backup for your logs and such if you have any you wish to keep. Download and run the JNLP linked above. This is all assuming your Java install isn't corrupted and your video drivers are fine, though we usually see people getting to the launcher and then crashing on video driver issues. Also look for any files like: hs_err_pidXXXX - where the X's will be numbers. If you find these, share them or email them to
  10. Item: as well as other prefixes are namespaces in the wiki. Knowing that at the time rendering an HTML document in Wurm's client was neigh impossible, the idea was to simply fetch the body of article and display that in a text window. These namespaces were designed to keep in-game help pages separate and with as little markup as possible for readability. The inherit problem with this is that it creates a lot of extra work to maintain several articles. That's why one priority I have when we get the new UI rolling out is to ensure we can create an in-game browser window and simply use the Wurmpedia's full articles. There's other options on the table too, such as using an API of some sort so we can do more in-game (like context sensitive stuff) but that's more dreams of the future at this point. The only thing I'm absolutely set on is to start using the actual articles and not the namespaces. That isn't to say that namespaces are a bad idea. It might be worthwhile to use them after this is done as a means to bring order to the articles.
  11. Just a heads up, WU has a different skill gain system than WO. It's not recommended to try and compare skill gains between WU and WO.
  12. The in-game wiki should be replaced with a browser window for the Wurmpedia, which is a pretty good source of information. Yet another thing waiting on UI and a few other upgrades which should be coming nearly at the same time. If you find issues with the Wurmpedia, I recommend you reach out to @sEeDliNgSor @Wolfeyso they can arrange to get it corrected, or you could post on the forum for that purpose as well. Going up to PvP, and this is going to be a personal opinion of mine, I think one of the main issues is that we have a few different ideas of what PvP "should be". In my experience on Chaos, you have quite a few older individuals who like the slow and grueling pace of building and raiding fortresses. Yet some would prefer it to be easier and less risky. The real issue I saw is that numbers play quite a bit into who actually wins. There were a few sweet spots, when people were able to turn the odds, but for the most part it was a numbers game. The more people you had show up, the more successful you were going to be. For me personally, this wasn't very fun after a while. I began to crave something a little less grueling and punishing. Yet the idea of a "lighter" PvP always gets rejected when I talk about it. A PvP where losses aren't felt as hard and yet rewards still matter. It still blows my mind how much has been lost in some of the raids MR carried out against other kingdoms, and likewise how much I saw my friends lose when Macedon got the jump on them. When I say loss, I mean the actual real currency conversion of the items that were lost. I've actually apologized to some folks when I've had the chance to talk to them because I always felt guilty about taking their stuff. Horrible PvP player, right? To me, the final nail for my time in PvP was when individuals decided to hack accounts to take when they couldn't do it via in-game mechanics. PvP isn't dead in Wurm, but the toxicity is a primary reason why I've kept out of the discussions and only assisted in designs when asked. (Reminder: In a developer capacity, I was still voluntary - my paid positions until recent were administration) Can there still be PvP in Wurm? Absolutely. I just don't think it can exist in the same way it has and it must come with stronger account security mechanics, better anti-cheating mechanics, and better tools so GMs can properly remove individuals who seek to ruin the game for others. NOTE: GREEN IS TO MAKE IT INCREDIBLY OBVIOUS THAT THIS IS A PERSONAL OPINION PARAGRAPH. I HOPE THIS HELPS THOSE WHO ARE GENERALLY CONFUSED BY THIS NOTION. THANKS. Now rounding back to "easy" Wurm: I don't mean that the game is hard once you figure it out. I mean improving is the same basic thing 100 different ways. The difficulty is in the skill grind, the quality limitations, and yes the action failures. We still have a heck of a problem with getting players accustomed to all you can do and how you can do it. I know this first hand, not only teaching a friend the game recently, but trying to write wiki pages to describe things. I was reminded of the Permissions page as an example. That page alone took me at least a week of working several hours a day. We need a more intuitive UI design that has the ability to include natural indicators as to what does what, and that's precisely the direction we're heading.
  13. Budda literally mentioned this in a dev conversation today while discussing the new UI he's working on. The UI isn't ready for teasers or anything yet, but it's more than just a wish list of things we'd like to do "when we have time", and one of the guiding points with the UI is to bring Wurm closer to what people expect from a game's interface. You'll likely see a lot of oft-requested features being put into this. Things we couldn't realistically do before, but will be able to now. It's also not about making Wurm "easier to play" as a game is concerned. It's about making Wurm more approachable and easier to learn HOW to play. My own experience with guiding a friend recently left me frustrated with how I had to explain every little oddity. "How do I resize the event window?" Yeah. That took a bit. The UI is also a major blocker in a lot of things we'd like to do in the future.
  14. If you check the road map Budda posted, numerous news, etc, you'd know that we've had the UI as a priority for a while now. Work on it has already begun. Also a fair point to make is that not all things from Wurm Unlimited will be welcome in Wurm. That's the entire point of WU: To let people do their own thing. Every time someone tries to bring their mods/ideal server from WU to a WO suggestion (which take note: this is the wrong forum for this thread) it usually ends up with old time WO players taking issue with the ideas. Edit Edit: Did you even read this before posting?
  15. Try this, and I do apologize but I need to sleep after I post this. Click Start again, then type "Run". Click on the Run icon. In the box that opens type: javaws -viewer That will open this: On each of your Wurm clients, right-click and click "Delete". Then use the links on the Wurmpedia to download the client again. If this fails, I would recommend going to your Wurm folder (should be something like C:\Users\USERNAME\Wurm) and make a backup of it, then delete the folder entirely. When you run the client next it will recreate the folder and download all the graphics again. You WILL lose your configuration and stored passwords, but if the client runs after this then the issue is likely with a configuration file or a pack anyway. You can then reintroduce your stored configs one at a time by copying from the backup. I'll check back in the morning.
  16. Another thing to check would be your graphics driver. This reminds me of an issue I was having on a different PC where the driver somehow became deactivated. Reinstalling it solved the problem.
  17. If you wouldn't mind double-checking the connectivity? I noticed Windows 10. If you click Start (windows logo) and type 'cmd', you should see "Command Prompt". Click that. In the command prompt, type: ping It should look like this:
  18. It's also been previously mentioned that these will be some time in the future due to the need to increase current limitations. We want these too. For those who will point out the bridges, they are a different sort of structure without the same limitation.
  19. Fun fact: This has actually caused animals to suddenly have strange species as parents. We don't usually reuse creature IDs, but in the odd chance that the server has an issue before saving used IDs, it can happen. I've heard of a horse with a crocodile parent once. If you see this, it's harmless and should be fairly rare. Just saw I was quoted and figured I'd bring a little entertainment with me.
  20. satire

