GrimmLiberty

Members
  • Content Count

    10
  • Joined

  • Last visited

Community Reputation

5 Neutral

About GrimmLiberty

  • Rank
    Villager

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Woohoo! Thank you! That indeed fixed it!
  2. So, it's been a while, I went to run the latest version of this after a fresh download, using Java 1.8.0_73, and get this error: Sigh
  3. The coordinates are NOT at all accurate. Use Map Viewer to get Real Coordinates. Open map and check mouse over....
  4. Every 10 dirt is 1 meter of Height. My map has a Max height of 14,000 dirt, but the I eroded it so much and the dirt is only 80 deep, I found my highest peak to be 11,280 dirt high, just over 1km high. Also, make sure you water is divisible by 40 if you want smoother transitions to land. Through trial and error I found this to work well. It came to my attention because on some servers you will see graphical "glitches near the water's edge, like the water is 'bumped up" a few dirt, semi-transparent and only visible on one or two directions... this is fixed with water height /40 evenly. For render time I mean the whole process. Dropping dirt takes the longest because I have landslide on. (It makes for smoother "lowland to midlands" transitions.) I also found that the max slope that can be eroded is 300 by default, and isn't changeable, so any map with a height over 16000 will ALWAYS have flat topped, cliff-like "mountains". I spent to 100+ hours working with various programs and even hand drawing height maps... This one works the best IMHO. Here are some links for creature density... It varies from place to place, 600,000max with 55% hostile at this point produces 555,886 creatures on my map. Danger Ahead Farmlands Possibly? Why isn't this a forest fire? [EDIT] You can find the total creature count on a map using a GM #calcCreatures command. You can check for creature location errors using #checkCreatures, and If your map is smaller, #dumpcreatures to make a creature location/spawn map PNG. I get java errors when #dumpcreatures is trying to calculate my map, "array out of bounds", likely too many creatures or tiles, or both. [/EDIT] ALSO, change affinity for CPUs to NOT USE at least one core if you have a quad, it helps IMMENSELY when generating and or running a server.
  5. Oh my, didn't know this made it into Unlimited, Thank You! [EDIT] This doesn't seem to work with Metalurgy metals, only Iron. Despite what the wiki says? SO, it looks like I still need my mod created. I am willing to Pay$. [/EDIT]
  6. Howdy, I am looking for someone willing to make the following mod. I am will to pay for the work, PM if interested. Concept: What I would like is a mod that allows us to lossily (base 50%) smelt down metal containing items in a smelter. Success (or failure) should be based only on Metallurgy skill and all items should be fully Repaired before attempt is allowed. Upon success, The item should regain metal material (lump) 50% smaller than what it cost to make. (only the metal material cost to make) OR If ((Metallurgy skill + QL of the smelter)/2) > 2x(QL of the item) = then a success results in 75% regain. (possibly make this a floating amount based on the difference instead of a set amount?) Upon failure, Damage should be done to the QL of the item OR to the item itself... If the Average is higher than the QL of the item, the QL of the item stays the same, but there damage done to the item that must be Repaired before another attempt can happen. If the Average is lower than the QL of the item, the bigger the discrepancy, the higher the loss to the QL of the item. Thank you for your time. Grimm Liberty
  7. So, I generated a 16k MAP, looks awesome, The snow capped peaks are slightly over 1km high... BUT for those of you interested, It took 35Gb of memory and about 8 hours total render time. The server using the map with 600,000 creatures will take approximately 24GB of memory to run. If you are having issues running a map; corruption, lag, etc, check your memory usage. This post is mostly just a huge THANK YOU for this tool. :-)
  8. [EDIT] Disregard, found the error was lack of -Xmx8G assigned to Java for my map, which takes 7GB to do anything with, LOL [/EDIT] I went to generate my custom 8192x8192 map and it threw this error... Exception in thread "main" java.sql.SQLException: [SQLITE_CORRUPT] The database disk image is malformed (database disk image is malformed) at org.sqlite.core.DB.newSQLException(DB.java:890) at org.sqlite.core.DB.newSQLException(DB.java:901) at org.sqlite.core.DB.throwex(DB.java:868) at org.sqlite.jdbc3.JDBC3ResultSet.next(JDBC3ResultSet.java:83) at dig.borgir.wu2gmap.wu.MyWuMap.readDbTowers(MyWuMap.java:218) at dig.borgir.wu2gmap.wu.MyWuMap.<init>(MyWuMap.java:68) at dig.borgir.wu2gmap.wu.WuMapFactory.createWuMap(WuMapFactory.java:14) at dig.borgir.wu2gmap.WU2GMap.main(WU2GMap.java:32) Which indicates a map error, Yet it's been working fine for all my players. Any ideas?
  9. please remove

    please remove Thank You