Silberry

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About Silberry

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  1. Hello, I have the opposite problem. I can't turn Vsync on and/or change the 165hz down to lower for my crappy 1080p monitor. I'm afraid this might cause some problems to my monitor but after saving with Vsync on it always returns to 165hz/Vsync off. I'm currently playing at 1080p with windowed fullscreen (because I tab out a lot) on Windows10. How can I turn Vsync on or the rate down to 50/60hz???
  2. Thanks for the replies. There's workarounds for everything I guess. My suggestion was something that requires no insider knowledge. Keep it simple. The toolbelt solution is interesting (I only have 3 slots, ha! ). @Muse This is helpful as well. I think I'll go with this solution for now. At least a cotton ball should always be in my inventory. But this isn't just about me. Maybe the devs could think about implementing this little option for all those who can't ask questions in the forums. I don't know how hard it would be, of course.
  3. Please add the option to deactivate something directly in the inventory. Not a workaround, not putting stuff on the floor or in the oven, just a menu option I can click to have nothing activated at all. I'm trying to cook and it always shows 'you cannot mix these' when I check 'lore' because the game assumes that I want to mix some tool with food. Dropping an item on the floor to get rid of the activation leads to chaos on the floor because it will create a pile of items and throw them all together, items that were carefully placed in certain spots before. I know there's a workaround to everything but why not just simply add this option instead, it would be so much more intuitive.
  4. Yes! I'd also like the option for one single horse or unicorn.
  5. I think it would be nice if the sled changed its look if we put items in it. Some presents and satchels could appear maybe. Bonus points if we could dye them in more than one colour to create our own customized version. Another idea: Let us put wolf and bear rugs on it against the cold.
  6. Yes, I absolutely agree! Also let us place more on one tile. I would like to make my kitchen look more cozy as well, but cauldrons, cheese drills etc quickly turn into a 'virtual crate' on the floor and just disappear. I think the amount of items on tables is also limited. In terms of housing every other sandbox game is so much more satisfying.
  7. After the first shock I must say I really like the feeling of riding through the woods and seeing something that makes me want to stop and investigate. That's an addition I really like because I'm all for rewarding exploration and engaging with the world. The nodes also look quite nice, apart from the desert which looks a bit littered with snow and mineral nodes. What worries me is whether I would be able to survive by just foraging for food in more challenging situations. I have a small island deed on the new servers, it is barely bigger than a one silver deed. On top of that I lost almost all my food items when my deed disbanded for a couple of days (thanks, discord) and somebody broke in and took my fsbs. So I don't really have a lot of food stored and I didn't really play that char much after that. When I logged in on that account I found maybe five nodes on that deed and they mostly gave me herbs, a rice, a wheat and other things that don't really fill you up. No pumpkins, potatoes or cabbages. I used to have maybe 23x23 tiles to forage and they often gave me pumpkins, potatoes, tomatoes when foraging, and the scarcity of the new nodes scares me a little. I'm able to get on a horse or boat and look for food elsewhere and I planted some pumpkins (I still had some, at least), but I used to like the idea that my small island is more than enough enough to feed me and I wonder what it will be like for a new player who cannot just mount up/use his boat to get some quick edibles while building his first little shack. Not everybody wants to join a village and focus on skilling, I was always drawn to the wilder parts of Wurm. And while that is more challeging for a new player with bad gear and little skill and I often had to rely on the help of friendly people or guard towers (I still do, to be honest), at least I never had to worry about food.
  8. The really depressing thing for me is the feeling that much of the world around me is now dead, I cannot interact with it anymore.
  9. So far I've seen a couple of snow piles around my mountain deed. They gave me 4 snowballs each. A day before I filled my larder, it only took me maybe 5 minutes to get 50 high quality snowballs. I even collected some to make sorbet and ice-cream. Not a good look so far. 😕 Btw can animals graze from node tiles?
