Tenbar

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Posts posted by Tenbar


  1. Odynn & Ricowan, thanks for your ideas!

    I will try Ricowan's approach first and Odynn's as a backup.  Great suggestions!

    Wish I could add to your rep's, but sadly cannot since I don't post or come here as often as I would like.

     

    (EDIT:  Well, you got some "likes" from me at the very least.)


  2. UPDATE:  I carefully checked Wurmpedia and came across this page: http://www.wurmpedia.com/index.php/Sounds#Work

     

    sound.work.mining1, sound.work.mining2, and sound.work.mining3 seem to be the files I was looking for.

     

    The page did clearly state that the files may not be copied since Wurm Online is the copyright owner.

     

    I have no interest in copying the files or using them for any commercial reason.  I thought it would be cool to listen to the sounds on my headphones while working on difficult mental projects, though.

     

     

     

     


  3. Hi Wurmians:

     

    I'm really not sure at all if this is the right forum to post this, and I might try another section of the forums if need be.

     

    I played Wurm Online years ago and deeply enjoyed the relaxing mining.  I REALLY loved the sounds of the mining:  the pebbles crumbling, the pickaxe scraping against the rocks, etc.

     

    I haven't had much time to play anymore at all, but I would love to have a file (maybe a .WAV file of some sort??) of all the relaxing sounds of Wurm mining on my headphones whenever I do hard studying or a little bit of coding.

     

    Is it possible at all to export the mining sounds so I can hear them on my headphones so I can relax to the repetitious rocks crumbling and scraping while I work on hard intellectual things?

     

    Just wanting to know what I can do to pursue this.  Thanks if you can offer any suggestions or ideas!


  4. Hordern:

    I just post in bold to make my posts easier to read and easier to tell "who is saying what". It just makes it a little easier at a glance to see where the OP's posts are throughout a thread.

    As for metal items melting back to iron lumps: I wasn't meaning to suggest that they should melt back to iron lumps right when they turn glowing hot. I was meaning perhaps if they remained glowing hot for 5-10 minutes they would melt back to a lump.

    Please don't have the playerbase lynch me for this suggestion. I already have to see a spiritual advisor for the locks as it is and I don't want to make him too busy.

    Basically, I just think there should be a more realistic alternative for destroying locks and keys, that's it. My suggestion for items that are glowing hot for too long (5-10 mins.) melting was just an afterthought.


  5. Selvetarm: I forgot to answer that trash bins can't be used to destroy locks and keys. I already built one and tried that.

    Klaa: Thanks for the advice. I will do this if I must. Are there public altars available? Are they all on deeds? Kind of a hermit for now so I'm not sure if that's a problem. I still think it's strange that it requires ritual sacrifice to destroy locks and keys, but I can see that would be a topic for another thread (maybe one of Wurm's devs had a nightmare about a religious locksmith, not sure).


  6. Thanks mikeyyaya for the suggestion, but I haven't gotten into the religious part of Wurm yet.

    OK, I'll make sure to give my spiritual advisor a call the next time I need my locks changed then, thanks! ;)


  7. Hey Wurmians:

    I am a returning player from a couple years ago and I always have a blast when I play. In so many ways it's hyper-realistic which makes it a lot of fun for me, yet I'm sure veterans know of the unrealistic elements, too.

    I was reminded of some of the unrealistic ones the other day when I thought, "Hey, let's grind a little locksmithing skill. Hmmm...all these locks are making a mess now. How can I destroy them and clean things up?"

    Should I gift-wrap and burn potentially hundreds of iron locks at 1 minute, 30 seconds for each individual lock? Very strange and time-consuming for such a simple task.

    Why won't these locks smelt in a forge or campfire? For that matter, why isn't anything glowing hot eventually smelting back to the iron lump heaven from whence the mold came? Even a loss in QL would be perfectly acceptable as an advanced glowing hot item smelts back to base metal.

    As much as I enjoy playing Wurm, nagging peculiarities such as these always leave me "on the fence" as to whether to keep playing or to stop once more. I did sub regardless of what happens because I still have a deep admiration for Rolf's project in many ways.

    Does anyone else struggle with such peculiarities? Does it deter them from play?

    On a more minor note...How can I get rid of a big pile of locks without being a full-time professional Christmas gift wrapper? (A recent test showed even that approach wasn't working.)


  8. picommander:

    There's no external reason for the experiment, really. I'm pretty new to Wurm (actually a returning player from 2 years ago). I was busy with other projects in game and didn't have time to bother with cooking. After a while I was noticing that I was fasting many times (6-8 times or more) without going below a "normal build" into "malnourished", so....it left me seriously wondering if it was a bug since it's pretty easy to gain fat layers...why would it take so long to lose fat layers (if it is losing at all)? So I was also posting in the interest of realism, etc. on top of a possible bug.


  9. Hey Wurmians:

    As my thread title suggests, for some reason I am not losing fat layers beyond "he has a normal build". I have fasted 6-8 times and still "he has a normal build". The starvation doesn't progress to "undernourished" like it should.

    Can anyone please try duplicating this on an alt maybe? Yes I know it slows down skills, but maybe that's why the lack of fat loss was never noticed since everybody wants faster skills? :D

    Thanks for checking this out and correcting if needed.