    Okay so as developers and staff members, it's inevitable that there will be times when people disagree with what we do or even hate us for it. I've learned to weather the hate in stride, for the quiet ones who reach out and thank me always carry me through. But... who do you hate the most? As an aside, this is just for fun. Keep replies light-hearted and funny. If you do have a problem or complaint, the best place to bring it up will be with one of us directly. I'm also asking for this because Firestarter has promised to find where I live if I make his job any harder. So please, please... (he scares me...)
  21. satire

    That's all for now. I win! Muhahaha! I'm sure everyone will hate me more when I do that thing to make planters easier... (I'll poke Retrograde to include it in the news.)
  22. satire

  23. That's a fair point and I will raise it with the rest of the team. The only issue I see with this idea is that you can have four on a tile. I'd have to see what the yields are now when considering this.
  24. As I said in another reply, I'm more than open to options that may give them a bit more of an edge. Sadly we can't always do what everyone demands. We must do what the game demands. For the half-dozen individuals who have spoken up about this here, I've had at least 3 people who are not known for forum posting send me direct PMs telling me that the change is good. Just because the change isn't what you want does not mean we are not acting in the best interest for the base as a whole. So given that we will not be reverting the change thus far, I encourage you to provide suggestions that may keep in the intent of this change but also bring trellises more on par with what you are expecting.