  10. I don't really understand this new system fully, but my current thoughts are: Do you need a lot of skill to harvest from these nodes and how does this affect new and non premium players? Will it really encourage people to leave the safe zones more? When I was very new I couldn't carry much with me so I was used to foraging for food/cotton 'on the road' when travelling (and I still do that nowadays as I'm not really a farmer/cook). If this is not possible any more it will probably discourage me to travel for a longer time, it's too unpredictable. How will this play out on servers like Cadence where more people will have to share the same nodes? When I was on the new servers I was surrounded by deeds, barely any mobs or animals were spawning. Won't this be the same with nodes? Why should I go looking for nodes when I have all the herbs and spices in planters already? Will this actually bring anything new in terms of decorative elements (putting cacti in planters, for example). I agree that it sounds just like you're making something that's always been there more difficult. In my opinion, foraging for food should not take skill or a lot of time, and most new players will be lost if they can't find food and cotton nodes fast. What's next - add a mini game if you're taking water out of a well? I'd rather have some actual weather themed updates where you have to dress for winter or for the desert (and maybe it could add better looking craftable clothes). The actual looking for nodes could be fun but I won't do this for herbs or things I've already got, just for the novelty probably. If it gives me something nice, that's great, but I hope I won't have to depend on it.
  11. Thanks for the help, Hailiah. I think we actually talked about this in chat before. I guess I'll stick to green tea for the moment, because my oven is filled with pottery bowls and other stuff already and in order to get anything I would have to start mining now (I lost everything the last time I stopped playing so no pans etc). At least I know the workaround for the 'cannot mix' bug now.
  12. Yeah, once discovered the recipe could just show you the exact amounts. Or, for example, I played another MMO where you could find recipes on your own but also use slightly more of the items you needed. It would then save the exact recipe in the crafting station, but it was still possible to craft this item more efficiently using e.g. less milk or less flour. Yes, this is mainly what I'm talking about except for the bugs. Cooking is usually a pretty fun feature in games, especially discovering new recipes. Of course it can get more complex as you try to discover better recipes, but I think Wurm is really more a grinding game where the quality rises with the level of the tools/ingredients and the skill of the crafter. I'm not against the cooking system per se, but at least, give us a way to see how much we used before after we discovered a recipe or get rid of the random amount business that is just there to add more clicks to an already sinew-straining game. I tried to avoid that (I know it exists). The answer to problems with the game cannot always be 'go to this site' or go to 'Wurmpedia'. I tried to find out how in the world you roast tea leaves because the roasting dish doesn't work. This is not something that should be so complicated I should leave the game to look for info. It worked for the cacao and coffee beans, so the natural conclusion would be that a ROASTING dish would also work for (crushed) tea leaves, right? So why doesn't it? I have played lots of MMOs and also some survival games, and I think the main question should always be: Is it fun? Yes, these games are grindy, and I don't really mind the grind in Wurm, even as an on and off more casual player. But adding either lots of RNG (like in meditating) or endless clicking and micro-managing to systems that are already grindy? I'd rather have some rare ingredients in high level recipes that you could only harvest with a high amount of forestry/gardening/farming or meat that you need a certain amount of butchering for. We could even have highly complicated foods with several steps and preparations but completing the actual steps would have to be a lot more enjoyable. I've never been a fan of the wagoner system, and even highways, for example, because it takes something away from a game that was once so exciting to me because you could actually get lost if you didn't remember which road to take. Why can't we have that level of automation in the smaller things then? I don't want afk production of food, but why can't we make more than one of a certain recipe, for example? Why not have several teapots, put them in the oven and have a 'fill all' option? Or maybe, let containers like pots and pans 'remember' the amounts we used before and only take as much as needed automatically? I'm just rambling at this point, I guess, but here's some suggestions.
  13. I think I'd heard of that in chat somewhere but I found no way to 'de-activate' items. I was able to activate another item, I tried double/right clicking the activated item, I tried activating my hand, nothing worked. I've never run into a situation where I had to have absolutely nothing activated, I guess. Unless, of course, I want to lead a horse with a bridle, then I never have anything activated. Btw if that is a known bug I think it should be high on the priority list because this is something even new and f2p players could run into very quickly.