Kelody

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About Kelody

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  1. If it was a good spreadsheet, open your google drive, click items linked to me, and it'll show a history of files you've opened.
  2. The doc According to the design doc, this is exactly how it should work. And the deed doesn't really need to be end of a highway, just a T junction rather than the highway going straight across.
  3. I tested both of my graphics profiles with both live and unstable client. The wemp is hidden and mouseover doesn't see it on either field/dirt or cobblestone. The wemp is visible on unstable in both profiles but has an interesting texture, looks like a candycane. I'm not sure why but 1 profile has GLSL disabled, the other has FBO disabled, and since neither has both disabled I don't see either option affecting this. A little more exploration, this happens indoors on pavement or floor tiles, even 2nd floor tiles. The wemp is not visible from below either.
  4. Instead of or in addition to adding slope checking code, some areas could be marked as off limits to animals. The cliffs along the north side of Indy and Xan, 10-20 by up to 50 tiles of area virtually impassible to players, that animals run up to the water and move back and forth across these cliffs not being able to go north and never going far enough in other directions to ever leave the cliffs. This is just an example, I know of several such places on Indy where animals end up in dead zones they stay until they die of old age.
  5. Flat items fall through the ground. Items like wemp, with very low profile just vanish(on dirt). Dropping other items creates the shovel box and items can be picked up. This has happened over a couple restarts. I noticed horses hooves seem to be below ground too (on grass). I haven't looked into other terrains or pavement yet.
  6. Diagonal slope can't exceed 40 either. can be 40 on both sides, and 1 on the other sides, and can't pass.
  7. Previous name options for tents were in the permission window. The permission window was removed, taking naming with it.
  8. bump
  9. Yo-yo's require string, which comes from cotton, which requires farming. Since you have farming already for yo-yos, chopped veggies are just simpler. For Fo, cloth needs string which needs cotton, still need farming. For Mag you need mining, so they can skip farming. Fixing yo-yo's requirements back to original for people that want to play with yo-yos is a great idea. This thread was specifically about yo-yo favor comparison, which was lacking the major factor of get-price/favor per item for the comparable items. This was the major reason chopped veggies were added, to level the ball field. If you are expecting devs to go back to yo-yo vs lock favor balancing, I doubt that's in their roadmap. The homogenized chopped veggies are here to stay, at least for the foreseeable future.
  10. bump
  11. you are testing on an active protected pavement? with a green catseye?
  12. Size runes allow larger items. Volume runes allow more items. I'd like to compile a list of what benefit they offer for specific containers Size 5%: Wagon - loading bsb Volume 10%: Wagon - 1 additional large crate.
  13. Please add sort options to the Almanac. Time until ripe would be greatly appreciated.
  14. This thread is over 2 years old.
  15. Bump