Kelody

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Everything posted by Kelody

  1. Will the new bridges require stone equivalent masonry skill, marble equivalent, or higher? I have brought this up a few times, pavement that matches the bridges, fences that match the bridges...and why don't bridges and houses match?
  2. I am selling a collection of tools I have gathered over the past year that I no longer need. (none rare) All metal tools are iron unless specified. Set of horseshoes (60+ql WoA51+) 80c Butchering Knife 31ql CoC37 - 10c Butchering Knife 78ql BotD53 - 30c Butchering Knife 71ql WoA90 CoC51 - 35c Carving Knife 47ql Woa66 - 20c Clay Shaper (oakenwood) 50ql BotD47 - 15c Clay Shaper (oakenwood) 50ql BotD46 - 15c File 45ql CoC60 - 25c Fruit Press(lemonwood) 39ql CoC69 - 20c Fruit Press(oakenwood) 69ql CoC42 - 25c Grooming Brush(oakenwood) 79ql CoC69 - 30c Grooming Brush(pinewood) 65ql WoA69 CoC90 - 50c Grooming Brush(pinewood) 79ql WoA90 CoC77 - 60c Hammer 87ql BotD52 - 35c Hammer 78ql CoC71 - 25c Hammer 78ql WoA64 CoC45 - 35c Hatchet 3ql CoC70 - 25c Knife(silver) 81ql BotD 75 - 45c Knife(silver) 81ql BotD 55 - 30c Mallet (cedarwood) 49ql WoA 53 - 10c Mallet (birchwood) 85ql WoA85 CoC83 - 60c Needle 54ql CoC70 - 20c Pickaxe (steel) 25ql CoC 62 - 25c Rake 57ql WoA 68 CoC 76 - 35c Rake 79ql WoA51 CoC41 - 25c Rake 75ql WoA61 CoC47 - 30c Rope Tool (cedarwood) 72ql CoC73 30c Rope Tool (oakenwood) 70ql CoC82 40c Rope Tool (oakenwood) 51ql WoA67 CoC66 30c Rope Tool (oakenwood) 78ql WoA87 CoC80 55c Saw 75ql WoA79 35c Saw 63ql WoA65 25c Shovel 39ql CoC 56 20c Shovel 60ql WoA55 CoC44 30c Sickle 22ql WoA33 CoC47 10c Small Anvil 78ql WoA70 35c Small Anvil 71ql CoC55 25c Small Anvil 70ql WoA53 CoC71 45c Small Bucket (cedarwood) 52ql BotD38 - 10c Spatula (oakenwood) 50ql BotD46 - 10c Spatula (oakenwood) 51ql BotD52 - 15c Spatula (oakenwood) 51ql BotD54 - 15c Spindle(oakenwood) 72ql CoC80 35c Spindle (pinewood) 51ql WoA50 CoC42 - 15c Stone Chisel 57ql WoA42 CoC66 35c Stone Chisel 67ql CoC76 35c Stone Chisel 65ql WoA88 CoC63 50c Trowel 69ql WoA60 25c Trowel 42ql WoA56 15c Grindstone 50ql BotD75 35c Pelt (.10kg) 95ql WoA68 CoC65 45c Pelt (.10kg) 93ql BotD55 30c Pelt (.10kg) 94ql BotD52 30c Pelt (.20kg) 96ql BotD55 35c Pelt (.20kg) 98ql BotD60 45c Pelt (.20kg) 90ql BotD55 30c Pelt (.20kg) 79ql BotD44 10c Whetstone 98ql BotD66 25c Whetstone 91ql BotD68 20c Whetstone 93ql BotD68 1dmg 25c For fastest response, contact me in game Kelody or Kenolein. All offers considered.
  3. BTW, this post is in the Independence server forum. The road along Bearshark Bay needs help and I will give it some love soon as I finish my current road project. I have the dirt, just need to do the leveling.
  4. [11:25:48] The items silently disappear from the spirit mansion. You expect them to arrive in less than ten minutes.
  5. bump, updated list, more added.
  6. bump
  7. Selling eggs, batches of 300 for 2s Current stock 500 All 99ql Free Coastal Delivery Subscription and large orders accepted (as available)
  8. bump
  9. Selling Two-Handed Sword, iron 84ql AD N74, LT96, CoC 82 3s Selling rare large anvil 89ql woa 77 coc 69 12s Offers considered. Contact in game as Kelody or Kenolein..
  10. Sword 3s
  11. Price - 2s/crate
  12. bump
  13. bump
  14. Is there a way you can not remove deceased parents from granger? It makes preventing inbreeding difficult if you don't copy the parents to notes before examining them later.
  15. I have spoken to members of my alliance and we request our deeds be added. Buckeye Heavy Metals and Bearshark Overlook have been gone a long time. Silvermink Ranch and Crystal Lake Gardens are mine. Fortress of Death - Reaping Crafters Community - Katna Serendipity - Miquela
  16. 1st floor of the Inn and Community Center finished. Still a lot of digging required in the upper sections.
  17. Crystal Canal Academy at Crystal Lake Gardens and Terraces Welcoming new and returning players A new home at the south end of Crystal Lake right on the Canal. More info and pictures coming soon. No labor or tax required to join. Housing options and craft facilities are under construction now.
  18. The marble brick pavement is wavy, like packed ground or dirt. Looking closely, cobblestone appears the same though not as obvious with the jagged appearance. The marble slab pavement looks flat. This isn't really an issue with cobblestone, being jagged. The dead straight lines in the marble brick make this very obvious and I'll have to change my floor if it's intended. I was also disappointed the new pavements weren't carried forward to building floors, but not a bug.
  19. The silo idea is grand, but a little more involved than my suggestion. There's also the question of averaging qualities. The log pile is just a specialized bsb.
  20. A container that can be secured like a bsb, and maybe locked, holds 600 logs, only logs. Four or 6 posts at the ends, with a couple beams across the bottom. Show just the beams when empty, a small stack of logs when less than half full, and a large stack of logs as it gets close to full. Of if possible, small stack, medium stack, and tall stack when completely full. Being the same size as a loaded bsb is fine, crates are a better option for shipping logs, Just small enough to be relocated by wagon. I know crates work well, but they are ugly and can't be secured. My shipyard looks more like a warehouse.
  21. Huge tub or large storage unit don't prevent decay like a crate or BSB.
  22. I know if you run multiple clients, the last client closed saves the file. If you change a key, close that client, then close a client you didn't save that key on, the save is lost. I haven't looked to see if my files have grown, just my experience from using the BIND command.
  23. Sealing a wine barrel with a peg, ended up with a red window and something about <null>. I didn't copy the info thinking it'd be saved to an error file I haven't located yet. Repeated seal with no issue.
  24. Do you know the figures for fish?