Trooper

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About Trooper

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    Rome (K17), Xanadu

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  1. I'll send up some door locks.
  2. 1.5s each Post/pm here or ingame (Trooperau).
  3. Agreed, but I'm aware this particular rune had some issue when used on a pickaxe. So long as its in line with how digging produces emeralds I'm not really fussed.
  4. Bronze Rune of Libila - [22:04:23] A single bronze rune of Libila has been attached to it, so it will gather resources at a higher quality level (10%) Mining on an Very Good quality vein, with 91.60 mining skill and a runed pickaxe, produces 100ql ores no problem, however any minged gems are capped mining skill (when the 'paired' ore is 100ql). Further testing revealed that, if you get a gem, the result QL is capped by your mining skill or vein QL, whichever is lower. The rune has no effect on this, not sure if this is intended or not.
  5. Maybe its the day the network techs decide to finally clean up the cabling
  6. Hell yeah, been wanting marble walls for a while now. Someone should point out that for #1 Brick wall, the clay/pottery bricks are more of a brown than red, keeping them in line with floor/roof that is already in the game.
  7. I finally got a try out a Mag priest a few days ago and was surprised at just how hit or miss this spell is (and its mostly miss) and its not a secret that Disintegrate needs some love. I think the base problem is there is no scale of success with the spell, it basically has 3 results; it fails entirely, doing nothing(large chance); succeeds, but does nothing(moderate chance, and if it does nothing isn't that still a failure?); or succeeds and destroys the tile(small/tiny chance). So its been perculating in the back of my mind and the solution, I believe, is that it needs a proper scale for succesful casts. Obviously the % numbers need to be balanced properly so it doesn't overperform, especially in PvP but I do think there is room for improvement. The following should give an idea as to what i was thinking, and remember the difficulty of the spell makes the very high powered casts rare. Less than 50 power, cast succeeds and is ineffective. 50 to 69 power. Cast succeeds. If used on a rock cave wall, % of the amount remaining is removed. If used on an ore vein, % of the amount remaining in the vein is removed. If used on a reinforced tile, the wall stands strong. 70 to 89 power. Cast succeeds and is strong. If used on a rock cave wall, % of the amount remaining in the vein is removed and % chance to destroy the wall. If used on an ore vein, % of the amount remaining in the vein is removed. If used on a reinforced tile, % chance to destroy the reinforcement, leaving a rock cave wall. 90 to 95 power. Cast succeeds and is very strong. If used on a rock cave wall, wall is destroyed. If used on an ore vein, % of the amount remaining in the vein is removed and % chance to destroy the vein. If used on a reinforced tile, % chance to destroy the reinforcement, leaving a rock cave wall. % chance to destroy tile entirely. 95 to 100 power. Cast succeeds and is incredibly strong. If used on a rock cave wall, wall is destroyed. If used on an ore vein, vein is destroyed. If used on a reinforced tile, % chance to destroy the reinforcement, leaving a rock cave wall. % chance to destroy tile entirely. 100+ power. Cast is devastatingly strong. If used on a rock cave wall, wall is destroyed. If used on an ore vein, vein is destroyed. If used on a reinforced tile, tile is destroyed. Now this is just the options that i could think of, I'm sure others have something to add. But the main point being it needs to scale alot better. Edit: spelling.
  8. If you want to remove anything from the crafting process i suggest the left-over/scrap iron from making rivets might be a better target.
  9. 7s rare steel huge axe. COD Trooperau if accepted
  10. Good to see that was cleared up. Any thought given to the idea of using Karma for bless?
  11. A rift in the north-eastern half of the map? I don't believe it.